- [PATCH 0.2.008] SHOTGUN AND MACHETE - 31 March 2025
Hey everyone! The shotgun and machete are finally here! Let us know what you think about them, so we can tune stuff and make them more fun! Shotgun: A new gun is available in the shop. Its a shotgun, pretty self explanatory. Machete: All players now have a machette they can access at any time. Press V, Middle Mouse Button, or either side mouse buttons to access it whenever you want. It does a good bit of damage and can save you in a pinch. Other small changes: Keybinds have been updated to show the new keybinds for quick access to menus, weapons etc. Controller inverted aim should now work.
- [PATCH 0.2.007] Exploding Barrels, Inverted Aim, New ADS settings, and more! - 23 March 2025
Hello everybody! We've been working to add as many things as we can based on your feedback! A few new updates are: Exploding Barrels: Red barrels can be found across the map! Shooting these will cause them to explode, killing enemies AND players, so be careful! They can be pretty useful if shot at the right time! Landmine update: Shooting a landmine will now kill any enemies that are near it. Use that wisely! Inverted Aim setting: You can find a new setting in controls called inverted aim. This will change aim control on the gun, but not in the menus. Let us know if this is what players looking for inverted controls wanted! Scope changes: Scopes have been re-adjusted on all guns to be closer to the player based on your feedback. This should make them easier to use! ADS Zoom: You may notice that when aiming down sights, the game will now zoom in much more. This change was based on your f…
- [PATCH 0.2.006] Quality of Life update, Store descriptions, and more! - 16 March 2025
Hey everyone! This update includes a few things people have been asking for. The stores in game now display descriptions for items and purchasing is faster. Achievements have also been fixed! All items in stores now have descriptions of what they do, so you don't have to buy them first to know what they do. You can now buy items in the stores much faster. Stash in the lobby is now fixed, and should no longer delete the bottom row. We have fixed up the Achievements, and added a few more! You should now be able to unlock the achievements. If you have already bought all skins, next update will include a few more skins so you can unlock those two! Next weeks update will include the new level system, and custom titles! Sorry we couldn't get to it this week. But it will be added soon! Thanks again for all the support you have shown us. The feedback has been super helpful and fun to implement…
- [PATCH 0.2.005] Score Screen Updates, Reworked Rewards, and more! - 9 March 2025
Hey everyone! This week we tried to tackle a few more things people have been asking for. The new score and ranking system will help make looting the entire zone more worthwhile, as you can earn ranks and bonus payouts for completely clearing the map. Score and Ranking System: You will now receive a ranking and bonus payouts based on how well you played during each contract. Try to earn an S rank by completing all objectives, and with every modifier enabled! You can view these scores in the lobby on the new TV screen! You can press "L" to view the current objective completion rates on your PDA at any time. Headshots: Headshots have been increased across all weapons. Enemy Physics: In preparation for the new Shotgun weapon we are working on, we've started testing physics reactions on enemies when they are killed! When you kill an enemy, they should now react in the appropriate direction…
- [PATCH 0.2.004] MORE MUTATIONS, AND MORE MODIFIERS! - 2 March 2025
Hello everybody! As a thank you for the 1000 sales, we have changed the First 100 skins to match the new First 1000 skins! They are much cooler, and sparkle too. You can claim these new skins at the Gentleman Skelton in the Lobby for the next week or so, free of charge! We have been hard at work making new enemy types to add variety and scares to the game. There are two new mutations for you to deal with as of now! Weeper: A tall, creepy monster you can find weeping throughout the map. He can't be hurt, but he will leave you alone if you sneak past him. He is completely blind, so don't make noise around him and be sure to crouch! Otherwise, he will attack you and deal health + sanity damage. Phasmaghast: If you stay within EMF range 5 for too long, a phasmaghast will spawn to protect the anomaly. These cannot be harmed either, and will hunt you down for a short period of time. If you he…
- [PATCH 0.2.003] NEW MUTATIONS HAVE APPEARED! THANK YOU FOR 1000 SALES! - 23 February 2025
Hello everyone! First we would like to say thank you so much for helping us pass 1000 sales on Steam! We have been blown away by your support, and all the helpful feedback you have given us! You can find a new stage in the lobby, that will do something if you click that green button! New first 1000 skins are on their way too, with an update to the first 100 skins as well. One of the common things we've been asked is to increase enemy variety and up the scary factor of the game. The next few patches will be focused mostly on adding new enemies and scares. In this patch: Corpse Eater: A new large monster that has a chance to spawn near corpse piles. You can sneak past him, or choose to engage! He is always guarding something valuable. Gremlin: A new small monster who likes to hide in small places and around corners. They will charge at you without warning, so be careful! More changes we'v…
- [PATCH 0.2.002] More quality of life, and bug fixes. - 18 February 2025
