SPSTEAMPULSELIVE ANALYTICS
Archean

Archean Steam metadata

batcholi, FloDKSM | May 16, 2024 | game

Released

10players observed · 24 September 2026 - 22:24:40 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed players10 · 24 September 2026 - 22:24:40 UTC
  • SteamPulse tracked peak97
  • Units sold (VGI)3,767
  • Revenue (VGI)$56,787
  • Review score88% positive

Archean metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players10 · 24 September 2026 - 22:24:40 UTC
  • SteamPulse tracked peak97
  • Units sold (VGI)3,767
  • Revenue (VGI)$56,787
  • Review score88% positive
  • Total reviews237
  • Release dateMay 16, 2024
  • Developerbatcholi, FloDKSM
  • Publisherbatcholi, FloDKSM

Genres: Indie, Simulation, Early Access

Company pages: Developer: batcholi, FloDKSMPublisher: batcholi, FloDKSM

Top Steam chartsTop 100 gamesGame directorySteam Store page

Archean Steam metadata

Archean metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2941660/metadata
Steam Storehttps://store.steampowered.com/app/2941660/
Steam Communityhttps://steamcommunity.com/app/2941660
PCGamingWiki search
IGDB searchSearch IGDB for Archean

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 209 positive, 28 negative

Price and discount

$9.99 (50% off from $19.99)

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer

Achievements

Not available

Platform releases
  • Steam 16 May 2024

Latest Steam announcements

  • Welcome to Earth! - 10 September 2026

    Welcome to EarthThis update moves Archean from the Earth of the Archean eon to the Earth of today, with its continents, its atmosphere and its oil. It also brings a new Moon, two combustion engines (Turbojet and DieselGenerator) and a rebalanced Electrolyser.New Earth & MoonEarth and the Moon are now generated from real elevation and color maps, with seven biomes on Earth. The atmosphere now contains oxygen, which makes combustion engines possible. Existing worlds keep their original Earth and Moon; the new ones only appear in worlds created after this update.OilA new ore, Oil Shale, which the ChemicalFurnace turns into crude oil. It is also found on the old Earth. Crude oil burns as is in the DieselGenerator and the Turbojet; refining will come in a future update.TurbojetA 60 kN turbojet with no governor: fuel injection follows the throttle directly, and nothing protects the engine. To…

  • Update 129 - 3 September 2026

    Added Temperature Probe component, a contact thermometer for hull blocks and panels Computer: Added device(), device_at() and device_count() to inspect the components connected to a computer (type, alias, temperature, damage, position, size, mass) Volume/Tank: Added a Creative-only "Fill with atmosphere" button that fills with the planet's air at sea-level pressure Bugfix: aiming at a pipe in raster mode was always selecting the build's first pipe (deleting/painting targeted the wrong pipe; also fixed placing blocks on frame beams targeting the wrong beam)

  • The Destruction & Aerodynamics Update - 7 August 2026

    A destruction model, a new rendering mode without ray tracing, a fully rewritten aerodynamics model and improved physics: this update changes how your crafts fly, take damage and crash.DestructionYour builds can now be damaged by impacts, heat, explosions and pressure. A high-speed crash, a nearby explosion or an over-pressurized tank now have real consequences on the integrity of your craft. This first iteration lays the foundations of the destruction system, such as ship crashes, industrial accidents or depressurization.New AerodynamicsWe rewrote the aerodynamics model from scratch, with better performance and correctness. It now fully takes into account the final shape of your craft as built: the actual final geometry of your wings and fuselage determines flight behavior. You no longer need to worry about using large flat blocks or hide aileron components inside the wings.Rasterizer…

  • Update 119 - 19 June 2026

    Physics: Fixed vehicles being launched into space when parented to a resting or anchored grid

  • Update 118 - 11 June 2026

    Build: Fixed strut colors reverting to default after world reload Physics: Fixed erratic orbital data and gradual Pe/Ap drift in low planetary orbits DockingPort: Fixed docked entities undocking on world reload Computer/Dashboard: Fixed cursor-to-pixel conversion rounding to the nearest pixel instead of the one being aimed at UI: Alt key now tap-only for Mouse Look (hold mode disabled until window snap bug is fixed) Tooltip: Fixed concurrent tooltips merging into one Xenoncode: Added get_item_value_unit() and use it in crafter Documentation: Added full-text search with highlighted excerpts in results Documentation: Fixed content scrolling on its own when resizing the window Documentation: Fixed scroll position carrying over to the next page when navigating XenonCode: Fixed scalar matrix elements treated as matrices in arithmetic Modding: Fixed gap between loops when using looping play_s…

