- Our new game has LAUNCHED! - 20 October 2023
Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out. Like Heroes of Steel, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and RPG stories with more interconnection and reactivity to your gameplay than we've ever done before. Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, heist strategy layer, and unique 23rd-century cyberpunk looks fun to you. Hope you'll check it out and support us in it; even just spreading the word helps a ton! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
- Update #122: Weaving the Pattern - 7 April 2023
Another huge patch is now ready to fix 90% of the remaining issues reported with the Witch from our community. A big thanks to everyone who has flocked back to the Underdeep, for telling us about your new builds, for reporting bugs and for leaving a review! Our upcoming heist RPG is on the way! Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Story Event Fixes Most importantly, this update fixes an issue where the Granthorn Smith would not start ... a very important project ... if Syvana was in your g…
- Update #121: A Cloak of Many Pieces - 22 March 2023
Wow, Syvana has really shaken the beast of Heroes of Steel back to ilfe! Our community Discord #heroes channel is non-stop strategy discussion, new group ideas, Talent synergies and more! If you want to talk strategy, dig into the lore of the world or just hang with other Heroes taking the plunge into the Underdeep, join us on Discord! A huge thanks to everyone leaving reviews and posting feedback, especially feedback on balance and bug reports. We've got more work to do and more bugs to fix for the Witch, but here is the latest round. Our Next Tactical Adventure If you're a fan of the tactical RPG and squad dynamics of Heroes of Steel, we hope you'll check out Cyber Knights: Flashpoint. While its a modern cyberpunk tactics RPG, we think much of what you all love about Heroes of Steel (a lore-rich world, many ways to play, strong independent spirit, lots of RPG depth) is shared within.…
- Update #120: All New Hero, Syvana the Witch - 12 March 2023
Update #120 brings a week's worth -- that's a lot! -- of balances, fixes and improvements to the Witch. We've fixed crashes, clarified Talent text, add more Skill connections to her Talents and balanced out her options to make sure she stands but is fun and fair within the game's meta. If you are enjoying the new hero, please be sure to leave a review! Our upcoming heist RPG is on the way! Right now ~1,000 of the Kickstarter backers for our next game, Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released! https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ Fixed Crashes Crashes were top priority - the Res…
- NEW PLAYABLE CHARACTER & STORY: Syvana the Witch - 6 March 2023
Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ... We are very excited to introduce the 9th hero to Heroes of Steel thanks to the generous support and patience of our Patreon community. We worked closely with the patrons who helped us hit the milestone to design the Witch, picking the Mystic slot, voting on her character class and brainstorming her unique and powerful Talents. Now, thanks to the Patreon support - everyone can enjoy 7 completely new combinations for your team builds. As an enduring Trese Brothers classic, we're so excited to bring new content into this game and to give fans in our community a reason to harken back to the Underdeep. Syvana shakes up the tactical combat options within the game but also brings a new perspective to the story events that ensnare your h…
- Update #118: Sur-Relliar Rising - 4 May 2021
Greetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure everything keeps running smoothly. Update #117 specifically includes one bug fix and platform support improvements to keep the game running on all the latest Mac and LInux OS. We're still working with our patron community to bring the 9th character, Syvana the Witch, to Heroes of Steel. We're posting regular status updates there as her Talent set has now been hammered out and implemented (she's going to shake that meta!). The next update we anticipate for Heroes of Steel will be bringing her to the game. Our NEXT Turn-Based Tactics Evolution Our next game, Cyber Knights: Flashpoint successfully kickstartered last year, has been under development for almost 2 years and is coming to Steam in early…
- Update #117: At the Gates - 13 November 2019
https://steamuserimages-a.akamaihd.net/ugc/959721580498128548/A2E22C777908D5E74A394BC5923228E16A7D10EF/ Update #117 follows on the major SIEGE milestone to patch all the reported bugs in the game's final dungeon and climatic conclusion. We've fixed a ton of small issues with chests, bloodstone crystals and the loot tables. We've helped resolve some issues where players could get stuck in the middle of the Barbican level or were unable to reach an area of the Axia Ruins. Finally, the world map now correctly gauges your location. The next major content add to Heroes of Steel will be the 9th character, as voted in by our Patreon community. The votes are being cast right now for her name, and then we'll be moving on to her meta angle and style. v5.0.5 - 11/12/2019 - Fixed issues with location shown on world map while on the Sur-Relliar Glacier - Fixed inaccessible area in Ruins of Axia - Fi…
