- UPDATE 16: BOOMBARK FOREST (AND MUCH, MUCH MORE!) - 19 December 2025
🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATORGreetings Hunters!We have an absolutely gargantuan update lined up for you this time! This update includes:🌳 New Biome: Boombark Forest🛡️ New Mission: Horde Mode🍖 Cooking System💎 Gem Crafting⚡ New Monsters - Elemental Variants⚔️ New Weapons, Grenades and Armor 🧣 More Cosmetics!📦 Carry Hooks🏆 Steam Achievements🛠️ Over 120 bug fixes and improvements!Originally, the plan for the winter update was to focus on a few extra cosmetics and gem crafting, but once we got started we'd decided to go all out and add as much new content into the game as possible!As some of you may have noticed, many of the features in this update were originally planned for 2026 and beyond. Switching to quarterly, seasonal updates has allowed us to get much more done than the monthly updates did previously (That being said, this season is definitely an out…
- UPDATE #15 - FROSTFANG PEAK - 11 September 2025
🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATORGreetings Hunters!As you may have noticed, we recently updated the roadmap. The original road map was kind of a grab bag of different features and improvements, and after hearing your feedback on Discord, the forums and the reviews one thing became apparent. MORE CONTENT! With that in mind we moved over to a quarterly update schedule that will allow us to bundle up lots of new stuff into bigger, more meaningful themed updates. The first of which - FROSTFANG PEAK - is available now! We have crammed alot into this new update, so I would recommend giving the full patch notes a read, but the main additions are:⛰️ NEW BIOME - Frostfang Peak! An icy tundra full of new hazards🐢 NEW BOSS MONSTER - The Tetsugor! A thunder elemental giant turtle🐺 NEW ENEMIES - The Vulf Pack - Including An elite variant the Dire Vulf!❄️ NEW HAZARD - Blizzard…
- UPDATE #14.1 - Bug Fixes - 31 July 2025
BUG FIXES FIXED - Spiders attacking each other due to enemy teams not being set correctlyFIXED - The spider queen permanent invincibility issueFIXED - Ursinox disappearing after slam attack on low graphics settingsFIXED - The monster parts getting stuck on your screen if you place more than 2 partsFIXED - Corrosive upgrade not dealing regular damageFIXED - Throw/Drop also does secondary attackFIXED - Removed No Collision WallFIXED - Sprint during Scythe hit will lock the playerFIXED - Lofty causing stuttering for clients
- Update #14 - Secondary Weapon Upgrades and More! - 22 July 2025
Greetings Hunters! This is the first update since we officially entered early access a little over a week ago. We've had such an amazing response to the game, and at one point were sitting at "overwhelmingly positive" review on Steam!We want to take this opportunity to thank everyone that has played the game and given us feedback, especially those of you that are active here on the steam forums and over on our DISCORD CHANNEL which is now at nearly 400 members strong! By far, the single most common message we have received since early access is (to paraphrase) "The core of the game is fun but there is not enough content!" That is a completely fair and valid criticism, and we kind of see it as a good problem to have. If people like the core and they want more, it means we can focus on just adding more cool stuff to the game! If players hate the core experience it doesn't matter how many…
- UPDATE #13 - Demo feedback and Road to Early Access - 10 July 2025
Greetings Hunters!Early Access launch is nearly upon us and we wanted to take a bit of time to discuss:How Steam Next Fest wentAddressing the most common problems with the gameWhat else we've been working on for Early Access!You might want to settle in because this is going to be quite a hefty update!Steam Next FestFor those of you that don't know, Steam Next Fest is a really important event for indies game developers. As we don't have a publisher or a huge marketing budget (or any budget for that matter!) the best way to get people excited about our game is to let them play it. Typically it is the single, most effective marketing beat for small indie devs. So how did it go for Hunters, Inc. Short answer - it went REALLY WELL!Of over 2500 demos released during the event, we ranked #170. That the top 6 - 7%. In our category of Online Co-op FPS, we were ranked #6. Which we're especially p…
- EARLY ACCESS RELEASE | JULY 14 - 30 June 2025
Greetings Hunters! We're really excited to announce that Hunters, inc. will be launching into Early Access July 14th! As we get closer to launch you'll be hearing more from us about the early access roadmap, launch plans and how you can help! In the meantime, we wanted to say thanks to you - the Hunters Inc community, for being with us from the very beginning and helping us make the game the best it can be. So as a way to show our appreciation - anyone that took part in the playtest, or played the demo prior to release will get this exclusive (and dashing) hat for Porky. Once we launch into early access it won't be possible to claim the hat anymore, so if you know someone that might want to put a wizard hat on a boar let them know the clocks ticking! To stay up to date with news, you can join our DISCORD, signup for our NEWSLETTER or FOLLOW US on SteamThanks again for all your support.…
- NextFest 2025 - 'Ere We Go! - 9 June 2025
The Great Next Fest Hunt Begins!Our biggest and best (and Orcy-ist) demo is now live! This version of the demo is packed with new features, huge gameplay improvements and months upon months of bug fixes and polish in preparation for the event.Here is what to expect in the Demo:Solo playFull co-op functionality (1 - 4 player)All 4 classesA tutorial to teach you the fundamentals of huntingFull access to the first biomeYour very own pet tracker boar to use (and abuse) 🐗2 mission types - Boss Hunt and ExterminationMonster carving resource gatheringAbility to upgrade the primary weapons for each class up to the first 2 tiersThis update represents many, MANY hours of playtesting, community feedback and development by our tiny team of 3 people. It's been quite the journey!For those of you that are interested you can see how much the game has evolved since the first playtest went live HERE! (W…
