- Resetna - Not just a machine anymore - 11 July 2025
Hello everyone, We wanted to share something new, something visual - and personal.We updated ReSetna look. She is now (almost) a human. No changes to the story, no lore shifts. Just a design update that feels true to who she is.It is still the same world, the same mission. But we've always seen ReSetna as more than just a machine. She was forged by APEX for combat, built for obedience. But something in her code resisted.A spark they could not extinguish.Not just protocol, something else… A trace of humanity. Maybe even a memory.This is not about beauty. It is about identity. Underneath the armor, she is the last force standing for humanity.This is a reminder that ReSetna is a warrior fighting for the salvation of the future. Hope you like her new look, and as always, we would love to hear what you think. ReSetna Team
- ReSetna x SATGAT Bundle, Now 28% Off! - 29 May 2025
Hey again, everyone! Our collaboration with the talented Newcore Games team gave us Dark Worlds Collide Bundle — a connection between the two games: dark, stylish, and built around skill-based combat in brutal, beautiful worlds. It is amazing to see that Satgat crossover coming to life. So we wanted to ask... Have you discovered the Satgat achievement in ReSetna yet? It is something we added as a quiet tribute — a small reward for those of you exploring both worlds. We won’t spoil what triggers it, but if you have played both games... let us know if you found it! If you have not completed the bundle yet, this is a great moment to do so! 28% Off the ReSetna x SATGAT Bundle is Available Now! Get it here: Satgat x ReSetna: Dark Worlds Collide Bundle -28% DISCOUNT! If you have unlocked the achievement, let us know in the comments or share a screenshot! We love seeing players bridging both e…
- ReSetna Joins the Six One Indie Showcase - 22 May 2025
We’re excited to share that ReSetna has been selected for the Six One Indie Showcase Steam Event, running May 22–26. Out of nearly 1,400 games, ReSetna is featured alongside some of the most exciting indie titles of the year. The event runs May 22–26, with world premieres, reveals and Steam collection of 150+ games. To celebrate, ReSetna is 50% OFF for a limited time! Explore the Six One Indie Showcase feature list: Recommended Games If you haven’t jumped in yet, now’s the perfect time to explore our post-apocalyptic world! Thank you for your support and welcome to everyone discovering ReSetna through the showcase! ReSetna Team
- ReSetna is 50% OFF - 18 May 2025
Hey everyone, After 15 major updates based entirely on YOUR feedback, now is the perfect time to jump in! For a limited time, ReSetna is 50% off on Steam. This is a celebration of everything we rebuilt together: ✅ New Ruby Armor visual style ✅ Reworked combat: faster, smoother, more tactical ✅ Improved boss fights, weapons, side quests and UI ✅ Key rebinding, new effects, better performance If you have been waiting to try ReSetna, or know someone who should, this is the moment. Join us on Discord for future updates, feedback and sneak peeks https://discord.gg/r7paMbkVvD ReSetna Team
- New ReSetna Patch - more combat improvements - 1 April 2025
We keep fine-tuning ReSetna to make the gameplay better! These changes are part of our ongoing effort to improve the experience based on your feedback. Our Patch #7 improves combat feel, enemy behavior and overall balance. Gameplay & Combat Adjustments - New Enemy Dodge Animations – Certain enemies now have improved dodging animations - Enemies Flash on Hit – Enemies now briefly flash when hit, giving clearer visual feedback during combat This is how new enemy dodge animations and enemy damage VFX look like: Other Combat Adjustments - Cutter Biped New Combo – The Cutter Biped enemy received a new attack combo - Sola9 Looping Attack Bug Fixes – Fixed an issue where Sola9 could get stuck in an attack loop - Cerpiant Attack Hit Collision Adjustments – Tweaked hit detection on Cerpiant’s attacks for improved accuracy and consistency - General Boss Balancing – Adjustments to various boss enc…
- Patch #7 (01.04.2025) - 1 April 2025