  • Update 115 - 15 May 2026

    XenonCode IDE: Added autocomplete system XenonCode IDE: Fixed math node operands typed inline not being parenthesized Router: Fixed misleading "Right click to add nodes" message shown in empty router interface Tooltip: Fixed item tooltip clipping at screen edges Tooltip: Ores now use the same tooltip as other items (fixes screen edge clipping) UI: Fixed center of mass marker remaining visible when toggling UI off (F3) GetInfo: Fixed pinned window snapping back to its original position after being moved Build: Fixed component bounding box drawn on the wrong side of the mirror plane Build: Fixed missing bounding box when placing components on dashboards Computer: Fixed input_number/input_text by alias returning cached data after disconnecting data cable LinearTrack: Fixed manual override limit clamp (+-250) XenonCode IDE: Multi-cursor now uses Alt+Click (Ctrl+Click is reserved for Go to D…

  • Update 112 - 9 April 2026

    DistanceSensor: Fixed power draw not respecting on/off state Megalodon is now an opt-in feature (megalodon = yes under in server.ini)

  • The Symmetry & Multiplayer Update - 1 April 2026

    The Symmetry & Multiplayer UpdateThis update adds symmetry for components and pipes, peer-to-peer multiplayer without port forwarding, and in-game documentation.Component & Pipe SymmetryThe symmetry system now works with components and pipes, not just blocks. Place a component on one side and its mirror copy appears on the other, with correct orientation. Pipes are also mirrored automatically between matching ports. Deletion and painting follow the same symmetry. Uses 2x resources when mirroring.Steam P2P MultiplayerYou can now play with your friends without forwarding any ports or configuring your router. Friends see a "Join Game" button in their Steam friends list when you're hosting. A new Friends tab in the multiplayer menu lists all friends currently hosting with a direct Join button.In-Game DocumentationPress H (rebindable) to open the built-in documentation browser. Covers all co…

  • Update 105 - 13 March 2026

    Added networking Subscribe distance factor for improved client-side performance on large worlds Added ability for the player to push or pull a build by aiming at a block or beam and holding F (interact) while walking (if less than 3 meters away) Build: Fixed inverted normals on triangle edge faces causing z-fighting Build: Fixed newly placed blocks/struts/triangles appearing as dark transparent on some vehicles Build: Fixed triangle solid voxels extending on both sides instead of following thickness Build: Fixed CTD when painting or editing triangles DistanceSensor: Fixed CTD when modifying a build while there are active DistanceSensors on other builds

  • Distance Sensor, Triangles & Struts - 6 March 2026

    Hey everyone! This update introduces a new sensor component, new build elements, and several improvements across the game.Distance Sensor A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance. Triangular Mesh Panels New build element type: triangular panels. Thin panels placed on a 25 cm grid, allowing shapes that are not possible with regular blocks. They support normal smoothing for curved surfaces, such as canopies or cockpit glass. They are airtight and work with the pressurized volume system. Struts Thin beams connecting two points in space. They are placed point-to-point and can be painted. Other ChangesBuild: Revamped block selector with real-time animated 3D previews inst…

  • Update 99 - 19 February 2026

    PaintTool: Added ability to replace a color across the entire build (by block, pipe type, or component type)PaintTool: Added symmetry support for painting (blocks only)PaintTool: Fixed painting screens (color was stored in blueprints)Launcher: Added option to not reopen launcher when quitting the gameAdded FPS limiter setting for unfocused windowReduced framerate when game window is minimizedBuild: Fixed wrong block getting destroyed when rapidly breaking blocks on a buildNodeEditor: Fixed camera offset limits preventing navigation to distant nodesNodeEditor: Fix connections lost on repeated Ctrl+V pasteNodeEditor: Fixed comment node hiding other nodes when resized largeDashboardTool: Improved dashboard Shift-snapping to work correctly on all block shape facesFixed missing airtight flag on PowerConverter

  • Update 98 - 3 February 2026

    ToggleButton: Added ability to define custom On/Off output valuesXenonCode: Fixed a few bugs with KV objects after recent optimizationsModding: Handle CRLF gracefully when parsing macrosComputer: Code editor window always opens uncollapsed (fixing node dots visible while collapsed)

