- Fleetbreakers Early Access: Day 1 Update - 24 September 2026
Version: EA v0.1.795 Release Date: September 23th, 2026 Build: Stable Hello, captains! We’ve heard your feedback and are back with another big batch of bug fixes. These should make the gameplay experience feel a lot smoother! 🛠️ Fixes Fleetbreakers 0.1.795 - Fixed: Issue where some of the reward dialogs for Warp Boons or Encounter choices could get stuck and soft lock the game. - Fixed: Zero relic rewards in Free Play Sectors 2 and 3 if the Major Award Warp Boon was selected. Unfortunately quite ironic. Fixed tho! - Fixed: Boss Forrdoon’s map did not place an item necessary to collect to complete the mission. - Fixed: Oserath’s map generation might refuse to place Oserath. Whoops! - Fixed: Motherships could spawn just inside an acid field and take damage. Not anymore! - Fixed: Starting squadrons not proc’ing some Relic rewards (e.g. Egghead Relic not counting a starting Guardian squadr…
- Fleetbreakers Early Access: Day 1 Update - 23 September 2026
Version: EA v0.1.795 Release Date: September 23th, 2026 Build: Stable Hello, captains! We’ve heard your feedback and are back with another big batch of bug fixes. These should make the gameplay experience feel a lot smoother! 🛠️ Fixes Fleetbreakers 0.1.795 - Fixed: Issue where some of the reward dialogs for Warp Boons or Encounter choices could get stuck and soft lock the game. - Fixed: Zero relic rewards in Free Play Sectors 2 and 3 if the Major Award Warp Boon was selected. Unfortunately quite ironic. Fixed tho! - Fixed: Boss Forrdoon’s map did not place an item necessary to collect to complete the mission. - Fixed: Oserath’s map generation might refuse to place Oserath. Whoops! - Fixed: Motherships could spawn just inside an acid field and take damage. Not anymore! - Fixed: Starting squadrons not proc’ing some Relic rewards (e.g. Egghead Relic not counting a starting Guardian squadr…
- Patch Notes for 0.1.795 - 23 September 2026
Fixed: Issue where some of the reward dialogs for Warp Boons or Encounter choices could get stuck and soft lock the game. Fixed: Zero relic rewards in Free Play Sectors 2 and 3 if the Major Award Warp Boon was selected. Unfortunately quite ironic. Fixed tho! Fixed: Boss Forrdoon’s map did not place an item necessary to collect to complete the mission. Fixed: Oserath’s map generation might refuse to place Oserath. Whoops! Fixed: Motherships could spawn just inside an acid field and take damage. Not anymore! Fixed: Starting squadrons not proc’ing some Relic rewards (e.g. Egghead Relic not counting a starting Guardian squadron as deployed). Fixed: Tricky timing bug where some starting squadrons that provoked buff effects would have the text flake stay on the entire mission. Fixed: Missing reflection captures on one of the encounter levels. Improved: Clarified which inventory slot had to be…
- Fleetbreakers is OUT NOW in Early Access!🚀 - 15 September 2026
Captains, the wait is over.Fleetbreakers is officially LIVE in Early Access on Steam!Command your fleet, take on the Voltari, experiment with powerful builds, and discover how far you can push each run.⭐️ GET FLEETBREAKERS NOW What Awaits You in Early AccessJump into Story Mode and Free Play, command the Cobalt Expedition and unlock the Slaraash Swarm, and build your strategy across randomized Starmaps featuring 60+ missions, 150+ Relics and boons, 200+ ship enhancements, 163 Colony Technologies, and 150 permanent Discoveries.And this is just the beginning. We'll be sharing our Early Access Roadmap soon, with more information on what's ahead for Fleetbreakers. 🐛 Found a Bug?Please report bugs using the in-game bug reporting system. This provides our team with the information needed to investigate issues.Press F10, or open the three-line menu in the top-right corner → Settings → Log Bug…
- EARLY ACCESS: Here's Everything You Need To Know! - 12 September 2026
🚀 FLEETBREAKERS EARLY ACCESS Here's everything you need to know!Captains, we're almost there! Fleetbreakers launches into Early Access on September 15.Make sure you're following and have Fleetbreakers wishlisted on Steam so you're ready when we go live:👀 Curious What's Coming in Early Access?📖 Story Mode — Take on the Voltari in a campaign leading toward the story's conclusion in 1.0.🔵🟢 Two Playable Factions — Command the Cobalt Expedition and unlock the Slaraash Swarm, each with different mechanics, ships, damage types, and strategies.♻️ Free Play Mode — Longer three-act runs where you'll need to defeat three bosses in a single run.⚔️ 60+ Missions & 40+ Non-Combat Encounters across randomized, hex-based Starmaps.🔮 150+ Relics & Starting Boons and 200+ Ship Enhancements to create different builds and synergies each run.🛰️ 163 Colony Technologies to research and shape your strateg…
