Rayadillo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews21
- Release dateFeb 27, 2026
- DeveloperRayadillo Games
- PublisherRayadillo Games
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Rayadillo GamesPublisher: Rayadillo Games
Rayadillo Steam news
Rayadillo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mock Battle Update - 12 September 2026
- New mission "Mock Battle". - 2 new achievements. - Added Hong Kong Junta. - FPS now capped to 60. - Troops before "Mock Battle" no longer wear Rayadillo. - Story pacing changes. - Missions bridging "Unwilling" and "Mock Battle" cancelled. - Default weapon equipping removed in some missions. - Units spawned may now have random darkness for depth. - Added Levy casing upon chambering.
- New Mission "El Polvorin" - 18 August 2026
As promised, here is a new battle mission. Enjoy!
- Significant Changes in Bloodiness - 9 August 2026
To make the game more accessible to a broader audience, we reduced blood effects and other graphic themes. - Added cedula tearing task in "Pugad Lawin". - Enemy 5% chance to drop weapon when kicked. - Added 3 new animations for downed soldiers. - You get penalty for killing unarmed or downed enemies. - Bodies now starts to disappear after 2 seconds. - Removed most blood effects when being hurt. - Hurt indicator in HUD now turned into grayscale. - Removed wildlife hunting. - Removed most blood on aswang zombies. - Removed zombie looting mechanic. - Removed blood dripping under the cabinet. - Improved background in Battle of Manila (3). - Added hit feedback for player, soldiers, and infected. - Some guardia civil lines may be red. - Fixed crash on Train Station (broken dependency). - Disarmed soldiers by kicking moves 20% slower.
- Better Jump Physics and more Night Scenes - 29 July 2026
We've started developing our second 2D pixel game! Its new mechanics will also be applied into Rayadillo as we build it. Thank you for your support! - "The Church" scenes changed to nighttime. - Added jump queueing and snappier jump physics. - Some of the aswang in "Awol" are now Kawit soldiers. - Spaniards now verbally speak spanish. - Version format changed. - Time required for 'dah' and 'space' in morse code increased to prevent accidental inputs (fast mode only). - 3 new achievements on Android.
- New Missions in Katipunan - 24 July 2026
v0.2.48.0 - New mission "The Land". - Player new sound effect for running steps. - New sound effect on task/quest update. - Fixed items not being removed from inventory after quantity is reduced to 0. - Some item art enlarged. - Dried-out crops may now emit particles when removed. - Improved crop mechanics. - Granary and Reassemble mission details changed. - Camera zoom now locked in certain missions. - New forms for mobile survey. - Scene fixes. and many more, read it on the update history in the game.
- Huge Update - New Mission and Mechanics - 17 July 2026
- Added Auto Rotate. - You can now toggle weapons and items while running. - You can now switch directions by sliding your finger, without lifting it. - Kicking animation now faster from 0.85 to 0.8 seconds. - Webbing is now customizable from the loadout menu. - Added "More Coming Soon" notice in levels that have no sequel yet. - Achievements and Coin flip button improved. - Rigid weapons now disappears after 20 seconds (reduce lag). - Multiple small bug fixes. - Added achievements. - Unlocked Recruit Scene. - Supported more architectures. - Hoof Therapy now requires you to ride the carabao. - Battle of Malolos ammo nerfed. - Battle of Malolos early retreat orders. - Ragdoll physics can now sleep, reduces lag. - Each soldier no longer carries a hidden ragdoll dead body (reduces lag). - Added blood lily in Battle of Malolos. - Pitfall traps no longer rearm automatically. Go near them to…
- End User License Agreement Updated - 10 July 2026
In preparation for mobile release, we unified the PC and mobile's EULA. EULA can be read here: https://store.steampowered.com//eula/2923970_eula_0
- Rayadillo Mobile is NOT Free - 4 July 2026
Recently we made a post on our social media that we are releasing on mobile. We didn't mention the price in the video, and some thought that mobile is free. Mobile is a paid game with in-app purchases. PC version is still better, here's why:Some visuals are removed on mobile for performance.Some missions can only be played on PC.You can unlock most items on PC just by playing, mobile has paid items.Since the game is developed for PC, expect the mobile to have bugs on release.and of course, your PC is a better hardware so you'll enjoy it more here.The mobile is initially cheaper to lower the barrier to entry, but to unlock the same things on PC, you have to pay more on mobile. Some details might still be changed, but this is how we intend to do it. Rayadillo is a PC-first game.
- More Health and Battle Effects - 4 July 2026
Some elements in battle are hard to see and takes up memory, so we fixed that. This update also prepares for mobile release by optimizing some parts of the game. We also made the player more tanky. Let us know below if the tankiness is enough. v0.2.37.0 July 4, 2026 - Disclaimer screen simplified. - Removed melee button on mobile (just tap the screen bro). - Foliage art with holes patched up. - Some foliage art lowered contrast. - Added post processing. - Lowered global saturation and contrast to 0.9. - Bullet damage to player decreased. - Solved bug where corpse head becomes inverted when subject was facing left. - Kamagong tree branches optimized for performance. - Fall of Malolos mission background improvements. - Mobile version no longer adds muzzle particles. - Bullets on mobile no longer emits dust particles. - Casing lifetime reduced from 12 to 7 seconds. - Blood particles reduce…
- New Mission: Battle of Malolos - 1 July 2026
v0.2.35.0 -Added the Battle of Malolos
- Hunting Removed and Combat Visuals Changed - 25 June 2026
We want to keep the game more suitable for more players. And as part of that effort, we are reducing the combat visuals. These changes help make the game more family-friendly without changing the story we want to tell. v.0.2.34.0 June 25, 2026 - Reduced blood effects on character sprites. - Darkened blood particles to reduce their redness. - Blood particles reduced from 12 to 6. - Reduced graphic effects in artillery and train deaths. - Bullets no longer affect corpses. - Removed animal hunting.
