- Al Rilma Update Patch 7 Hotfix - 31 August 2026
Just a couple of quick bugfixes in this build. Thanks to our community for all the bug reports! ChangelogRemoved Proton builds defaulting to the Vulkan renderer, as it broke many Workshop mod textures (this may return in the future)Fixed an issue that caused Camshaft-produced mod Photoscenes as well as the Legacy Body Pack to not appear in AutomationCheers!
- Al Rilma Update - Patch 7 - 27 August 2026
It has been a while since we've pushed out a patch for Automation, and since it's going to be a while still before the Terso Update makes its public debut, we have decided to push a patch for you in the meantime. This patch fixes a number of the pain points you've reported with the exporter recently, and addresses common bug reports we've been getting with Al Rilma, including a number of fixes for our dedicated group of Automation players on Linux.As an added bonus, we've added some new fixture families for you all to play with while you wait for the next major update!A stunning modern supercar, by sol from the Automation Discord. This post's header image is also this car!Al Rilma - Patch 7 ChangelogAdded new fixturesNew lip/diffuser familyNew exhaust familyNew grill familyNew taillight familyFix for BeamNG.drive 0.39 export materials having out of range roughness / metallic valuesFix f…
- Little Dev Update - Huge Campaign Additions for the Terso Update! - 20 August 2026
Hello everyone, it's been a while since we've done a Little Dev Update on our YouTube channel and wow, do we have a lot to share with you about the upcoming Terso Update, and the frankly massive changes we're making to Campaign Mode! Have a watch on YouTube:https://youtu.be/Wn1OfVzOG1MAs always, we'd love for you to like, comment and subscribe, and send us your feedback on everything we've talked about today. Cheers!
- New Automation Website! - 24 July 2026
It's been a while in the making, but we've done a comprehensive rework of our website, automationgame.com!Our new site is a lot slicker and prettier than before, and more accurately reflects what Automation looks like these days. We've also gone and unified our various FAQ and answered some other commonly-asked questions (so we can just point people at this the next time they ask about diesel engines!) on the new site as well.Something we'll be starting up is posting dev blog updates, as a complement to our Little Dev Update videos on the Automation YouTube channel. We'll be taking deep dives into certain aspects of Automation, providing regular updates on development progress, and also keeping you up to date on the various happenings and events within the Automation community!Finally, we've launched an all-new webstore for Automation merchandise, so you can show off your love of Automa…
- Name These Bodies Final Results, and Giveaway Winners! - 9 July 2026
The final results are in for our Name These Bodies final voting! We received 1,383 votes in total for this part of the contest, which was amazing; we are very grateful for all of your participation!Without further ado, here are your winners:Body Family #1 - 1960 Unlock YearThe winning name for this body family is Jaybird, which was submitted by Vigorous Coast from the Steam Community.Body Family #2 - 1970 Unlock YearThe winning name for this body family is Admiral, which was submitted by seqati from the Steam Community.Body Family #3 - 1978 Unlock YearThe winning name for this body family is Stahlberg, which was submitted by Mipexz from the Steam Community.Body Family #4 - 1980 Unlock YearThe winning name for this body family is Meridian, submitted by Spjet2 holiday from the Steam Community.Body Family #5 - 1987 Unlock YearThe winning name for this body family is Mistral, submitted by C…
- Name These Bodies Final Vote! - 3 July 2026
We received nearly nine hundred submissions from the Automation community (thank you all very much for that, once again we were blown away by the response from all of you!), we're down to a shortlist of six names each for our eight unnamed body families! To participate in this vote, go to https://forms.gle/NnGVnGJbXcKfWaZv5 and cast your vote today; please note that winners will be informed by email, so be sure to include a valid email address that you check regularly! Voting closes at 11:59 PM Pacific Time on July 9th, 2026.If you wish to enter the random draw but do not want to participate in the vote, simply send an email to [email protected] you will be entered all the same. NOTE: One entry per person only; entries from Belarus, Brazil and Russia are not eligible to win prizes, sorry!Random Draw WinnersCongratulations to deci and Bluewing from here on Steam, and to B…
- Name These Bodies! - 25 June 2026
As part of our Steam Summer Sale activities, we're back with another community contest; this time, we're naming some bodies! We have a total of eight body families that need new names, and we're asking you, the Automation community, to help us out with this task! Simply go tohttps://forms.gle/hPVceRgZjiDT5iPJ6and submit your names for these body families, but do it before 11:59PM Pacific Time on Thursday, July 2nd! Once that's done, we'll host a final vote, where you get to choose from the final names that we have shortlisted for each family.As a little something for your time, everyone who enters in to this contest will be entered into a random draw, and from that three of you will win Automation sticker packs! If you want to enter the sticker pack draw but do not wish to participate in the name submission, simply send an email to [email protected] you will be entered a…
- Name These Fixtures Voting Results, and Giveaway Winners! - 4 May 2026