Hey everybody, we are still just working on implementing player feedback requests and bug fixes! You will now automatically drop whatever you are holding by pulling our your weapon or tools! You can press Shift + Left mouse button to auto loot stuff from chests. You can press CNTRL + Left mouse button to split stacks of items. Flashlight should no longer clip into third person characters. Flashlight is now turned on by default. Tutorial has been updated. Tutorial no longer shows "System Messages" on top of the tutorial text. The eyeball haunting monster has been disabled for now, until we find a better way to communicate its presence to the player. Thanks again for all the feedback! Please let us know if you are experiencing issues, or have anything you would like to see changed/added to make the game more fun! We are on our path to 50 reviews, and have managed to sell 1000 copies as of…
- [PATCH 0.2.001] HOTFIXS, NETWORK IMPROVEMENTS, VRAM IMPROVEMENTS - 16 February 2025
Hey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now. Voidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty. Soul Jars should no longer clip through the floor in the Backrooms level on Blyatanov. Platforming levels should no longer kill clients when jumping on the moving platforms. We have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking. All portals look much more basic. This is temporary as we figure out what was causing the video memory leak. Networking has been further optimized across all aspects of the game. PLEASE notice, the game has been changed to run in DX11 by default. This may cause temporary shader compiling the first time you play after the update. You can always change back to DX12 by accessin…
- [PATCH 0.2.001] New Ranger Rifle and Difficulty Modifiers! - 15 February 2025
Hello everybody! We've been hard at work trying to add features and address any issues players have had! With this update, we are excited to share with you a new gun, and a new way to change the difficulty of each mission! Ranger Rifle - A new, one shot to the head rifle has been added. Shooting enemies in the head also causes the head to explode and is just fun. Difficulty Modifiers - You can now choose new difficulty modifiers when accessing the contract computer. These include more enemies, no ammo/health chests/tools on the map, and higher enemy damage. With each modifier you select, you will earn more credits on a successful extract! Map Changes Kullgrove - The mineshaft layout has been changed to no longer go under the graveyard. This should solve audio issues of mines/enemies/leeches being audible from each location. Blyatanov - The garages have been made easier to access from bo…
- [PATCH 0.1.014 C] Anomaly Extraction Tool Snaps to your Back! - 8 February 2025
Hello everyone, We've been hard at work trying to address some of the annoying glitches and quality of life features players have been asking for. The big one right now, is a change to how the extraction tool works. Players will now strap the extraction tool to their back so they can shoot while extracting the anomaly. A yellow icon appears letting you know you have it, and you still can't sprint because it is weighing you down. This should make solo play much less frustrating! A list of other changes we've made: Flashlight no longer points in a random direction after revive. Biomass harvesting should no longer bug if you look away while harvesting. Picking up items with the video camera equipped should no longer glitch items into your face. System message "Unlock Gate" no longer should pop up when revived. Disabled "Add Friends" options for non-hosts. This is temporary while we figure…
- [PATCH 0.1.014 B] Aiming Fixes and More! - 7 February 2025
Hello everyone! We have been working on the guns quite a bit, and have made some pretty big fixes for them. Also some exciting news at the end! Aiming down sights should feel much better now. Holding down right click will always snap you back to ADS after reloading, even if you let go of right click and then hold it down again. All reloading and gun animations have been shortened, so you can get back to aiming much quicker. Other fixes include: Fixed multiple annoying invisible walls. Fixed weird LOD issues in the Quarry section of the Little Creek map. Fixed enemy collision on some floors in the Campsite section of Little Creek Map. Players shouldn't be able to get stuck in the Secret Bunker area of Little Creek. When holding the Red Gem, all Gem Refiners should now glow and give a waypoint. Players can find the closest refiner much easier. Medical chests have all had their hitboxes in…
- [PATCH 0.1.14.A] Quality of Life Hotfix - 5 February 2025
Hey everyone! We've made a few quick changes based on feedback, including Fooster! You can now use your mouse wheel to change between gun and scanner. Up for gun, down for scanner. All switching between guns/tools are now much faster. Gun fire sounds have been increased in volume, and made punchier! (Fooster request) The lobby tutorial video is now spacial, so you can escape it by simply walking away. (Sorry Fooster.) This patch did introduce a bug, if you spam between your gun and scanner, other players might see your arm as twisted and broken behind your back. Simply change from scanner back to gun in a non spammy way and it'll fix! We just thought this was a more important hotfix. Thank you all for playing our game and giving us such important feedback. Please feel free to report bug/criticisms in our discord server or on the steam discussions page. Here is a Discord link if you need…
- [PATCH 0.1.014] REVIVE AND GENERAL BUG FIXES UPDATE - 4 February 2025
