- MAZEBOUND Is Out Now - Our New Co-op Survival Horror Game - 13 May 2026
Hey everyone, Our new game MAZEBOUND is officially out now on Steam. While Werewolf Party is all about social deduction and figuring out who to trust, MAZEBOUND takes things in a very different direction. It’s a co-op survival horror game where you wake up trapped inside a massive maze filled with strange creatures!You gather resources, craft gear, fight monsters, and slowly build a raft in hopes of escaping before the maze gets you first.Some of you have actually been following development for a long time now, so thank you for supporting us while we worked on this strange project behind the scenes.And as a small tribute, we also added the names of over 50 playtesters directly into the game world itself as part of the lore.If survival horror, exploration, and co-op chaos sound like your kind of thing, we’d genuinely love for you to check it out.Thank you again for supporting us!See you…
- Full Release is Here! - 24 April 2026
Hi everyone, I’m happy to share news I’m proud of: as of July 11, 2025, Werewolf Party has officially left Early Access and is fully released on Steam. After months of development, testing, and taking into consideration all your feedback, the game has finally reached the point where it feels complete and ready to stand on its own. Your support throughout Early Access really helped shape this project into what it is today, and I couldn’t have done it without you all.I’ll still be keeping an eye out for any bugs or issues, but from here on out, Werewolf Party is a finished game.Thank you all so much for playing, supporting, and sharing your thoughts along the way.See you soon! -Sam & Abbie
- Quick Patch. - 2 April 2025
-Fixed a bug where Werewolf Stays in bed at night. -Fixed a bug where you can gain infinite LC from the balancing game. -Buffed the pushing power on the ship by 2x.
- Hotfix Update - 11 March 2025
-Fixed Priest role being able to slap multiple times. (Now if you miss your slap, you will lose it for the day) -Fixed players getting stuck in the balance mini-game. -Fixed Pookie role appearing without Priest role. (Now they are linked) -Fixed players get stuck inside cage with caged player. (Now they will be teleported out)
- Quick Fix - 9 March 2025
Fixed the following bugs: -Ghost couldn't walk through the castle gate when it's closed. -Players get pushed out & stuck on tower when vote starts. -Ghosts get pitchforks too.
- Major Update II/II (Added playhouse, mini-games, private booths & more!) - 5 March 2025
🎉 Major Update - Part 2 🎉 Hey everyone, we truly appreciate your support and feedback—it’s because of you that we’ve been able to continuously improve the game. With this update, we’re introducing a ton of new features, balance changes, and quality-of-life improvements, but we’ll need your help once again to fine-tune everything and ensure the game remains fair and fun for everyone. 😊 🏰 The Playhouse & Mini-Games! Playhouse & Lycan Shop Cycle: Lycan Shop is closed on the first day, and then alternates every day. Playhouse is open when the Lycan Shop is closed. Option added to enable/disable the shop/playhouse for custom games. New Playhouse Additions: The Night Altar: Can only be activated at night by a human – burns & cages a Werewolf for the night. Private Booths: Two booths for private conversations & LC exchange (limit: 5 LC per day). 🕹️ Playhouse Minigames (All games can be pl…
- Quick fix October 5th. - 14 October 2024
-Fixed some connection issues. Please let me know via discord or steam community if there are any future connection problems. -Sam
- Quick update for October 5. - 5 October 2024
-Fixed a bug where controllers would spin out of control. -Decreased prices of some items in the Lycan Store: *Doorlock 50 -> 30 *Flintlock pistol 100 -> 60 *Transformation Potion 50 -> 30
- Major Update I/II (Added NPC, items, coins, levels & achievements) - 8 September 2024
🎉 Major Update - Part 1 🎉 Hey everyone, we’ve got some exciting new changes and fixes coming to Werewolf Party! Here’s what you can expect in this first part of the update: 🏪 Lycan Shop: The Lycan Shop is now open, and an NPC at the Tavern sells items for Lycan Coins scattered around the map. Items sold are: Pitchfork: Use once in the following night. Invisibility Cloak: Activates after purchase, lasts during the day. Door Lock: Lock any door for one night. Flintlock Pistol: Single-shot pistol usable during the day. Werewolf Potion: Only for Wolf Cub/Traitor roles, turns you into a full Werewolf. 💰 Lycan Coins & Rewards: Every day, you can find 30 LC (1x Coin Bag, 2x Coin Pieces) randomly spawned around the map. Villager-role earn 10 LC per night survived, and other roles earn 5 LC. Players drop their Lycan Coins when they die. 🏰 Map & Environment Updates: Added functional windows…
- Update for August 9 - 9 August 2024
-Updated Rock/Paper/Scissors animations -Added new emotes *Press '4' to wave *Press '5' to pose *Press '6' to salute
- Update for August 8 - 8 August 2024
-Fixed a minor bug -Game icon updated
- Update for August 4. (German language added, rock-paper-scissors emote...) - 4 August 2024
-Added the German language. -Added random rock-paper-scissors emote. (Press '3' to use) -Added inverted camera option to settings. -Fixed minor issues with wide-screen.
