- 0.10.1.1.1 QoL & Fixes - 4 September 2026
ChangesDonation ShopReduced prices for many boosters in the donation shop.The mob respawn booster has been modified.Now lasts 24 hours, and the duration resets upon reapplication.Temporarily added EXP/reputation/ore boosters with shorter durations and significantly lower prices.Images will be added later.Starter packs have been reassembled to reflect current prices and changes.New Year and the game's release anniversary now automatically grant players a 2-week discount on credit-to-bonus conversion with common discounts on goods in the shop without manual intervention.Virtual joystick now works on PC for users playing via Steam Link on mobile devices.No longer requires confirmation to remove a fully repaired device from the workshop.Seasonal experience is now calculated in hundreds (final value is 100 times lower), and any experience changes below 100 are ignored.The background for the…
- 0.10.1.1.0 - 13 August 2026
NewBots now receive Ignite while near stars.Added a warp jump log.Located inside the warp window with engines.Calculates the total amount of warp energy spent.Negative status now gradually and very slowly returns to 0 during active play.Above 0, status accumulation is even slower.Added a booster that accelerates bot respawn in the system on players request.Adds acceleration for each activated booster (+100%). The effect stacks (2 boosters will give +200%).Subject to a maximum of +500%, as under normal circumstances.Works without delay in applying the respawn.The boost is visible inside the ship's information for everyone in the system.The boost can only be seen after the location's respawn delay time has passed since entering the location.ChangesStorageNow indicates how many storage slots you will receive upon purchase.You can now retrieve any items you placed in storage within the last…
- 0.10.1.0.1 - 5 August 2026
FixesElite LeaderboardsFixed errors in displaying score information.Players with a score of 0 no longer enter the leaderboards.Sorting is now descending.SettingsThe setting for the number of devices per row now correctly resets when reverting to defaults.Fixed the constant resetting of the background theme to empty.Inventory slot borders are now correctly applied when loading saved settings.Tutorial PanelsTutorial panels now forcefully activate the "Continue" button in cases where the player disrupts the panel or closes the window before it appears.This resolved the issue with the inability to continue when windows were opened twice.Also, the system no longer tries to open the same banner a second time after closing the previous one.Item Multi-stacksRMB transfer of multi-stacks has been fixed inside station modules.Any transfer incorrectly updates the multi-stack if it was not opened (o…
- 0.10.1.0.0 Leaderboards, Hyperjump, and QoL - 4 August 2026
LeaderboardsYou are now highlighted in a separate color to easily determine your position.Added seasons and rewards for them based on different placements.Rewards can be seen by entering the corresponding seasonal leaderboard and clicking the "rewards" button.A season lasts 1 month.Added seasons:ExperienceDoes not account for experience boosters and other sources of additional experience.Killed botsAccounts for the approximate points of the bot's power.AsteroidsCurrently identical to the current leaderboard. In the future, it may differ based on the destruction of asteroids of various sizes and their value.A list of top leaders for the year will be added in the future.Access to elite leaderboards is now open. You can access it while inside the system through the leaderboards, or by clicking on the system name in the elite panel.A person will not enter the leaderboard if they used any bo…
- 0.10.0.4.0 Quest Cancellation, Storage Cap and Orders - 19 June 2026
Quest Cancellation PenaltyQuest cancellation now correctly accounts for item degradation.Broken items are no longer displayed as available in the penalty window.A quest is no longer canceled directly with a penalty (without showing the penalty window) if the player has a repaired item to replace the broken quest item.Added "repair cost" and "available quest items" columns.Now, if quest items are broken, you will be prompted to repair them first before replacing them with your own.Fixed the display of modular component shortage.Fixed the penalty cost for losing modular weaponry.If modular weaponry does not have the exact modules required by the quest, it will no longer be accepted as a suitable item (modules can no longer be lost this way).Equipped items are no longer counted in the penalty display. StorageA restriction from a previous update has been restored.The maximum capacity at lev…
- 0.10.0.3.1 Multiple visual and technical fixes - 14 June 2026
