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Echoes of Vasteria

Echoes of Vasteria Steam news

Blindsided Games | Aug 10, 2025 | game

Released

2players observed · 25 September 2026 - 12:45:49 UTC

AdventureCasualIndieSteam Store

  • Latest observed players2 · 25 September 2026 - 12:45:49 UTC
  • SteamPulse tracked peak92
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Echoes of Vasteria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 12:45:49 UTC
  • SteamPulse tracked peak92
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews55
  • Release dateAug 10, 2025
  • DeveloperBlindsided Games
  • PublisherBlindsided Games

Genres: Adventure, Casual, Indie

Company pages: Developer: Blindsided GamesPublisher: Blindsided Games

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Echoes of Vasteria Steam news

Echoes of Vasteria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • For the future of EoV - 6 December 2025

    Hey guys, I made a quick survey to see how people feel about the game. Please take a moment to fill it out. its only 7 questsions. https://forms.gle/pHdKDcY5hE4e1dAD6 https://docs.google.com/forms/d/e/1FAIpQLSd9SwZzjBVlnhStI3BWRo6t2ayq0OYSYit5Uk9DuW7_1yJq_A/viewform?usp=dialog both links are the same form I just know some people hate shortened ones.

  • Version 1.4.2 - 14 November 2025

    Changes• Added two new quests. For the Jam! & Gilliver's Travels.• Improved intro message.• Fixed level up alerts showing lower values than you had.• Removed the Forge stats Quality Equipped block.• Pinned quests now say "Ready to turn in" rather than "Complete.• Added an overlay when loading a map.• Added a new Mix All Button.Backend• Updated A* to a newer version.

  • What's next? - 14 November 2025

    Hey everyone!I figure it's about time to share the direction I see for Echoes of Vasteria moving forward.🗺️ RoadmapMarch 2026Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.June 2026Major Update: Flora and Tillman will receive a farming‑focused minigame (details still TBD).❓ Why the long gaps?With the holidays coming up and the offspring due in January, I’ll be taking a little time off. A ~3‑month window also gives me a proper testing period to make sure content is ready.I’m also juggling multiple projects, and EoV alone isn’t covering the bills right now—so spacing out updates keeps things sustainable.🪵 BarkleyBarkley will spend his time carving sticks and logs into fishing poles. He plans to use additional leather you bring him to create waders and wrappings, and bones to carve into hooks.🎣 GillGill will continue spending his days fishin…

  • Version 1.4 - 5 November 2025

    Balance• Chests are now guaranteed to have at least one core in them. • Chests have had their spawn distances overhauled.Changes• Cores no longer have a chance of rolling gear above their rarity. EG Nori no longer rolls above Nori.• Slipstream has been changed to multiply gamespeed. • Tasks now show their chance to spawn in the tasks screen.• Tasks can be toggled on to double their weight which increases their chance to spawn.• Seasonal leaderboard has been retired and replaced with a total tasks completed leaderboard. • The base leaderboard now tracks the fastest completion of all the quests.Minor changes• Crystal Chest is now named Erif, Golden is now Dlog, Metal is Nori, and Wooden is Eznorb.I am definitely looking for feedback on this one guys! Thanks to everyone who plays and enjoy!

  • Upcoming Changes - 23 October 2025

    Right so in an effort to communicate my intent better I have made some changes on the beta branch and they're starting to feel really good. Thus it is time to alert you all to some changes that are coming soon.SlipstreamThis buff has always felt wrong, it makes task speed buffs irrelivant and overall I never really had a solution until now. Slipstream is now a game speed modifier, it still only lasts to a certain distance but that distance isn't affected by cauldron cards anymore. Instead they affect the amount speed increases.Gear RaritiesIt was never the intention that you could get vastium super early game within an hour. As such we have decided to remove the chance for cores to roll gear above the rarity of the core you are using.This change makes gear feel far more rewarding for far longer and as a result I have been able to increase the caps on Damage, Armor, Health, Movespeed, an…

  • Version 1.3.2 - 5 October 2025

    Balance • Buff times have been majorly adjusted, please be advised this is a test and may shift dramatically in the other direciton or back to how they were. Changes • 6 new experience milestones that should help levelling all around. Bugfixes • Activate for milestones no longer shows up before you've earned a slot. • The cauldron icon no longer incorrectly shows on the townsfolk button.