- UPDATE #12.1 - "Bug Fixes and Improvements" - 7 June 2025
UPDATES & IMPROVEMENTS Gameplay Added physics capes! Improved Hunter handling to make controls feel snappier Raised the height of all surrounding terrain making it harder to avoid monsters Sprint no longer works when in the air Tuned hitbox / ranges of weapons Made attacks stagger small enemies UI & UX Text Chat Players now receive message when host quits Increase time on screen for tutorial messages Updated class screen to reflect new hunter vision Created Scythe icon for Shaman Added gem crafting to preview screen Updated localisation for class screen Added Newsletter button Misc Reduced the buff enemies receive in storm Updated storm extraction music Added invisible ramp into lift as temporary fix for Porky's little legs Increased Barrel bomb frequency Reduced amount of Knockback boss monsters receive BUG FIXES Fixed - Issue where grass disappeared :| Fixed - Nasty issue where collid…
- UPDATE #12 - "Bug Fixes and Improvements" - 29 May 2025
Greetings Hunters! In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest. As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer! If you'd like a sneak peak of what to expect in early access, keep an eye on the Steam Forums and Discord Channel where we will be inviting players to take part in some pre-release playtest sessions! Here is a list of everything we have added in Update #12: UPDATES & IMPROVEMENTS Enemy AI & Navigation Bosses will now burrow into the ground and relocate if stuck for prolonged period of time Bosses no longer relocate to a position they previously visited Big improvements to boss navigation. Won't get stuck on overhangs and just generally get stuck less Mobs are now (mostly) blocked from entering the airship lift Mobs w…
- UPDATE #11 - Tracker Boar! - 17 May 2025
Greetings Hunters! One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great. Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR! Porky is an AI companion that will help you track down the target in no time. Simply find a clue in the existing bone piles and give it to Porky. Once he has the scent he will track down the monster and all you need to do is follow. As a rookie he can occasionally get confused, but we have high hopes for him and look forward to seeing him in action! Here is a list of everything we have a…
- UPDATE #10 - Mutation Events! - 2 May 2025
Greetings Hunters! In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted to mix up the gameplay by adding mutators. The world of Hunters, Inc. is constantly at risk from a malevolent corrupting force. This force can effect anything in the game world; from big boss monsters to traps or even the world itself. When looking at missions on the map table you will see that some (not all) of the available missions have been exposed to this corruption. Where does this corruption come from, and more importantly, how does it affect the guilds Q3 cash flow projections? Who knows!? That is the guild masters problem. Your problem is figuring out how to deal with this new menace! As always, please…
- UPDATE #9 - Addressing Your Feedback! - 26 April 2025
Greetings Hunters! First of all, we'd like to say a big thank you to everyone that has played the demo, made videos, streamed the game or taken the time to give us feedback. We have really enjoyed watching you all play! For this update we collected all the feedback from across multiple channels, along with some observations of our own, and rolled out a huge number of improvements (full list below!) As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel. Your feedback helps us make the game the best it can be, and we appreciate you taking the time to let us know what you think! Below is a list of everything we have added in Update #9: UPDATES & IMPROVEMENTS Classes Tracker - 25% more attack speed (all attacks) Tracker - Stab damage increased from 10 to 25 Tracker - Flurry damage increased from 15 to 25 Tracker - Range reduced from 250…
- It's time to play Monster Hunter again, but now you're an Orc - 9 April 2025
The release of Monster Hunter Wilds brought with it the usual comments about the hypocrisy of a series that wants to both protect ecosystems and grind them up for parts. "When will Monster Hunter just be honest about its desire to endlessly turn dragons into pants," we lamented to ourselves. "When will the Monster Hunters recognise - nay, embrace the fact that they are the biggest Monsters of all". We could have saved ourselves a few thousand words and just pointed at Hunters Inc, instead. It's basically a first-person low-budget Monster Hunter game in which the Hunters are Orcs. Orcs do not do self-deception, as a rule. They do not go for sanitised violence or anthropocentric fantasies about becoming "nature's caretakers". They are straightforwardly happy to club things to bits. Looks like ludonarrative consonance is back on the menu, boys! Read more
- Join the Hunt! Hunters, Inc. Demo Available Now! - 28 March 2025
Greetings Hunters! Big News - The demo for Hunters, Inc. is out now! In this demo you'll get to experience: Full co-op functionality - up to 4 players Tutorial to teach you the fundamentals of hunting Full access to the first biome 2 mission types - Boss Hunt and Extermination Monster dismemberment and crafting parts Upgrade for each class up to the first 2 tiers for primary weapons. We'd like to say a big thank you to everyone that has taken part in the playtest so far. Your feedback and suggestions have really helped us identify areas of the game that needed improvement and it has come along way since our very first closed alpha. Now the demo is out, there will be a few changes to how we conduct playtests - most notably we will be moving into closed beta. Anyone with existing access to the playtest app will periodically be invited to join in scheduled playtest sessions to try out new…