- Update #116: Major Milestone "SIEGE" - 4 October 2019
The gates to the Sur-Relliar glacier have been kicked wide open and your heroes are ready to march north out of Fierhold to face the the Dark Born a final time. With this massive and final story update, you can now complete the arc of Episode 4 and bring the entire game's storyline to a earth shaking conclusion. What started on that bridge ends here. The final dungeons are massive, challenging and full of boss fights and unique and powerful loot. Battle drakes, ravagers, Evesse's blade-maidens and more as you fight to reach Wiegarn's final citadel. See the choices you've made throughout your journey bear their final fruit. For those heroes who may want a second chance at the dungeon or want another round of loot and XP, you can play a New Game+ mode that will reset the final Sur-Relliar Siege and let you do it all over again, though you keep all the items, rewards, and XP you gained fro…
- Update #115: Ravenna Hotfix - 28 March 2019
Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue. If you're having trouble or are stuck there after the update, please contact me at [email protected] v4.5.23 - - Hotfix for bug that prevents story for advancing when fighting Ravenna (contact andrew@tresebrothers if still stuck)
- Update #114: Closing Jaws - 2 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5944698%2F5b4a44668227ca5eb135e64f83d2f211ac422d0b.png With Update #114, we are releasing the final prep update before the closing chapter of Episode 4 is released. As our test groups have battle their way through the end game content, up the Sur-Relliar Glacier toward their fate, we have consistently struggled to find fun ways to spend Attribute and Skill Points. The early game maximums for the character's values simply no longer make sense as you approach level 50 and 60. With that in mind, this final update before the story release expands on the earlier tiered system for Skills, which raise to a 20 maximum at level 40. Now Attributes get in on the fun, and the tiering looks like this: - At level 40, you can raise your Attributes to 18 and Skills to 20 - At level 50, you can raise your Attributes to 20 and Skills to 22…
- Update #113: Sprawling World - 29 October 2018
https://steamuserimages-a.akamaihd.net/ugc/949590996222575016/2EF3486B61363E5CAE314AB36ACEE1369B80A0FE/ Update #113 is a small story release in order to tie up the last loose end before the final story update -- the question lingering in Freeport. If you've been there, you know who we are talking about, so but I won't say much more. if you return to Freeport during Episode 4 after the final trip to the City of the Dead, you'll be able to pass your judgment. To help make the end of the game faster, we've added a fast travel network stemming from the Fierhold inn. Visit the tents there where you can rest and you'll find options to immediately travel to Brunehorn, Braeyshaulm, Freeport, and the Storm Bastion. Once you've made the trip, you can return to Fierhold from the inn at any of these far flung locations. While the Wooden Flute is still waiting for its purpose, we've fixed its missin…
- Update #112: Shifting Sands - 7 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5944698%2F0cb2fcfdfdbecb2cd789b672543a65979462733c.png Update #112 brings some re-adjustments to the latest Episode 4 content and rules changes. With this update, we've completely rebuilt the end-game Orcin. They had turned into full-on dodge tanks and were no fun to fight, impossible to hit and even fully cursed, many groups were finding them extremely difficult to kill. With this change, we've made them easier to hit but tougher to kill over all with more HP and more Armor. Now, your curses are needed to help chew through them quickly, as they are in return heavier hitters themselves. All in all, this rebalance goes back to the way Orcin have always been -- heavy hitters, dangerous in large numbers, and heavy on HP but easy to hit. We have added new 3 AP bows with range 8 to the weapon shops at Fierhold. We have fixed a…
- Update #111: In the Hunt - 18 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5944698%2F7151220b7438bd901c4ea4a7f2c7fe8ed16c5e35.jpg As we keep working on wrapping up the final story update, we're continuing to balance, improve and bug fix as needed. We're closing in on the completion of the Episode 4 storyline -- in summary, the monsters are all done, the loot is all prepared, the maps have been made, the story events being written and everything is getting wired together. With so many choices in the story that all lead to this moment, it has become a challenge to weave it altogether again cohesively in the last few moments. We are taking our time to get it right but it is our top priority in Heroes of Steel at the moment. Balance Tuning and Improvements This update includes an important improvement to Vincent's Eye of the Storm buff to make it compelling for a melee-striker Vincent as well as a ra…
- Update #110: 3 and 4 AP Spells - 25 April 2018