  • Update 97 - 31 January 2026

    Improved blueprint placement system on a build using a Gizmo, and allow for rotation with mouse wheelAdded ability to aim and click on components with mouse (also when using mouselook if no active item)XenonCode: Improved runtime performance of code executionXenonCode: Added game_modePushButton: add Single Pulse option to getinfo (V)HUD: added mouse_lookHUD Controller: sync XenonCode declarations with client (fixes "Failed to load program")XenonCode: bugfix foreach KV when key contains dotFixed modded lights stuttering on moving buildsFixed Avatar physics slowly sliding down when partially standing on the side/edge a buildFixed vehicle wouldnt take avatar mass when entering into a seat as a drone

  • Update 94 - 24 January 2026

    Added ability to spawn new builds in space (Frames and Blueprints) - Only when near another buildChat: Improved chat command history navigation with visual popupAllow /give command without specifying username in multiplayerFixed SpoolTool was requiring exact type selection for flexible cable removalScroll on screens/components: added $x,$y uv coordinates before $material (potential breaking change)Scroll on screens/components: fixed sticky scroll functionAdjusted adventure goals and tooltips

  • Update 93 - 15 January 2026

    Added OreScannerToolAdded GoldPlatedCircuit and tweaked some recipesAdded ability to pin any window (Hide with ESC and bring back with TAB)Added ability to capture mouse scroll from screens and componentsAdded toggle crouch option in settingsSlightly tweaked Ore compositions (adjusted: Al, Ag, Sn, W, C)SpoolTool: Added more alternative auto-path-finding permutations with scrollwheelConstructorTool: while creating a new build, hold shift to align new frame with ground and set staticConstructorTool: add ability to place wall block (floor) directly in front of you like a frame (hold shift to snap to ground and set static)ConstructorTool: make the drag plane and mousewheel axis clearer to understand when aiming with holographic grid and normal lineCrusher: add ability to recycle components back into their raw materialsCrafter: add ability to launch auto-crafting from a Computer (when 3rd in…

  • Update 88 changelog - 7 January 2026

    Added ability to pin multiple GetInfo (V) windowsAdded SpoolTool for placing cables and allow stacking of spools (breaks existing spools in inventories)Updated icons for all toolsUpdated DLSS to 4.5 (310.5.0) - Only affects DLSS without RayReconstructionFixed regression where custom bios (main.xc) is not loading automatically in AIO ComputersNote that any old cable spool in existing worlds will have to get thrown away and crafted again. The SpoolTool must be used to actually place cables.

  • Modding & Adventure Mode Update - 31 December 2025

    Modding & Adventure Mode UpdateThis update marks an important milestone for Archean.It officially introduces modding through the Steam Workshop with XenonCode & Blender and brings significant changes to Adventure mode, with new mechanics related to mass, inventory management, and interactions.Modding with XenonCode and BlenderModding is now a core feature of Archean.Players can create fully custom components modeled using Blender and scripted entirely in XenonCode, with their own behavior and internal logic. These components integrate into the game exactly like native ones, including construction, inventory handling, data systems, and interaction with vehicles and the environment.Mods are fully supported through the Steam Workshop. Publishing, updating, subscribing, and sharing are handled directly via Steam, with no manual installation or external tools required.This first iteration es…

  • Big improvements - New Stuff - Modding Coming Soon! - 1 November 2025

    Modding with XenonCode is coming soon to ArcheanSince this summer, we've been working on a first iteration of the modding system, built around XenonCode. It already allows you to create your own custom components, with fully scripted behavior, usable like any native component in the game. Here are a couple of things players have been experimenting with recently:The modding system is available on the experimental branch. If you’d like to try it, ask questions, or contribute to the discussion, you can join us on Discord: Discord Note that we're still working on the modding system and still planning on having breaking changes, so it will not be available just yet in the default branch, it's still reserved for the experimental branch for the time being.While working on this system, we've also added several new features, improvements and fixes.These are included in today’s release update on…

  • Update 75 - 15 August 2025

    Add auto-align feature for anchored builds via GetInfo (V) XenonCode Nodes: Added ability to have more than two inputs for math (ADD, MULTIPLY, DIVIDE, SUBTRACT) and boolean (OR, AND, XOR) nodes Fixed partial blueprint colors by ignoring original palette and using default colors instead (temporary until the tool is improved) PaintTool: Color picker now updates to the picked color Router: fixed Right-Click conflict with mouse look Fixed atmospheric shadows causing visual glitches when seen from orbit with low ray-march steps Added ability to spawn partial blueprints in space

  • The RGB Update! - 24 July 2025

    This update brings Full RGB support with the paint tool, for blocks, cables and components.It also allows to paint using different material types like Chrome, Glossy, Matte, and we've added (rough) Metal and Transparent (glass).The new paint tool interface lets you save multiple palettes with an unlimited number of colors.As a bonus, you can now also paint any part of all components and pick colors from components.Another addition to this update is the (rough) Metal material option for the avatar colors. The old "metallic" option has been renamed to "Chrome".

