- Hotfix — 1.1.1.1612026_1110_F3SU - 16 January 2026
Some players who had used artifacts before the previous hotfix ran into an issue where newly obtained artifacts could no longer be equipped. This hotfix resolves that problem and also corrects a small blueprint text issue.ArtifactsFixed an issue where players who used artifacts before the previous hotfix couldn’t equip newly obtained artifacts — equipping new artifacts now works as intended.In rare situations, this bug could also cause an artifact to disappear. Unfortunately, the only way to restore it is to load a backup save from before equipping. No single artifact is required to finish the game, so you can also choose to keep playing if you prefer.Text & LocalizationFixed the description of "Blueprint: Greenhouse" — it now correctly states what materials are needed to build it.Thanks for the reports, and if you spot anything else, please let us know via the report form, our Discord,…
- Hotfix - 1.1.1.112026_0708_JF30 - 1 January 2026
Hey alchemists! We’ve released a small hotfix to address some issues reported after the recent update.What’s fixed:Threesmas Cookies & Food Consumption: Marina’s cookies were apparently so delicious that characters refused to eat anything else (including raw food) while the effect was active! We’ve dialed back the taste to reasonable limits. You can now consume other items normally without having to wait for the cookie's duration to pass.If you still have trouble with food consumption or health mechanics, please let us know via our report form, Discord or Steam Discussions.
- Winter Treats & Yule Spirits — Holiday Mini-Update - 26 December 2025
Hey alchemists, a small winter update is now live! It adds a light seasonal event with a small quest from your friendly Neighbor, a couple of new cards and a bit of festive trouble on your farm.Thank you for playing Ways of Alchemy this year, sending us feedback, bug reports and ideas. We wish you cozy holidays and hope this little update keeps you good company!Threesmas cookies and Yule spiritsDuring the holiday period you will come across a new seasonal event in the game:Friendly neighbor’s treats: your neighbor decides to do some seasonal baking and fills the table with special treats that restore hunger and give solid buffs on top. Good food, good stats!Yule spirits raid your farm: at the same time, Yule spirits descend on your farm. They’re not too happy about their old traditions being replaced by a new fashionable religion, so they've stolen some of the Neighbor’s cookies and are…
- Hotfix — 1.1.6122025_1342_9ARF - 8 December 2025
Hey alchemists! We’ve released another small but important hotfix on December 6. This patch focuses on fixing a few progression-breaking issues with the House, Pathkeys and region rewards.House: double-occupancy bugSome of you discovered an issue with the House: placing one hireling in the rest slot and another in the wardrobe slot could leave it in a broken state. It’s fixed now.House logic updated: the House has been reworked so that it no longer allows this setup and should behave correctly going forward.How to fix already broken Houses: if your House is already broken in an existing save, hover over the House card and hold the ] key on your keyboard. This performs a safe reset of that card’s UI without deleting it, and should restore it to working order.Pathkeys & final region accessThere was also an issue with Pathkeys where an incorrect level parameter could block access to the fi…
- Hotfix — 1.1.5122025_0945_NE7S - 5 December 2025
Hey alchemists! We’ve released a small but important hotfix. After the Cooking update, some players discovered that, after unlocking the first Cooking Station (Campfire), they were unable to obtain upgrades for higher-tier kitchens. This problem has now been fixed.What’s fixed:Cooking Station upgrades after Campfire: fixed an issue that could prevent players from receiving recipes for Cooking Stations above the initial Campfire level. You’ll now find the first Cooking Station Blueprint (Campfire) in Forest Edge, and three further upgrades in Forest near the City, Hills behind the River and the Singing Valleys.World Ending map: fixed an issue that could prevent players from receiving the Shores of the World Ending map.Recipe balance: adjusted the recipes for Rubedo, Ointment of Solid Stone and Curse Potion — their ingredients can now be obtained earlier and with less friction.If you stil…
- Hotfix — 1.1.4122025_0544_UU3C - 3 December 2025
Hey alchemists! We’ve rolled out a small hotfix to clean up a couple of annoying issues that appeared in the recent version.What’s fixed:Auto-pause stability: fixed an issue that could cause auto-pause to turn off during gameplay randomly. It should now stay on exactly when you expect it to.Grimoire access to unknown cards: fixed a bug that allowed pulling schemes, blueprints and recipes from the Grimoire for cards you only knew from rumours but had never actually found in the world.Japanese and Korean localizations: improved translations in several places to make these versions more consistent.If you notice any weird behaviour with auto-pause or the Grimoire after this hotfix, please let us know via our report form, Discord or Steam Discussions.
