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Road Not Taken

Road Not Taken Steam news

Spry Fox | Aug 5, 2014 | game

Released

0players observed · 24 September 2026 - 09:25:03 UTC

IndieRogue-likePuzzleAdventureTurn-BasedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Road Not Taken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews353
  • Release dateAug 5, 2014
  • DeveloperSpry Fox
  • PublisherSpry Fox

Genres: Indie

Company pages: Developer: Spry FoxPublisher: Spry Fox

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Road Not Taken Steam news

Road Not Taken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Daily Deal - Road Not Taken, 50% Off - 20 October 2014

    Today's Deal: Save 50% on Road Not Taken !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time

  • Major new update! (v731) Timed mode, modding & more! - 15 September 2014

    Hi folks! We're pleased to announce the next major free update to Road Not Taken is now publicly available! New "just for fun" Timed Mode: try to rescue all the kids within four minutes! You lose time whenever you take damage, and you add time to the clock whenever you eat food and rescue children. Timed Mode has no impact on your career, so it's a great way to enjoy Road Not Taken for a few minutes with limited stress. :-) New creatures: the Forest Kraken and the Golem (and for those who haven't yet noticed it in our previous micro-update, the Ninja Bear!) These guys add a little spice to the early years of your career! "Easier" mode and hard mode: In our previous micro-update, we split the game into two modes, Normal and Hard. "Hard" is basically our original gameplay mode with a few tweaks; "Normal" is more generous with energy and had less crowded rooms, among other changes. Checkpo…

  • Major new update! (v731) Timed mode, modding & more! - 15 September 2014

    Hi folks! We're pleased to announce the next major free update to Road Not Taken is now publicly available! New "just for fun" Timed Mode: try to rescue all the kids within four minutes! You lose time whenever you take damage, and you add time to the clock whenever you eat food and rescue children. Timed Mode has no impact on your career, so it's a great way to enjoy Road Not Taken for a few minutes with limited stress. :-) New creatures: the Forest Kraken and the Golem (and for those who haven't yet noticed it in our previous micro-update, the Ninja Bear!) These guys add a little spice to the early years of your career! "Easier" mode and hard mode: In our previous micro-update, we split the game into two modes, Normal and Hard. "Hard" is basically our original gameplay mode with a few tweaks; "Normal" is more generous with energy and had less crowded rooms, among other changes. Checkpo…

  • New update v662 - 27 August 2014

    Hi folks! Road Not Taken now contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the default mode of the game used to be. The new "normal" mode has less crowded rooms on average, easier-to-reach and use checkpoints, smaller door locks on average, and various other subtle changes that make it a little less difficult. It should still present a challenge to people who have not yet mastered the game. One major change is that for *both* normal and hard mode players, we have made shrines (aka checkpoints) less punishing to use. You will keep a percentage of your items when you die and restore via checkpoint. Another change to both modes is that various objects now have a very small chance of dropping an object with thrown. Usually it's a good object like food or resources, and it's always the same object (i.e. a parent will always drop an apple when th…

  • New update v662 - 27 August 2014

    Hi folks! Road Not Taken now contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the default mode of the game used to be. The new "normal" mode has less crowded rooms on average, easier-to-reach and use checkpoints, smaller door locks on average, and various other subtle changes that make it a little less difficult. It should still present a challenge to people who have not yet mastered the game. One major change is that for *both* normal and hard mode players, we have made shrines (aka checkpoints) less punishing to use. You will keep a percentage of your items when you die and restore via checkpoint. Another change to both modes is that various objects now have a very small chance of dropping an object with thrown. Usually it's a good object like food or resources, and it's always the same object (i.e. a parent will always drop an apple when th…

  • "Testers" beta branch now contains new mode - 20 August 2014

    Hi folks, If you're brave and don't mind potentially stumbling across a bad bug or two, you can opt into the "testers" beta branch of Road Not Taken and experience some of our latest work. Here are instructions on how to opt-in: http://steamcommunity.com/sharedfiles/filedetails/?id=204918367 (You may need to close and reload the Steam client in order for the testers beta build to begin downloading.) The "testers" beta build contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the primary mode of the game used to be. "Normal" has less crowded rooms, easier-to-reach checkpoints, smaller door locks on average, and various other subtle changes that make it less difficult. The new "normal" mode will still feel quite difficult to brand new players, but it is noticeably easier. One major change is that for *both* normal and hard mode players, we have cha…

  • "Testers" beta branch now contains new mode - 20 August 2014

    Hi folks, If you're brave and don't mind potentially stumbling across a bad bug or two, you can opt into the "testers" beta branch of Road Not Taken and experience some of our latest work. Here are instructions on how to opt-in: http://steamcommunity.com/sharedfiles/filedetails/?id=204918367 (You may need to close and reload the Steam client in order for the testers beta build to begin downloading.) The "testers" beta build contains two difficulty modes, "normal" and "hard." The latter, hard mode, is basically what the primary mode of the game used to be. "Normal" has less crowded rooms, easier-to-reach checkpoints, smaller door locks on average, and various other subtle changes that make it less difficult. The new "normal" mode will still feel quite difficult to brand new players, but it is noticeably easier. One major change is that for *both* normal and hard mode players, we have cha…

  • New update v611 - 12 August 2014

    Hi folks! We just pushed an update to Road Not Taken. To get it, just quit out of Steam and reload it, and the update should begin downloading automatically. This update is mostly just bug fixes for some of the nastier issues reported by players thus far. Here's the list: * Fixed: when teleporting while holding a child on the threshold of the doorway to the start room, players would rescue the child but not receive credit for the rescue. * Fixed: game crashes when player rescues a child that is being held by Baba Yaga by tossing a parent at the child. * Fixed: in some situations, after all children have been rescued, the player was not teleported to the start room. * Fixed: crash when the hero is carrying an object and gets pushed by another object, causing the carried object to move into a diagonal space, which borks the game. * Fixed: children were sometimes being incorrectly rescued…

  • New update v611 - 12 August 2014

    Hi folks! We just pushed an update to Road Not Taken. To get it, just quit out of Steam and reload it, and the update should begin downloading automatically. This update is mostly just bug fixes for some of the nastier issues reported by players thus far. Here's the list: * Fixed: when teleporting while holding a child on the threshold of the doorway to the start room, players would rescue the child but not receive credit for the rescue. * Fixed: game crashes when player rescues a child that is being held by Baba Yaga by tossing a parent at the child. * Fixed: in some situations, after all children have been rescued, the player was not teleported to the start room. * Fixed: crash when the hero is carrying an object and gets pushed by another object, causing the carried object to move into a diagonal space, which borks the game. * Fixed: children were sometimes being incorrectly rescued…

  • Now Available on Steam - Road Not Taken, 20% off! - 5 August 2014

    Road Not Taken is Now Available on Steam and is 20% off!* Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way. Procedurally-generated levels deliver a limitless supply of possibilities to explore and challenges to overcome. *Offer ends August 12 at 10AM Pacific Time

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