Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 292060 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Apr 16, 2014 |
| Developer | Geoff Keighley |
| Publisher | Geoff Keighley |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mostly Negative |
| Positive review percent | 38% |
| Positive reviews | 116 |
| Negative reviews | 190 |
| Total reviews | 306 |
| Steam recommendations | 301 |
| Achievements | Not available |
| Average playtime forever | 14 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/292060/ |
Short description
Written over the past four years, journalist Geoff Keighley ("The Final Hours of Portal 2") chronicles the making of TITANFALL from Respawn Entertainment. This longform app features never-before-seen photos, video and concept art from early development versions of the game.
About this game
AN INSIDE LOOK AT THE CREATION OF TITANFALL When starting from nothing isn't hard enough, the creators of Call of Duty must overcome a billion dollar lawsuit and a toxic mix of office politics and creative struggles the build the next great videogame franchise. Written over the past four years, journalist Geoff Keighley ("The Final Hours of Portal 2") chronicles the inside story as only he can with a gripping 25,000 word longform app. Featuring exclusive artwork, never-before-seen videos, candid interviews with over 80 individuals, and countless revelations about the twists and turns of development at Respawn Entertainment during the creation of Titanfall. The Final Hours of Titanfall features: - Never-before-seen videos from early development versions of Titanfall. - Exclusive concept art from the first days of Respawn, detailing many of the abandoned concepts the team explored. - New details on how the gameplay of Titanfall changed and evolved during development. - Birth of a Titan: Find out how the art team "kitbashed" old model parts to create the 24-foot giant.
Supported languages
English * * languages with full audio support