https://steamuserimages-a.akamaihd.net/ugc/2443642466605624338/31F6D5E6A896A3628928003F3B817FEF1015BAFA/ This week's update focuses on improving a set of the 3 or 4 AP attack spells in the game. Specifically, Kyera's Holy Retribution, Kjartan's Firestorm and Immolation and finally Vincent's Energy Storm. Retribution's damage structure has been completely rebalanced for the better, and you'll find that it can finally deliver the punch that it deserves. Firestorm gains Critical % of its own at high levels and Immolation and Energy Storm have now packed a little extra Critical Dmg %. These changes are coming out of fine tuning to the Talent balancing equations that give a bit more recognition to how much AP is being spent for an ability. As a non-spell outlier, Vraes' Ferocity also gained increased Critical Dmg % across all 10 levels, pumping up the combo between Ferocity and Berserk Rage.…
- Update #109: Boost-In Improved - 14 April 2018
https://steamuserimages-a.akamaihd.net/ugc/101728956005722927/C7F2A3BED61EA2C56A88CEC1AFA25F827F4A220E/ This weekend we have a quick update for Heroes of Steel. Update #108 increases the number of Bloodstones for groups that Boost-In to Episode 2 up to 20. This is a competitive number versus playing through the Episode, but below the perfect count if you got them all. Also, to help with that we've added another 5 Bloodstones across Episode 1. The continued response to the fun and new strategies offered by the crafting system has been overwhelming, so thanks to all of our players. We've also ported back some bug fixes, crash fixes and closed some memory bugs based on the work we are doing for Star Traders: Frontiers, our latest game. v4.5.9 - 4/13/2018 - Boost-In to Episode 2 now starts with 20 Bloodstones - Added 5 new Bloodstones across Episode 1 - Additional fixes for memory bugs
- Update #108: Shattered Leylines - 2 March 2018
Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game. With 11 new Bloodstones, we've canvased the maps in the first half of the game to ensure that there are Bloodstones to be found in the nooks and crannies. We've also fixed an issue that was preventing the dialog that Laranda could offer about what you might find in the far southern ocean. Now added! We've improved some of the balance in Episode 4 monsters, still working to perfect the Orcin. The next major release will include the game's climactic ending and final dungeon. We're working toward this steadily, and in the mean time will continue to release updates with new content, added stuff and bug fixes. v4.5.7 - 3/1/2018 - Added 11 new Bloodstones across Episode 1 and 2 - Added story dialog t…
- Update #108: Shattered Leylines - 2 March 2018
Crafitng has become such an integral, exciting and vital part of the Heroes of Steel fabric, that we are pushing another release that increases the Bloodstones count across the early to mid game. With 11 new Bloodstones, we've canvased the maps in the first half of the game to ensure that there are Bloodstones to be found in the nooks and crannies. We've also fixed an issue that was preventing the dialog that Laranda could offer about what you might find in the far southern ocean. Now added! We've improved some of the balance in Episode 4 monsters, still working to perfect the Orcin. The next major release will include the game's climactic ending and final dungeon. We're working toward this steadily, and in the mean time will continue to release updates with new content, added stuff and bug fixes. v4.5.7 - 3/1/2018 - Added 11 new Bloodstones across Episode 1 and 2 - Added story dialog t…
- Quick Patch: Republish v4.5.5 - 28 February 2018
When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! v4.5.5 - 2/16/2018 - Fixed crashes and content locks in Episode 4 - Added 16 new Bloodstones to Episode 2 in the Underforge - Fixed longstanding bug with misreporting Nikolai's fate - Fixed bugs status screens for Sneak & Mystic characters in late Episode 4 - Fixed map bugs
- Quick Patch: Republish v4.5.5 - 28 February 2018
When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! v4.5.5 - 2/16/2018 - Fixed crashes and content locks in Episode 4 - Added 16 new Bloodstones to Episode 2 in the Underforge - Fixed longstanding bug with misreporting Nikolai's fate - Fixed bugs status screens for Sneak & Mystic characters in late Episode 4 - Fixed map bugs
- Update #107: Save 50% + Return to the Forge - 15 February 2018
To start off Lunar New Year Sale, we're launching a new update with a major boost to the Underforge. Known to be some of the most terrifying dungeons in the entire 170 dungeons of Heroes of Steel, we've sweetened the deal a little by adding 16 new Bloodstones across that lava-cracked, spider filled nightmare. With the help of some of our awesome players, we've resolved a major longstanding bug with the Nikolai story arc and your potential return to Gholla Outlook. If you head back there, you will no longer misreport Nikolai's fate. Thanks to all of our Heroes willing to risk life and limb in the dungeons of the Underdeep to fight for their people. If you've enjoyed Heroes of Steel, be sure to pick up our newest title, Star Traders: Frontiers which is 20% off during the sale as well! http://store.steampowered.com/app/335620/Star_Traders_Frontiers/ v4.5.5 - 2/16/2018 - Added 16 new Bloods…