ChangesUpdated the black hole effect.Hyper-jumpFixed a visual error that showed a jump into a ship's star system when it entered the system through a portal.Now, instead of "hyper-slip", a folding effect occurs, as when using a random warp into a system.The volume of the jump drive jumps now depends on the distance to the player.Temporarily removed the ability to jump sideways visually.FixesMobs now take into account the blocking of devices when trying to activate them.Fixed a bug with x16 item repair speed, which accordingly consumed several times more donor durability than necessary.Fixed a bug where the external repair bay did not use donor packages.Fixed a bug with incorrect deletion of items when the drop exceeds the limit.Fixed a bug with infinite plasma fuel for dreadnoughts.Changes in the display of the name of weapons modules.The button for picking up items in a radius near the…
- 0.10.0.3.0 Multiple device creation and general conveniences - 11 June 2026
ChangesThe external repair bay has received 2 levels of improvements.Base productivity has been reduced from 90% to 85%.Each level provides: +75% repair speed, -4% energy costs, and 2.5% repair productivity.Added access to external repair of items at stations.Destroyers now have micro-improvements.Item creationNow supports the use and counting of non-merging devices, which allows you to create more then 1 of Caan/Xenoruite donor packages.The result input and output windows now combine non-combinable items into stacks for easy counting.Fixed a bug that allowed the use of materials without full durability.Removed an issue where creating multiple items using a non-combinable material resulted in the deletion of all its used copies (on cancel, instead of the conditional 10 items, it returned 1).Now correctly takes resources from the station storage if used at it. QoL and VisualsAdded displa…
- 0.10.0.2.4 - 31 May 2026
Added images of the Kaan and Xeno donor packages.Ships that require blueprints for upgrades now show them in the relevant materials.We are investigating issues with sudden disconnects/game crashes. Send your clients' details in case of any errors: Discord->BugsExternal Repair BayAdded external repair bay icon.Repair efficiency reduced to 90%.Now requires the same amount of energy to operate as repairing 1 slot in repair bay.No longer works if the required donor is busy with work.
- 0.10.0.2.3 - 30 May 2026
ChangesPheonic engine level 6 jump increased from 7.26 to 7.9. Currently it is not obtainable, however its owners will receive a boost proportional to the efforts once expended.The time to exit the game when disconnecting is now random.The FPS/ping panel can now be switched in the settings.FixesFixes to the text of the description of station modules and localization.Removed the display of "No access" when loading, being on someone else's station.Fixed the display of durability/hull of drones.Temporarily reverted the changes to remove the "twitchiness" of asteroids to fix the problem with their phantom appearance after death.Fixed the maximum FPS upon load for Android users.Hauler droids can now be removed when overloaded if additional hold devices are used and you have enough space.Fixed a bug with the ability to equip energy-reducing items with a lack of max. energy for equipping.Fixes…
- 0.10.0.2.0 Stations, donor packets, ARD and item wear - 19 May 2026
StationsThe warp module now shows the approximate time for a full charge.The energy usage log is now sorted from highest to lowest.Dust collectors will now turn off when the station runs out of space.Added a description of station modules when selecting them.At the same time, the station interface has been slightly updated.New modulesFactoryAllows you to create items.When installed on a star, it has a significantly higher price.Added with access management for "production".Can only be used with access for "production" and "take from storage", since it requires resources from the station's storage.External Repair BayAllows you to repair the player's equipped items directly while on the station, bypassing the manual repair bay.Repairs only with perfectly matched donors from its storage.Threats to the stationLocalized and displayed the threat effect "Massive Stone" that was added before.Ad…
- Technical issues - 18 May 2026
At this moment, our only hosting provider has been unresponsive for two hours (the main and secondary sites are down, support is silent, and other server owners on this hosting provider are experiencing the same issue). We hope that everything will be resolved within the next six hours, but right now we're simultaneously transitioning to a new hosting provider, which will temporarily serve as our primary server and later as a backup server in case of similar emergencies (if the primary one is restored). Thankfully, after the previous incident (the hosting provider's disk burned out, containing all the server data), we have automated backups that will help us restore everything except the last eight hours. It's unclear exactly how long the transition will take. Most likely, a day.
