- Details - 18 September 2026
-Optimization of textures (on the other hand, buildings may have fewer details)-Improvement of the visuals for the gates of a building in the city-Collision optimization-GPU optimization-We can now move the cars with the directions instead of certain buttons to make the game more enjoyable
- Game optimization - 9 September 2026
-Optimization of RAM and loading time-Optimization of textures and materials-Adding collisions on cans on a table in the city
- Game improvements, optimization, and bug fixes - 8 September 2026
-Collision optimization-Withdrawals of some elements invisible to the naked eye and useless-Adding collisions on wood that did not have one in houses-Optimization of some texture and adjustment of a fabric in a house that was not visible from below-Setting a bug that could change the character’s animation during the break when he was swimming-Optimization of particles-Optimization of RAM-Arrangement of Yumi and Elsa’s hair in the bowling cinematic-Sapphire and Elsa’s thongs are of better quality and have fewer polygons-Setting a bug where Elsa could be naked in multiplayer mode at 4 if she was supposed to have the skin with the thong-Arrangement of the crown of Saphir in 4-player multiplayer
- Animation of some UIs and other stuff - 6 September 2026
-Particle optimization-Animation of the main UI elements when hovering over them (pause menu, Jones and Guynelk object selection, character selection menu, and main menu)-Improved spiderweb visuals
- Game improvement and optimization - 4 September 2026
-Adjusting a bug or Saphir could use certain techniques when the game was paused-Change of the material of the crystal monster to make it prettier and also for optimization-Optimization of a few textures-Adjustment of a more or less recent problem where Guynelk’s hair (not the highlights) or the main villain in the game could appear when there was fog or a light that created fog or volumetric effects-Optimization of particles
- Game improvements, game optimization, and bug fixes - 3 September 2026
-Collision optimization in the open world only-Texture optimization in the open world only-Adding a missing collision of ladders, tables, and chairs in open world homes-Opening the doors in the mill in the open world so that we can go inside-Arrangement of a material in houses in the open world-Improving the quality of the terrain from the past and the future to avoid bugs-Adjusting a bug or the settings of the future terrain did not change depending on whether the player was playing in multiplayer or in lower quality-Adjusting a more or less recent bug, or certain skin effects like the gel wouldn’t come out-To sprint with Guynelk, the player no longer has to leave the button pressed. It hurt the fingers, especially on the controller, because of the position of the button.-The DLSS can now be deactivated in cinematics. The change does not work, however, for example, with enemy ultimes,…
- Minor bug fixes and improvements to gameplay and performance - 1 September 2026
-Adding collisions on some chairs of a building because there weren’t any-Removal of collisions of certain flat objects in buildings to optimize play-Jones can no longer crouch or get up when the object selection menu is open because there was a button conflict on the controller (even though it doesn’t concern the keyboard)-Setting an animation bug when players squat in multiplayer mode with 4-Removal of the shadow of certain flat objects in the disco to optimize-Optimization of materials
- Fixing a serious bug and adjusting DLSS - 26 August 2026
-Arrangement of the DLSS to increase performance and avoid unrealistic artifacts with bloom-Fixing a bug full of quests had become impossible to do with Jones-Adjusting a bug or the image of memories from Evil Elsa’s quest was not correct
- DLSS improvements and game optimization - 6 August 2026
-Optimization of materials-Shader optimization-Arrangement of the hair of Lifer and Succubis-Added DLSS in all the game’s cinematics, but improved the quality of the game-Addition of DLSS in all the cinematics and improvement of its quality-Optimization of advertising posters-Adjusting a material bug in a cinematic with Elsa on her clothes-Optimization of particles-Optimization of water but at the same time, improvement of its quality-Improvement of the distance between textures and the ground-The position of a rock has been arranged
- Mesh/detail arrangement and particle optimization - 2 August 2026
-Optimization of particles-Arrangement of the LODs for better quality compared to the recent update-Improvement of trees and other objects in the distance for more details without too much performance loss, or even not at all
- Details - 26 July 2026
-Optimization of grass-Optimization of materials-Arrangement of herbs compared to the previous version-Arrangement of the DLSS compared to recent versions-Change in how objects in the open world disappear compared to the previous version-Improved skin effects compared to the previous version-There are more grass in the open world than before
- New activities and optimization - 23 July 2026
-Huge optimization of RAM and materials-Improvement and optimization of the quality of the grass-Arrangement of certain LOD on the npc hair for better quality-Arrangement of the DLSS for better quality-Display of a loading text when the game quality is changed-Adding a new dance for the characters instead of the animation where the characters squat because they can already do it, and adding additional animation for Guynelk because some animations were empty or potentially deleted-Adding a mini game to fish near the beach, the collected fish can heal us-Addition of a woman tanning at the beach-Optimization of certain animal animations-Improved game quality compared to recent updates-Adding a dog in the city that we can pet and that can follow us-We can now use sunscreen at the beach to remove tans from the characters.-You can wait for daybreak during the night by going near a campfire
- Bug fixes and optimizations - 21 July 2026
-Adjusting a bug with screen switching in multiplayer when the game is paused-Optimization of the DLSS-Optimization of internal parameters such as materials or shaders-Fixed a bug that prevented players from being frozen by Guynelk in 4-player multiplayer-Color optimization in gameplay-Setting a bug where the effects when you finish crouching could activate when the game was paused-Setting a multiplayer bug to 4 where players could hide the interface or take screenshots-Cooldown reduction when characters take on Guynelk’s ice attacks in multiplayer
- Details - 19 July 2026
-Optimization of textures-Improvement of the quality of a building in the city-The transition of car LODs is more direct than before-Change on the resolution of city land to optimize-Added a tutorial that suggests to the player whether or not to leave the city during the demo/introduction of the game-Optimization of materials-Changing the material when players are frozen-Adding particles when the player takes damage-Some open world herbs are better aligned with the ground-The herbs and the texture of the land of the future have changed-Optimization, and arrangement of herbs and increase in the quality of land to avoid certain land bugs-In the president’s bunker, we could see the sky above us at one point. It is now covered.
