SPSTEAMPULSELIVE ANALYTICS
Deity's Domain

Deity's Domain Steam metadata

Unlikely Games | To be announced | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID2919690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUnlikely Games

Deity's Domain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2919690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperUnlikely Games
  • PublisherUnlikely Games
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Unlikely GamesPublisher: Unlikely Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Deity's Domain Steam metadata

Deity's Domain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2919690/metadata
Steam Communityhttps://steamcommunity.com/app/2919690
PCGamingWiki search
IGDB searchSearch IGDB for Deity's Domain

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Return to the Origins - 12 September 2025

    Hello everyone, first of all I want to apologize for the long silence.These past months have been quite unusual, split between a very demanding work period and another side project that has been doing well. This silence was due to my own indecision and a change of direction for Deity’s Domain, because the way the game was heading no longer satisfied me. The game was moving toward a structure that was too story driven and not “free” enough compared to what I originally had in mind. Deity’s Domain started with the idea of being a complete sandbox, but the feeling when playing was not that of being a deity, more like a babysitter managing their city. So I decided to start over. I know many of you may not like this, but since I am developing Deity’s in my free time and for personal enjoyment, I did not want to continue with something that would have been more of a burden than a passion. For…

  • A Few Updates for a Quiet June - 30 June 2025

    Hello, little deities!It’s been an incredibly busy month. At work I moved to a new department, and most of my mental energy went into learning the ins and outs of game-AI (not the kind everyone’s talking about lately, but the AI in videogames). On top of that, my personal life filled up fast with trips and summer activities I really needed.Here’s what’s new:Feedback implementation: I’ve rolled out several changes based on your last round of feedback.New features from testing: A handful of essential features surfaced during our most recent tests—but so far that’s only about 30% of what I hoped to accomplish. I’ll be dedicating this final week of June exclusively to squashing bugs.Most of these updates pave the way for a “Divine Vision Mode,” letting you flip into an all-seeing view that shows every citizen’s faith level, current tasks, and more.I’ve decided to skip a formal June devlog,…

  • Next Steps - 29 May 2025

    Hello, deities! (Heilà Phil) I’d like to thank everyone who took part in testing the demo your feedback, bug reports, and gameplay input have been incredibly helpful. It’s always magical to see someone else playing what I’m creating, and that magic is thanks in large part to you. You’ve uncovered a whole bunch of new bugs, so it’s back to work to fix them all. But thanks to some of you, we’ve also identified improvements that will make the game experience easier to use and understand. There isn’t much to report for this month it was mostly focused on preparing the build and gathering feedback. In June, I’ll be tackling the bugs you found, expanding the tutorials to cover the less obvious areas of the game, and completing the secondary features. After that, I’ll shift my attention to game balance, which was completely sidelined in this demo. The next round of tests will be specifically a…

  • Closed playtests for the demo have started! - 19 May 2025

    Hey everyone! I've reopened playtesting for the Deity's Domain demo. If you’d like to participate, just send an email to: [email protected] Please include the following three things in your email: The hardware specs of the PC you’ll be testing on Your Discord nickname Whether you’re available to record your first gameplay session (no audio or voiceover) and share the video with me via Discord. This isn’t mandatory but is greatly appreciated, as it would really help me improve the game. If you’re selected for the test, I’ll send you a Steam key that grants access to this and all future tests. What will you be testing? The early game tutorials up to what will be the end of the demo, which is planned for release here on Steam later this year. The demo lasts about 30 minutes to 1 hour. What’s the purpose of this playtest? The goal is to assess the overall stability of the game. I wan…

  • Deity's Domain - Devlog 10 - UI rework, Road system polishing and bugfixing! - 29 April 2025

    Here we are again for our monthly update. April has flown by it was a month of many highs and lows, but nonetheless full of achievements for Deity’s. Last month, I mentioned a few small changes I wanted to make to player progression within the game. I went ahead and implemented them, and the new Faith-resource mechanic has proven very effective. This month, I applied another series of changes that I personally felt were essential in a game like this. From the very start of development, my goal was to create a game without a permanent on-screen UI. However, during development that principle wasn’t maintained mostly because quick solutions were needed to display essential information. So I took some time to revisit the UI and its usability in order to bring the game back in line with that original goal. I’m well on my way: most of the process is complete, though a few tweaks and decisions…

  • Deity's Domain - Devlog 9 - Citizens polishing, bug fixing and new tests! - 28 March 2025

    Here we are with our monthly update, how are you doing? I hope well! March was almost entirely focused on polishing the citizens, especially in the first half of the month. Several small details were added for example, citizens now have a proper animation for transporting resources, and the type of resource they’re carrying is visible. A new “alert” state was also introduced: if a citizen takes damage or dies (not from old age), nearby citizens will flee in the opposite direction. This alert state can also be triggered by urgent actions, like fetching water from the well or reaching a fire site (yes, buildings can now catch fire!). I also worked on a rework of the audio manager, updated the game’s music, and gave the roads a visual overhaul. In the second half of the month, I started expanding testing and brought in new people and wow… I received a flood of bug reports. I’ve been doing…

