- 0.11.5 - Patch Notes - 9 September 2026
🤝 Friends and invitesInviting a friend from the main menu or the pause menu now actually reaches them, and joining works as expected. This is the fix for the invites that quietly went nowhere. One friends panel, shared by the main menu and the pause menuEach friend row tells you whether the invite was sent or what went wrongThe list shows when it is loading, when it is empty, and offers Retry if Steam does not answer 🧟 AI Spawners Updated the AI spawners so zeeks and other enemies now don't respawn for a much longer time after you kill them.💥 Error & Crash Reporting If the game crashes, it now reports itself. The technical details are captured automatically, and a crash window lets you say what you were doing when it happened.What a report containsYour hardware, graphics driver, settings, and roughly where you were in the worldThe last stretch of log leading up to the problemIt does…
- Salvage & Repair - 4 September 2026
📦 Containers give loot again. A dozen loot tables and crafting recipes pointed at items that no longer existed — cash registers, resource caches, tool and ammo stashes, the military vehicle cache, and the zombie nest all came up empty, and the Cupboard recipe could never be crafted. All of them resolve now. 🔧 Repair works on everything that wears out. Every degrading item has a repair recipe, the repair list no longer runs off the edge of the panel, and the Repair button stays disabled until you actually have the materials. 🏗️ Building places one part per click instead of several. 🐞 Report a bug from inside the game. It captures your machine, your settings, and where you were standing, so a report arrives with the context already attached. 🎒 Character cosmetics. Backpacks, hats, and helmets now fit as proper wearable gear. 🗺️ World pass. Placement and loot across the map have been…
- The Darkness has arrived - 31 August 2026
The Darkness Update Something is watching us...A monolith is hovering over the wasteland. Nobody knows when it arrived or what it wants... The DarknessEver since that monolith arrived, we've been seeing these dark red clouds of fog, and they seem to just keep growing in number and size. The fog has proven to be lethal if you breathe it, but what comes afterward is even more horrifying.The only thing we've found that helps stay the Darkness are these Beacon Posts that Zector designed way back in the day. The kicker? They are powered by Luminium, one of the rarest and most precious minerals on the planet. Luminium and luma light The dark has one reliable enemy, and you can carry it. Luminium ore — cut it out of nodes in the field, refine it into ingots at a bench. Luma capsules — throwable. A burst of luma light where you need it, when something is coming and you'd rather it wasn't dark.…
- 20% Off Zector 7 During Winter Sale! - 20 December 2024
For a Limited time only you can get Zector 7 for 20% off. Free big updates coming soon with new biomes, vehicles, enemies and more!
- Patch v0.7.5.3 - 5 November 2024
Improvements Change Rotten Meat sell price to $0 Removed mineable attribute from certain containers Change Cooked Bug meat craft time to 0.5 sec Change campfire mission to be more clear that you can "Collect wood from stumps" Bug Fixes Fixed bug preventing player from picking up credits Fixed Walls in Captain's Quarters that were invisible
- Today is the day! Zector 7 has officially released into Early Access! - 25 October 2024
You can now purchase the Early Access version of Zector 7, at a steep discount for a limited time only. https://store.steampowered.com/app/2935280/Zector_7 Come craft, build and fight with your friends in this sci-fi zombie survival adventure. Current State of the Game: - There are a few hours of fun at least, especially if you play with friends, but also solo. - Drive vehicles - Loot abandoned cars and buildings across the map and in Graveport City - Buy / Sell items at vendors - Activate Beacon Towers to slow zombies in the surrounding area and unlock rare loot. The Road Ahead: You can view the full roadmap here: https://socksandgoats.com/zector-7/zector-7-roadmap There is a lot planned for the game including: - Cyber City (sci-fi city with shops, missions, and more) - More sci-fi vehicles including hovering and flying vehicles - Vehicle building and management. You will be able to ha…
- Guns & Ammo - v0.7.5.1 - 24 October 2024
Features Added Alcohol item Added Bottle item Added alcohol and bottles to loot tables Improvements Updated Molotov crafting recipe to require alcohol, cloth and bottle Removed timer restriction from Prologue Updated crafting requirements for weapons, ammo and workbenches Moved Auto Turret to Tech Workbench Reduced time it takes to revive someone to 10 seconds Bug Fixes Fixed Weapons Workbench recipe in Workbench Fixed red fish in campfire recipes
- Graveport City, Guns & Ammo Update - v0.7.5.0 - 24 October 2024
Features Add Bandit camp in Graveport City Add lootables all around Graveport City Add 1 hour time limit to Prologue Added Gun Powder Added Bullet Casings Added ability to craft Ballistic ammo using Gun Powder and Bullet Casings Added Weapons Workbench where you can craft Ammo and Weapons Improvements Vehicle automatically goes to 3rd person now (you can still switch back if you want) Increased Luma Capsule light range Added build version to UI Increase base walk speed for Zombies Added extra XP if you clear a Bandit camp Updated lootable object so it can have more variation (ie. the same vehicle can have different colors, paint deterioration, etc) Added more knives around Zector 3 facility to help player find a weapon Replaced Electronics icon and mesh Replaced String icon and mesh Replace Medpack icon and mesh Adjusted Axe and Pickaxe damage for resources and enemies Updated descripti…
- Early Access Launch this week! Don’t miss the discount! - 21 October 2024