Hello everybody, we've been getting a lot of feedback and info on what is causing the revive bugs for some players. We hope we have addressed it in this patch, but please keep reporting bugs with the revive system or anything else so we can fix them as quickly as possible. Fixes - Fixed a spot on the Blyatanov map players could get stuck at. Further networking performance improvements, please report any weirdness with online play. Fixed an issue with the Backrooms level on the Favela map, players should no longer get stuck in the basement. A fourth player will no longer get stuck somewhere weird after using a Backrooms or Platforming level teleporter. Revive system should hopefully be working for the majority of players now! No more textureless spawns. Biomass reward dropped to 100 per harvest, in preparation for a new system we are introducing soon! Thank you all so much for playing ou…
- [PATCH 0.1.013] Revive System Update! - 25 January 2025
We have included a new revive system to the game! Biomass has now become its own currency, and you use that at revive stations to revive fallen teammates. Other Changes Include: Brightness slider Leeches are a bright green color now, and drip goo. You can see them much, much easier. Backrooms and platforming levels are now permanently accessible, each have their own special locations on every map. Try to find them! All enemies should now be brighter and easier to see. Flashlight is brighter and has an extended range. All platforming levels have been made easier. Default FPS has been set to 60. New highlight for the revive "soul item" when a player dies. You can find their bodies with the new waypoint marker. Map order has been changed, with markers for SMALL, MEDIUM, AND LARGE. New players should start on smaller maps! Emote system has been changed, you now have access to some funny emo…
- [PATCH 0.1.012] - 13 January 2025
We have included a playable in-game tutorial. You can access it from the starting menu. It is solo only, so be sure to play in a solo group. Other changes: Changed the FOV for first person camera to be wider, and increased the FOV when aiming down sights. Increased the fire rate of the SMG. Heavily decreased the rate at which sanity declines. We are reworking sanity, and this should make it way less annoying for now!
- [PATCH 0.1.011] - 5 January 2025
Hey everyone, this is a pretty big patch so here are the details. NETWORK STABILITY IMPROVEMENTS We have changed up the way our networking works, and players should no longer load in with blank textures, missing inventories, or lack of tools. We have temporarily limited the games fps to 60, as higher framerates were causing stability issues for clients. We hope to fix this soon, but for now a 60 fps frame limit will provide a smooth online experience. NEW ITEMS Beacon: Placing this down provides a way point all players can see from any distance to help them navigate to you. Blood Scanner: Using this temporarily gives you vision of enemies around you, lasts for one minute. Hazard Scanner: Using this temporarily gives you vision of leeches and landmines around you, lasts for one minute. Changelog: Multiple changes to the UI, making it easier to navigate. Evidence log now matches the rest…
- [PATCH 0.1.010] - 1 January 2025
Hey everyone, this is a pretty large Quality of Life update, based on feedback we've received! You must now confirm with Lily the Anomaly location before you can leave the extraction zone. (Big red button near the TV's) A new icon appears when the final storm begins, to help you find your way to the extraction point. A new icon appears when the generator breaks, helping you find your way through the fog. A new, temporary icon appears when a player dies. This should make it much easier to find and loot their inventory. Checking your in game map, you can now click on a point of interest pin and it will place an icon in the world, helping you navigate to this point easier. There are also two new hunting items! A health visor upgrade, which will show you all nearby health loot boxes in a radius around you. Lasts 60 seconds. An ammo visor upgrade, which will show you all nearby ammo loot box…
- [PATCH 0.1.009] - 29 December 2024
We are continually taking feedback, and one thing that has been brought up often is players being lost as to where they are on the map. Last patch we added a map you can access at any time by pressing M. We will continue to address this as we get more feedback. We have now also added a Location Indicator on your HUD, which shows you where you currently are on the map. Used in combination with the Area Map you can access by pressing M, we hope this helps players with their locations! Added Locational Indicator Reduced cost of SMG significantly.
- [PATCH 0.1.008] 100 COPIES SOLD, THANK YOU! - 24 December 2024
Thank you so much for supporting our project! We've just hit 100 sold copies (not including free keys or refunds) and it honestly means so much to us. If you login during this patch, you can claim a free celebratory gun skin and suit skin to celebrate our milestone! Just visit the GentleBones in the main lobby, and claim your gift! Also in this patch: Players can now press M to view an area map regardless of where they are. Scope brightness has been fixed for all scopes. Further performance improvements. Further collision fixes and loot box fixes. Once again, thank you for your support! Please keep reporting any bugs here or on our Discord, or anything you would like to see added to the game. We have some major fixes planned for after the holidays, and will be posting our road map soon!
- [PATCH 0.1.006] - 15 December 2024
Players now drop their inventory on death. You will find a backpack where they died, containing their inventory. Enemies attacks are louder, and shake the player's camera to make it more obvious the player is being hit. Basic UI has been updated to make knowing which keys to press easier. Major performance improvements on Medium settings and lower.