- v1.0.0 - Story update - 10 March 2026
The story update is here!The road to version 1.0.0 was a long journey for me. I hope you enjoy the game. It turned into a really complext plattformer framework full of interesting ideas that work hand in hand as a plattformer, a puzzlegame and a rhythm game.Features:Added NPC's into the gameAdded story text blobs to basically every levelAdded story levelsAdded star scoring for eych levelAdded a death counter when death count is higher then 0Added jump pads to get across gaps higher then 2Changes:Increased camera deadzone for more camera controlCapping FPS at a maximum of 144 to prevent calculation errorsReworked some levels to be not as annoying to solveDisabled MIDI quantization to be better in sync with audioChanged animation controller of dox to look betterConverted existing skins into new image layout. If your skins got removed, it's because of the new implementation of the model of…
- LNY Sale is Live! The Road to 1.0 🚀 - 13 February 2026
Happy Lunar New Year, Time Travelers! 🧨While you are celebrating, Dox (our favorite mecha-pup) is sprinting towards the finish line—The PARADOGX Incident V1.0 is coming soon!We are excited to join the Lunar New Year Sale, and we also want to give you a heads-up about our future plans:With the launch of the 1.0 Full Release, the game's price will be adjusted to reflect the complete experience. This means the current Lunar New Year sale is the perfect opportunity to grab the game at the Early Access price.If you enjoy syncing your heartbeat with puzzles, or slicing through spacetime paradoxes with double jumps, now is the best time to jump in.Get it Now = Enjoy the Discount + Secure ALL future 1.0 content! Grab Dox and let's make some noise this holiday!Status: LNY Sale is LIVE 🔥Note: Price adjustment coming with 1.0 Launch
- v0.9.0 - Performance & Audio sync - 12 February 2026
The Audio Calibration Update is here!Ready to find your rhythm again? For v0.9.0, I focused heavily on performance, Steam Deck compatibility, and making sure PARADOGX feels as good as it sounds, no matter what hardware you are using!Features:New Audio Calibration Tool: I implemented a new interactive system to measure and adjust input lag. This is a game-changer if you are playing with wireless headphones (Bluetooth) or on a setup with natural audio delay.Changes:Steam Deck & Performance: I did a lot of under-the-hood optimization. I switched form static batching to GPU instancing with GPU culling to get better runtime performance.Gameplay Flow: Added extra "safeguard colliders" on moving blocks. We improved the UX to allow for less dying and more "reckless dog play"!UI Polish: Better keyboard glyph positioning in text boxes and added protection against rapid-toggling menus to prevent i…
- NEW Demo available - 12 February 2026
Try the latest version of PARADOGXSince a lot of things changed over the development of the game, I decided the demo to give you a taste of the latest and greatest of the engine. Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX DiscordClick here to join
- v0.8.0 - Skin system & 3D Audio - 10 November 2025
Ready for some collectable fun? For the "Steam Animal Fest 2025" v0.8.0 provides a fun update for PARADOGX!Features:Collectables can now be optained in the game (80+ for now)Adda a new setting point in the "PAUSE UI"Added a system to buy with bones things (buy button)Added feature to randomly get a skin from your collection on resetImplemented "Spatial Audio" for a 3D audio experience (use Headphones!) Changes:Improved Shader quality (the game looks a bit nicer now)Level's:Small level adjustments based on new rulesetAdded the new "Buy Button" Feature to specific HUB worldsBugfixing:Fixed minor bugs here and thereNormalizing all blocks on game start nowFixed issue of "randomly falling off" - The music rhythm was too strong in the puzzle modeFixed issue with AudioManager starting the audio mix twice in a row Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX…
- v0.7.0 - Scoring System & Feedback - 30 September 2025
A big jump towards the big 1.0 has been made!Features: Added scoring system supporting last made score and high score in HUB worldsUpdate the Level Stats UI to support the new dataAdded some anti aliasing for a nicer lookYou can now bark at Signs to forward text -> Less text cludder on screen with long textsYou can bark at UI elements to stay longer on the screen nowFull glyph support for PS4, PS5, Xbox, Switch and Keyboard-> If you find issues, let me know! Changes:Pushbing crates around changed due to bug with "ForceMove Plates" when interacting with a chain of crates and empty blocks. The old behaviour will come into a block in future updates?Level's:Improved the first starter level by a lot based on the community feedbackThe new level contains a simple how to play with button prompts and a puzzle you can't breakBugfixing:Fixed a race condition regarding save data managementFixed ran…
- v0.6.0 - Puzzle Park Update! - 21 April 2025
Get ready for a new batch of mind bending puzzles! Features: - Added a new blockset for a nice park asthetic - Added 2 new types of gimmick blocks (and 2 new levels using them) - Added version text to the main menu (so you know what version you play) Level's: - Added 6 new puzzle levels - Added a new HUB world (Puzzle Park) Bugfixing: - Fixed a bug regarding the audio speed when loading a new song (the music was too slow) - Improved level part spawning logic to prevent strange behaviour - Fixed collider interaction between light source collider and other collider types - Changed rotation calculation logic to prevent any wrong rotations or crashing - Other minor bugfixing Got any ideas or want to talk to the developer about PARADOGX? Join the PARADOGX Discord Click here to join