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2026Update 1191835871199306162
211 June 2026Update 1181835236783559568
315 May 2026Update 1151832700592791136
49 April 2026Update 1121829528821305734
513 March 2026Update 1051826992588594883
619 February 2026Update 991825093633184145
73 February 2026Update 981823191198616096
831 January 2026Update 971823191198607011
924 January 2026Update 941822556746163577
107 January 2026Update 88 changelog1821288646576249
1115 August 2025Update 751808061939364331
129 July 2025Update 701803527891918634
1321 June 2025Patch notes June 211802893906788743
146 June 2025Quick fix June 61801617199429230
156 June 2025Patch notes - June 61801617199414978
1630 May 2025Patch notes May 301800991756337014
1720 May 2025Patch notes May 201799817379620558
1817 May 2025Quick fix1799817379541626
1917 May 20251 year anniversary update1799817379525506
2010 May 2025Quick fix May 101799088287890586

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2941660
Live current players10
SteamPulse tracked peak97
Live count (today's peak floor)10
Price$9.99 (50% off from $19.99)
Free to playNo
Discount50%
Original price USD$19.99
Current price USD$9.99
Release dateMay 16, 2024
Developerbatcholi, FloDKSM
Publisherbatcholi, FloDKSM
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent88%
Positive reviews209
Negative reviews28
Total reviews237
Steam recommendations240
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2941660/

Short description

Gather resources, craft components, build vehicles, and code their logic in a physics-driven engineering sandbox and full scale space sim.

About this game

Archean is an immersive Engineering Sandbox and Space Sim . The only tech tree is the one in your head. Archean simulates aerodynamics, orbital mechanics, fluids and electricity from the actual shape and wiring of your builds, then hands you an in-game programming language and gets out of your way. No unlocks, no invisible stats doing the work. If your plane flies, it's because you built a plane that flies. In other words, we simulate real physics and let you figure out the rest. This game (and custom engine) is developed by a passionate team of two , and will stay that way. Engineering is the game. There's no separate build editor. You build everything in the world, in first person, standing on the half-finished wing. If it looks like a wing, it flies like a wing. There are no wing blocks. Lift, drag, stall, stability, control authority. All of it is computed from the actual shape of your build. Air and water run on the same physics too, so a wing turns into a hydrofoil as it dips underwater. Planes, boats, submarines, re-entry vehicles: same rules, different shapes. Wire it. Program it. Trust it with your life. Every build is a machine: power, fuel, fluids, sensors, thrust. Hook them up however you want, then program the behavior yourself in XenonCode, our in-game programming language, or drag wires in the visual node editor if that's more your thing. Autopilots, launch sequencers, docking computers, mining rigs. Yours to write, yours to debug. Space, at full scale. Planets are real-sized and real distances apart. You will never run out of map. Orbital mechanics run in real time: you can dock at your friend's station while both of you are tearing around the planet at orbital velocity. There's no speed limit either. Keep accelerating up to 0.99c, just remember that slowing down is your problem. And if a two-body approximation offends you, full n-body physics is one config line away. Sunrise isn't a timer. The day-night cycle isn't scripted. Planets actually spin, with axial tilt, while orbiting the sun. When dawn comes, it's because the ground under your feet rotated into the sunlight. Build a solar farm and you'll start caring exactly how long th…

Supported languages

English, French, Italian, German, Spanish - Spain, Russian, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
30Steam Workshop
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs18Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Archean's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $9.99 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 24, 2026 through Sep 24, 2026. The latest run records $9.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Archean at $9.99 in USD, with a listed base price of $19.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$19.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$9.99$19.9950% (Steam sale)Steam Store - Steam sale

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Early Access

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Palworld40,98224 September 2026 - 22:12:54 UTC2,101,535451,088Pocketpair
Slay the Spire 239,23524 September 2026 - 23:15:20 UTC574,638199,438Mega Crit
VRChat37,05624 September 2026 - 21:08:24 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds23,10824 September 2026 - 23:25:09 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,31324 September 2026 - 16:06:57 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.20,89424 September 2026 - 20:15:24 UTC266,908420,693semiwork
BeamNG.drive17,89424 September 2026 - 20:44:15 UTC44,232392,944BeamNG
The Isle13,70424 September 2026 - 23:10:54 UTC27,916111,695Afterthought LLC

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