  • Version 1.3.1 - 4 October 2025

    Balance • Slipstream upgrades have been nerfed. • Base distance 20% -> 10% • Slipstream Quest 1 30%-> 20% • Slipstream Quest 2 45% -> 25% • Slipstream Quest 3 60% -> 30% • Slipstream quest requirements are now easier. • Slipstream manual casts 25 -> 10 • Slipstream casts 100 -> 50 • Slipstream casts 500 -> 100 Changes • Cauldron no longer has taste/stop tasting buttons. Tasting will begin immediately on pressing Mix and will resume when restarting the game automatically untill you run out of tastes. • Skills have been overhauled along with Milestones. • Crit damage has been added to stat pool for gear, added as a new buff, and in milestones. • New map: Spooky! • You can now tap and hold, or right click a buff slot during a run to enable/disable echo casting. • New seciton in the forge stats that shows your total gear stats. • New run breakdown replaces the old way of showing drops. Mino…

  • Upcoming Changes in 1.3.1 - 26 September 2025

    This is still very much WIPI will still be making loads of changes next week including but not limited to overhauling how resources are shown in a run, updating the death screen with more information about your AE power increases. Also cooking up some other ideas but we will have to wait and see.I would also just like to alert everyone to the fact that the Event map wasn't meant to be in the current live build. This means that leaderboards will be stuffed up by people who sit on that map infinitely gaining distance. Not to worry though as in 1.3 leaderboards are changing to be the best kills you can get on the new Spooky map. I will release this map during October properly but it's no longer slotted as a timed event it's just going to be baked into the lore of the world. Changes• Cauldron no longer has taste/stop tasting buttons. Tasting will begin immediately on pressing Mix and will r…

  • Version 1.2.24 - 25 September 2025

    Balance • Skelly Swordsmen, and small slimes now share a base Attack Rate of 1. • Skelly Archers, and medium slimes now share a base Attack Rate of 1.25. • Skelly Mages and Large slimes now share a base Attack Rate of 1.6 • Small and Medium Slimes now have infinite spawn distances. Minor changes • Nori now has a low of 250 on Vastium. • The game will no longer sleep on mobile. • Version number moved next to credits button. Bugfixes • Fixed recipe display in the forge. • Cualdron cards now properly display Echo Power instead of Disciple Power. • Offline time now properly functions on mobile even when the app is in the background.

  • Version 1.2.23 - 14 September 2025

    Minor changes • Stat matching is now off by default. • New chest sfx. • Quests are now indente Bugfixes • Movement no longer starts above 100% • Enemy stats level slider now correctly updates its maximum value when your reap distance increases. • Echoes should no longer persist after the hero dies. • The replace button in the forge should no longer be greyed out when a pending craft is available. • Cauldron now properly updates available cards without a full app restart. Next I will be working on the new skill system for the next couple of weeks so won't be any patches till thats done!

  • Version 1.2.22 - 12 September 2025

    • Fixed an issue with fonts. • Fixed a resizing issue in the forge. • Sime Time Trial quest now properly requires slimes to be killed. • Fixed Alter Echoes not generating progress while the app is in the background.

  • Version 1.2.18 - 11 September 2025

    • Rank now properly shows the game version it was saved with. • Added Meats to the inventory • Item Tiers now show in the inventory and have a library entry. • Last selected slot & core are now restored when loading your game. • Introduced caps for rarity weight bands in the forge.

