- 2026.9.17 UpdateNote - 17 September 2026
Long time no see. This update took a while because I’ve been learning about game performance optimization and gradually rolling out related improvements. For large maps or scenes with many objects, you should see a stable boost in frame rates.We’re also adding a brand-new large map.Update Notes1.New Map: Suburban Village Entrance A brand new large-sized map is now available. It currently supports Free-for-All mode only (Capture and Siege modes will be added soon).The map features suburban village buildings and farmland. Grass patches cover most areas, allowing players to hide or place traps. Its terrain is more complex compared to other maps.Some buildings on the map are enterable, but they don’t have interior details yet and have simple structures. Interiors will be added in future updates to create more hiding spots for indoor combat.2.Performance Optimizations Performance improvement…
- 2026.8.13 UpdateNote - 12 August 2026
We’re currently developing a brand new map: Southern Countryside. Since I’m the sole developer, it will take some time to finish.This update adds two brand new fireworks. Both feature an aim-down-sight function similar to scoping in sniper rifles in other shooter games, and they are long-range fireworks.New FireworksComets Type: Regular Firework Right-click to aim and see farther distances. Once ignited, it launches a fast-moving fire projectile. After traveling a certain distance, it detonates immediately upon hitting any surface and deals area damage.Fire Snake Type: Area & Long-Damage Range You can also right-click to aim. After ignition, it fires multiple bundled firecrackers. These firecrackers gradually fall to the ground mid-flight and explode continuously, creating a long trail of igniting firecrackers along the ground.Bug FixesFixed an issue that caused network problems after u…
- 2026.7.21 UpdateNote - 20 July 2026
New Fireworks1. Jellyfish FireworkType: Regular Firework Placeable on any surface. Once lit, it burns and spins rapidly upward, dealing continuous damage to surrounding targets. It automatically tracks players positioned above it. If it hits a ceiling, it will dart around erratically.This firework is effective against players on higher ground or opponents diving down at you with umbrellas. It can also be ignited indoors to create a wide area of persistent damage as it bounces randomly around.Optimizations & Adjustments1. Item: Roller SkatesAdded side-sliding mechanic. While skating, pressing left or right movement keys triggers diagonal sliding, though diagonal movement speed is slightly slower than straight-line skating.Balance Changes1. Item: UmbrellaReduced the umbrella’s total durability and the durability restored upon hitting enemies.Bug FixesFixed an issue where some 3D text fail…
- 2026.7.16 UpdateNote - 15 July 2026
OptimizationOptimized bare-hand item pickup. Added a right-click pickup function. Unlike left-click pickup, right-click preserves the item’s original rotation instead of resetting it, making it easier for players to place and assemble structures.Bug FixesFixed camera stuttering when firing recoil-equipped fireworks.Fixed an issue where the fireworks purchase button failed to display normally under certain conditions.
- 2026.7.10 UpdateNote - 10 July 2026
Patch Notes1. New Firework AddedMulti-Tube RocketType: Standard Firework Price: 36This triple-tube linked launcher fires Howling Rockets in bursts. Due to its bundled design, it takes longer to retrieve and deploy. Upon ignition, it launches 3 Howling Rockets at once. Both mid-flight and upon detonation, the rockets emit long-lasting bouncing sparks that scatter widely. All sparks apply a slow effect to targets they hit.2. Balance AdjustmentsThunderblast: Death penalty increased from 10 to 20.Flame Volcano: Death penalty increased from 0 to 30.3. OptimizationsImproved placement angle logic for deployable fireworks. Their rotation now strictly matches the player’s actual viewing angle. Previously, misalignment could occur at certain camera angles, leading to accidental misplaced deployments.