The final results are in for our Name These Fixtures voting! We received 1,752 votes in total for this part of the contest, which once again completely blew away our expectations, so thank you to everyone who participated!Without further ado, here are your winners:HeadlightsThe winning name for this family of fixtures is Longeye, submitted by E from the Automation Discord.Tail LightsThe winning name for this family of fixtures is Berlinetta, submitted jointly by imatrix04-TTV and ambergwitz, from the Steam Community.GrillesThe name for this family of fixtures will be Whale Shark, submitted by Cubenite, Shady Ferret, Young Flying Monkey and NSA's Most Wanted, all from the Steam Community.VentsThe winning name for this family of fixtures is Sideburns, submitted by SportingNerd, The_Funny_m4n and EVRENDNESDAY, all from the Steam Community.WingsThe winning name for this family of fixtures,…
- Name These Fixtures Final Vote! - 23 April 2026
After receiving more than seven hundred submissions from the Automation community (thank you all very much for that, we were blown away by the response!), we're down to a shortlist of names for our eight unnamed fixture families! Also, congratulations to Glaceon From Midfield Raceway from our official Discord for winning the random draw from the submission round! To participate in this vote, go to https://forms.gle/NMXhr1D6F2Ks5Brd8 and cast your vote today; please note that winners will be informed by email, so be sure to include a valid email address that you check regularly! Voting closes at 11:59 PM Pacific Time on April 30th, 2026. If you wish to enter the random draw but do not want to participate in the vote, simply send an email to [email protected] and you will be entered all the same. NOTE: One entry per person only; entries from Belarus, Brazil and Russia are not…
- Name These Fixtures! - 17 April 2026
In an effort to make finding fixtures faster and easier with the search function, we've undertaken the arduous task of going through every fixture family in Automation to give them a name...and that's where we could use your help! We've identified eight fixture families that need names, so we're throwing the doors open to the community...simply go to https://forms.gle/vxqwJXnhLg4ykpic6 and submit your names for these fixtures, but do it before 11:59PM Pacific Time on Wednesday, April 22nd! Once that's done, we'll host a final vote, where you get to choose from the final names that we have shortlisted for each family.For this phase of this event, we will be hosting a random draw from all of the entrants, and two of you will win Automation sticker packs! If you want to enter the draw but do not want to participate, simply send an email to [email protected] and you will be ent…
- Al Rilma Update - Patch 6 - 18 February 2026
With this little update we are patching a few issues that have cropped up in the live version of the game, including one which was supposed to be fixed in Patch 5.Al Rilma Update - Patch 6 ChangelogFixed the freecam reseting its orientation on interaction with the fixture menuFixed the Automation Test Track being the wrong scale(Re-)Fixed not being able to sign off a project when the engine is not being producedImproved some live axle instability in BeamNG exports Fixed inconsistent parts spawning with incomplete engineFixed DCOEs spawning intake when partially completedFixed hiding the engine using advanced trim settings not hiding an exhaust flangeFixed intake spawning issue when options become disabled with MFIUpdated the game creditsCurrently we are working on the first bigger features of the next major update! More info on that once we have things to show you.Cheers!
- Al Rilma Update - Patch 5 - 29 January 2026
With today's small patch we are cleaning out a few more issues that recently were discovered with the current release. We are already in the swing of things, working on some of the new big features for the next big update, Terso.Al Rilma Patch 5 ChangelogFixed campaign bug where awareness sometimes would drop to 0 after trim price changeFixed production issue where some engines would be produced but not usedFixed automatic factory alignment issue sticking to an irrelevant newest faceliftFixed not being able to sign off a project when the engine is not being producedFixed exploit in loan consolidationsFixed hiding the engine using advanced trim settings not hiding an exhaust flangeFixed transverse V90 V8 missing their headersFixed trumpets showing with air filters on incomplete enginesFixed brake rotor material not matching on beam exportUpdated game creditsAnd that it, let us know if yo…
- Al Rilma Update - Patch 4 - 14 January 2026
A wild, Group 5-inspired truck build, by perhap_s!With this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the "Terso Update", which is going to be the final massive update that will take the core game to being considered complete. More on that below.Of course, should issues pop up with this patch, we'll hotfix it before moving on. And now, the changelog:Al Rilma Update - Patch 4 - ChangelogGeneral & UIAdded new button to create new trim from a currently held trimAdded trim names to part list tooltip for "used in other trim" functionAdded missing description string for CVVLFixed oscillation issue in twincharging when turbo overpowers superchargerFixed all drivers being powerlifters when it comes to manual steering weight penaltiesFixed default turbo & centrifugal supercharger sizin…
- Al Rilma Update - Patch 3 - 18 December 2025