- More languages are coming! - 20 March 2025
The following language has been implemented and is now being finalized. Chinese Traditional Chinese Simplified Korean Japanese ⚠️ All languages are not final and may be changed in subsequent updates, if you find language issues, please join the discord and let me know! Join the PARADOGX Discord Click here to join
- v0.5.0 - Language Support & More - 13 March 2025
A BIG milestone for PARADOGX is now live! Features: - Added multi language support. The following languages are fully implemented: Chinese Traditional Chinese Simplified Korean Japanese German Polish Turkish Some more languages are in the game but not yet properly tested, If you want to help with translation and get featured in the credits, join the discord! - The UI got a rework with new features You can now show levels you already finished You can now reset your save file in the UI A new Audio UI was added - Rhythm blocks will now listen to the music rhythm in puzzle mode to blend both modes more into each other This will change the gameplay a lot in puzzle mode Features: - Improved block meshes for better performance Bugfixing: - Fixed a random crash regarding Options loading - Fixed a saving and loading bug when launching the game - Fixed minor gameplay issues Join the PARADOGX Disc…
- v0.4.1 - MoveBlock change, Level Type, UI fix and more Audio stretching! - 7 January 2025
Changes - MoveBlocks are not overriding your rotation anymore - "Go to HUB" now always loads the default HUB - Pause Menu turns down the music speed Bugfixing - UI positions were not correct and got fixed
- v0.4.0 - Changes and Improvements - 30 December 2024
Sorry for taking so long! I'v got sick but the update is now finally out
- NEW Demo available of PARADOGX - 28 November 2024
The Demo is updated and new levels are ready to play - The new movement system in puzzle mode is now also available in the demo - Added new levels to the demo to play - Fixed some bugs - Adjusted demo world level Can you beat all my challanges?
- Version 0.3.3 - Small Bugfixing - 20 November 2024
Not a lot of changes, but needed ones! Everything needs to be stable and neat for future updates :) Fixed a interaction bug with the clouds Fixed a level that you can not beat with the new player movement system Fixed a portal that can not be accessed in a HUB world
- Version 0.3.2 - No falling in PUZZLE mode - 18 November 2024
This is a BIG change regarding the player controller: You will not walk into pits anymore in PUZZLE mode. Dox is now smart enough to not do that. It supports the gameflow really well especially when you are a casual player of PARADOGX This change will not effect the RHYTHM mode Moved some things around in some new and old levels Hopefully also squashed some random bugs
- The PARADOGX Incident Bonus Edition OUT NOW! - 10 November 2024
Unleash the ultimate PARADOGX experience and show your support for the solo developer behind the impossible mix of puzzles and rhythm! The Bone-us Edition isn’t just a bundle, it’s a thank you, to those who believe in indie creativity. Here’s what’s packed into this pawsome deal: PARADOGX: The full game that challenges your mind and reflexes with thrilling puzzles and rhythm-based gameplay. Solve, groove, and uncover the secrets of the incident! Soundtrack Volume 1: A remix album featuring reimagined and enhanced versions of the game’s adaptive tracks. Unlocks on late November 2024 for an extra dose of chiptune vibes. Why the Bone-us Edition? This special bundle is more than a great deal—it’s a way to support the solo developer pouring heart and soul into PARADOGX. Your backing helps ensure that the journey continues, with more levels, more challenges, and more music in the future! Don’…
- Version 0.3.1 - Small adjustments - 2 November 2024
- Reverted input system code because it feels odd - Improved a new level not beeing so annoying to beat
- Version 0.3.0 - Happy Halloween! - 31 October 2024
A HUGE update just in time for HALLOWEEN! Since I'm working on this project alone for over a year now, things might take a while but it will happen eventually...! Features: A NEW block to explore and puzzle around with Added 6 NEW spooky halloween tunes to the game Added TONS of halloween themed blocks Changes: Changed feel of movement and animation a little bit Some levels are now pre optimized to reduze lag spikes. This leads to a bigger game LVL's: Added 6 NEW spooky levels! (over 50+ levels to play now) Bugfixing: Improved performance on big levels Fixed random crash on specific movement input Smaller fixes and changes
- Version 0.2.3 - 29 September 2024
Just a small (but needed change) to improve the performance BIG TIME Bugfixing: Improved level loading times
- The PARADOGX Incident will be featured on IndieMania! - 9 September 2024
Get ready for this update! It fixes some small things and adds new content! ALSO Check out IndieMania which will feature PARADOGX and many more amazing indie games! Features: You can now reset the game AND your save file by hitting CTRL + SHIFT + D Changes: Finished levels will dissapear out of the HUB worlds (you will get a UI for that) LVL's: Added 4 NEW levels, more rhythm levels to play! Added a new "no save" start level for story drafting Made small adjustements to tutorial levels to be a bit better to understand Reworked rhythm maze to be better to navigate Bugfixing: Fixed a bug when the music speed setting was too high Fixed a bug with light management
- What the Dev doin? - 18 August 2024
We made a stream to talk about the future of PARADOGX and our thoughts