- OPEN ALPHA: UPDATE #7 - RAPTADONS ATTACK! - 15 March 2025
OPEN ALPHA: UPDATE #7 Greetings Hunters! We're back with a new enemy and new mission type and an exciting update to the end of round extraction event. We hope that this will address the feedback that extraction felt a little anti-climactic in its previous incarnation and up the ante when it comes to getting out with those valuable monster parts! In addition to adding new gameplay features we also spent alot of time improving the lighting and performance of the game. This should make the game look better and make combat and navigation feel *even* snappier. In this milestone we also carried out a big overhaul of the mission spawning logic giving us more control over where, when and how enemies spawn in the world! As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel Below is a list of everything we have added in Update #7: NEW FEATURE…
- OPEN ALPHA: UPDATE #6.1 - 22 February 2025
Greetings Hunters! In this update we are continuing to iterate on the game based on the feedback we have been getting, and taking a bit of time to squash bugs in preparation for creating our public demo. As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel Below is a list of everything we have added in Update #6.1: NEW FEATURES Stack Limits Players can no longer carry infinite amounts of items Stack limits have been applied to ranged weapons, grenades, stamina apples, small meat and big meat HUD updated to reflect stack limits Auto Hoover Small items will now be automatically picked up and consumed if possible Stamina apples, small meat and bomb fruit are categorized as small items Can still drop items for team mates UPDATES & IMPROVEMENTS Miscellaneous Removed the ability to pickup thrown weapons that do not belong to you - even i…
- OPEN ALPHA: UPDATE #6 - Adding New Classes - 15 February 2025
Greetings Hunters! As some of you know, the Berserker has been the only playable class for a while. Mainly, this is because we wanted to iterate on the core monster tracking and fighting aspect of the game, and having fewer classes means it was easier for use to focus on and tune that experience. Essentially it removed a layer of complexity and allowed us to rule out class asymmetry and tuning as a potential cause of any issues. Now that the core of the game is starting to come together, it is time for us to introduce the rest of the Hunters Inc team! This is still a very early "blocking out" of the classes for the game and is nowhere near final. Over time the classes will start to take on much more distinct characteristics. Abilities and weapons will evolve, swap between classes, or may even disappear entirely! There are a fair few placeholder mechanics to try and emulate the behaviour…
- OPEN ALPHA: UPDATE #5 - Navigation Improvements - 25 January 2025
Greetings Hunters! Earlier this month we moved from a closed to open alpha and opened the game up to thousands of new playtesters. Thanks to everyone who took the time to try the game and give us feedback on what we've built so far! After analyzing hundreds of individual feedback items, a pattern quickly started to emerge. The two most common pieces of feedback we're around how it felt to control the Orcs and tedium of tracking the monster around the map. So with this update we set out to improve those areas of the game - namely by giving the orcs 2 new mobility mechanics (including the highly requested ability to sprint) and a super jump. Let us know what you think of the improvements! Here is everything that we've added in update #5: NEW FEATURES Mobility Features Added the ability to sprint with Shift. Hold shift to sprint and tap to dash. Added a super jump - hold CTRL and press Spa…
- OPEN ALPHA: UPDATE #4.2 - Loot Drops - 11 January 2025
Greetings Hunters! We're back with a number of improvements to how players collect and use the bits they carve off of monsters! This update also marks us moving from Closed to Open Alpha, meaning the game will be available to a much larger group of players. Big thanks to everyone who has played the game so far and given us the valuable feedback we need to make the game better! NEW FEATURES Breakable Monster Parts Monsters now have breakable parts that can be destroyed while the monster is alive. Razan only for V1 Added armor plates to legs and over weakspots Replaced head weakspot with breakable crest Loot Drops Chopping monster parts now drop loot of different rarities that can be collected on the battlefield Extracting with monster head awards rare crafting materials Enemy Spawning Overhauled our enemy spawning system to give us more control. For players this means it should be more c…
- CLOSED ALPHA: UPDATE #4.1 - Trophy Hunting! - 21 December 2024
Greetings Hunters! In this update we wanted to improve the experience of starting and ending a mission and address some of the feedback from the last update - namely, it being difficult and time consuming to track the Razan across the map. NEW FEATURES Blood Trails Boss monsters now spray blood when relocating, leaving a trail of clues for players to follow Finding and collecting blood pools increase Battlecry Blood pools persist in world for approx. 5 minutes before disappearing Monster Trophies Razans head can now be cut off entirely Head can be picked up, carried around and thrown to other players Depositing the head in the airship elevator grants additional mission rewards! Insertion and Extraction Hunters now enter the hunting ground by being lowered down from the airship Players need to return to the airship after a successful hunt in order to finish the mission Updates and Improv…