- Minor Updates - Mobile Preparation - 28 May 2026
v.0.2.31.0 May 28, 2026 - Some buttons are now reactive. - Ships may now explode, sending debris (wood and people) overboard. - Emote wheel no longer appears when Ctrl is held. - Train Station sound effects improved. - Implemented global rules for commands. - Uno and Dos are no longer Tiradores, but are now regular soldiers. - Added a more beginner-friendly tutorial. - Other nodes are optimized in preparation for sandbox mode. - Units right click possibility. - Some units display names when hovered.
- Mobile Preparation Update - 25 May 2026
v.0.2.30.0 May 25, 2026 - Version format changed. - Speech bubble now displays per message, not per letter. - Mobile UI preparation. - Added character names on select levels. - Added additional lines in the ending of "Granary". - Added skip button in telegram mission. - Moved extra lives icon in HUD to give way. - Added more NPC lines in level "Uncertainty". - Added more dialogue in mission "Reassemble". - Mission "Rails" shortened to around 20 mins. (from 45). - Fixed Uno and Dos' deaths not affecting the next levels. - Uno and Dos' skin gets darker every mission. - Reassemble mission now calls for rally every few meters. - Ambush bush now has more visible particles.
- Spiked Barrel and G*re Toggle - 8 May 2026
v0.0.2.29 May 8, 2026 - Added spiked barrel. - Most sounds now have a random pitch. - G*re and Particles on/off toggle is back. - Minimization of graphic themes. - Particles toggle off logic. - Fixed save files not saving (critical). - Fixed bug soldiers getting stuck after being kicked repeatedly.
- "Unwilling Civilians" ending and Gun balancing updates. - 5 May 2026
It is annoying when soldiers pile up and they fire like a machine gun together. Before, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a slow yet precise combat where it feels as if you are using a musket. Aim. Shoot. Reload. Repeat. We realized that making the reload speed slower achieves this goal without limiting the players. We also added an ending to the mission "unwilling civilians" which connects with the story that we are building. v0.0.2.28 May 5, 2026 - Added ship models in mission "Uncertainty". - Fixed bug in Battle of Manila level not ending. - Level select line colors. - White revolver fire rate increased. - Box gun reload speed decreased. - Most rifles reload speed decreased. - Revolvers reload speed increased. - Fort cannon mechan…
- May 1 - Battle of Manila Bay - 1 May 2026
On May 1, 1898 Battle of Manila Bay happened, and you can play it today! We aim to release the events of the war at the same day they happened in real life history. v0.0.2.27 May 1, 2026 - Higher melanin level slider should make the skin darker, not lighter. - Added more tiradores in Fort mission. - Added new mission "Battle of Manila Bay"
- More hair and Easier Levels - 27 April 2026
v0.0.2.26 Apr. 27, 2026 - Added new hairs in the random pool. - Some main menu colors are now darker. - Level select fonts and colors improved. - Rails ambush aswangs reduced from 1-3 to 1-2, and spawn delay increased by 10 seconds. - Training dialogue "Get a uniform" changed to "Get dressed" to avoid misunderstanding where players try to interact with a box of clothes for which is only there for decor purposes. - Removed the first tree in awol mission. Players thought the tree has something to do with the mission because all trees are interactable, making the objective feel unclear. - Awol mission, weapons are encountered earlier to give players the choice to do it stealth or with weapon. - Added bandages in awol mission. - Fort mission objectives are now clearer. - Restarting a level after death is now manual.
- Paranaque and Malolos Update - 22 April 2026
- Added 2 new scenes: "Noriel's Uncertainty" (Paranaque) and "16-17" (Malolos) We apologize for the late update, we are currently focusing on mobile-port related tasks so we can finally bring Rayadillo into mobile.
- We Listened to your Reports - 12 April 2026
Majority of the updates today are from bug reports, including, ironically, a new way to report bugs. v0.0.2.24 Apr. 12, 2026 - Shotgun pellet art size increased, collisions maintained. - Dynamic smoke depending on the weapon, other weapons fire smokeless cartridge. - Historical correction: In the earlier missions, Americans may now be equipped with the Trapdoor rifle. - Fixed bug in Battle of Tullahan, items not spawning in inventory. - Added a separate button and forms to report bugs.
- Blade and Smoke Effects - 10 April 2026
You guys woud LOVE this. Check it out! v0.0.2.23 Apr. 10, 2026 - Train Station level shortened. - Dialogue changes in training mission. - Melee blade effect. - Added smoke effect.
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