- Cooking, Homefood & Pathkeys — Update Is Live - 2 December 2025
Hey alchemists! Our first content update is here. It adds Cooking — a new way to support your characters with hearty meals — and Pathkeys, which make exploration feel more narrative and better tied to your overall progress.Whether you’re just starting or coming back after finishing the current content, this update gives you new reasons to revisit early locations, experiment with ingredients and push further into the unknown.If you have a moment, please consider leaving a Steam review — it’s one of the most important things for the future of the project and for how visible the game is to other players.How to unlock CookingCooking is tied to early exploration and can be unlocked in any run:Find Blueprints as you progress: you’ll now find the first Cooking Station Blueprint (Campfire) in Forest Edge, and three further upgrades in Forest near the City, Hills behind the River and the Singing…
- 🏆 Steam Awards — support us with your votes and reviews! - 26 November 2025
Hey alchemists! Before we move into December, we wanted to look back at how the game has evolved since launch, share what’s coming in the December update and further — and, let’s be honest, also ask for your support in the Steam Awards.A quick look back at launchMany of you remember that the game wasn’t where it needed to be at launch. Because of Steam backend scheduling limitations, we weren’t able to delay the release for more polishing, and the game went live with issues we needed more time to address.Right after release, we entered a hotfix marathon — shipping 18 rapid updates to fix bugs, stabilize saves and respond to your feedback as fast as possible.Since then, we’ve put a huge amount of effort into bringing the game to its current state. It may not be perfect yet, but we’ve been working hard to improve it. We’ve read every suggestion, and many of them have already made their wa…
- November Update: QoL, UI & Stability Improvements — 1.0.4 - 13 November 2025
Hey alchemists! The November update we mentioned recently is here. We’ve been working on it for over a month and we’re excited to ship QoL and UI improvements, along with bug fixes and a bit of new content. This patch also lays the groundwork for the new content arriving next month. Now, let’s see what’s in today’s update!Quality of Life & UI Improvements:Added frame locking via the bottom-right button, letting you organize the board any time without accidental moves.Added hotkeys for overlays — toggle "O" for Crimes and "P" for Ingredients check. Quick and easy access right from the field!Added wardrobe slot to all dwellings — you can now remove an artifact without equipping another, making it easier to adjust your setup when you need to.Redesigned the left-side bookmarks (Grimoire, Frames and Ascension), so they take less screen space and keep the field clearer.New Card: River AlgaeWe…
- Looking Ahead — What’s Coming in November & December - 31 October 2025
Hey alchemists, thanks for staying with us and playing! We’ve been a bit quiet for about a month, and that was on purpose. After launch, we shipped a bunch of patches and finally brought the game to a stable state. Over the past month we’ve been working behind the scenes, holding back changes that could risk that stability. Now that we’re getting close to the next update, we’re happy to share what to expect in the coming months!What’s next:November: we’ll ship a stability-focused update with a mix of bug fixes — UI, gameplay and technical tweaks — and a handful of QoL upgrades. This update also sets the stage for upcoming content.December: then we’ll follow up with our first content update centered on Cooking, introducing new gameplay elements and ways to expand your alchemist’s daily routine.And beyond: we plan to keep expanding the game throughout 2026, and that’s possible thanks to y…
- Fixes & Localization Improvement — 1.0.3.2592025 - 25 September 2025
This update makes the game fairer and smoother to play.Balance:No more “double penalty” at low energy: characters will no longer both work slower and suffer exhaustion. Only exhaustion remains.Fixes:The Poisoner specialization now works as intended: the Malefactor property correctly reduces prison time and speeds up the disappearance of forgettable crimes.Cards will no longer be mislabeled as potions — the extra “Strong” tag is gone where it doesn’t belong.Localization:Updated translations in Simplified & Traditional Chinese, Japanese, and Korean to make them more accurate and natural.
- Additional Fixes & Improvements — 1.0.2.1992025 - 19 September 2025
This new update addresses several important fixes and quality-of-life improvements for smoother experience.FixesImproved load times — the game now loads faster when many cards are present on the board.Transmutation Circle changes — sacrifices in the circle now work correctly.Worker cards display — cards placed inside other cards now show properly after loading a save.Tooltip stability — pop-up descriptions remain open as long as the cursor hovers over them.Victory & Defeat screens — improved layout and formatting for better readability.ImprovementsCard positioning logic — identical card types now attempt to return to the same spots on the board where they were previously placed.Thank you once again for playing, providing suggestions and letting us know about the issues!