  • Deity's Domain - Devlog 8 - 25 February 2025

    Hello, little deities, and welcome to the 8th monthly update! February was primarily focused on adding tutorials and the necessary features to help you get started on the island. There has been a major upgrade to the system that allows enemy deities to intervene on the island they can now unleash fires and famines upon your city and its citizens, and finally, you can perform sacrifices, whether of resources or... humans. However, for too long I’ve only been writing about it, now I’d like to give you a small, concrete preview of some of the features already available in the game: Obviously, this is still far from the final version of the demo. Many small features are still missing, and I have yet to connect several systems that are already implemented, such as the alignment system, etc. There are also various visual bugs, and all visual effects are still missing from the cutscenes, but I…

  • Deity's Domain - Devlog 7 - 31 January 2025

    Hello, little deities, and welcome to the 7th monthly update. After taking a short Christmas break, here we are again at our regular meeting. How's it going? I hope all is well. The past few months have been very important for Deity's Domain, I have finally reached one of the major milestones. The foundations for all the features planned for the demo have finally been completed! I have started running initial tests by sharing a first build of the game with friends and colleagues in the industry. The last major missing feature was the enemy deities and the Norne's Thread. The Norne's Thread is an item that the player will receive shortly after the game begins. This thread allows them to see the imminent future of the Island, with nodes appearing on it that we can examine. For example, a node might appear at the top of the thread, and by bringing our hand over it, we will notice that deit…

  • New Logo - 26 December 2024

    Hello, little deities! I hope you're having a wonderful Christmas, and I wish you all an amazing 2025! I'm here to share a little update and some news about the game's development. This month, there won't be the usual dev log. Development is going well and moving at a good pace, but I dedicated almost all of December to polishing the AI, adding tooltips, and implementing UX elements throughout the game. However, I want to spend this last week of the month entirely focused on myself and my family. That said, I wanted to give you a sneak peek of what the final game logo will look like. Let me know what you think in the comments! I’d also like to take this opportunity to wish you all a fantastic 2025! We’ll catch up again in January—get ready for some exciting updates in the new year. See you soon, little deities, and thank you so much for being here!

  • Deity's Domain - Devlog 6 - 28 November 2024

    This image captures much of this month. It may seem like little, but I assure you it was not. But let’s take it step by step: This month began with the implementation of new cinematics and tutorials. Everything was going smoothly until I reached the cinematic where the first citizens arrive on the island. I was very satisfied. Along the way, I also cleaned up and refined many existing systems and created various useful ways for the game to communicate important information to the player. However, as I started working on the first tutorials for managing citizens and the city, an annoyance grew within me hour by hour. Damn it, I had programmed every behavior of these citizens. I knew exactly when and how they would do everything. But that was not what I wanted from the start. I wanted something unpredictable, even for me as the developer, something that would prevent citizens from simply…

  • Deity's Domain - Devlog 5 - 27 October 2024

    Hello, little deities, and welcome to the 5th monthly update. This month has been intense in many ways, and though I've had less time than usual to continue development, I still managed to make some significant progress. Last time, I talked about the updates to the faith system and the new rune-drawing system on the ground. Both seem to be working well, and this month I've continued developing these systems by integrating a UI that makes it easier to visualize the Power of Faith and Glory that the player possesses. Power (the yellow sphere in the center) is the resource that allows you to cast miracles and runes. Faith is represented by the blue percentage bar, showing the contribution of faith from your citizens. The arrows, which can turn purple, indicate the trend of faith. Glory is another percentage value that tracks progress toward the next divine level. I’m happy with the result—…

  • Deity's Domain - Devlog 4 - 28 September 2024

    Hello, little deities! Welcome back to our monthly update, and thank you for your continued interest in the project. September has been quite a unique month. I was on vacation for almost two weeks, yet I managed to maintain a good level of productivity and keep progressing toward my goals. The two weeks of rest were truly "miraculous," allowing me to return fully refreshed. So, without further ado, let's dive into the updates. This month has also been filled with reworks and improvements. Unfortunately, most of these changes aren't directly visible, but don’t worry—there’s still plenty to showcase. In recent days, I've implemented the "Social System," a procedural system that assigns a "personality" to each family. This system activates whenever members of different families interact, and their compatibility affects the relationship between them. These values will then be used to enhanc…

  • Deity's Domain - Devlog 3 - 26 August 2024

    Hello little deities, welcome back to our monthly update! As always, I've been eagerly awaiting this moment to share the latest developments with you. This month has been incredibly productive. I took advantage of a week off from my main job to make significant progress on Deity's Domain, so let's go dive into the news: I am happy to announce that the next milestone for the project will be the Demo, which will cover the beginning of the game up to the end of the first phase (there will be three phases in total), with an estimated duration of about 2 hours. The first phase is much shorter than the subsequent ones. Please note that this first version of the demo will stop just before the acquisition of the creature, which will be included in a second version of the demo. It's a very delicate feature, and I want to take my time to get it right. As I mentioned at the end of the last devlog,…

