SPSTEAMPULSELIVE ANALYTICS
Colorless Odyssey

Colorless Odyssey Steam metadata

Tryliom | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID2898850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTryliom

Colorless Odyssey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2898850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTryliom
  • PublisherTryliom
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: TryliomPublisher: Tryliom

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Colorless Odyssey Steam metadata

Colorless Odyssey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2898850/metadata
Steam Communityhttps://steamcommunity.com/app/2898850
PCGamingWiki search
IGDB searchSearch IGDB for Colorless Odyssey

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Playable without Timed Input, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.6.1 - Relics, quality of life and improvements - 21 April 2026

    It was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger! AddedAdded 9 colorless relics about solar system Added 3 colorless relics Added 2 yellow boss relics ImprovementsImprove scraps visually (what remains after some projectiles break on a wall/enemy) Refactor how damage are displayed to concentrate same damage type into one place for better visibility Projectiles that orbit around something will not teleport when a new one is spawn, now it converge at the correct angle progressively Change Flood of Blades, Soul Reaper ability to affect all projectiles orbiting around him, not only soul swords Add an animation when getting gold, reroll and color shard Add the possibility to display info on the left side of the screen for relics…

  • v0.6.0 - Mass content update - 1 March 2026

    Major Separate damage into different types: normal, fire, poison, frost, electric and soul Enemies got an animation on their health bar when taking damage Refactor weapon levels into Mastery Level, increase slowly but is saved between runs, max level 30 You can leave a game run and return to it later (save in a room clear of enemies), save everything Enemies armor Some enemies have now an armor bar in addition with their life bar. The armor reduce elemental damage taken by 30% (all type except normal and soul damage) and the debuffs that aren't pure stat debuff have their chance to apply divided by 5 Bleeding and Poison effect ignore armor Effects combo Burn + Frost Burn has been changed to: apply a **Thermal Explosion** effect (1.5s, reset time when reapply) when the two are present and a new one is applied, at expiration, trigger a **Thermal Explosion**, dealing damage based on the nu…

  • Beta branch for demo version - 12 November 2025

    Beta branchYou can now switch to "Beta" branch in the demo to play and test the latest dev build of the upcoming version. Since it's in dev mode, you can see errors, you can report them on Steam or Discord.Change branchRight-click on “Colorless Odyssey Demo” in the library -> PropertiesBetas tab -> select the beta branch

  • v0.5.0 - Melee weapons update - 22 October 2025

    Refactor of the version number to be coherent, like it's now major.monthly update.fix update Major True melee weapons and better weapon animations have come, changing some weapons Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing Rays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today Spark has been renamed to Chain Lightning and completely refactored, like rays Refactored how relic tags work, this system is used to not give the player a useless relic or unusable. Now it's way better, like if you are in a case where you have only aoe, you will not get relics that affect only the projectiles or rays New exterior levels in fortresses and walls remake The game has a new background on main menu and it…

  • v0.4.4 - Fixs and improvements - 18 July 2025

    I've finished my bachelor so I'm full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster ! Added 2 new room musics Display in save selection the total relics level discovered Improvements Change weapon chance per fortress, now scale with sub level too Improve how fairies from Elf Bow weapon move and distance from player Improve and fix trajectory of Shadow Scythe weapon Soul Reaper class gain his start soul sword instantly when he have 0 soul swords, removing the soul given by his ability Now Echo relic trigger an echo at the end of a projectile/ray Improve various credits-like messages Balancing Reduce knockback from magic aoe from Dragon Scepter weapon Increase Cross Bow weapon damage from 80-130 to 120-175 and +5% critical chance Increase Elf Bow weapon attack per seconds from 1.3 to 1.8…

  • v0.4.4 - Steam Achievements and new textures - 19 June 2025

    Major Nerfs I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op. Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating. New enemies skin All enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart: Idle and attack animations Hit animations for dummies A lot of new textures for everything Steam I've added 57 achievements for the demo and the support for cloud saves. Added 3 new boss relics 1 new colorless relic 1 new epic weapon Added red arrows to spot enemies out of screen Added `Unstuck` button in case you're blocked Added info button on Him class to explain how it works Added a…

  • v0.4.3 - Hotfixs - 11 April 2025

    A small fix update after seeing some bugs at sgda meeting playtest Improvements Rework Gold Hour modifier -> enemies drop a lot of gold coins the faster you defeat them (10s max), applied only to enemies at the room start You will have the guarantee to find a relic in the first room Various improvements Fixs Soft lock against the final boss in some cases The cinematic bottom border was not taking the full height Typo errors Stats were not correctly applied by weapons

  • v0.4.3 - Tutorial, Endless mode and fixs - 19 February 2025

    A "small" update with a decent tutorial that explain the mecanics and the lore, since next update will take a lot of time due to my bachelor thesis, it's better for new players. Endless mode When you finish last boss, you can continue to play with harder enemies each loops with some modifications: No color shards but will change later Weapon rarity increase by 1 fortress per loops (rarity is based on the next fortress) Enemies health is increased exponentially by the number of loops Enemies armor is increased by the number of loops Final boss The Monarch, the final boss has been added but he's not final for the game itself since he will have different versions based on each colors, but it's better than having the same 2 yellow bosses looping. Added A lot of new musics Drop button in inventory to drop an item New epic relic Pain -> gain 1/1.5/2.5% critical chance every hit taken New rare…