- Fleetbreakers Has Surpassed 10,000 Wishlists! 🎉 - 10 September 2026
Captains, we have a milestone to celebrate.Fleetbreakers has officially surpassed 10,000 wishlists on Steam!This is a huge moment for us, and we want to say thank you to everyone who helped us get here.Whether you joined one of our playtests, jumped into the demo, filled out a survey, reported a bug, shared your feedback, watched our videos, told a friend, or simply hit that Wishlist button... you've helped Fleetbreakers on its journey toward launch.And that journey is about to reach its next big milestone. 🚀 Early Access Launches September 15We're now just a few days away from Fleetbreakers launching into Early Access on September 15, 2026.We've learned a lot from your feedback throughout our playtests and demo, and we're incredibly excited for everyone to see what's waiting when Early Access begins.If you haven't already, Wishlist Fleetbreakers on Steam to get notified when we offici…
- Fleetbreakers Early Access Launches September 15! - 8 September 2026
Captains, we're officially ONE WEEK away!Fleetbreakers launches into Early Access on September 15, 2026.After our playtests, the launch of the demo, and all the feedback you've shared along the way, we're almost ready to take the next big step.If Fleetbreakers has been on your radar, now's the time to Wishlist the game on Steam so you're notified as soon as Early Access goes live.📅 Early Access — September 15, 2026🎥 Watch a Fleetbreakers Dev Build His StrategyWondering what goes into building a successful run?While we count down to Early Access, join Fleetbreakers developer Dave Pottinger as he navigates Chapter 2 and builds his strategy along the way.Follow his decisions, see how he approaches his fleet, and get a closer look at the strategic choices you'll be making when you jump into Fleetbreakers.▶️ Watch the full video: Would you build your fleet differently?🚀 One Week to GoWe'r…
- 🚨 The NEW Fleetbreakers Demo is here! - 31 August 2026
The Fleetbreakers Demo is here! 🚀 Experience a fast-paced RTS roguelite where every run brings new strategies, fleet builds, and explosive space battles. From developers who helped create Age of Empires, Age of Mythology, and Halo Wars, Fleetbreakers combines strategic depth with bite-sized runs built to make you say: just one more run. 👉🏻 PLAY THE DEMO: https://store.steampowered.com/app/2929040/Fleetbreakers/ 💬 JOIN OUR DISCORD: https://discord.gg/6gvG6RvwGz⭐️ WISHLIST FLEETBREAKERS🚀 EARLY ACCESS: SEPTEMBER 15, 2026 Following our July playtest, we've made major improvements based directly on player feedback ⚡️ A completely redesigned Nexus 💰 A more strategic economy and reworked Extractors 🔮 New and reworked Relics with deeper synergies🗺️ Improved resource missions and Starmap decisions🛠️ Better onboarding, balance changes, bug fixes, and more 🎮 Want to Play? Head to the Fle…
- 🚨 The NEW Fleetbreakers Demo is here! - 25 August 2026
The Fleetbreakers Demo is here! 🚀 Experience a fast-paced RTS roguelite where every run brings new strategies, fleet builds, and explosive space battles. From developers who helped create Age of Empires, Age of Mythology, and Halo Wars, Fleetbreakers combines strategic depth with bite-sized runs built to make you say: just one more run. 👉🏻 PLAY THE DEMO: https://store.steampowered.com/app/2929040/Fleetbreakers/ 💬 JOIN OUR DISCORD: https://discord.gg/6gvG6RvwGz⭐️ WISHLIST FLEETBREAKERS🚀 EARLY ACCESS: SEPTEMBER 15, 2026 Following our July playtest, we've made major improvements based directly on player feedback ⚡️ A completely redesigned Nexus 💰 A more strategic economy and reworked Extractors 🔮 New and reworked Relics with deeper synergies🗺️ Improved resource missions and Starmap decisions🛠️ Better onboarding, balance changes, bug fixes, and more 🎮 Want to Play? Head to the Fle…
- The New Fleetbreakers Demo Is Here. Request Access Now! - 25 August 2026
Captains, it’s time for one more run.The new Fleetbreakers Demo is here, bringing with it some of the biggest changes we’ve made yet based on feedback from our July playtest.Whether you joined us last time or you’re about to command your first fleet, there’s a lot that’s changed.🖥️ A New and Improved NexusThe Nexus, your ship inventory, has received a major redesign.Managing and understanding your fleet should now feel much clearer, making it easier to see what you have and make decisions as you build your fleet throughout a run.There are still details we want to continue polishing, but this is already a major improvement based directly on what we heard during the playtest.💰 A More Strategic EconomyWe’ve completely reworked Extractors.Previously, you could only have two active during a mission. Now, Extractors cost resources and you can build as many as you can afford, giving you more…
