SPSTEAMPULSELIVE ANALYTICS
Mercantisle

Mercantisle Steam metadata

Forbidden Oak Games Limited | Mar 18, 2026 | game

Released

0players observed · 23 September 2026 - 00:15:14 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Mercantisle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews21
  • Release dateMar 18, 2026
  • DeveloperForbidden Oak Games Limited
  • PublisherForbidden Oak Games Limited

Genres: Indie, Strategy

Company pages: Developer: Forbidden Oak Games LimitedPublisher: Forbidden Oak Games Limited

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mercantisle Steam metadata

Mercantisle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2909270/metadata
Steam Storehttps://store.steampowered.com/app/2909270/
Steam Communityhttps://steamcommunity.com/app/2909270
PCGamingWiki search
IGDB searchSearch IGDB for Mercantisle

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 16 positive, 5 negative

Price and discount

$13.97

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 April 2025

Latest Steam announcements

  • Bugfixes - 28 March 2026

    -Fix bug to custom game start options -Fix alert graphics bug -Fix to map screen being dismissable when a custom start location hasn't been chosen

  • Version 1.0: Full Release - 18 March 2026

    Version 1.0 is here, along with the new biome, the Badlands.The badlands are an inhospitable region. The only animals there are dangerous when attacked, and plants don’t grow. Any village trying to grow there will need food imported in large quantities, as well as resources like iron and cotton. Despite this, villages here are critical to getting your nation to reach its true potential. Beneath these sun-scorched sands lies liquid magic. When liquid magic is pumped out it can be used to power your industries. Buildings will work faster when their owner has a Magic Powerplant. If they’ve got enough raw materials, the building will repeat its production up to three more times, so you can make four times as many items in a day as you could before. This industrial revolution lets you finally produce enough clothes and high quality food for your entire population. While this can allow prices…

  • Game Name Change! - 6 August 2025

    Hey everyone, we have some big news! We are changing the name of the game from We Need No Kings to Mercantisle! Alongside this we are also giving the Steam art a new coat of paint, and have made a shiny new logo. We felt that it better represented the game to people who otherwise have no information about it (also to match our growing number of in-game puns). Hope this doesn't cause too much confusion, and Happy Islanding! -Sailor Sam

  • The Weirdness Update! - 20 July 2025

    Our first large content update is here. Weirdness allows you to slowly build up a population of weird members of your society. Normal people get unhappy when weird people do their thing, which can harm your village’s growth rate, but weirdness comes with its own advantages. They have access to new clothing and entertainment, which if you can provide them makes people happier in general, and certain weird buildings have uniquely powerful effects. Healing both the body and the mind become possible, in limited quantities, allowing your village to endure hardships others couldn’t. Those cured become weird, but that might be your entire goal, adding another weird villager to your little sub-community. The game also begins on more complex animals, with the dodocado. It has a life-cycle, with an egg, slow maturation and eventual death by old age. It can be hunted to extinction, or all its eggs…

  • Bugfix: Mouse position - 27 June 2025

    Fix for an issue which was being reported on certain monitor setups (including ones with a secondary monitor to the left of the main one) which prevented building placement

  • Beta-Branch testing: Weirdness and Dodos - 24 June 2025

    After some delays, the beta-branch now has its first content update, testing some elements of the Weird update. Marketing has been a little turbulent, but would could have predicted a major US protest movement would appear with the same name we chose over a year ago? Still, we should now have a path forward and hopefully things can get back to normal progress. The update currently has two major gameplay additions. The first is an animal which has far more complex mechanics than the existing ones, the second is a set of buildings revolving around the concept of ‘weirdness’. Both are intended to explore aspects of capitalism and societal management. The animal, the Dodocado, is a creature which eats, reproduces and dies of old age. It can be hunted to extinction, and its eggs can be harvested. If your villagers get too excited about eating Dodocado Egg Rolls or wearing dodo shoes you can…

  • Bugfix - 20 June 2025

    Fix to right click not allowing you to access a building's recipes Also changed it so the player character doesn't start with a trait

  • Small UI and gameplay fixes - 14 June 2025

    Another small set of tweaks and changes. The larger changes (new buildings and newer, more complex animal) are being worked on in the background, and will be on the beta-branch soon. Gameplay: -Buffed enemy insect "tiredness" to increase its effect (reducing enemy evasion over time) -Rebalance to advisor so it wouldn't keep recommending tree farms for starting villages (technically correct but bad long term prospects) -More work on getting AI skill selection working, especially in early game UI: -Slight change to colouring of buy screen, will now have a red tint if the buy price is below market price, and will grey out in more often to remove irrelevant items from consideration -Some warnings from society financial situation (most commonly can't afford salary) won't appear if they're not relevant (especially if they wouldn't have a correlated message on the society management screen its…