Changelog for Patch #7 UI scaling option Enemy vfx optimization and update Darkness boss quest and behavior fixes New enemy dodge animations implementation Cutter biped new combo implementation Sola9 looping attacks bug fixes Cerpiant attack hit collision adjustments General boss balancing Enemies material flashing on hit Player combo skipping issue fixes Player attacks hit box issue fixes Player charge attack during interaction bug fix
- Patch #6 (24.03.2025) - 24 March 2025
Changelog for Patch #6 Warp indicator stays after player death bug fix Chromatic aberration toggle option Terrain fixes Camera stays zoomed out if player exits during boss fight bug fix Player walk in air bug fix UI glyph size adjustments Non responsive enemy fixes Cyclotor enemy movement glitch fix Added hold to skip pre-boss cut scenes All bosses (except for the xynexis run sequence and apex) can now trigger the unbroken achievement Video volume will now change based on master and music volume sliders in options New player medium wound animation and vfx Player falling through platforms fix Trailblazer explosion radius increased Tempest surge burst shots bug fixes Ranged attack input fix
- Join us live as our devs dive into ReSetna upgraded action! - 21 March 2025
See firsthand how the latest updates make combat faster, smoother and more intense! With our upcoming major update and the Steam Spring Sale, we want to show you how ReSetna plays with its enhanced combat, powerful weapon combos, improved level design and stunning VFX upgrades! ReSetna is 50% OFF during the Steam Spring Sale! This is best opportunity to jump in and experience these upgrades yourself! Tell us how the gameplay feels. We are here, we are listening and cannot wait for your feedback!
- ReSetna: fully optimized for Steam Deck - 19 March 2025
ReSetna is optimized for Steam Deck, and we would like to share how the game runs on it. Whether you are exploring the ruins of Polis_13 or engaging in fast-paced combat against corrupted machines, you can expect a seamless and smooth experience on your Steam Deck. Performance: smooth gameplay at 60 FPS We have fine-tuned ReSetna performance to ensure a stable 60 FPS experience. Our optimization for Steam Deck brings you: - Optimized GPU settings for better power efficiency without sacrificing visuals - Controls: fully deck-compatible - Haptic feedback, adding an immersive touch to combat and exploration - Players can expect 2.5–3 hours of battery life in performance mode and even longer in battery-saving mode - Native 1280x800 resolution support with crisp visuals and optimized UI scaling - Anti-aliasing settings for sharper details - Vibrant colors and contrast adjustments to make dar…
- Hotfix #8 (18.03.2025.) - 18 March 2025
Changelog for Hotfix #8 Haptic feedback on controllers Settings for vibration levels Xynexis chase scene frame rate issue fix and wall speed adjustment NPC dialog visual fixes VFX overbloom fixes Chip tier visual changes Chip tier functionality fixes Resolution settings UX improvement
- ReSetna major update - RUBY ARMOR UPGRADE - 13 March 2025
After 12 updates in just a month, ReSetna is completely overhauled based on YOUR feedback. We were in constant communication with our players to give you the game you deserve! Every single review and suggestion made it into our development backlog. We are introducing the most powerful update of ReSetna yet - RUBY ARMOR UPGRADE The new armor isn’t just a visual upgrade, it is a synonym for more combat-ready ReSetna! Now, with reworked combat, improved controls and ReSetna upgraded systems, the fight against the Signal is more intense and thrilling than before. Let’s dive into the details! Visual & Environment Upgrades: - Resetna is now playable with a new "Ruby Armor" skin. This option can be toggled through the Character menu if you wish to return to default skin - Environment revamp with new visual effects and background elements, backed up with new, immersive sound effects - The final…
- Join us live as our devs dive into ReSetna upgraded action! - 13 March 2025
See firsthand how the latest updates make combat faster, smoother and more intense! With our upcoming major update and the Steam Spring Sale, we want to show you how ReSetna plays with its enhanced combat, powerful weapon combos, improved level design and stunning VFX upgrades! ReSetna is 50% OFF during the Steam Spring Sale! This is best opportunity to jump in and experience these upgrades yourself! Tell us how the gameplay feels. We are here, we are listening and cannot wait for your feedback!