- Launch Recap & New Improvements — 1.0.1.592025_1316_PSBX - 5 September 2025
Two weeks have passed since Ways of Alchemy launched, and we want to thank everyone who has joined us on this journey. Your reviews, feedback and bug reports have been invaluable in helping us improve the game.We'll be honest - our launch was rougher than we hoped on the technical side. Since release, we've pushed 7 patches and 8 hotfixes to address the most critical issues. We're committed to improving the game with weekly updates over the coming weeks.Right now, we're focused on technical fixes and balance improvements, but we're also preparing a content update with new features. Stay tuned for more details!If you've been enjoying Ways of Alchemy and want to support us further, please consider leaving a review. Every review matters for an indie project like ours, and honest feedback helps us prioritize future improvements. Whether your experience has been smooth or bumpy, sharing it m…
- Text Updates — 1.0.1.492025 - 4 September 2025
A quick patch focusing on text improvements:Text and localization updates, particularly for Japanese and Korean languages.
- Minor Text Fixes — 1.0.1.292025 - 2 September 2025
A small patch with text corrections.Text and localization corrections — fixed incorrect descriptions and wrong potion requirements in expeditions.
- Ascension Tree & Balance Fixes — 1.0.1.192025 - 1 September 2025
This hotfix addresses a critical issue with Ascension Tree progression and includes several balance and translation improvements.Critical Fix:Ascension Tree bug fix — fixed the issue that caused some players to lose Ascension Tree progress.About Ascension Tree progress loss:If you have an old save and haven't lost progress, you're all set. This patch prevents the issue from happening in the future.If you have an old save and lost progress - you'll need to either restore a backup made before the patch, or progress in the Ascension Tree again.If you started a new game on the previous patch - this likely means progress loss occurred.We apologize for the progress loss. We're working on better systems to prevent these issues in future updates.Balance Improvements:Higher potion values — increased prices for mid and late-game potions to make money-making less tedious.More flexible buyers — cus…
- Urgent Save System Hotfix — 1.0.1.3082025_1934_O7AO - 30 August 2025
Some players lost save data and couldn't load their games, resulting in progress loss. This hotfix addresses those problems. It also makes the "000,0s" card bug workaround functional. We apologize for these issues - losing progress is unacceptable and we're working hard to prevent it. We'll continue working on finding the causes and implementing more fixes tomorrow.Save system fixes — fixed save corruption issues that were preventing some players from loading their saves.Quick fix for "000,0s" bug — the ] and \How to use the "000,0s" quick bug fix:Hover over the broken card and hold the ] key on your keyboard. This will safely reset the card's UI.If that doesn't help, try holding the \ key instead — you'll lose that specific card and all its properties, equipped artifacts (if it's a character), etc, but you'll get a working replacement. Use this option only as a last resort.
- New NPC Valuemonger & UI Improvements — 1.0.1.2982025_1738_67UN - 29 August 2025
We've added a major new NPC and made some important UI adjustments based on your feedback.Welcome New NPC — Valuemonger!Valuemonger is now added to the game. This merchant will:Exchange coins for higher denominationsBreak down coins into smaller denominationsSell you Amber ResinAt the heart of the local market sits the shepherd of coin—crooked of frame, squint-eyed—and the clicks of his abacus ring with a reverence for money no monk’s rosary could summon for his god. He is ready to change your coins into higher denominations or split them into smaller ones. Among the motley of currencies and stones on his table lies a small heap of Amber Resin, used as tender in far-off villages; he will sell it to you at 3 bronze coins apiece.Where to find the Valuemonger: new players will encounter him on the road to town, while those with existing saves can find him on the town streets. Keep in mind…
- Hotfix - 1.0.1.2982025_1146_46O5 - 29 August 2025
Small fixes:Fixes for Simplified and Traditional Chinese translations – corrected various text issues.Fixed restore backup button – the button will now remain active when it should be.Added card inspector scrolling – added mouse wheel scrolling for card descriptions in the inspector
- Text Fixes & Balance Update — 1.0.1.2882025 - 28 August 2025
Today's update focuses on text improvements and balance adjustments.Text & UI Fixes:Plant and seed description corrections – fixed incorrect planting requirements in various descriptions.Minor UI improvement – frames are now slightly more visible on the field.Balance Changes:Reduced growth time for most late-game plants – the final stage will now be less tedious.Fertility boost for plants – all of them can now be grown multiple times.Spirits gather water even faster – your garden patches will no longer dry out.Technical Improvement:Enhanced save backup system – now you can select which specific save to restore from a list. ⚠️Important: This feature is experimental and should only be used if your main save is corrupted!