- Meet The Slaraash Swarm: The Second Playable Faction Available in Early Access. - 8 August 2026
Choose Your Faction: Meet the Cobalt Expedition & Slaraash SwarmIn Fleetbreakers, choosing your faction is about more than picking a different fleet.Each faction brings its own mechanics, damage types, ships, colonies, progression, and strategies to your runs.For Early Access, you'll be able to command two playable factions: the Cobalt Expedition and the Slaraash Swarm.Let's meet them.🔵 The Cobalt ExpeditionLed by Admiral Flint, the Cobalt Expedition favors technology, energy weapons, and powerful defensive shields.You'll begin Fleetbreakers playing as Cobalt, commanding them throughout the Prelude and the first two chapters of the story.⚡ Harness Energy DamageEnergy weapons build Overload on their targets. Build up enough and you'll trigger a powerful energy explosion around the affected ship—opening up opportunities to turn one target into a problem for everything around it.Through t…
- Fleetbreakers July 2026 Recap - 4 August 2026
New FeaturesJuly DemoPolish and bugfixe focus to get ready for the demo. By all accounts we’ve heard, it was a good success.Massive Economy OverhaulWe’ve had a lot of nagging things we did not like. The playtest feedback helped convince us to pull the trigger on many of those. As you might imagine, this has thrown the whole game into a state of worse balance. We are rapid fixing that, though. It will be sorted out here in the next couple of weeks.The highlights:Resource mission rewards are no longer done with crates. They’re awarded as you finish the mission. Moreover, the exact rewards are shown on the Starmap to create another layer of gameplay with player choice.Extractors are no longer limited by charges. Instead, they cost prisma like everything else you build in the game. This removes frustration about not being able to gather at more than a couple of prisma sites in each mission…
- Changes and Updates from our 2-week Playtest. - 4 August 2026
Major Fleetbreakers Gameplay Changes Since the July Playtest The July playtest may be over, but your feedback is already helping us make Fleetbreakers better. Since the playtest began, we’ve made major improvements across three key areas: the UI, the economy, and relics. These changes have made the game easier to understand while creating more interesting strategic choices and stronger build possibilities. Here’s a closer look at what has changed. A Completely Redesigned Nexus The Nexus, where you manage your ships and inventory, has received a major redesign. During the playtest, we saw that players found parts of the original interface difficult to understand and navigate. The new Nexus is much clearer and easier to use, making it simpler to manage your fleet and prepare for the next mission. There are still a few details we want to polish, but the overall experience is already a sign…
- Free Play - Ascensions (Part 1) - 24 July 2026
Fleetbreakers has two main play modes: Story and Free Play. Story runs take place in a single sector and ease you into the game. Each chapter grows in difficulty as you get deeper into the fight against the Voltari. Story mode also unlocks several key features along the way: Discoveries (permanent buffs across all your runs), the second playable faction, and Free Play mode. In many ways, though, we consider Free Play to be the core gameplay mode for Fleetbreakers. It’s what we play all the time. Free Play runs have three sectors strung together, each with bosses that have to be defeated before moving on to the next sector. Each sector is procedurally generated with the bosses, opposing faction, missions, and encounters being different each run.Free Play also has another big component… Ascensions. Ascensions are optional buffs and debuffs that increase the difficulty of the run. You must…
- Fleetbreakers Closed Playtest Is Now Live - 20 July 2026
The wait is over! Our latest Fleetbreakers Closed Playtest is now live!If you've registered for the playtest, be sure to check your email for your Steam key and redemption instructions. Once you've redeemed your key, you'll be ready to jump into battle and help shape the future of Fleetbreakers.Help Us Improve FleetbreakersThis playtest is an important opportunity for us to gather feedback and identify issues before future updates.If you encounter any bugs, technical issues, balance concerns, or simply have thoughts about your experience, we'd love to hear from you.Join Our DiscordThe best place to share feedback, report bugs, discuss strategies, and connect with other captains is our Discord community.Join us here: https://discord.gg/6gvG6RvwGz Playtest Schedule📅 Start: July 20, 2026 📅 End: July 26, 2026The playtest will remain available until July 26, so be sure to jump in before it…
