- Patch notes 17/06/2026 - 17 June 2026
Fixed a bug that kept all OP skills gained during ending 2 when you choose to go back to last choice. Going back, should now set previous skills as well. (Thank you Captain Derp and Drakon for telling me) Added the possibility to Skip turns on the melee menu even before you find any weapon. (Thank you JonathonMarks for finding the issue) Removed the temporary button in the --Options-- Menu that reset achievements.
- One month done.... - 31 May 2026
It's been a month since the release on Steam, and it's been great. Thank you all for your support. To celebrate (and because some of you asked for it), I'll be releasing Steam items related to the game. I'll be honest: until recently, I didn't even know there was a Steam Item community. Thanks for letting me know! I've been told that the items will be granted to players with enough playtime, but I'm still a complete noob when it comes to this stuff, so I can't guarantee that's exactly how it works. Anyway, I hope you enjoy them. Cheers, K
- Patch notes 13/05/2026 - 13 May 2026
The patch from 11/05/2026 is back up that includes: (hopefully with no bugs this time 😅) The ending of Act I now includes an extra tiny, little, insignificant part of Act II. It now ends on a cliffhanger ;) Reaching a "Bad End" will now give the player the choice to return to the previous scene and make the last choice again, instead of going to the main menu. Players who reached the end of Act I will now have the option to change "Paths" after the Giant Demon attack. Fixed the bug that occurred when you simply ran away from the church. Fixed some English text appearing in the Spanish translation. ------------ New Extras --- 13/05/2026 ------------ Fixed a bug that occurred in the library during Visual Novel Only Mode (Thank you, Novaborne) Music notifications (and other settings) will now remember your choices. Added a temporary button to the --Options-- Menu that allows certain playe…
- Patch notes 11/05/2026 - 11 May 2026
The ending of Act I has an extra, tiny, little, insignificant part of Act II, it ends on a cliffhanger now ;) Reaching a "Bad End" will now give the player the choice to return to previous scene and provide the last choice again, instead of going to the main menu. Players who reached the end of Act I will now have the option to change "Paths" after the Giant demon attack. Fixed the bug that happened when you just runned away from the church. Fixed some English infiltration on the Spanish translation.
- Patch 07/05/2026 - 7 May 2026
Patch notes: -Fix for French language changing to English during a certain event.-Fix for Chinese where 屠杀者 was used instead of 屠戮者 and 吉塔戈 instead of 基塔戈.-Fix for PT-BR and ES on some wrong male/female words.
- Any questions class? - 3 May 2026
First of all... Thank you! Thank you so much, the game release has been very good and I'm very happy to let you all know that it will be a massive help with making Act II, I can't thank you enough! That being said, Act II is moving foward and you can wishlist it here: To show my appreciation and adding the fact that I'm always looking to improve, and I know there's a lot I can do better, so if you have a suggestion, an idea or a critic I'm more than happy to read about it, both for Act II or Act I. They say 2 heads are better than one, so, many heads must be even better right...? Right? I also want you to know that Ataegina Act I is now also part of two bundles with other games you might enjoy: Glowing Stones is awesome, a game that focus on Romance, Friendship, Superheroes and Superpowers in a dystopian world dominated by powerful megacorporations. The dev is also a great friend of min…
- The game is officially out now! - 30 April 2026
Our journey is finally here, and you can play it today. Thank you for all the support during development.Download now and begin your adventure! Some languages are still in testing phase, and we kindly ask for your understanding. Cheers! K
- Tick Tock... Time is Running Out - 29 April 2026
Prepare to step into a world of magic, destiny, and forbidden desires. Your journey begins tomorrow.Add it to your wishlist now and be ready when time strikes. Cheers! K
- Happy Easter - 4 April 2026
I hope you're all having a great time! Just to let you know that Russian as been added to the supported languages (It is an experimental version though) If you haven't yet, make sure to Wishlist the game, that helps a lot! Cheers! K
- We're almost there! - 30 March 2026
April is the month! The game will finally reach the public eye... and hands.I've been waiting for this moment for a long time, and honestly, I'm not even sure what to say other than "thank you." A huge thanks to everyone who has followed the game’s journey, even through times of uncertainty, and a special thank you to those who have supported me personally along the way.Enough of the emotional stuff! Let’s talk about what’s been happening behind the scenes while we wait for the final release. I’ve been listening to your requests and am working hard to implement as many as possible:Localization: Chinese (Simplified) and French have been added as experimental languages! I may add more in the future, but I can’t confirm anything just yet. However, if there’s a specific language you'd like to see, let me know! ;)Audio Overhaul: I’ve been experimenting with sound effects and music to find th…
