- Final version of metaprogress - 19 August 2025
Hi!As per repeated player suggestion, all researched parts are now saved for future runs. To do this, you need to explore a new part and survive at least the next warp jump. Hopefully this will increase player engagement, thanks again to everyone for the feedback!
- More balance and improvment - 18 August 2025
Hi, there! New Mechanic:Pressing SPACE now activates engine afterburner (similar to Reactor/Processor overdrive).Research & Upgrades:Increased research power gained per achievement (Black Hole, Star, Cloud) from +5 to +10.Laboratory research point production increased by 50%.Part power progression per level is now steeper: +1%, +3%, +6%, etc.At max level 20, a part will now be almost 3x stronger (+290% instead of +95%).Resources:Base vacuum radius increased by 25%.Dismantling old parts now refunds 90% of resources (up from 80%).Resource yield from destroyed (lost) ship parts increased from 25% to 50%.Miscellaneous:Bull’s “Horns” now start at level 10.Goo: base speed and health reduced by 25%, kinetic and radioactive defenses lowered by ~20%.Fixed several bugs in the ship constructor.Game now automatically switches to the constructor at the start for initial customization.Enemy Weakness…
- Focused research and balance - 7 April 2025
Hi there! Based on your feedback, I made the following changes: Increased based structured points on armor and shield by 20-25% Increased base repair speed at the repair station by 10% and shield regeneration by 10% Reduced the cost of resources for missile production On average, the weapon range has been increased by 10-20% Increased processor and laboratory research points generation And the most interesting thing: the research mechanism has been reworked. Now there is an opportunity for focused research of a new module. If a module is marked "as a focus", then all research points will go to its discovery! If there is no focus, the accumulated research points are multiplied by 2, but are distributed evenly between all researched parts. I hope you enjoy these changes!
- Balancing - 14 March 2025
Hello! I did a little research based on observations and feedback, and based on that I made the following change: At later stages (10+) the difficulty starts to increase sharply. So far my assumption is that this is due to the appearance of new types of enemies that have a significantly higher survivability. Therefore, I lowered their hp by 1.5-2.0 times I hope this will improve the situation!
- Hints and even more - 18 February 2025
Hi there! Completed the first batch of achievements and awards for them. Also added more balance, some edits, and most interestingly, hints on the loading screen. Over time, I will add new ones, thanks to which it will be possible to dive into the mechanics and capabilities of the game in more detail. Also, upon request, I added a “streamer mode” in the settings, which (currently) mutes the music so that notifications about its copyrights do not appear See you!
- First bonuses for achieving achievements - 15 February 2025
Hello everyone! I posted new content and a lot of new achievements. Now you can get additional bonuses for getting them, in addition to opening new starting ships or sandbox mode. At the beginning of the game creation, an additional tab appeared where you can see the current bonuses I also tried to balance space affairs (stars, clouds, black holes), for which you can also get an achievement. I hope I didn't overdo it Good luck to everyone and have a nice weekend!
- Small update and some balancing - 13 February 2025
- Changed display of language selection - The starting duration of the round has been increased (60sec -> 90sec), but at the same time the speed of “extension” has been reduced (+10sec per round -> +5sec per round) - Slime is a little slower, but more far-sighted -Prepared new statistics for future achievements
- Achievement system - 12 February 2025
Hi all! I decided to slightly decorate the window for starting a new game: now when you select a ship, its appearance and a brief description (or a necessary condition for opening) are displayed. The first thing you can see is that now all ships are not available at the start. They open when a certain condition is reached (for example, the required module has been studied during an expedition) Also, the ability to customize the game (sandbox) now opens after the first complete playthrough Added the first full-fledged achievements, upon receipt of which new content or features will open in the game (ships, sand mode, etc.) I will continue to develop this direction, see you soon and thank you again for your attention!