  • v0.4.2 - Tag system, Relics & Weapons - 15 December 2024

    The update rate will slow down a lot until july 2025 because I'm starting my bachelor (which will be a game like Noita, combining spells to create exclusive behaviors). Next update, I will test to add a new power that will make the game more unique and strategic for each colors. v0.4.2 - Tag system, Relics & Weapons Major changes Add the tag system, that makes some relics only available if the player has something usable with. Eg: the player need to do aoe for a relic that boost aoe to appear Enlarge the corridor to the backroom and bring closer the things in these rooms Change the hub, more space and a river Added 45 New Relics 6 commons 14 rares 11 epics 6 legendaries 8 boss Added 5 New Weapons 1 rare 2 epics 2 exclusives Piercing and Bouncing shots refactor Now piercing and bouncing are not longer illimited, weapons and relics have changed according to this change Homing change Now h…

  • v0.4.1 - Refactors & Improvements - 8 November 2024

    Last time I said I will start adding more relics and stuff, but I needed to make some improvements first, so this is for the next update instead. v0.4.1 - Refactors & Improvements Major changes Change all keyboard/mouse icons to my own in pixel art Astro refactor I was not satisfied with the kit of the astro, it was weird, so I make some changes. First passive: Remove the homing chance Instead of spawning star on the player, spawn them on the nearest enemy The second passive has completly changed: When a star hit an enemy, it has a 5/7/9/11/15% chance to spawn a Star Fragment, that will be collected by the player For each Star Fragment, it increase by 0.5% the speed, by 2% the damage of stars and has a chance to spawn stars when hitting enemies Lost 85/80/75/70/50% of the Star Fragment when leaving a fortress Samuraï refactor I made his active ability do a fast dash to the mouse positio…

  • v0.4.0 Hotfix - 14 October 2024

    v0.4.0 - Hotfix & Improvements Fixs Fix weapon merchant Fix projectile speed bonus with falling projectiles Boss reward were limited to 1 max Fix base color on passive locked Fix homing with custom trajectory and falling projectiles Loot chance from room modifier were not added correctly Fix growing rays with Unstable Projectile relic Improvements Remove the possibility to have some bad modifier in the start room Remove elite that can spawn with boss and instead, allowed boss room to have theses modifier by default Block doors until you open at least one time the relic selector reward Increase room modifier text size and improve icons for them Prevent flame tile from spawning near rewards (hidden them) Align door physic collider with the one on the walls Highlight level of weapon when upgrading them Rename Detonate active ability of Pyromancer to Kaboom and improve a lot the description…

  • v0.4.0 - Merchant & Room Modifiers - 10 October 2024

    v0.4.0 Major changes Merchant Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear Give 5 items to buy You can reroll the items (price increase each time) and start price scale with fortress number The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally Room Modifier System This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger Modifiers that increase the loot have a chest icon Modifers that increase the difficulty have a death skull Snowman Refactor I changed his ability from: A big snowball send in the direction of mouse, creating a giant frost explosion on hit To: Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions Rely more on fros…

  • v0.3.1 Adapt UI to all screens - 27 September 2024

    v0.3.1 Fix Adapt UI for all screens

  • v0.3.1 Hotfix - 27 September 2024

    v0.3.1 Hotfix Fixs Improve some translations Fix stats given by Critical Time relic Fix confirmation window when deleting a save Fix decoration that spawn on torch Fix thunder damage done by enemies Fix that pots can drop rune in some conditions Fix effects that cannot affect the player for some reason Quality of life Make altar relics visible in relics menu Increase size and change color of relic menu hint Other Increase dummy health in the hub

  • Demo release and v0.3.1 - 24 September 2024

    v0.3.1 Major changes Added credits to main menu Buff Soul Reaper class by various ways Change Blue Heart to Shield (more logic) Add stat Execution Rate and display rate on enemy life bar (Divided by 4 for bosses) Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks), applied by Shadow Scythe Change the whole ui windows to something more clear, rp and cool Balancing Soul Reaper Class Increase health by one shield Small Scythe Weapon: Make projectile increase his size and damage over time Become 1 hand instead of 2 hands Soul Cycle Relic (2nd passive of Soul Reaper) Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus A Better World Relic (2nd passive of Pyromancer) Change effect from: Give global total damage every time an enemy is burnt To: Increase damage dealt to enemies for every stack of burn they have Executioner Remo…

Patch notes and updates

S.noRelease datePatch nameGID number
118 July 2025v0.4.4 - Fixs and improvements1805431065374943
219 June 2025v0.4.4 - Steam Achievements and new textures1802893906739499
311 April 2025v0.4.3 - Hotfixs1796631172277192
414 October 2024v0.4.0 Hotfix6211118320239322973
527 September 2024v0.3.1 Adapt UI to all screens6339469370186598954
627 September 2024v0.3.1 Hotfix6339469370185542334

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2898850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTryliom
PublisherTryliom
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Colorless Odyssey is a 2D action roguelite that tells the story of a mage who battles the monarch who has stolen all the colours in his world. Defeat them and become ever more powerful with unique upgrades and powers.

About this game

Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power, every king has his own fortress, watched over by the Supreme Monarch in his great tower, always on the lookout for domination. Fight with the help of 6 unique characters ! Enter the Yellow Fortress (currently the only available one) and eliminate the Yellow King's henchmen ! Find 1 or 2-handed weapons with different levels of rarity ! Infuse color essence into weapons to grant them unique powers ! Collect relics with unique powers to fit your playstyle ! Finally, fight the Yellow King to unlock an even more powerful power ! Upgrade your characters outside combats in the camp ! Unlock color based powers that can be changed any time at camp ! Content: 6 different classes + mysterious class 59 weapons available 139 relics The game is still in development, there are a few things missing: The 5 other colours Some main features Controller support Game was developed in solo since March 2023, started as a student project at SAE geneva. Since 2025, the project has included Plazukie as artistic director, as well as Lioad and Nomeos as programmers. Since 2026, Kévin Faure has been working on shaders and visual effects.

Supported languages

English, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Colorless Odyssey's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Colorless Odyssey's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Colorless Odyssey at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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