- v1.1.2: Minor Bug Fixes - 8 October 2024
Fixing a bug where moving platforms could get stuck in player enclosures at the start of the match, leading to them being desynced with other moving platforms. Fixing a bug where the coin bar UI indicator could be displayed past max.
- v1.1.1: Single Player Updates and Bug Fixes - 14 September 2024
Now tracking "no damage runs" for all single player levels. Can you complete these challenging levels without getting hit? These are tracked separately from best time, so you don't need to complete both in the same run! Adding dev best times to all Single Player levels. Can you beat my best times? Made some slight tweaks to a few single player levels to make difficult areas a bit easier. Updating the Lightbender's Prism relic to make the player a bit more invisible. Fixing a bug caused by unplugging a controller during single player and then restarting the level. Updating the visuals on the Windstrider Boots relic to look more like a speed trail. Making falling stalactite projectiles cancel grappling hooks. Fixing a bug where dead players could get stuck in reforming crumble platforms. Fixing a bug where the flame spitter SFX could persist after progressing to a different room. Fixing a…
- Single Player Update! - 31 August 2024
One of the most requested features for the game has been a single player mode, so I decided I'd add not one, but four single player mini-modes! Play as your favorite character as you race against the clock to master relics, prove your platforming prowess, amass treasure, and reclaim stolen relics! New Single Player Modes Mage: Relic Mastery - Start with a relic and progress through a (mostly) linear level that's built for that specific relic. Shadow assassin: Parkour Challenge - Progress through a (mostly) linear level without a relic. These levels largely revolve around general platforming skills, dodging traps, and non-grapplable surfaces. Pirate: Treasure Hunt - Collect all the coins in a more "normal"/non-linear level. Tomb Guardian: Relic Recovery - Chase after the stolen relics and return them to their proper owner. 10 challenging levels were added, with more coming in the future!…
- Grapplers: Relic Rivals is 20% Off! - 30 August 2024
To celebrate showcasing at Seattle Indies Expo this weekend, Grapplers: Relic Rivals is 20% off until September 6th! Grapple your rivals, collect powerful relics, and save some coins in the process! Oh, and the single player mode releases this weekend too!
- Single Player Modes Release This Weekend! - 29 August 2024
Grapplers: Relic Rivals is getting not one, but four single player mini-modes! And what's more, these modes release this weekend! Play as your favorite character as you race against the clock to master relics, prove your platforming prowess, amass treasure, and reclaim stolen relics!
- Hard Drive Review - 21 August 2024
Thomas Wilde et al. at Hard Drive wrote a jokey review for Grapplers: Relic Rivals that made me laugh out loud right from the get-go! Check it out! https://hard-drive.net/news-games/the-hard-drive-review-grapplers-relic-rivals/ And some on-the-horizon updates in response to their feedback: I've already got a (local) change to add some short floating text when picking up a relic to help explain what it does (And an option to disable it), so that's coming in the near future. A single player mode is coming very soon! I'm considering also adding "practice bots" with the single player mode update (Not challenging opponents, but at least a way to practice), so we'll see if that makes the cut. An option to change death timers is on the list of things to add.
- v1.0.8 - 8 August 2024
New Level Intrepid explorers have discovered a new location in the Dunes of Eternity: The Whispering Expanse. New Relics Intrepid explorers have discovered some new relics: Cthulhu's Tendril: Increases your max grapple distance. Lightbender's Prism: Makes you more difficult to see. Game Changers Game Changers are new options that, well, change the game - Exploding corpses, exploding grapples, and probably some others that don't involve explosions. Let me know what you think or if you have ideas for new game changers you'd like to see! Updates Adding Game Changers in the Match Options menu: Exploding corpses, coinsplosion corpses, exploding grapples, and number of relics to start with. Adding an option to increase/decrease the max grapple length. Adding a special heart sprite for the Lifeblood Gem relic and making the player lose that heart when it's removed. Reordering levels based on d…
- Seattle Indies Expo 2024! - 7 August 2024
https://pbs.twimg.com/media/GUU2CU_a8AAgISr?format=jpg&name=4096x4096 I'm incredibly excited to announce that Grapplers: Relic Rivals was selected to be a part of Seattle Indies Expo on September 1, 2024! If you're going to SIX or PAX, come say hi, grab some swag, and play the game. Hope to see you there!