- 0.10.0.1.0 Fixes - 8 April 2026
PhasingMobs have returned to their old device stats before phasing (due to the inability to phase and improve them).It is no longer possible to exceed effect limits by phasing internal ship effects (for example, getting 121% evasion on a corsair).Ship effect phases are now saved when changing ships/leaving the game.Fixed a bug with an incorrectly functioning Steam library.This removed the bug with achievements.This also opened the ability to donate through Steam again.And unlocked the ability to fully play through Steam.The donation shop no longer constantly highlights the "Ships" tab due to an error.For the correct operation of the pickup booster, wait until it wears off and activate it again (or ask the administration to remove your effect).Added "ignore everything" buttons to the drop filter.Fixed the display of a player's entry/exit in the group chat.Drones now show either both stru…
- 0.10.0.0.0 Hotfixes - 5 April 2026
FixesFixed the FPS limiter on phones, which resulted in the minimum possible FPS in space (10).Due to a calculation error, Isolated Accumulators had 20 base strength instead of 30.With phase: 40 (lvl 0) => 60 (lvl 5) => 90 (system lvl 5) changed to 60 (lvl 0) => 90 (lvl 5) => 180 (system lvl 5).The display of "new" items or discounts in the donation shop no longer applies to items you can't see (it will no longer show that something is new there).We insistently request that you refrain from constantly spamming developers in-game/on social media with phrases about something being "useless" now. Your messages will be significantly less likely to be considered as something substantiated until you submit a request for a buff/change/partial rollback of the change in the Discord's ideas channel. Frequent actions of this type (spamming in PMs, complaints without dry arguments) will lead to you…
- 0.10.0.0.0 Effects, Phasing, Rebalances and much more! - 4 April 2026
Phase ShiftHave you ever wanted to use a device's cargo but didn't need its other effects, or perhaps you needed full protection from reflection, but didn't care about the engine boost or Protoshield resistance? Now it can be done! You can become completely resistant to reflection or hide half of dropped items with one system, strengthen the engines by placing Maneuvering Engines, or just max out the loot from the Extractor.DevicesSome systems and navigations have received 2 effects instead of their previous 1. As a result, such devices can now “move” between two states of their effects, receiving different variations in the strength of both effects.Many effects can be turned off completely in one phase! Significantly enhancing other effect that you need.You can change the phase of the device only while on the planet (or on any space object) and without equipping the item.The second eff…
- 0.9.18.4.1 Ship's ammo fabricator. Destroyer changes - 18 January 2026
NewFor the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator.Since the Unknowns can't easily access faction planets, they need to get ammunition for their weapons somewhere. Thanks to this device, they can create some of their ammunition on the fly for combat. Has a chance to drop from any unknown: the stronger the ship, the higher the chance (has a similar drop chance with a hidden storage).Starting with a 25% chance of replication, it has the ability to be improved by 10 levels (2% per level), resulting in a full 45% chance of ammo replication for 1 system slot. ChangesPrices for purchasing ship skins have been changed due to the vague correlation between price and ship tier resulting in a strange prices when a T2 ship cost more than a T3.Some ammunition has been lightened in correlation to…
- 0.9.18.4.0 Destroyers. Elitarity changes - 10 January 2026
ShipsA new line of ships has been added - Destroyers. They are analogous to the Siege Battleship (as a purely offensive ship), but have advantages in speed and armor. A special feature is excellent compatibility with low-tech weapons, allowing all 12 weapon slots to be occupied even with a CPU of 3700. Thanks to this feature, it synergizes perfectly with any modularity, as any effect of adding CPU is essentially reduced. If you skimp on slots and install only racial weapons, you can include a high-tech weapon in the salvo, which can significantly increase overall damage. Due to this specialization for weapons, the ship has almost no ability to control drones. Has advanced ammo replication systems.Factional C3 systems received such ships to replace some of the battleships.Unknowns can now spawn destroyers along with other ships.Carriers received built-in, partial ammo replication.Elitene…