- Added Character Customization! (Shirts, pants, shoes, hats & even underwear!) - 10 July 2024
Hello! I've got some awesome news to share with you all. We’ve just added character customization to Werewolf Party! 🎉 This feature is here because of your amazing feedback and suggestions. I always want to make Werewolf Party something that you all love and feel a part of, and your input made this happen. Now, before each game starts, you can press 'F4' to customize your character as you like. Whether you're a sneaky Werewolf or a brave Villager, you’ll look exactly how you want as you play. Thanks so much for your support and for being such a fantastic community. If you have feedback or would like to contact us. You can reach me on discord: https://discord.gg/EQe67a2FrA All the best, Sam https://i.imgur.com/iQnxngO.gif
- Quickfix for July 8 - 7 July 2024
-Fixed a bug where names do not show.
- Quick update July 4 - 4 July 2024
-Added outline shader -Increased shadow quality -Removed soft shadows
- New role added "Wolf Cub". - 29 June 2024
We're excited to unveil the Wolf Cub in Werewolf Party! 🐺 This mischievous new addition brings unique gameplay dynamics: -Ability: If the Wolf Cub is killed by vote, it triggers a blood moon night, unleashing chaos. -Special Condition: Should the Werewolf die, the Wolf Cub rises as the new Werewolf. -Effect: During blood moon nights, the villager team can't sleep, while Werewolf and Traitor transform and hunt the villagers. -Weakness: The blood moon night can be prevented by a villager's sacrifice during the day.
- Small Update for June 27 - 26 June 2024
-Team Werewolf can now get "Win" points if their team wins even when they are dead. -Made interaction UI icons unified in style.
- Quick Update For June 23 - 23 June 2024
-Added game mode UI -Added notification for abilities. -Added interaction UI -Added door/rope animation -Fixed priest slap range, and slapping multiple people bug. -Fixed some font characters not showing in Turkish.
- Hotfix For June 22 - 22 June 2024
-Fixed an issue where notifications were not displayed in the player's chosen language.
- New update! 8 Languages + Customizable Game Setup 🐺 - 21 June 2024
Hello everyone, We are Sam and Abbie, the duo behind Absam Studios. When we started working on Werewolf Party, our goal was to create a fun game reminiscent of the classic Mafia/Werewolf card game that friends can enjoy together. We had a blast coming up with new roles and scenarios, adding our personal touch to make the game enjoyable and accessible to everyone. Since Werewolf Party’s release on June 7th, the response has been incredible. We genuinely did not anticipate this much love and support for our game and were blown away by the positive reactions after our launch giveaways on our Discord server. Now we have an amazing community that keeps growing every day. We're very grateful for how things turned out and for everyone’s constructive feedback. Our community’s feedback has played an important role in shaping our vision for the game and what we want it to look like after this ear…