This is the week! Zector 7 is launching into Early Access this week on Friday, Oct 25! There will be a significant launch discount too so make sure you don’t miss it. It will be for a limited time only! Wishlist now if you haven’t already to get notified right when the discount goes live. https://store.steampowered.com/app/2935280/Zector_7/
- Sell, Sell, Sell - Update v0.7.4 - 13 October 2024
Features Add sell price for items to Inventory UI Improvements Increase melee hit distance of Knife and Machete to 120 and 150 from 60 and 90 Changed nails recipe to craft 16 nails instead of 8 Changed foundation to be the only build piece that requires nails Reduce bug meat cook time (and all others) to 0.5 sec Changed Walls, Floors, Roofs and Foundations to craft 2 instead of 1 Added Change Perspective control to HUB input list Add Weapon Attachments control to HUB input list Increase shotgun drop percentage on Zombies Increase molotov fire range by 2x Add more crashed ships (to find metal scrap) near the first tower and around the map Increased Bow stone and metal arrows damage to 2x what they were so it should only take a couple shots to kill zombies and humans. Reduce campfire's temperature increase from 7 to 3. Added shop to Medic Joshua so you can buy medical supplies from him. B…
- Zector 7 - Bugfix Update v0.7.3 - 7 October 2024
Features Added Machine Gun Turrets that activate once a Beacon Tower is activated, which will defend player from enemies Improvements Added icon and mesh for Raw Bug Meat and Cooked Bug Meat Added Cooked Bug Meat Recipe to Campfire Increased Days from 24 to 36. Nights remain at 12 Added more ammo to dead body area outside of Zector 3 Increased spawn rate for Tech Rifle in Tech Weapon Crate Added better loot in Captains Quarters in Zector 3 Changed Interaction Text on Kitchen and Water fountain wall parts to "Use" instead of "Search" so it's more obvious they are interactable Changed wording for Cupboard and Beacon so it's more understandable what they do Added more torque/speed to Tech Truck and made it All-Wheel Drive Bugfixes Fixed not being able to exit vehicle (Use E to exit now) Added Cooked Bug Meat Recipe to Campfire Fixed Video Settings not applying and saving Fixed Customizatio…
- Zector 7: Sci-Fi Demo Update - Playtest 0.7.2 - 5 October 2024
Features Add entirely new Settings UI Added new Audio Settings (including a slider for music and weather effects) Added cruiser ship above Graveport City Added Rocket launchpad with rocket and helipad next to it Added more land vehicles to the map (4x4 Zector truck & buggy) Added gas cans (to fill up vehicles) Added gas tank to fill up gas cans Added bandits around the map that will fight players, each other, or zombies Added planetary cannon to the map Improvements Reworked the loot tables so enemies and loot containers dropped more interesting items Lowered Thunder volume by 50% Added a new Rain Weather without thunder so thunder is less frequent Reduced Thunder in Thunderstorm to be less frequent Balanced the boar and chicken health alongside the damage output of weapons so it feels a lot better. Boards and chickens die with 2 arrows, 1 bullet from any gun, but zombies take 2-3 depen…
- Zector 7: Beacon Update - Playtest v0.7.0 - 29 September 2024
Patch Notes Features Add Beacon building Increased the map size by 30% to fit future biomes Added roads Added more houses to loot around the map Added loot to drop pods in starting mountain area Improvements Improved AI pathing Luma Capsule can now be picked up after thrown Luma Capsule light shines a little brighter and reaches further Added more knives to starter Zector facility and placed them in easier to find spots Decreased chickens health to 30 Increased Zector 3 zombie spawn time Increased Safe Fall height by 30% Add more places to get metal scrap throughout the map Changed storage chest to take 4 wood planks Inventory controls changed to use LMB for drag-and-drop and RMB to Use / Equip item Increased Zombie kill XP reward to 200 Swapped out Nap Sack item for a pickupable item in starting mountain area Bug Fixes Rivers are drinkable now Rivers can be used to fill water bottles n…
- Zector 7: Secrets of Zector 1 Update - Playtest v0.6.0 - 7 September 2024
Patch Notes Features Added Towers around the map with beacons so it's easy to see where you should go Changed starting location to be in a brand new futuristic science laboratory known as Zector 1. Added missions to help get you started and escape Zector 1 facility. Added enemies within Zector 1 Added Vending Machine so you can spend your hard-earned credits on fancy loot Added Luma Capsule, a small holdable & throwable capsule that lights up the surrounding area in a neon glow Added Beacon placement building that helps you identify your base and doubles as a "Cupboard", which allows you to stake a claim of a certain area, preventing others from building there. Added more ponds and lakes to make it easier to find drinkable water Added more lootable cars and houses around the map Added futuristic lootable vehicles Added tiered loot system so you can get more common loot from things like…
- New Update - Playtest v0.5 - 30 July 2024
Patch Notes Features Towers that leak radiation. Activate to slow the horde Graveport: an abandoned city lost to the horde Added machine gun defense turret Added a vehicle (Buggy) Lootable houses Roaming Hordes Zombie Nests produce rewards if burned (be prepared for a fight) Added Day and Hour to Inventory UI Improvements Added more tree variations to separate the biomes added ambient SFX to mountain biome improved decrease hunger and thirst rates by 25% balanced crafting recipes to be easier to craft things and reduce friction to building added SFX for crafting, pickup and harvesting Bug Fixes Crafting UI Crashing bug Water not refilling If you want to join up with others or leave feedback, you can join our Discord here: https://discord.gg/t7ZYSXvXCE