- Beta 3.5 - 14 March 2026
Beta 3.5 F_0NewOptions menu in gameRebirch (First prestige layer in game) (8 milestones)2 New birch upgrades (Only available after an specific rebirch)2 New Iron upgrades (Only available after an specific rebirch)2 New Crystal upgrades (Only available after an specific rebirch)4 New Boss upgrades (Only available after an specific rebirch)5 new upgrades in rebirch treeChangesreworked potionsremoved few pointless auras and changed them a bitremoved 10 points cap for auraschanged boss currencies from 6 to 1Shop reworkFixAdded Gems UI to script which hide all UIMouse cursor finally savesGame Balance changesDouble rolls for upgrade specks now caps after 10 hits (Chance for that is 0,00000057%)Base cost for upgrading item reduced from 20 to 10, but now rarity increases cost of upgradeHealth Gem 2% -> 1.5%Health regeneration Gem 2% -> 1.5%Mana Gem 2% -> 1.5%Mana regeneration Gem 2% -> 1.5%Ener…
- Beta 3.4 - 26 January 2026
NewItem drop infoChangesGems xp bars in top left corner now shows xp% instead of full numbersChanged font for gems xp in top left corner (appears when you have active gems)Regeneration system now works in 50 ticks instead of 10Absorption regeneration increased from 10%/s to 50%/s when not taking dmgNow if you turn auto-skills they will work even if you are in backpack/shopNow if you are not in a forest you health regeneration is increased to 50%/sMoved first boss from tier 20 to tier 5Kowalus tier to unlock changed from 10 to 5FixBonus xp for gems was not working at allFrost Field was not despawning after resetting all skillsBoss Tier V was escaping from mapGame Balance changesBase formula for gems changed from "(X + (X * gemLevel)) * gemLevel" to "1 * ((1 - 1.01^gemLevel) / (1 - 1.01))Gems now get 10xp per enemy/resourceGems xp scaling changed from "25k * 1.2^gemLevel" to "10k + (200 *…
- Beta 3.3 - 11 January 2026
Beta 3.3NewBirch Upgrade: Item RarityChangesItem stats amount now depends on item rarity instead of tierHigher item rarity now gives more upgrade specks to itemItem tier now increases stat range instead of stats amountUi of items in shop got updatedHit sound got changedUI is no longer affected by low hp effectChance for flowers/iron changed from 20% to 35%For now removed night buttonHealing field now heals for correct valueNow energy shield is recovering permanently but if you didn't got hit for 5 seconds is starts recovering 10% per secondEnemies from tier 100+ now gives more enhancer xp example: tier 100 gives 1 xp, tier 105 gives 5 xpFixWhen killing boss on lower tier your bonuses was set to lower amountOne house had bad colliderWhen player had more then 100 points to spend animation of text was splitting into two linesFixed potions placementFixed hp, mana and es regenerationMana red…
- Beta 3.2 F_2 - 25 December 2025
ChangesChanged name of "Energy" to "Life power"Life power drain changed from x10 on tiers 100+ to x5Decreased essence that you need to push on tiers 100+ from x100 to x50FixFixed prices in shop for itemsBosses window button was unlocking on tier 25 instead of 20Fixed 2 missing pixels from snowy grass textureFixed Energy regen scaling on itemsEnemies on tier 100+ was not giving exp for enhancer
- Beta 3.2 - 25 December 2025
Game had another big balance changesNewAnother rework of all spells in gameAdded push mode for easier pushing of tiersMagic spells now have limit for 15 modsnow you can see enchant power applied on itemEnhance now scales differently ChangesChanged numbers formatting systemChanged color of few stats to make them easier to readNow when item is enhanced then color of item level is changed instead of showing "E" in top right corner of slotDamage from auras now will display as normal damageMage skeleton projectiles now fly 2 times faster but do not follow playerSlime scream attack now grows fasterElites now have only one tier of rarityNew types of enemies now appear faster up to tier 30Changed max aura points from inf to 10Chance to drop potion from enemy changed from 4% to 3%Chance to drop item from enemy changed from 8% to 5%Stats: Magic power, Critical chance, critical damage, bonus birch…
- Beta 3.1_F.10 - 25 October 2025
Beta 3.1_F.10Changes:Enemies cap changed from 500 to 100 (To reduce lag in late game when you don't one shot enemies)Resources cap changed from 540 from upgrade to 180Fix:Turned off fps counter in place of version numberTyposGame volume was changing from 0 to 0.0001 after loading old saveTaeko The Lightning Witch was scaling ancient magic power instead of magic power
- Beta 3.1 - 18 October 2025
