Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2899150 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Backpack Studios |
| Publisher | Backpack Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A rogue-lite action RPG with co-op for up to 7 players. Choose from 7 classes, master 70+ weapons and 100+ skills, and battle through a world where elemental interactions can weaken—or empower—your enemies. Inspired by traditional action RPG's and classic titles.
About this game
Patch 0.2.0 Hey CaraVanguards, we've released a hotfix patch to address some issues we were seeing due to the re-enabling of some features. The demo feels much more stable than it did a few months ago, hooray! Fixes * Enemy Bug Fixes - Fixed a bug where enemies would break on your first combat initialization with them. - Fixed a bug where enemies wouldn't go into the proper retreating state causing them to follow the player for longer than intended. Changes - Ashira and Cyax now only have a few moves to start with. - Game over UI now resets and sends the player back to the main menu while we work on larger features. - Audio tweak on flutter (the audio level was wildly annoying). - Lighting tweak on scorching cross. Patch 0.0.1.9 Known bugs: Some features getting reimplemented are currently breaking enemy AI. We are working to get this resolved ASAP. Fixes: Fixed an issue where enemies that normally are static (training Bopbags), would mystically start floating away. Re-Added the Lock-On feature (MMB, for Right Stick Click). Combat setup refactor (We're still working on this). Turned on certain collisions so items won't roll off the map. Staggered now displays the correct VFX on a poise-broken enemy. Changes: Barry's skills color tweak. VFX for Ignition shift added and tweaked. Players now have to go to the last page before they close a tutorial (so they miss information by accident). Mousing over items will now shot their stats. Fixed a bug where cycling through menus wasn't working as intended. Patch 0.0.1.7 Hey CaraVanguards! We have a hotfix for a few issues we noticed in playthroughs. Fixes: Fixed a bug where switching to the action phase menu would lock you out of using Rev for the remainder of the play session. Fixed a few more infinite energy bugs. QoL Added placeholder icon indicators for skills in the action phase menu that use Rev for alternate effects. Added a visual indicator for when Ignition Shift is used Simplified tutorial info in the cove on how to use Rev. Patch 0.0.1.6 Hey Vanguards! We have some updates for you guys as we continue to stabilize across single-player and multi-player. Fixes: Fixed input displ…
Supported languages
English
