AOKAKI news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2925520
- PriceNo longer available on Steam Store
- Release dateQ2 2026
- DeveloperConcha Indigo
- PublisherMinicactus Games
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Concha IndigoPublisher: Minicactus Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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AOKAKI Steam news
AOKAKI news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Akupara Game Publishing AOKAKI - 6 September 2026
Hey Ronins,I’m the community manager for Akupara Games! I’m happy to announce that our new sublabel, Kallisti Games is publishing AOKAKI!During Akupara Direct celebrating our 10 year anniversary, we talked with the developers of AOKAKI asking them about their behind the scenes thinking and the origin of the team. I can’t wait to share more with you all but for now I need to remain silent. Hope to talk with you all soon. -riv otter
- New Publishers! - 6 September 2026
Hello everyone ː8bitheartːIt’s with great excitement that we announce that AOKAKI is now being published by Akupara Games and the newly formed Kallisti Games!We can already see how the game has improved in the short time we’ve been working with them.We can’t wait for you all to play. The Concha Indigo Team.
- Upcoming Events! - 28 August 2026
Hello everyone ː8bitheartː This upcoming month is going to be a very busy time for AOKAKI! We're going to be a part of Platformer Fever here on Steam and of Clemmy's Best Indie Showcase on YouTube! We're also going to appear in another super mysterious event that show off even more of what we've been working on... so, stay tuned hahaha!Platformer FeverJoin us from from August 31 to September 6 and celebrate plarformers here on Steam. Play cool demos and maybe get a new game at a discount!Best Indie Showcase Tune in to Clemmy's YouTube channel on the 1st of September and discover a bunch of cool indies! As always, thanks for enjoying AOKAKI The Concha Indigo Team
- AOKAKI DEMO: Attack Rework Update! - 24 August 2026
Hello, everyone! ː8bitheartːWe are super excited to bring you this update, it has been a long time comming. A lot of people played the demo for AOKAKI, and many also left feedback. We read and watched it all. Thank you so much for taking the time to play and help improve our game. We have been hard at work on a new update for the demo that addresses many concerns people brought up for a while. We'll go into detail here on what has changed. Keep in mind, though, as we said before: "not all feedback was implemented. We appreciate our players, but some things take time to make and/or change. Some things don't fit in our demo; some are later in the game." Etc. We'll continue to release hotfixes, but this is probably the last major update for the demo.GAMEPLAY CHANGESImproved Input BufferingAll 3 demo bosses have been tweaked, including new attacks/behaviour.Turning! Aokaki now visibly turns…
- New exclusive content from AOKAKI! - 18 August 2026
Hello everyone ː8bitheartːTune into Pixel Arcadia on the 24th of August to see new exclusive content from AOKAKI!! We are super excited to be a part of an event that celebrates retro games. And can't wait for you guys to see what we cooked up.You can find more about it here: https://www.pixel-arcadia.com/
- AOKAKI DEMO small update + News on Events. - 31 July 2026
Hello, everyone! The time has come again for a new demo update. This time, it's a relatively small one.But, spoilers, we are still going to make at least one more big update that addresses a lot of feedback we received for the movement while attacking. So, stay tuned.Demo update changelog (v2.2): Gameplay Changes: Improved the diagonal movement while using the analog stick on a controller. This should improve the pogo precision a lot while using this device.Improved the bouncy mushrooms collisions and functionality to be more consistent. Visual Changes:Added text to the hub store curtains.We wanted to do what's called a “noren” here for a while. But we were researching what would be the most appropriate text to write.New burn animations for webs.New animations for the barriers that block combat rooms.Other Changes:Build version displayed in the main menu.Other small menu navigation chan…
- Funded on Kickstarter! Spanish Localization & More - 28 May 2026
Hello everyone! ːmorgantalksːWhat a busy week it's been. But today, we've come to celebrate and give back a little.Where to start if not with... A HUGE THANK YOU!WE DID IT! ː8bitheartːː8bitheartːː8bitheartːYOU GUYS ARE JUST INCREDIBLE.Thank you so much to every single one of you who contributed. From the whole team. Now, full steam ahead. Let's make AOKAKI the best game we can.DEMO UPDATENow, for some other newsWe are happy to announce a new update for the DEMO that includes SPANISH LOCALIZATION!!Courtesy of Franco Osorio and Rodrigo Cuesta. Play it and let us know what you think :)Plus some added animations, sprites, and other fixes. Thank you all again, Concha Indigo Team
- Kickstarter Live! - 19 May 2026
We're very proud to announce that our Kickstarter campaign is now LIVE! 👹 Click here to check it out.If you want to help us make this game a reality, and get some goodies... Now's the time!There, you'll find an early bird special discount, exclusive Kickstarter rewards, and even be able to leave your mark on the game.You can get a character portrait that will appear in-game, design an NPC for the village hub, or a Taunt for our hero! You can also secure an exclusive physical print (Custom & Signed!).Aside from these premium tiers, there are some very affordable rewards too; every bit helps!Some rewards are limited, so don't miss your chance!Thank you so much for all the support so far,The Concha Indigo Team.