Beta 3.1New:V-sync toggle in optionsBeating bosses now gives bonuses to stats higher the tier then more bonus you will getChanges:Changed monster cap from 100 to 500 at onceIncreased monster spawn rate by x3 (now game spawns 3 enemies at once)Damage reduction is now affected by enhancerMax resources upgrade now increase cap by 3 instead of 1Default cap for resources changed from 20 to 60All bosses are much strongerAll stats on items now will get 10% stronger per 5 levels expect ancient magic, movement speed, critical chanceFix:Didn't find bugs xd?Other:Improved game opti (if you find weird collision bug report them)
- Beta 3.0_F.12 - 8 October 2025
Beta 3.0_F.12New:Skill Transparency slider in pause menu (Do not work on particles and trails yet \)Now items show how much upgrade specks they haveChanges:now you need 100 times more ancient magic power to have same effects as in previous patchEnhance scaling reduced from 1% per tier to 0.5% per tier and starting value decreased by 20%Changed how numbers are displayed to reduce lag and make it easier to readFix:Fixed visual bug where upgrades for more rare resources was showing lower numbersWhen you beat 300+ tier then shop was showing bugged items
- Beta 3.0_F.9 - 5 October 2025
Beta 3.0_F.9 New: now you can spend up to 1000 upgrade specks on one click now in item filter tab you can turn on auto sell for bad item rarity (be care full with it :D) now you can see hp and dmg scaling on tier Changes: Chance for rare resources changed from 0.1% per level to 0.4% and cap from 10% to 40% Chance for epic resources changed from 0.05% per level to 0.2% and cap from 5% to 20% Chance for legendary resources changed from 0.02% per level to 0.1% and cap from 2% to 10% Chance for mythic resources changed from 0.01% per level to 0.05% and cap from 1% to 5% Fix: When item level was to big it was displaying in two lines instead of one Spellings Use all potions button was not working Images of small gems in top left corners was showing wrong gems images Critical damage had wrong color in item tool tip When price for potion upgrade was to big it was displaying in two lines instead…
- Beta 3.0_F.1 (Hot Fix) - 4 October 2025
Beta 3.0_F.1 New: reset button for 3 main stats button to change how much points you spend Fix: Fixed currencies tab in backpack Fixed boss drops Fixed display of boss entries Fixed display of one birch upgrade
- Cut The Birch Beta 3.0 - 4 October 2025
Beta 3.0New:Now Player have STR, DEX and INT as an upgradeable stats in stats boxUI OverhaulGraphic OverhaulMagic upgradesChanges:Now when upgrade hits max level it will show itNow spawning an eternal tree will consume your essence and then if you collect essence again you can spawn it againSets amount changed from 7 to 6Item scaling changed +1 per 5 tiers -> +1 per 4 tiersDamage reduction scaling per item level changed from +100% to +5% and base from 5-10% to 1-5%Movement speed scaling per item level changed from +100% to +10%Cooldown reduction now scales with upgrade which is increasing item roll rangeCritical chance scaling per item level changed from +100% to +2% and base from 1%-2% to 3%-5%Now you can have only 4 auras and they are active instantly after buying themCritical chance, Damage Reduction and Ancient magic power is not affected by enhanced powerYou can't craft potions, no…
- Beta 2.2.5 - 24 July 2025
Beta 2.2.5 New: Now you can see how much armor you will penetrate in percent value Changes: All enemies now scale armor with tier starting form tier 50 and peek at tier 150 Stats UI window now is a bit bigger to better display some of damage stats Fix: shadow aura damage upgrade was not working Fixed armor stat in stats window
- Beta 2.2.4 Small but important changes - 23 July 2025
Beta 2.2.4 Changes: Iron ores now spawn only at night Trees do not spawn at night Flowers do not spawn at night Flowers now have 20% chance to spawn at day instead of 10%
- Beta 2.2.3 Hotfix - 23 July 2025
Beta 2.2.3 Fix: Small gems xp bras was not updating when getting xp Bosses was dropping wrong amount of boss currency when using multiple entries Birch upgrade "More resources" was showing wrong max level
- Beta 2.2.0 - 23 July 2025
Beta 2.2.0New:Now you can use up to 25 boss entries at onceAdded small xp bars for gems in main UIYou can change name of sets (Max 17 characters)In potions window added button to switch potions craft amountAll items slots now shows item level and enhance state of itemIn backpack you can lock item slot to prevent this slot from being sold (Default bind "Left Alt")Sell all items button in inventoryRings got new skinsItem filterCrystals upgrades (11 new upgrades)Changes:Damage text now shows aura damage next to spell damage to reduce text amountNow you will see actual stat range on items in shop or smith windowRemoved penetration percent stats from game (For me this stat was making normal penetration useless thats why I remove it)Maximum amount of enemies changed from 150 to 100Max trees upgrade level cap changed from 820 to 180Changed stats windowChanged potions windowHealth regeneration…