  • Update notes - 9 June 2025

    UI: -Improved click accuracy on buildings -Warning added to world map islands if they lack stone/wood Bugfix: -Fixed missing graphic for tin deposit

  • Micropatch: UI for buying screen - 6 June 2025

    Just changed the UI for the buy screen to now default to not letting you automatically buy stuff and resell it, because it was a feature I personally rarely used and cluttered stuff up if unneeded. Single button click to re-enable. UI -The buy-to-sell part of the buying spreadsheet is now locked behind a game option, to avoid cluttering up the already complicated buy screen (I personally got confused, so it needed fixing). Can be toggled from the buy spreadsheet directly

  • Combat change: Tired Insects - 5 June 2025

    Just a minor patch to fix a few things up. Main one is that the insects now slowly get tired while attacking, making them easier to hit. It's set to a fairly low value right now, and the effects of tiredness will be tweaked possibly over the next couple of patches, depending on how playtesting goes. UI: -Society building is now sorted by categories and has lil' icons -Gift UI now has proper grey-out of unavailable options -Build menu now defaults to 'all' if there's nothing in the 'home' tab Gameplay: -Insects now get tired during combat, getting weaker each time they fire Bugfixes: -Fixed hair color changes affecting hair style in character creation

  • Hotfix for potion issue - 31 May 2025

    Tiny bugfix for an issue which may have been causing games to fail and be unable to progress, which I believe was cause by sailors thinking about drinking witch potions while at sea. Don't drink and sail, folks. Bugfixes -Fixed bug caused (probably) by a sailor thinking about drinking a potion while at sea -The hover-over tooltip shouldn't block mouse clicks any more

  • Business-savvy Villagers - 30 May 2025

    Following some feedback, the villagers now are a bit more intelligent, to make them less frustrating. They now evaluate the needs of the village before picking skills and building industries. This speeds things up, and reduces the player's ability to exploit the gaps in the market. Following playtesting it, I'd say it does improve stuff (but might make the starting setup a bit less varied). In the future this will hopefully be behind a game option slider so you can adjust how intelligent the villagers are. Gameplay changes: -Villagers now evaluate the market (using the same algorithm the AI advisor uses but with a bias also towards village purchasing requests) to decide which skills to invest in -Villagers will arrive with traits at a higher rate (60% -> 70%) -"Experienced" trait now appears more frequently than other traits -Reduced unhappiness from Wealth Tax (-2 to -1.5 on richest, -…

  • UI: Limits on harvesting and better mercenary hiring - 27 May 2025

    A few things, a couple of which players felt were critical missing UI bits. There's still work to be done on task prioritisation, to give people better control over their character's daily life, but limits on harvesting are a start. Gameplay -Added UI to allow you to set limits on how much you hunt/harvest so you won't waste time when your inventory and shop are both full -Improved hiring and firing screen to give option to hire with village money or own money -Added new graphics for banners -Added graphic for festival -AI advisor now defaults to off again -Removed UI alert for society having unspent treasury because it was useless and confusing -Expanded tutorial slightly to inform about selling -Reduced spawn rate for enemies in early game (again) Bugfixes -Bugfix wrt log -Fixed a bug where for whatever reason the advisor lamented to having enough roast sandroot (a plant which doesn't…

  • Evil Air Thievery and UI improvements - 22 May 2025

    Three major things: Firstly, this update breaks saved games slightly (terrain on islands), so it introduces the "previous version" Steam branch so saves can be continued. This branch will be updated whenever the main one is, to avoid anyone losing progress. Secondly on the UI side there's now a panel you can see your buildings on in a much nicer way when building, with hover-over for the useful information. Thirdly there is a new building: the air bottler. This device lets you suck up the atmosphere so you can sell it back for profit. More of a cartoon villain vibe than many of the elements, so it's relegated to the "Evil" skill, which the NPCs can't use. This skill can hold the various ideas we introduce which are more unconventional and don't always fit with the game's main vibe, so people can ignore it if they want. If you do go down this route, it's there to let you create a problem…

  • UI Updates + Advisor Price Setting - 14 May 2025

    A few much needed UI changes to help people navigate the first few steps. Getting the game a bit more intuitive to play by fixing some issues players have mentioned in their feedback. Changes: -Added option to allow AI advisor to set first buy/sell prices and thresholds automatically -Added crafting button to bottom left buttons -Added alert for if you're trying to buy an item but it's too expensive currently. Added a dismiss for this warning for individual items -Added glow to crafting button when it first arrives -Crafting recipes are now on by default Bugfixes: -Fixed range indicator being twice as large as intended on banners -Fix bug in "Influential" trait

  • UI improvements - 7 May 2025

    A few changes to make the game easier to follow, and a much needed icon graphics update -Added a bit of recoil when a character fires a bow -Added mention of people failing to make Iron Tools -Added hover-selection circles under units and buildings -Added icons for person buttons

