Into the M.A.W. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews11
- Release dateJun 23, 2025
- DeveloperMoonrise Studios
- PublisherMoonrise Studios
Genres: Action, Indie, RPG, Simulation, Strategy
Company pages: Developer: Moonrise StudiosPublisher: Moonrise Studios
Into the M.A.W. Steam news
Into the M.A.W. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.3 Updates - 29 September 2025
Hey everyone! Just a quick update to let you know we patched some bugs pointed out by our wonderful players. Alright, that's it. \
- 1.0.0 Release! - 23 June 2025
Update v1.0.0 is here! Alongside the launch of Into the M.A.W., we've updated the demo build with months of changes, including (off the top of my head): Smarter AI for automated Gunner and Engineer New dialogue options and improved branching logic A new Healbeam ability for the Captain Faster and smoother ship handling for the Pilot Tons of balance changes across enemies and weapons Engineer has more information about incoming damage locations Improved enemy AI movement/behavior A seemingly-infinite number of bug fixes and polish passes And a million other things I've forgotten about along the way Whether you're trying the demo or playing the full game, we can't wait to hear what you think!
- Update v0.7.0 - 24 October 2024
Update v0.7.0 Hey everyone! In preparation for our official game announcement, we've just dropped what might be our biggest demo update yet! There's a lot to go over, so let's jump right in: Improvements Engineer Shield UI: Now shows which regions are being hit, and shield placement has been simplified to align with regions instead of directions. Cherry on top is it looks a lot better, too! Pilot Rework: Improved feel, speed, and camera for a more enjoyable Pilot experience. New Rail Gun: Replaced the Cannon with a Railgun, featuring all-new animations, mechanics, and sound effects. Weapon Visuals & Sounds: Updated visuals and sounds on all of the Gunner's weapons. Combat Improvements: Increased damage on all weapons, making combat feel more impactful. Engineer Overclock: Now boosts all modules' power by 20%, instead of doubling the power of one module. AI Enhancements: Greatly improved…
- UPDATE v0.5.0 - 12 September 2024
Hey everyone! Captain, Pilot, and Engineer have all received plenty of attention in our previous updates, so now it’s time to give the Gunner some love—along with a host of other improvements. Here are the details: Improvements Cannon: - Rate of fire increased from 1/s to 3/s. - Overheat threshold raised from 5 shots to 7 shots. - Cannon rounds are faster and easier to hit with. - Improved visual indicators for round trajectory. Laser: Damage increased from 15/s to 30/s. Missile Pathing: Overhauled to make missiles faster and more direct. Ion Lance: Damage increased from 50 to 150 across all regions it passes through. Engineer: Repair speed has been significantly increased. Pilot: Cloaking now charges faster (45s → 30s) but also depletes faster (30s → 20s). Captain: Scan rate doubled. Enemy Ship Balancing: Adjusted health across all enemy ships for better balance. Dialogue Timeout: Dial…
- UPDATE v0.4.5 - 19 August 2024
Hey everyone! We're back with another big Demo update, addressing bug fixes and quality-of-life improvements based on your feedback. Here are the details: Improvements New M.A.W. Option: The Pilot can now use the M.A.W. to restart the current mission. Additionally, the ability to M.A.W. to the next mission only unlocks once the current mission is either won or lost, preventing some bizarre edge cases. UI and Suspend: The UI now functions correctly for all roles while the Captain suspends time. Cannon Speed: Increased the Gunner's cannon travel time. AI Anger Management: AI is now more forgiving when being shot at by the Gunner. Cephalor Ship Health: Reduced the health of Cephalor ships for better balance. Pilot Alerts: Added an alert for the Pilot when under the effects of a gravity missile. Gravity missiles: Speaking of, gravity missiles apply a slowing effect now. Transmission Reminde…
- Update v0.4.4 - The First Wave of Feedback! - 19 July 2024
Hey everyone! We're excited to announce the first update for the Into the M.A.W. demo, addressing bug fixes and quality-of-life improvements based on the community's feedback. Here are the details: Improvements Thrusters: No longer impacted by damage or power, making the ship's movement far more predictable. Targeting: Replaced the Captain's Countermeasures with Targeting. At 100% scan, the Captain can target a specific region on an enemy, highlighting it red for all players and increasing damage dealt to that region and all modules within. The Captain can change the targeted region at any time, and the bonus damage is determined by how much power the Engineer puts into Targeting. Protocols: The Captain now has a "Protocol" slider that can be adjusted at any time. The closer it is to Aggressive, the more damage the crew deals AND receives. The opposite is true closer to Defensive. Basic…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 September 2025 | 1.0.3 Updates | 1811772772358361 |
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