- Early-Alpha Playtest #6 - 17 August 2026
This update focuses on expanding and refining the maps in Airsoft Online. We've added a new, larger indoor map and reworked the forest map by moving its spawn points further outside from the main area of engagement based on your feedback. Alongside these map changes, the playtest will help us test several important backend changes.Date: 20.08.2026 15:00 CEST - 21.08.2026 23:59 CESTForest Map OverhaulBased on feedback from the previous playtests, we've made several changes to the Forest Map.The spawn points have been moved further back from the main area of engagement and are now positioned in opposite corners of the map. This should help reduce spawn camping and improve the overall flow and gameplay of the map.To make these changes possible, parts of the map have also been redesigned, introducing new hills and additional cover. The map is now overall larger.If you enjoyed the Forest Map…
- Early-Alpha Playtest #5 - 22 July 2026
This update is all about improving communication and teamwork in Airsoft Online. We've added several new features that make it easier to coordinate with your team, share important information, and react to what's happening on the battlefield.Date: 24.07.2026 20:00 CEST - 27.07.2026 23:59 CESTLanguage SupportWe have added language support to make Airsoft Online more accessible to players around the world. The menu and in-game UI are now translated into multiple languages, including Japanese, Spanish, Portuguese, Russian, French, Korean, German, Simplified Chinese, and more.We will continue improving and expanding our language support based on feedback from the community.Spotting & Pinging MechanicsOne of the biggest additions is the new spotting and pinging system. You can now ping objectives to quickly communicate points of interest with your teammates, making coordination much easier.…
- Early-Alpha Playtest #4 - 12 June 2026
The fourth playtest is just around the corner, and we are excited to welcome players back to help us test new content, gameplay improvements, and balance changes. Based on the valuable feedback received during the previous playtest, several key updates have been implemented to improve the overall experience and create more engaging battles.Spawn Point ImprovementsOne of the main concerns raised during the last test was spawn killing. To address this issue, additional cover has been added around spawn areas, significantly reducing the likelihood of players being eliminated immediately after spawning. In addition, spawn protection has been extended again, giving players more time to safely enter the battlefield before becoming vulnerable to enemy attacks.To ensure players can stay in the fight longer, ammo refill stations have also been added to every spawn point.New Weapon Class: Shotgun…
- Airsoft Online Development Update: Custom Loadouts - 20 May 2026
We wanted to share some details about the current development progress of Airsoft Online and give you a preview of what’s coming next.From May 22 to May 25, you’ll once again be able to jump into the world of Airsoft Online during our third public playtest!Players who participated in the previous playtest may notice that this update doesn’t introduce a huge amount of new content. The reason for this is simple: we are currently focused on developing one of the biggest missing features in the game, the Custom Loadout System.We know that many of you have been waiting for this feature, and we’re excited to finally share the first details with you.Custom Loadouts Are ComingThis feature will allow players to create fully customized loadouts including:Primary and secondary weaponsUtility equipmentBB typesWeapon attachmentsInternal upgradesPerksOur goal is to create a customization system inspi…
- Early-Alpha Playtest #3 - 7 May 2026
The third playtest is coming up, and we’re looking for players to jump in and help us test new content and improvements!We listened to your feedback from the last playtest and made several changes accordingly:We updated the BB physics to provide a more consistent experience and made them more aligned with real-life airsoft.We reduced the overall movement speed and expanded the stamina system to slow down the pace of gameplay.We added support for changing fire modes on most weapons.Fixed connection issuesMajor bug fixesAnd more ???
- Early-Alpha Playtest #2 - 22 April 2026
The second playtest is now coming up, and we’re looking for players to jump in and help us test new content and improvements!What’s new and what we want tested:New Game Mode: DominationNew Map: Forgotten RailsNew Weapons: ???Various gameplay improvementsPlayer Ranks systemBug fixes (and probably a few new bugs too)And more changes and tweaksSee you on the Airsoft Online Playfield!
- Early-Alpha Playtest #1 - 19 March 2026
We’re excited to announce the first-ever Early-Alpha Playtest for Airsoft Online! This is your chance to get an early look at the game, test core mechanics, and help shape its future. Start: March 20 at 18:00 CETEnd: March 22 During this limited window, you will be able to experience early gameplay features and provide valuable feedback to us. The first playtest comes with two modes (server-types) to test: Authentic mode: One Hit, No Hitmarkers or HUD and Authentic PhysicsCasual: Weapon dependent damage, Health regeneration, Hitmarkers, Casual Physics On both server-types you will be able to play Team Death match and Capture the Flag.Your feedback will directly influence future updates, so gear up, jump in, and let us know what you think.See you on the Airsoft Online Playfield!
- Sign up for Playtests is now open! - 24 February 2026
We’re excited to announce, playtests for Airsoft Online are kicking off within the next few weeks!The start date of the first test will be revealed very soon, so stay tuned for more details. We can’t wait to get players into the field and hear your feedback. If you’re interested in joining the action, you can now sign up for the playtests directly through the Steam store page of Airsoft Online. Make sure to request access so you’re ready when the firs test goes live!Join our discord server to get updates and provide feedback to us. See you on the Airosft Online Playfield!
- Playtests coming soon! - 6 October 2025
Hey everyone,It’s been a while, so here’s a quick update. Finding a publisher turned out tougher than expected — in the end, no one picked us up. That’s okay though. We believe in the project, and we’re not giving up.As a two-person team, we’re building this game piece by piece. Our focus so far has been on what matters most: making the multiplayer gameplay fun, stable, and worth your time.Playtests are coming up soon — if you’ve been waiting to try the game, stay tuned and make sure to wishlist it!Your patience and interest mean the world to us. Even without a publisher, your support keeps this project alive.Thank you for sticking with us.Patrick & Joel