- 0.9.18.3.0 Elite mob visuals. Station destructions - 30 December 2025
Elite mobsAdded visual display of elite status for mobs, for better danger visual clarity and easy distinction without hovering over every ship:Damage buffedFire Rate buffedRange buffedFactionalCaanArmor buffedStructure buffedShield buffedIntelligence buffedFactionalCaanSpeed buffedFactionalCaanElite status gain speed increased by 25%.The distribution of factors influencing elite status has been changed. Previously, it was a 50% dependence on time and 50% on mob destruction. Now it is 20% on time and 80% on mobs.Destroyed droids of elite mobs are now correctly cleared of effects, not inheriting the power of all previous elite statuses of the carrier. StationsFireworks will greet you for the New Year! Find stations that were abandoned and withered long ago, as a result of which their shields failed, repair bays collapsed, and the main hull of the station was critically damaged.Starting f…
- 0.9.18.2.0 Start of the game revamp. Repair drones aura - 22 December 2025
NewAdded a filter to device upgrade panel for "improved" and "non-improved" items.Added a search for systems by name.Added a recipe for crafting rare elements from 20 organics and 1 catalyst.If the quest can be accepted anywhere, then next to the inactive acceptance bar it will be indicated that you need to land on any planet.Biomite and Mender can now transfer their repairs, enhancing them, to all group members within a 2-radius with a full structure.Biomite:Bio-repair effect is enhanced by the Living Armor, Living Hull, and Swarmor of the ship receiving the repairs, and is enhanced by the Hive, Swarmor, and Living Hull of the ship receiving the repairs.Each subsequent Biomite reduces the relative repair of each (diminishing returns).Any such repairs are distributed evenly among all damaged players in the group.Mender:Mechanical repairs from all Menders are applied to a random player i…
- 0.9.18.1.0 Elite panel. Consecutive movement - 9 December 2025
ElitenessAdded an elite panel showing the current system difficulty and all the necessary information.Now when you enter in system, 10% of killed mobs are also removed along with the elite timer.Fixed a bug with the deduction of elite timer.Fixed the drop of outdated last-generation ammo from elite mobs.Mobs with a rate of fire no longer receive huge buffs to the rate of fire due to mathematical simplifications.When converting bots to normal ones in the absence of a player, they no longer retain the enhanced characteristics from elite on destroyed droids. NewAdded the function of selecting movement by several consecutive points. You can now pave the way as you need (using Shift+LMB).Added option to disable droid animation.Added control/CPU highlighting, which has changed in the ship statistics window. ChangesThe quest tracking window now remembers whether it was hidden/opened.Droids are…
- 0.9.18.0.0 Elite mobs changes. Modularity. Dreadnoughts - 3 December 2025
ElitenessEliteness in the system now increases over time and from the number of killed mobs.The increase directly depends on the time when elite mobs start to appear, and therefore depends on the sector.To prevent weaker players from being hindered by the sharply increasing difficulty, the increase is also tied to the number of killed mobs.Along with the increase, more items drop from mobs.The higher the eliteness is increased, the greater the chance of an elite mob appearing.The chance of eliteness gradually increases along with the strengthening of mobs. Starting from a base chance of 10%, it will become 20% after 1 hour, 35% after 2, 50% after 3, etc.Changes in the application of effects:StructureNow gives 1.5 times less health increase.ArmorMinimum armor value has been reduced from 20 to 16, but is now increased by the strength modifier.At low modifier values, the ship is also given…