- Feature: Bosses and Factions - 18 July 2026
As we get closer to Early Access, we’ve been thinking about how our two factions, the Cobalt Expedition and the Slaraash Swarm, interact with bosses across Story and Free Play. Story mode needs coherence. Free Play needs variety. And we want both to feel right.In the early chapters, you’re fighting through Slaraash space corrupted by the Voltari. You haven’t unlocked Slaraash yet, so you’re playing as Cobalt. Those bosses need to feel native to that space, leaning into acid damage, drones, and the biological tech that defines the Slaraash. Later, when the story moves into corrupted Cobalt territory, the bosses shift to match that faction’s identity.Free Play works differently. It mixes everything together. Bosses can appear in any order, and you can fight either faction. That freedom is fun, but it creates a mismatch when a boss built for one faction shows up during a run focused on the…
- 🚨 CLOSED PLAYTEST BEGINS JULY 20 - 17 July 2026
Captains, it's almost time to return to the battlefield.Our next Fleetbreakers Closed Playtest begins on July 20, 2026 and runs until July 26, 2026. ❓ How can I join?Sign up here:https://fleetbreakers1.firstlook.gg/signup/playtesterAlready signed up? Keep an eye out for a message this weekend with instructions to complete your onboarding process so you're ready to deploy on Monday. ❓ Can I join if I played in previous playtests?Absolutely! We'd love to have you back. Your continued feedback helps us improve Fleetbreakers with every test.For Returning PlayersPlayer progress will be reset for this playtest. However, any Flux earned during previous playtests will be refunded once you unlock Flux in your new playthrough after completing Chapter 1. 🎥 Join the Kick-Off LivestreamTo celebrate the start of the playtest, join Dave live on TikTok starting at 9:00 AM EST on July 20.He'll be jumpi…
- Fleetbreakers Closed Playtest Returns July 20th - 14 July 2026
The playtest will be live from July 20 at 7:00 PM CEST until July 26 at 7:00 PM CEST, giving players another chance to jump into fast-paced RTS roguelite battles and help shape the future of Fleetbreakers. Want to join?Sign up here:https://fleetbreakers1.firstlook.gg/signup/playtesterAlready participated in a previous playtest? You're welcome back! We'd love to hear your thoughts on the latest changes and improvements. We'll be sharing more details about what to expect from this playtest in the coming days, so be sure to follow Fleetbreakers on Steam to stay up to date with the latest news, announcements, and future playtests. Join the conversation on Discord: https://discord.gg/6gvG6RvwGzSee you on the battlefield, Captains!
- Art Spotlight: Relics Iconography - 10 July 2026
Hi Fleetbreakers,This week, Jason, our Art Director, wanted to share some insight into how we approach relic iconography in Fleetbreakers. Relics have always been the more flexible part of our item ecosystem. They aren’t meant to feel as serious or component‑driven as techs or enhancements, which gives us room to make them playful, strange, and memorable. If a rubber ducky or a pile of eyeballs fits the vibe, we let it happen.Relics also need to communicate rarity clearly, even though much of our UI leans monochromatic. Players should be able to instantly recognize the quality of what they’ve picked up. At the same time, the icons have to remain readable at very small sizes, especially on Steam Deck. If an idea didn’t hold up when scaled down, we reworked it until the silhouette and details stayed clear.To balance personality with readability, Jason landed on a style that keeps the mono…
- June 2026 Monthly Dev Update - 3 July 2026
Hello Fleetbreakers!Welcome to our June 2026 monthly update. We’ve had a busy month of development, focusing on refining core gameplay mechanics, polishing user experience, and making sure our latest milestone builds are solid. Here is a breakdown of what we’ve been working on:Highlights & New FeaturesAcid Bubbles: We’ve officially replaced Corrosion with a brand-new unique feature for acid damage: Acid Bubbles! This change is much more visually satisfying and adds a layer of positioning gameplay that feels right at home alongside overload and crit chance. Loading Screen Improvements: The long-awaited fix for our loading screen is in—the spinner finally spins as it should!Drone Bomb Overhaul: The Slaraash Carrier’s signature ability, Drone Bomb, has been completely rebuilt to be more impactful. It now utilizes existing drones on the map, and we’ve added discovery upgrades that allow for…