- Cut The Birch Beta 2.1.1 Hotfix and balance - 19 July 2025
Beta 2.1.1 Changes: Fire Ball: damage 150% -> 750% Fire Breath: damage 350% -> 1500% Ice Shard: damage 150% -> 750% Frost field: damage 10% -> 40% Poisonous Kunai: damage 150% -> 750% Toxic cloud: damage 10% -> 40% Lightning spin: damage 50% -> 250% Spark: damage 100% -> 400% Blood Ring: damage 500% -> 4000% Blood spikes: damage 200% -> 1250% Corrupted smash: damage 1500% -> 6000% Holy swing: damage 500% -> 1000% Shadow dash: damage 500% -> 1500% Shadow stab: damage 1000% -> 2500% Fix: Fixed boss drop info Fixed crystals drop from monsters After upgrading item stats was not updating to new one Fixed Shadow aura "Cooldown" upgrade
- Cut The Birch Beta 2.1.0 - 19 July 2025
Beta 2.1.0New:Dummy in town now show damage per secondNow you can have up to 7 sets of itemsAdded all bonus drop stats to stat list (Bonus xp, bossdrop, birch, iron, crystals)Now you will see information when you will have skill points to spendNow you will see information when you will have aura points to spendForest tier 30+ now will spawn "Fire Fox"Forest tier 40+ now will spawn "Toxic Spider"Forest tier 50+ now will spawn "Skeleton Melee"Forest tier 55+ now will spawn "Skeleton Mage"Forest tier 60+ now will spawn "Slime Rush"Forest tier 65+ now will spawn "Slime Scream"All spells costs now scales with cooldown reductionIn pause menu you can turn off/on damage numbers to improve fps in late gameIn potions window now you have button "Use all potions"Changes:In night mode you have 50% chance to spawn flowers or iron ore instead of tree (at day mode it is only 10% chace)Health Gem increa…
- Beta 2.0.3 Hot fix 3 - 13 July 2025
Beta 2.0.3 New: Added movement speed stat to stat box Added cooldown reduction stat to stat box Changes: Game saves progress after leveling forest Now when player dies on Hardcore game will save that he died Skeleton boss damage reduced by 17% Spider boss damage reduced by 33% Slime boss damage reduced by 17% Mad Birch boss damage reduced by 15% Load and delete button got swapped Lightning aura level 1 range changed from 2 to 1.5 Lightning aura level 2 range changed from 3 to 3.75 Lightning aura visuals got changed to reduce flash effect Fix: In portal UI rewards info was showed twice Portal Upgrades. Upgrade "Increase enemies per minute" was showing % instead of flat number Portal Upgrades. All upgrades witch chance to spawn better type of enemy had wrong information Portal Upgrades. Upgrade "Chance for rare enemy" was not updating points amount Reset button in Axe auras window had no…
- Beta 2.0.2 Hot fix - 12 July 2025
Beta 2.0.2 Changes: Eternal trees and bosses now are effected by night mode Fix: Cooldowns on skills was resting when changing items or spells on bar Lightning aura was not working on ores and flowers Miss spelling on Summon Eternal Tree Boss bar was showing up when there was no boss or eternal tree When you was selling items you cloud turn on auto skills Poison Aura description was bad Auras was not turning off after resetting them all When you was compering ring stats it was showing only first ring When enemy was spawning on higher rarity spawning engine was crashing Miss spelling on portal upgrade called "More essence" it was called "More enemies"
- Beta 2.0.1 Hot Fix - 12 July 2025
Beta 2.0.1 New: Reset all auras button Reset all skill points button Lightning aura now have a visual effect Changes: Now you can decide if you want night (harder mode with more resources) Now game do not pause when you are not focused on game Now in window mode you can resize window All bosses currency base drop amount increased from 10 to 20 Fix: Snakes wasn't despawning after leaving forest when they was attach to player One enemy and one resource was not despawning after leaving forest Portal animation had wrong layers In portal upgrades points amount was not updating after buying upgrades Resources was not scaling with night bonus Fixed display of damage reduction from armors in Stats window Now you can buy iron upgrades Magic spell was for free Cool downs of skills was not updating One key had memory leak Poison aura ticks was scaling with wrong aura level Fixed description of blo…