  • Deity's Domain - Devlog 2 - 26 July 2024

    Hello little deities, here we are again for our monthly update. I'm really happy to see that more and more of you are joining us. The rework of the citizens' AI that I started last month has finally been completed, and I am really satisfied with the results. If you've read the previous major news before this dev log, you know that the setting of Deity's Domain is shifting from a Roman to a Norse theme. This change within the game is almost complete. However, it will take some time to recreate the materials to apply this change to the Steam page. I hope to complete everything by mid-August. The transition has been smooth and problem-free for all structures, resources, and the map. However, the rework of the citizens required a bit more effort. Working with character models, skeletons for animations, and so on, always turns into a huge mess, but in the end, we came out victorious. Here ar…

  • A big change - 12 July 2024

    Hello everyone, I’m here to make a very important announcement regarding the game. After thorough reflection, which actually began months ago, even before the game's announcement, I have decided to change the game's setting from Roman to Norse. When the idea for Deity's Domain was born, I thought long and hard about which setting to choose, and from the start, it came down to two options: Roman or Norse. After a series of research and studies, I decided to proceed with the Roman setting. However, as development progressed, I realized that the setting and artistic style were drifting too far from what I wanted for the project. I needed a setting that was less "clean" and more "rugged," a mythology rich in mysteries, fantastic creatures, and one that allows for much more imagination. So, over the months, I started experimenting with small changes in mood, lighting, and models to see if th…

  • Deity's Domain - Devlog I - 23 June 2024

    Here we are at the first dev log of Deity's Domain. First of all, I want to thank all of you for the support you've shown so far. There's nothing more rewarding than seeing people's reactions to the project we're working so hard on. Thanks to everyone who shared this page with their friends; it’s a great support. A large part of this month was spent reorganizing the roadmap and setting clearer goals for the future of the project. It’s still too early to set precise dates, but it’s good to have soft dates as targets. Additionally, preparing material to showcase the game has taken up a significant portion of the available time. I would have liked to spend more time balancing the existing mechanics, especially the population growth and faith mechanics, which, though implemented for some time, require an initial balance iteration. However, as a good programmer, I got lost in refactoring and…

  • F.A.Q - 8 June 2024

    Is Deity's Domain a remake of Black & White? No, Deity's Domain is not intended to be Black & White 3 nor a remake of the series. The game is heavily inspired by it but takes a completely different path and setting. What will be the main similarities with Lionhead Studio's masterpiece? Deity's Domain adopts almost entirely the movement and interaction system with the world, the deity alignment system, and has a creature management system. How many people are developing the game? What is Unlikely Studio? Currently, the game is developed by a single person, me ;) However, I am constantly supported by other collaborators who handle specific parts of the game for me, such as creating 3D models and animations. I have been making video games for several years, having released games of all sizes and for almost every device, so this is not my first game. If there's something to be done, I alway…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2919690
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperUnlikely Games
PublisherUnlikely Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Deity's Domain is a God game with City-building elements. Set on a mystical Norse island, you compete with other deities for supremacy over the faithful. You can choose to be a kind or a cruel god, shaping the world around you with your decisions as you grow your personal Pet companion.

About this game

In Deity's Domain , you play as a young deity born from the union of Freya's sweat and Forseti's blood during the war between the Aesir and Vanir. Your goal is to reach Asgard and claim your place among the major deities. Build and manage a civilization on a mystical island, earning the faith of your followers and competing against other supernatural forces in a world inspired by Norse mythology. Divine Freedom: Choose how to rule: through love or fear. Every decision you make influences your appearance and the world around you. If you perform good deeds, your hand emits light and your island thrives with lush plants and colorful flowers. If you opt for evil acts, your appearance becomes skeletal, and your domain darkens, withering the land and spreading terror. Your moral alignment not only alters the environment but also affects interactions with other gods and your followers. Your Creature: The Creature is your manifestation on Earth—a divine wolf descendant of Fenrir gifted by Freya. Watch your Creature grow from a pup to an adult, shaping its behavior through praise and reprimand. Teach the Creature how to act: it can protect your followers, help gather resources, or instill fear in your enemies. Each of its actions reflects your choices, making it a powerful and faithful ally in your divine ascent. Deep Interaction: Use your Divine Hand to interact directly with the world. Shape the terrain, move objects, and manipulate the fate of mortals. Draw runes on the ground to cast miracles that alter the course of events: unleash beneficial rains, grow forests, or provoke devastating calamities. Each miracle requires Power, obtained through the faith of your followers and the mysterious energies of the island. Mysteries of the Island: The island you rule is rich in secrets and wonders. At its center stands a sapling of Yggdrasil, the cosmic tree, which you can protect or exploit to gain additional Power. Explore ancient caves, discover hidden runes, and interact with entities like Hel and the Norns. Use the Thread of the Norns to anticipate your opponents' moves and plan your actions. Each discovery adds depth to your adventure, offering unique challenges…

Supported languages

English * , French, Italian, German, Spanish - Spain, Simplified Chinese, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Deity's Domain's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deity's Domain's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deity's Domain at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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