- 2026.7.6 updateNote - 6 July 2026
New System: Special Gadgets6 special gadgets have been added. They are not fireworks and deal no direct damage, yet they grant unique tactical advantages! 表格GadgetRequired InfamyDescriptionMatchbox0Active: Throw a burning match to instantly ignite fireworks it touchesRoller Skates50Active: Put on roller skates until eliminated, or activate again to take them offPaper Shield100Active: Deploy a cardboard shield that consumes durability to block incoming damage from the leftUmbrella100Active: Continuously consume durability mid-air to drastically slow falling speed; activate again to cancelPassive: Buddha Jumps Over the Wall will always be available as a Reunion Dinner optionDigestive Tablets200Active: Take 40 damage (may result in elimination), regenerate 10 health per second for the next 15 secondsPassive: Gain an extra side dish serving during Reunion DinnerStack of Trash Cans200Active:…
- 2026.6.18 UpdateNote - 18 June 2026
Update ContentFixed an issue where invited players could not enter the room normally when using Steam friend invites to join a room.
- 2026.6.14 Update Node - 14 June 2026
Update NotesA barbershop has been added to the room scene. Players can change their in-game appearance here during matches.Multiple new hat styles are now available.
- 2026.6.10 UpdateNote - 10 June 2026
Content UpdatesExpanded the Scrapyard shop. Added a new Firework Crate inside and near the shop. Interact with it to fully replenish currently equipped fireworks for easier damage testing.Balance ChangesTripwire and Fuse have been merged into a single firework. Use left/right mouse button to set them respectively. Their visual models are now slimmer and harder to spot (trigger range remains unchanged).Firework - Western Gunslinger adjustments:Removed damage delay; damage is dealt immediately upon launch.Damage reduced from 44 to 36.Projectile speed increased.Projectile range increased.Fuse time shortened from 1.75s to 1.55s for faster launch after ignition.Optimized damage calculation logic. Fixed the issue where projectiles pass through characters without dealing damage.Bug FixesFixed an issue where the placement indicator effect of certain deployable fireworks would persist indefinite…
- 2026.6.7 UpdateNote - 7 June 2026
Update NotesAdded a new fireworkHeavenly Thunder Blast Type: Damage Reward A high-power firecracker that can be placed on surfaces. Fuse time: approximately 1.8-2 seconds. Once the fuse burns out, it triggers a large-scale explosion, dealing massive damage and inflicting Stun on hit players.Added a new special debuffStun Slows camera rotation speed and blurs the vision.
- 2026.6.3 UpdateNote - 2 June 2026
Update NotesAll interactable objects display a glowing spot when the player approaches, indicating interactivity.
- 2026.5.31 Update Notes - 31 May 2026
Update NotesA scrapyard has been added to the waiting area, located diagonally opposite the supermarket.A mannequin is placed inside. Damage dealt to it will display corresponding damage numbers.A calculator sits on the table. It tracks your DPS against the mannequin. Interact with the calculator to clear all recorded data.Multiple cardboard boxes are scattered around the area. Opening them will spawn random collectible items.
- 2026.5.27 Update Notes - 26 May 2026
Update Notes1.Cooldown System Implemented for Regular Fireworks All regular fireworks purchased from the shop will gradually restock after use, with each type having a unique recovery time. A firework will not replenish while it is being held.2.New Firework AddedSwift Stream Volley Type: Regular Firework Price: 41 This firework launcher unleashes a barrage of explosive projectiles with a long effective range. Projectiles detonate about 0.8 seconds after launch, meaning they only damage targets at a distance. Though outmatched by most close-range fireworks, it can strike enemies from extremely far away.3.New Festival Dish AddedSweet and Sour Shrimp Reduces weapon cooldown by 58% and moderately speeds up weapon ready time.4.Balance ChangesThunder Blaze: Individual stock limit reduced from 3 to 2.5.Bug Fix Fixed an issue where the indicator for all configuration items would remain displaye…
- 2026.5.23 Major Update - 22 May 2026
Update Contents1. Brand New AI Bot System 【Core Update】You can start matches alone. Practice your skills and tactics solo, or fill empty slots in battles.- How to Summon BotsLocate the exclusive gate on the building next to the noticeboard in the map selection area. Interact with the gate to open the bot summoning panel and add AI bots. After confirmation, bots will spawn from the building and join your match.- Up to 11 Playable BotsYou can set independent combat styles and divide team camps for each bot. Freely customize team lineups to create spectacular large-scale fireworks battles.- Customizable Diverse Combat StylesDifferent combat styles completely change the bots’ behavior logic, weapon loadouts and appearances. Some styles come with exclusive enhancement effects. A total of 6 optional combat styles are available:Melee Basic: Primarily uses close-range fireworks, actively chases…