  • Graphics Hotfix - 6 May 2025

    This update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations. It also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes Changes: -Shaders can now be enabled/disabled in game options screen -Treasury levels added to village view -Time control buttons now unpause the game -Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects) -Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly -Harvestable plants now hide their names when you're in combat mode to reduce clutter -Reordered speed control buttons and changed icon size to match speed Bugfixes -Fixed tutorial animation so shop is stocked properly -Improved damage/hit/block floating text marker -Added hit particle eff…

  • Tutorial update and sound bugfix - 5 May 2025

    Quick update to tutorials and sound Tutorials: -Added mention of Right Click -Added animated tutorial screens for core game themes Sound: -Fixed building placement sound and possible other sound issues

  • VRAM usage hotfix - 2 May 2025

    Reduced texture sizes and changed GPU compression to hopefully bring the VRAM usage below 2.0 gig (down from 4.4 gig on 1920x1080) Also added seagull animations Expect minor graphical oddities as a result of these changes (objects may be larger or smaller than anticipated, should all be fixed by next patch)

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 2026Bugfixes1828441623107209
227 June 2025Bugfix: Mouse position1803527891553556
320 June 2025Bugfix1802893906747889
414 June 2025Small UI and gameplay fixes1802354289633605
59 June 2025Update notes1801617199509218
66 June 2025Micropatch: UI for buying screen1801617199425918
75 June 2025Combat change: Tired Insects1801617199396234
831 May 2025Hotfix for potion issue1800991756360389
930 May 2025Business-savvy Villagers1800991756327992
1027 May 2025UI: Limits on harvesting and better mercenary hiring1800991756259057
1122 May 2025Evil Air Thievery and UI improvements1800357164408283
1214 May 2025UI Updates + Advisor Price Setting1799722702507558
137 May 2025UI improvements1799088287807725
146 May 2025Graphics Hotfix1799088287781014
155 May 2025Tutorial update and sound bugfix1798454487740335
162 May 2025VRAM usage hotfix1798454487642625

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2909270
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$13.97
Free to playNo
Discount0%
Original price USD$13.97
Current price USD$13.97
Release dateMar 18, 2026
DeveloperForbidden Oak Games Limited
PublisherForbidden Oak Games Limited
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent76%
Positive reviews16
Negative reviews5
Total reviews21
Steam recommendationsNot available
AchievementsNot available
Average playtime forever537 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2909270/

Short description

Living world village simulator with an in-depth economic model. Your villagers lead their own lives, learning skills and setting up businesses, then trading in a free-market simulation. Try out real world economic ideas as you grow from a single house to multiple villages in a vast trade network

About this game

About this Game Mercantisle is living world village simulator, where the NPCs (both in your village and in their neighbouring NPC-run villages) lead their own lives. Your villagers all try to make a living for themselves, and neighbouring villages grow and trade over time. You live among them, adapting to their needs and the opportunities which they make available. Set on a chain of islands where you and your fellow villagers have fled from the oppressive monarchy, you play as one citizen amongst many. You start by harvesting basic resources from the land, setting up a shop, and selling your wares to your neighbours for profit. Grow your brand, employ your neighbours, and become a profiteer with the power to better (or ruin) everyone’s lives with the price of your services and dominating the market. Key Features In-depth Market Simulation. Independent NPCS Gather, craft, buy, and sell to build your village. Experiment with both real and fantastical economics. Explore weird and wonderful archipelagos. Help (or hinder) your fellow islanders. First amongst equals. Your fellow NPC villagers and NPC-run neighbouring villages will develop on their own, but could use your help from time to time if you want to build a utopia in these strange lands Pick a career. Choose from a wide selection of professions! Will you be a blacksmith? Farmer? Or even an arms dealer? Experience an in-depth market simulator. An economy driven by NPC trading, supply, and demand. Manipulate your environment (and your fellow villagers) to shape the financial ecosystem. Make use of fantastical materials and businesses. Bottle up the air to sell as a luxury product. Make juice from a quadrupedal carrot. Made a necklace from the flower of an eyeball tree. An inventive business owner has plenty of opportunities! Experiment with economics. Use these strange islands to try out fantastical versions of real-life economics. Set taxes, markups, universal basic income and more. Try out Alchemical Intelligence, a magical machine that takes away the need to work. What will such an invention do to your economy, and how will you manage it? Cooperate or compete with your fellow villagers. You'r…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Medo
steam germany6Alkohol / Tabak Schimpfwörte Ängstigende Inhalte
igrs18Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $13.97
  • Highest observed: $13.97

Mercantisle's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.97, the highest is $13.97, and the first visible tracked price is $13.97. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mercantisle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.97, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.97. The latest run records $13.97 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.97
  • Current list price: $13.97
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mercantisle at $13.97 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.97$13.970%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.97.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.97$13.97No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.97.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$13.97$13.97No discountSteam Store

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