  • Version 1.2.17 - 10 September 2025

    This release comes alongside the mobile release! iOS is waiting for approval from apple. Google is available now! Google Play Changes • Overhauled leaderboards. • New Eternal cards in the Cauldron. • Movement speed has been adjusted to be % and based on a similar formula to defense. Minor changes • Resources no longer show partial values. • Forge numbers are now formatted far more aesthetically. • Forge now has a 'Stat Matching' toggle. • Stop for Vastium and Stat Matching are now under the craft until upgrade button. Bugfixes • Caleb should no longer pingpong between distant enemies and his tasks. • Crafted resources can no longer go up tiers. Backend • Split echo logic from the hero controller and pooled echoes for performance reasons. • Widened and adjusted formatting on the graph tooltip. • Forge now stores its values as quality directly so that when stats are adjusted you keep your…

  • Version 1.2.16 - 8 September 2025

    • Fixed issues with Enemy targeting. • Added information about which version of the game a save file was created with. This will be wrong for versions before this one. • Fixed a bug where audio sfx stacked up while mute in background was active and would try play all of them when you returned to the game. • Fixed a bug where echoes would incorrectly leave an enemy that wasn't fully killed. • Fixed a bug where damage numbers would incorrectly be shown at the start of a map.

  • Version 1.2.15 - 7 September 2025

    • Fixed a bug where Enemy names/levels were not updating. • Fixed a bug where farming task visuals could be wrong. • Removed some redundant code. • More performance increases.

  • Version 1.2.14 - 6 September 2025

    • Fixed a bug with the pooling system where completed tasks stayed completed even when they were reused. • Updated Combat, and Reaping library entries.

  • Version 1.2.13 - 6 September 2025

    • Gear maximum Health 250 500. • Gear maximum Crit 5 7.5. • Gear maximum Defense 25 33. • Duck Healms: Movement speed has been stripped and attack rate over 1.5 reduced to 1.2. • Task sorting now debounces to avoid recalculating paths every single time a task is added. Now only happens once per frame. • Began pooling objects to substantially improve performance! • Improved leaderboards to now show 50 entries. • Fixed an Integer overflow issue. • Added Attention objects to the Townsfolk button for when the forge or cauldron stops while the window is closed.

  • Version 1.2.12 - 5 September 2025

    • Fixed an issue that could occur when the game crashes before finished loading and it would save blank data over the existing save.

  • Version 1.2.11 - 5 September 2025

    • Added Leaderboards to the game. • You can now set a username in settings.

  • Plans - 4 September 2025

    Okay, so I have now struck off most htings on my todo list. I've been thinking that I will aim to do 1 news post like this per week rather than random updates whenever I feel like it. It becomes a lot to manage and frequent almost daily updates to the game can feel quite chaotic as a player. Moving forward I would like to move towards a more strucutred approach. Weekly news posts. Weekly bug fix patches. Monthly content drops. (This could be a little flexible +- a week or so) I've spent some time talking on discord a bunch with people about where I see Carl's trails going My thoughts are still really chaotic around this system and I need a fair bit more time to think on it. The most recent thinking is to manage a group of echoes as your autobattler army procedurally generated skill trees for the roguelite runs and then skill points earned as carl levels up that can be used for meta prog…

Patch notes and updates

S.noRelease datePatch nameGID number
15 October 2025Version 1.3.21811772772571172
24 October 2025Version 1.3.11811772772534019
325 September 2025Version 1.2.241811772772238172
414 September 2025Version 1.2.231810503566527834
512 September 2025Version 1.2.221810503566441142
611 September 2025Version 1.2.181810503566404269
710 September 2025Version 1.2.171810503566398134
88 September 2025Version 1.2.161809869180148566
97 September 2025Version 1.2.151809869180120105
106 September 2025Version 1.2.141809869180097679
116 September 2025Version 1.2.131809869180095831
125 September 2025Version 1.2.121809869180061320
135 September 2025Version 1.2.111809869180057020
144 September 2025Version 1.2.101809869180019486
153 September 2025Version 1.2.91809869179990135
162 September 2025Version 1.2.81809235871743252
1730 August 20251.2.71809235871640515
1829 August 20251.2.61809235871604590
1923 August 2025Version 1.2.31808601382497229
2022 August 20251.2.21808601382477233

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