- Small update - 24 August 2025
Just a little juice & effects added to kills, points, UI, etc When entering the final stage, enemies keep spawning, so the more psychotic players can choose to farm Ending sequence is cooler Coffin destroyed = 1000pts
- Patch notes for 6/23/25 - 23 June 2025
Added a movement tutorial thing to the main menu
- Patch notes for 6/22/25 - 22 June 2025
- Adjusted falling objects spawn rate - Added an achievment - Slightly better collision detection
- THE PERFECT DRUG - 20 June 2025
THE PERFECT DRUG UPDATEMore destruction, more movement, more damage. This centuries update makes the game world a living playground of carnage. With barely an in-place block to stand on, you'll need to rely on quick thinking and even quicker feet to avoid sinking into the v̴͍̐̈́̍̅͝o̸͉͕̥̼͌͠i̷̯̗̟̘͋̇ď̶̢͈͐.All bullshit aside, here's the actual patch-notes:New rare weaponAdded an ending cutsceneAdded Stage 2 sequel baitAdded falling stuffs that demolish the game worldWeapon sounds no longer inflict ear-rape (as much)Rockets do more direct hit damageRage mode, health pickups create more distinct visual effectsDoor spawns in after a certain time has passed, making finishing the game easier & farming harder
- Patch notes for 5/4/25 - 4 May 2025
Fixed a rare bug where world elements will spawn inside other world elements Blazingly fast gif loading and an ultra-responsive UI overhaul thanks to vleue_kinetoscope
- EVIL CORPORATION™ UPDATE VOL. 1 - 26 April 2025
Evil Corporation™ has arrived to peddle junk food, monster energy drinks and other Weapons of Mass Destruction to unsuspecting trick-or-treaters. Fashionably late for halloween (6 months), Evil Corp executives couldn't give less of a heck as they only care about profit margins and lining their own pockets, even if it means poisoning literal children. If you ask me, they went way too far with this one.. New stuff: RAGE SNAX - The totally not evil food and beverage company bringing you MEGA DAMAGE, available through vending machines or chance drops from mystery boxes Credits sequence to credit all of the Original Gangsters who support the show Patch notes: Removed falling stars Removed firestarters Fixed player hitbox, bouncing is now more consistent Retuned audio Temporarily testing a faster gif loader by reducing color quality More blood decals and gore Darkness does not spawn close to…
- AMD driver hotfix - 15 January 2025
Attempting to fix recent AMD driver crashes by disabling legacy fullscreen by default. If you have a recent AMD GPU, borderless fullscreen will give you zero input lag, however fullscreen will crash. For older Nvidia and Intel, legacy fullscreen may reduce input lag. The game will always start in windowed mode for the time being. Fullscreen can be toggled in the options menu.
- Patch notes for 10/16/24 - 16 October 2024
Crash reporting - The game crashes on startup on a small minority of systems, to combat this, crash logs are now properly stored into a log.txt in the game folder, and a crash report prompt will appear Decals! Blood splatters everywhere! Enjoy! More blood particles The player is now taller Movement speed has been increased Not yet implemented Need to fix darkness enemies spawning too close to the player Comets will soon be replaced with something more fun Credits sequence has not yet been made
- Patch notes 10/8/24 - 8 October 2024
Patch a common windowing bug that causes the app to crash on startup
- Patch notes for 10/5/24 - 5 October 2024
Offline mode - Players can now play the game without an internet connection. In order to curb cheating, score will be lost in this mode! Fixed a bug where sounds kept playing after removal Fixed leaderboard interface. Leaderboards are now updated live.
- BIG UPDATE V0.3 - 1 October 2024
General Added leaderboards; DEATHTRIP is now competitive! Tested gamepad support. Works with Steam Input mapper, which you can find by pressing Shift + Tab to bring up Steam Overlay. Tested on an Xbox controller. Gyro controls are heavily recommended for precise strafing Added a stage select menu Changed window mode to AutoNoVsync to support more systems Gameplay New darkness enemy that slows down time in proximity to it, functions as a safe-haven for the player Lowered difficulty in beginning stages New "Love" power-up that doubles your fire-rate Mystery boxes are slightly more common Rocket launcher is slightly more rare Style points; After doing a bounce, if your speed increases in the next second, you gain 1,000 points Finishing the game will net 1,000,000 points Skullheads and some other enemies now emit sound for more auditory awareness Bombers have been nerfed Bounce now refreshe…
- Patch notes 9/18/2024 - 18 September 2024
Fixed a bug where hallucinations stay on long after percs have worn off.
- Tech improvements - 18 September 2024
Window can now be resized to any resolution Percs(or pills) give you temporary hallucinations Death menu now shows your score and an optional press R to quick restart Coffins debuffed
- More responsiveness! - 14 September 2024
Switched from BorderlessFullscreen to Fullscreen since it was causing input lag, causing everything to feel "slow". Vsync is now off, inputs are now probably more responsive than most other Steam games The rust compiler was throwing allot of useless files into the game. Games filesize has been reduced from a whopping 3.9 GB to about 800 Mb.
- Fixes and patches - 10 September 2024
All resolutions, incl 4k and ultra wide screen now supported! Volume sliders fixed Sensitivity slider fixed Audio levels adjusted
- OVERKILL UPDATE - 9 September 2024
Yo thanks everyone for playing and testing! Thankful for all the feedback, both brutal and positive! Hope I can get close to version 1.0 in the coming weeks, but in the meantime, I've decided to make the game MORE FUN! What's new: Can carry multiple weapons, scrapped weapon drop system Weapon drops are more common Added a text section that shows how many points you have Getting high off the pills now grants you temporary invulnerability Deathtripping does not make you drop your weapon anymore, so you don't need to look for it Added a small intro stage for players to test the movement mechanics After the intro stage is done, you spawn armed, so less downtime!
- Small patches and fixes - 5 September 2024
Fixed some audio clipping issues
- Day 1 patches - 3 September 2024
Removed Windows terminal pop up Removed all weapons being unlocked Fixed weapon drops