In this update we do have a mixed bag UI polish, improvements, and general fixes, as well as some new fixtures.Al Rilma Update - Patch 3 ChangelogAdded new headlights, indicators, and taillightsAdded double-click to hub calendar engineering sections to open associated projectChanged forecaster to display avg. cars/month instead cumulative yearlyDisabled mouse wheel scrolling on horizontal scroll bars to avoid accidental changes. Added option to user interface menu in game settings to turn on that mouse wheel behavior again if that is preferable.Allowed adjustment of deposit % while in production without preordersRemoved sandbox company management from campaign company museumImproved UI and messaging in the car designer market screenOlder .car file now import considering body tech for unlocking bodiesImproved UI clarity of project status in main hub calendarUpped maximum boost pressure s…
- Al Rilma Update - Patch 2 - 15 December 2025
This patch mainly is being put out as soon as possible to address the major exploit discovered in campaign gameplay where "no loans" would mean "free money" instead. Certainly wouldn't be a good thing for inflation in the Automation game world if that stayed in for too long!We also got around to adding a few more things that will round off this release, and some fixes that will stop annoyances.AMD Radeon RX 7000 Driver IssuesWe've had an influx of Automation players the last few weeks using AMD Radeon RX 7000-series GPUs, who are experiencing significant numbers of crashes in Automation. This issue is caused by a driver issue with AMD's latest GPU drivers. The only way to remedy this, until AMD releases an updated driver, is to roll back your drivers to an earlier version, either by using the Device Manager in Windows or by uninstalling your GPU drivers with Display Driver Uninstall, an…
- Al Rilma Update - Patch 1 - 10 December 2025
Al Rilma - Patch 1 ChangelogIn this first patch to the now fully-released Al Rilma update, we have fixed several important issues that have come to light with so many new eyes on the new update. Fixes to campaign-wrecking returned deposits, cheating banks out of part of their hard-earned interest payments, awful turbo intercoolers, and limited test track acceleration, are some highlights.GeneralIncreased load margin for tires blowing in regards to popping in testsAdded random country button to new engine / car uiAdded new tutorial videos to tutorials tabRemoved "Open Beta" text from game versionFixed turbo intercooler having way too low efficiencyFixed test track sim not getting correct acceleration behaviorFixed deselected catalytic converter leading to a lua errorFixed advanced supercharger control not providing clutch benefitsFixed being able to scroll the variant / trim year up to 2…
- Al Rilma Update Public Release - 3 December 2025
Our Al Rilma Update cover car came to us courtesy of Ivan. Congratulations! After a very lengthy development process, we are thrilled to share the latest update to Automation with all our players; the Al Rilma Update! It's not much of an exaggeration to say that virtually all aspects of Automation have been improved in some way in the Al Rilma Update; even before we get to the staggering amount of new content we've added, just about everyone will find a cleaner, faster and much more stable version of Automation with this release. Let's dive in, shall we?Car and Engine Designer Superchargers and More TurbochargersSuperchargers can be used on any engine layout.One of the core features of the Al Rilma Update was, after more than a decade of promises, to finally add superchargers to Automation; we are happy to deliver them to you for the first time in Automation's history! You have the opti…
- Al Rilma Open Beta Patch 9 - 27 November 2025
With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!Changelog Al Rilma Open Beta Patch 9GeneralFixed intercooler weight for superchargers missingAdded grades to aspiration types for reliability and loudnessMoved challenge mode to practice mode on multiplayer tabAdded throttle response dependencies on number of carbs and fuel system typeFixed safety part list not taking techpool into account for selected decadeTweaked multi-carb reliability progression and buffed DCOE reliabilityChanged new softbody exporting option to now be the defaultFixed the trim name not being displayed in the compare car selection screenFixed issue with engine size arrows not appearing when turned onFixed neg…
- Al Rilma Open Beta Patch 8 - 16 November 2025
Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:Al Rilma Open Beta Patch 8 ChangelogGeneralImproved various car and engine warning trigger levels and logicAdded movement speed controls to designer freeroam cameraCompetitors now use turbos and superchargers, improved competitors regeneratedFixed inconsistent undo / saving behaviour of mirrored fixturesFixed calling market calcs when calculating change to finished car causing major slowdownFixed twin scroll turbo option showing up for both stages in compound turbosFixed understeer warning to have a little bit of marginFixed AI generating cars not having access to newest unlocked car bodiesCampaignFixed refunding of preorders calculation not working correctlyFi…
- Al Rilma Open Beta Patch 7 - 23 October 2025
After being in the cooker for three weeks, this patch for the ongoing Al Rilma Open Beta is a chunky one with improvements throughout the game! Let's get right to the full changelog.Al Rilma Open Beta Patch 7 ChangelogGeneralImproved brake quality's effect on brake fade factorsRebalanced Ladder and HD Ladder chassis weight, PU, and material costsUnlocked scenario controls, added demographic validation for single- and multiplayerSome additional single turbo configurations can now use twinscrollFixed issues with the over- / understeer warning systemFixed props spawning at 0 when changing typeFixed scenarios (SP & MP) sometimes being locked on body selection panelFixed and improved the test track UIFixed inconsistencies in exhaust header weightsFixed clone in place hotkey not setting 3D state correctlyFixed fixture changing altering state between 2D and 3D defaultsFixed challenges menu thr…