- Free Demo! - 29 July 2024
If you've been on the fence about picking up Grapplers: Relic Rivals, good news! I just released a free demo for the game! Give it a shot - I'm sure you'll love all the chaotic PVP action! You can access the demo from the game's store page: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/
- Stumpt Stream - July 20, 2024 - 20 July 2024
Sorry for the double update today, but I just found out that Stumpt will be streaming Grapplers: Relic Rivals tomorrow, July 20th sometime between 10:00 AM and 4:00 PM PDT on Twitch! Come hang out, grab some popcorn for the chaos that's about to unfold, and ask questions in chat. Stream link: https://www.twitch.tv/stumptgamers (They'll play Grapplers: Relic Rivals sometime in that time frame, not the whole duration)
- One Month Recap - 20 July 2024
Hey everyone! Now that we're a month post-launch and things have mostly stabilized, I thought I'd recap the updates that have gone into the game and all the exciting things that have happened. Let's dive in! Discord Community https://discord.gg/gPSQvZ24vv We've got a Discord community now! Join to get updates or give feedback on the game, learn about game dev tips and tricks, or just hang out and talk about games. Game Updates Since Launch I've done my best to put in constant game updates while juggling things like marketing and social media, applying for game festivals, and doing non-game work like building a Discord community. Here are some of the updates I've put into the game: 5 new levels. ~30 achievements. Game improvements like improved coinsplosions, grappling hook indicators, and VFX trails for the player in the lead. New game options, like adjusting the coin spawn speed and bi…
- v1.0.7: Player Feedback + Polish Updates - 19 July 2024
Displaying the number of coins to win on the UI. Adding VFX and SFX to stalactites when they hit players. Adding effect trails to projectiles to make them easier to see, and to make it easier to tell which character spawned the projectile. Adding a smoke cloud effect when turrets fire for increased visibility. Adding a trail of VFX to players in the lead by a decent amount, or ones that are close to winning. Adding the option to rematch from the win screen. Updating the default match options for slightly quicker, more coinsplosion-y matches. Increasing the max number of coins to win, and making the slider track it in multiples of 5 instead of 1. Making smoke traps slightly less opaque. Making the Sightbreaker Charm relic also remove the grappling hook indicator.
- v1.0.6: New Level + Updates - 15 July 2024
Intrepid explorers have discovered a new location in Chillwind Ascent!: Astral Terrace. Adding a screenshot of the final frame of the match to the win screen to capture that epic moment you triumphed over your rivals... and for extra bragging rights. This screenshot will also be saved in the screenshot folder (See below), but gets overwritten each time a match is completed. You must copy it elsewhere before completing another match if you wish to immortalize it. Adding Steam screenshot integration - Share some cool pictures! Default Steam hotkey: F12 Default screenshot location: %localappdata%\GrapplersRelicRivals\Screenshots Adding a grappling hook indicator to show where it will hit (And an option to disable it). Character select beautification pass. Making LB/RB work for menu navigation on the level and biome select screens. Fixing a bug where crumble platforms could be triggered by…
- IndieGames.eu Review - 12 July 2024
Ivan at IndieGames.eu wrote a review for Grapplers: Relic Rivals! Check it out: https://indie-games.eu/en/grapplers-relic-rivals-review/ I already have plans to add more levels (Already added 3 since launch!), options, and relics, so I'm right on track!
- v1.0.5: New Levels - 7 July 2024
Intrepid explorers have discovered a new location in Verdant Thicket!: Temple of Serenity. Intrepid explorers have discovered a new location in Inferno's Edge!: Phoenix's Rise.
- Minor Update - 4 July 2024
-Adjusting the blue color of fireworks on Independence Day to be more visible.
- v1.0.4: Now With Achievements! - 30 June 2024
https://paulkankiewicz.com/wp-content/uploads/2024/06/grapplers-relic-rivals-update-1.0.4-achievements.png Adding ~30 achievements! Changing the firework colors on the win screen on certain holidays, and adding a rainbow for Pride day. Adding a save icon that displays when the game is saving. Making explosive runes do 3 damage instead of 1.
- v1.0.3: New Level + Minor Updates - 27 June 2024
Intrepid explorers have discovered a new location in Chillwind Ascent!: Icebound Nexus Adding an option to adjust the coin spawn speed. Adding a UI element to display each level's difficulty rating. Adding a version number that displays on the main menu.
- Minor Update - 25 June 2024
Drastically improving coinsplosions.
- Minor Update - 22 June 2024
Fixing an Options menu scrolling issue while using a controller (This bug was my own personal rival). Fixing a bug where the player could reset options mid-match, which would reset their match options even though that menu is disabled during a match.