- Adjustments to the first boss, huge optimization and improvements - 10 July 2026
-Optimization of RAM-Adjusting animation bugs when Jones crouches down-We can go back to the title screen when we finish the demo-Setting a recent bug where the button icon did not appear when certain treasures were being picked up-There is now a 5-second cooldown when Reydun uses the shockwaves too many times-The player can no longer pause during a critical move-We can now take screenshots and hide the interface on controller (only when the game is paused. With the button for objects and the button to target an enemy)-Improvement in the quality of shadow contacts but reduction of its display distance to optimize. As well as a general optimization-Improved stability in a scene transition during Emilie’s date-Adjustment of a recent bug where the player could sometimes take screenshots or hide the interface by pressing certain buttons on the keyboard or controller
- The player can crouch, improvement and optimization - 3 July 2026
-Optimization of RAM and textures-Improvement of some camera shots, especially during the tutorial/demo-Increase in loading time in the city and open world-The effect of the grids in the training room moves less quickly-Adjusting a bug where the scenery could disappear behind a wall in the president’s bunker where the lights could blink-Adjustment for a bug where some sounds could not be turned off or turned off-Removal of some unnecessary lights in Doctor Gamma’s room (this will also help optimize)-The tutorial for crouching has been moved so that players can more easily notice it in the president’s bunker-The player can now crouch down and is no longer required to move for the animation to start. He can also press the button again to crawl up.-The button for the controller to jump and hit has been changed to avoid disturbing the players-The distance of the last level of detail for a c…
- Details - 9 June 2026
-Minor bug tuning and minor optimization-Arrangement of the multiplayer UI for Guynelk, Elsa, and Saphir-Fixed a bug where Jones’s camera could be hidden in multiplay for 4
- Game improvement and optimization - 8 June 2026
-Optimization of hair physics for Elsa and Saphir in 4-player multiplayer mode for more fps-Setting a bug where Elsa could generate energy balls with her blades when the dance is activated-Removal of collisions between body parts when the player is not in ragdoll mode to optimize gameplay and avoid strange collisions between players-Improvement of the vibration system to prevent it from vibrating in a loop, sometimes after loading, or for some when the game is paused-The flare of the title screen is moved back-Removed anti-aliasing when DLSS is enabled for better performance, but added a better anti-aliasing when DLSS is disabled for better quality-Adjustment of small bugs on rootmotion and IK foot-The DLSS is now on Jones’s camera in 4-player multiplayer.-Removal of ambient occlusion, contact shadow, and distortions in 4-player multiplayer to optimize-Setting a bug where the mouse chan…
- New attacks, optimization and game improvements - 5 June 2026
There is now a 4th attack for all characters.Added distortion effects for sword attacks and reduced trail duration.Saphir’s attack animations have been changed when the dance option is enabled.Characters float less while attacking.Added a flare effect to Tempo and Ragdoll attacks.Tempo attack particles are less visible.Changed the light sword flare effect.Added distortion effects to Elsa’s blades, Jones’s sword, Jones’s hammer, Jones’s scythe, and the giant sword of Saphir’s father.Elsa now lands on the ground after finishing levitation.Shadow optimization.Adjustments to the materials of Jones’s clones.Changed the 3D model of Jones’s hammer.The mouse now recenters when Jones’s object selection menu or Guynelk’s power wheel is opened.RAM optimization.Jones’s weapon animations have been changed.During the Tempo attack, without a sword, Saphir now performs a knee strike.Added distortion ef…
- Shadow optimization - 2 June 2026
Shadow optimization