- Hotfix #7 (02.03.2025) - 2 March 2025
Changelog for Hotfix #7 New environment VFX added Camera bounds fixes Apex fight vfx glitch fixes Enemy and sentry projectiles can now be parried and reflected Terrain fixes NPC material fixes Added a minimap display setting (can now be turned on/off) Binding glyphs for attack and hack abilities Show tutorial button added to rewatch the chips menu and chip tutorial minor fixes Player shield hitbox fixes
- Hotfix #6 (26.02.2025) - 26 February 2025
Changelog for Hotfix #6 Vault elevator VFX added Map legend update Camera bounds setup in DGD, Fractalis & Vault SFX noise fixes Aiming while interacting bugfix Opening map/menu while hacking, parrying, attacking bugfix
- Patch #4 (24.02.2025) - 24 February 2025
Changelog for Patch #4 Removed stun lock and instant turn on light pushback for player Player levitation bug when hitting something above Shield no longer works for traps that instantly respawn you Player no longer jumps off wall / ladder by changing direction On player death, the equipped weapon remains equipped Edge jumping triggers second jump bugfix On chunk unload, the shield now disables Camera adjustments on multiple chunks Apex shader fixes Map & shard key rebinding Shard deletion: added an "Are you sure?" prompt Item pickup progression displayed and more clear now Achievement fixes (lore bits, xynexis, enemy kills, etc.) Conversations can now be exited on the start Credits updated Gates sfx fixes Chips description bugfixes Minimap and map changes: "Unlockable" doors are now yellow instead of red Notification on item pickup fixes Wrong display of 2 doors in acidia part of map fi…
- Hotfix #5 - 19 February 2025
Changelog for Hotfix #5 Crosshair unusable bugfix New environment vfx New synaptica vfx on objects Drones can no longer fly outside of the battle zones or fly inside Battle zone fixes where the Crawler enemy could accidentally step out
- Patch #3 (18.02.2025) - 18 February 2025
Changelog for Patch #3 Laser door sfx bugfix Cursor remains visible while controller is active issue fixed Added health bars to Apex fight shields UI overlapping resolved & added background blur to reduce confusion Enemy loot table fixed for last zone Ladder movement bug fixes Player combat improvements - slide cancelation and attacking from slide More impactful aiming camera movement Camera adjustment and glitching fixes Cyclotor no longer pushes the player while charging Apex vfx optimization and improvements Apex fight adjusted and bug fixing Apex arena adjustment for better camera visibility Enemy errors fixing for cases where they would take damage exactly on spawn Xynexis chase arena balance (wall speed and trap damage increased)
- We redesigned the entire chase sequence based on our player feedback - 16 February 2025
First, we want to say a heartfelt thank you! Since launch, we have received incredible support, valuable feedback and tough but honest criticism. We hear you. We know ReSetna was not perfect, and we are working hard to make it better. Your feedback has been our guide, and patching it regularly is the result of us listening, learning and improving. Patch highlights - built from your feedback Xynexis chase scene reworked Many of you found this sequence frustrating – too bright, hard to see and unforgiving with no second chances. We have redesigned it: - Visibility issues are fixed with new lighting - Falling off no longer forces you to restart from the beginning Final Boss fight improvements Your feedback was that the Final Boss arena was too bright, making it hard to track projectiles. So we fixed the lighting and added a new twist! Final Boss can now summon enemies to assist, making the…
- Patch #2 (14.02.2025) - 14 February 2025
Changelog for Patch #2 Xynexis Chase Scene has been re-designed Final Boss fight improvements Increased cooldown to Sabre Ranged attacks Guardian Boss room Chip Station changed with Resource Box General levels polish Mouse is focused on the window, fixing the issue where the mouse went to the 2nd monitor General UI polish Player Combat Improvements (Animation Cancel and better flow between combo attacks)
- From your feedback to ReSetna updates - 8 February 2025
We are constantly listening to your feedback and here are the latest improvements we made! Since launch, we have been carefully collecting your feedback, analyzing your experiences and reflecting on how we can make ReSetna better. Every comment, suggestion and critique has helped us see the game through your eyes, and we were working hard to turn that feedback into meaningful improvements. We have received a lot of comments that the core of ReSetna lies in its fast-paced combat, immersive exploration and fluid gameplay. That’s why this new update focuses heavily on enhancing those areas. Combat that feels more responsive and dynamic We heard your feedback about combat flow, responsiveness and the need for more tactical control. To address this, here are improvements we did. - Improved stunlock mechanics: Both ground and aerial combat have been refined, making fights smoother and more co…