- First week of EA - 9 February 2025
Thank you, everyone , for your purchase and support. Any feedback or concern from you motivates me to further develop the game. I know that meta-progression is very important in this genre to make it easier to re-run, so I'll focus on that aspect for now. But I don’t want to make a banal characteristics boost using "meta-coins", so now I’m working on the concept some new changes The volume of resources has been reduced, as a result, more will now fit in the cargo Improved visibility of the debris Improved hints' text allignment PS: thank you, Hikistnyaicu, for constructive criticism in the review. I hope, you will change your estimation to positive in the future!
- Small improvement - 8 February 2025
- Reduced a Cloud's damage - Damage from explosions and stars has been reworked. If there is an obstacle between the epicenter of the explosion and the target, then the target does not receive damage
- Early access - 22 January 2025
Hi there! Thank you very much to everyone who shows interest in my game and for your support. The game will be released in early access on February 4th! See you in touch!
- Ukrainian Games Festival 2024 - 19 August 2024
Hello everyone! Lonely Tiny Spaceship on Ukrainian Games Festival 2024 Have fun!
- Voice assistant - 2 July 2024
Hi there! In order not to feel too lonely in this desolate space and to make it easier to keep track of general metrics and problems during the flight, a voice assistant was added Here's a small example of what it looks like: A problem was also discovered with launching the game on some devices where there are problems with Vulcan drivers, so now when starting the game you can select the option to use the graphics driver (if the standard launch option does not work) See you in touch!
- Goo region - 21 June 2024
Hi there! I continue to work on the game, based on feedback, trying to make it more dynamic (especially in terms of ship control, I’ll try to reduce the inertia of movement). I also continue to add tooltips to the controls. Among the new content, a new one will be added to the existing 3 locations (pirates, cultists, asteroids): space goo. In behavior it is similar to asteroids, but in fact it has excellent characteristics: vulnerability to radiation and attacking with acid, it can also unite with other larger individuals and collect debris, and even can follows the player if detects him! Thank you for attention, have a nice day and fun!
- Space bodies - 13 June 2024
Hi there! I wanted to write a little about the current progress: to increase diversity in the game, cosmic bodies have been added! Previously, you could find strange luminous spots that caused damage if you flew into them; this is one of the types of cosmic bodies. You can also find various stars that will cause damage to everyone (including enemies) around them, or even black holes that will draw everything into themselves and therefore you will have to constantly fly away from them while the FTL is recharging. The function of restoring lost parts has also been added to the ship editor! Thank you for your attention!
- Damned nebula - 28 May 2024
Hi everyone! A little about the content that has already been added to the full version. A lonely tiny spaceship, in addition to asteroids and pirates, can also meet cultists who prefer to defend themselves with an energy shield and attack with blasters, therefore you need to use a different combination of protection/weapons for them for more effective survival Thank you for your attention, see you soon!
- Pirate constellation - 23 May 2024
Hi everyone! I hope someone reads these updates! In the latest update, in addition to visual improvements and optimizations, new content was added, namely: a constellation of pirates! This location is more intense and dynamic than randomly flying asteroids, but at the same time a lot harder, I hope you like it!
- Fresh update - 9 May 2024
Hi everyone! I haven’t written anything for a long time, but don’t think that the project isn’t progressing! Recently there has been a focus on updating visual components (sprites and effects), balancing, as well as adding new mechanics First of all, the mechanics of the processor were reworked, now each part consumes a floating amount of computing resources (similar to energy), and the excess is spent on researching new parts since there can only be one processor, so a new module was added that will help relieve the research load from it, namely the laboratory The musics were also updated, otherwise before that there was a boring dull background of the same type and finally, a visual representation of all the components for building a ship and their dependencies was added; currently there are already 60 of them in the full version! Thank you for your attention, add to your wishlist and…
- UI/UX improvement - 19 April 2024
Hi everyone! Thank you all so much for your feedback! Based on it, a plan for the development of my game was drawn up. The first stage was improving the UI/UX. So, the trailer, screenshots and most importantly the demo have been updated! Enjoy!