- Important News Update! - 14 May 2026
We’ve been working on this project for the past 3 years. This eventually drove us to get part-time jobs, slowing down development…Because of this delay, we believe it is best for AOKAKI to release in Q2 2027.Our team wants to deliver the best game possible, and in order to be able to work full time, we decided to launch a Kickstarter Campaign. It goes live next week on 19/05! But there is already a pre-launch page available. So set the date! https://kickstarter.com/projects/1066929746/aokakiA lot of effort was put into this, from the visuals to the rewards.There’s sure to be something that interests you. So, check it out.We count on your support! See you next week, The Concha Indigo Team
- AOKAKI DEMO new update! - 19 March 2026
Hello, everyone! :8bitheart:A lot of people played the demo for AOKAKI, and many also left feedback. We read and watched it all. Thank you so much for taking the time to play and help improve our game.We have been hard at work on a new update for the demo that addresses many concerns people brought up. We'll go into detail here on what was changed. Keep in mind, though, not all feedback was implemented. We appreciate our players, but some things take time to make and/or change. Some things don't fit in our demo; some are later in the game. And some just don't match our vision for the game. We will continue to release hotfixes and maybe some more updates for this demo as long as it doesn't affect our normal workflow (we still gotta work on the main game, after all!).GAMEPLAY CHANGES Improved Input BufferingImproved attack transitions from stationary to moving, and vice versaCan now also…
- AOKAKI DEMO out now! - 15 February 2026
Hello, everyone! ː8bitheartːAn AOKAKI DEMO is out now!!! Meet a bunch of new faces: friends AND foes! 🦗3 bosses, 2 fully-fledged levels 👺+ 5 other areas to explore..! 👀Please, enjoy it.Follow us at our socials for more regular updates:Twitter | XInstagramBluesky
- AOKAKI demo coming soon! - 8 January 2026
Happy New Year, everyone! ː8bitheartːTo start the year right, we have some exciting news to share. An AOKAKI DEMO is coming soon!!! It's going to be available here on STEAM. Stay tuned for more info!And for those who played the first demo, don't miss this one. It's going to be bigger, better, and much closer to the full game!Follow us at our socials for more regular updates:Twitter | XInstagramBluesky
- AOKAKI selected for SBGames 2025! - 14 August 2025
Amazing news!! AOKAKI has been officially selected for the Professional Games category at SBGames 2025: the largest academic video game event in Latin America!In case AOKAKI is chosen as a finalist, our playable demo will be available at the in-person event in Salvador (Bahia, Brazil), from September 30th to October 3rd. Hopes up! We're very excited!Follow us at our socials to keep up with more exciting news:Twitter | XInstagramBluesky
- AOKAKI news - 26 May 2025
Hello everyone! We have reached 6000 wishlists ː8bitheartː, so thank you so much for the support, it means the world to us! If you have not seen it, we also have a new trailer. You can catch it on the store page or on YouTube. Also, we are releasing the full game in Q2 2026, stay tuned!
- AOKAKI Devlog #2 - 25 February 2025
Working on your feedback We have started to implement a key bindings menu, where you'll be able to customize the controls to your liking. You can get a sneak peek at it here: We've also tweaked the air controls, now you can move back after you've started an air attack. Here's a comparison: Follow us on our socials for more regular updates: Twitter | X Instagram Bluesky See you later!
- AOKAKI Devlog - 28 October 2024
A big thank you First of all, thank you everyone for playing our game! And an even bigger thank you for those who took the extra time to give us feedback. We read it all! Working on your feedback We have already started working on improving the dash mechanic. Now you can cancel it at any time, but still receive a bonus to your jump for timing it right. We've also extended the pogo hitbox, and made some other minor fixes to the scenery. We'll continue to work on things like the wall jump, camera controls and of course, key mapping. You can get a sneak peek at the tweaked dash here: Follow us on our socials for more regular updates: Twitter | X Instagram Bluesky See you later!
- Watch the Developers Play! - 14 October 2024
During the live stream, AOKAKI developers Amaro and Arleand shared details about the creative process behind the game. The inspiration for the protagonist, a ronin isopod, came from Arleand's passion for insects and Kamen Rider, combined with gameplay inspired by Castlevania. The idea started as a college project in 2020, but three years later, it evolved into the demo we are seeing today. The developers discussed the challenges faced in the development of the demo, with time being the biggest one, as balancing personal and professional life proved difficult. AOKAKI's demo has been in development for a year, and the team is aiming for a full game release by the end of 2025. Tools like Godot, Git, and Aseprite have been essential in creating the demo, and the team mentioned the valuable support from the Godot community. In terms of level design, Amaro's experience as a player has guided…
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