- 🎉🎉🎉 Finally 🎉🎉🎉 - 15 March 2026
🎉🎉🎉 Finally 🎉🎉🎉 Ataegina act I Remaster has finally been approved here on Steam! Now I just need to test it on all platforms and release it. Hopefully in a few days if everything goes according to plan you'll be able to try it yourselves! Anyway, if you can, give the game a Wishlist to help on the release day! Yeah it's almost here... And I'll work on Act II next! Cheers! K
- It's been some time... - 9 February 2026
It's been a while since I came here, so... Hello again! As some of you know, Steam rejected the game demo/Prologue, and because of that I couldn't even access the Demo/Prologue page. Don't ask me why, or why it works like that, it's just how it is.To be honest, that was sort of a gut punch that I took and I even thought about giving up on Steam, but after some talk with other people and calming a bit... Well, I'm here, that should be good enough for now. I've made some changes to the game and a new build was made. I once again submitted it for Steam review and hoped for the best, then I waited... and waited... In the meantime I took all this time to complete Act I and have it ready for whenever it was accepted by Steam. I finally got an answer from Steam with good and bad news. The bad news, it wasn't accepted but it was for minimal stuff, software and info related. The good news? It wa…
- 2025 what to expect? - 1 January 2025
Hello everyone! I hope you had a great 2025 entrance. So like the title suggests, let's talk about what the plans for 2025 here on Steam are. First, launch the demo as fast as possible. It's pratically done, almost at the stage of Steam approval so hopefully during January. Second, have Act I ready. The plan is to have it ready in the first half of 2025, if everything goes as planned that's what's going to happen. Third, release Act II, if everything goes as planned, during the second half of 2025. That's it for now, enjoy.
- Merry Christmas - 24 December 2024
Hello there, just posted to wish you all the best possible Christmas and even better 2025 ! We'll meet again soon !! Soon!! In the meantime, have some season images. Have fun and remember, don't eat to much candies. Cheers!
- Early Access / Demo - 4 December 2024
Hello everyone! The demo version is almost ready to play, the biggest changes you will notice are probably going to be visual but also to the gameplay. There will be improvements on the quality of the images and introduction to animations, if you never played this before, lucky you. Everything will be a surprise. The game will have 3 modes. Full RPG experience: This would be considered the most complete way to play, you will have maps to travel, secrets to find, figure out where to go and what to do, and of course, fight opponents and improve your skills. To sum it up, it's exploration and free roam in addition to the two modes below. Only combat : In this mode, you will skip pretty much all the "traveling and exploration" but you will still have the battles with the opponents. Visual novel only: This mode focus is to be a novel, it's solely based on the story and the choices you make,…
- Modernizing Act I (continuation) - 19 September 2024
Hello everyone! Today I bring you some more visual changes I'm making for the Steam release of Act I. And some animations I'm experimenting with. I wasn't able to place them directly on steam but you can check them by clicking here I hope you all like the changes, I counting on having a demo soon. So keep coming around to see what's next. Cheers! Kthulian
- Modernizing Act I - 6 August 2024
Hello every one! Today I bring you some of the visual changes I'm making for the Steam release of Act I. I hope you all like the changes, I know I do. Since I have more experience and 10x better hardware than before I'm giving the game the attention I think it deserves. So keep coming around to see what's next. Cheers! Kthulian
- Ataegina and Steam - 10 July 2024
Hello all! First things first, thank you all for being here. To be honest I didn't even realized there was a "news" section in the page until someone alerted me to it. My apologies. So I'll just tell you what I plan to do in the future right? - Modernize/improve the graphical aspect of the game (Images, animations. UI) - Add some more content storywise. - Rethink the combat system. - Music/Sounds. You may ask, why is only Act I here, well it is for now. For structural reasons I decided to build them separatly, that allows players to play Act I while Act II is being polished. There's also a plan for a full game download after all is done, so unless I die or something like that don't worry about having only part of the game. I think that's all for now. Thank you once again. Cheers! Kthulian