- 2026.4.12 Update Node - 11 April 2026
Update ContentThis update brings 1 new firework and 2 New Year’s Eve dishes.New Firework - FatChoy TreeType: Regular FireworkPrice: 47A continuous-firing firework that launches multiple golden projectiles in all directions upon explosion.If the projectiles hit the ground directly, they will not spread and deal multiple instances of damage to characters in the target area.If detonated in mid-air, the golden projectiles will spread outward and fall, striking a wider area.New Year’s Eve Dish: Longevity NoodlesStaying alive in battle gradually increases maximum health.If defeated, half of the maximum health bonus from this dish will be deducted.New Year’s Eve Dish: Sweet and Sour RibsIncreases the accumulation speed of damage bonuses.Reduces weapon draw time.Balance AdjustmentsNew Year’s Eve Dish: DumplingsMaximum health bonus: 45 → 55New effect: Slightly increases the throwing speed of thr…
- 2026.4.5 Update Node - 4 April 2026
Update NodeAdjusted mouse sensitivity range to 1-200 (previously 50-200).Added crosshair; crosshair size can be configured in settings, defaulting to 0.A circular crosshair will appear at the screen center when the value is greater than 0.Increased damage of Smoke Stick from 5 to 8.Fixed issues with incorrect pricing.
- 2026.4.2 Patch Notes - 2 April 2026
Patch Notes1.Added 2 new support weapons:SparklerType: Regular FireworkPrice: 26An atmospheric firework that can only be lit by hand. After ignition, it restores health to all players within a certain range, including enemies.Smoke StickType: Regular FireworkPrice: 30A melee firework with low damage and short range, featuring an extremely long burn time. It can only be held and ignited, releasing thick smoke during use, allowing players to create long-lasting smoke on the battlefield.2.Added 3 building props:Concrete BarrierObtainment: Building Crates in the mapHigh durability and extremely durable, but with limited blocking area. Players can jump over it.Cardboard BarrierObtainment: Supermarket, Building Crates in the mapVery low durability with a wide blocking range. Players can jump onto the top of the cardboard for temporary blocking or as a stepping stone.Iron FenceObtainment: Buil…
- 2026.3.24 Update Notes - 23 March 2026
Update NotesIn Siege Mode, the HP of the cardboard castle is now scaled based on the number of attackers and the match duration. The HP will increase as the match lasts longer or as more attackers join the game.When a player leaves the game, all of their placed fireworks will now be removed immediately.The map Youshan Intersection has been expanded again. Several newly added buildings are now accessible.Bug FixesFixed an issue where jumping sounds would loop repeatedly under poor network conditions.Fixed a bug that caused the game to freeze occasionally on the results screen.Fixed an issue where scrolling on the shop page would send the page straight to the bottom.Fixed a problem where using weapons would cause the character to get stuck under poor network conditions.
- 2026.3.20 Update Notes - 20 March 2026
Update NotesLong time no see.This update mainly brings changes to two game modes. Other miscellaneous updates are also listed below.In the coming period, the main focus will be on developing AI Bot features, which may take a relatively long time. Of course, some small updates such as new weapons will be released occasionally during this period.UpdatesNew Game Mode: Team BrawlWhen this mode is selected, the preparation area will be split into red and blue sides. Players standing in the corresponding area will join that team.Gameplay is mostly similar to Free-For-All Brawl, but killing teammates grants no points, and players are encouraged to cooperate.New Game Mode: SiegeWhen this mode is selected, players will also be divided into two teams, using the same team assignment rule as above.Currently only the map Youshan Intersection supports this mode (more maps will be added later).The two…
- 2026.3.4 Update Notes - 3 March 2026
Update NotesFixed an issue where the respawn position might be incorrect when returning to the room interface.Fixed an issue where New Year Lucky Money and points sometimes failed to reset at the start of a new round after the second half ended.Fixed an issue where the player interaction system might become non-functional at the start of a new round.Fixed text misalignment in some parts.Fixed an issue where certain fireworks could not detonate normally if the placer died after ignition.