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Thief Simulator 2: Madison Season VR

Thief Simulator 2: Madison Season VR Steam news

Asmodev | To be announced | game

Coming Soon

GameSteam Store content

ActionSimulation

  • Steam app typegame
  • Steam App ID2944480
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAsmodev

Thief Simulator 2: Madison Season VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2944480
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAsmodev
  • PublisherPlayway
  • Parent gameNot available

Genres: Action, Simulation

Company pages: Developer: AsmodevPublisher: Playway

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Thief Simulator 2: Madison Season VR Steam news

Thief Simulator 2: Madison Season VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Building Your Hub from Scrap - 24 March 2026

    In our last update, we talked about focusing on the core thief experience and making the hideout a meaningful place. Today, we want to explain why that hideout matters so much and how you’ll turn a run-down warehouse into a master thief’s headquarters.Starting from ZeroIn Thief Simulator 2 VR, we’re stripping away the safety net. You don’t start with a fully equipped base of operations. You begin in a practically empty, derelict Hub. The previous crew is gone, the equipment has been seized, and you’re left with the bare minimum.This emptiness isn’t just for atmosphere - it’s the foundation of your progression. Every piece of furniture, every workbench, and every tool station you see later in the game will be there because you put it there.The Reconstruction LoopWe’ve designed a direct link between what you steal and how you grow. Progression isn’t just an abstract XP bar filling up in t…

  • Cutting the Fat, Expanding the Core - 21 December 2025

    We started Thief Simulator 2 VR thinking it would be a fairly direct port of the base game. After a few rounds of VR playtests it became clear that the fun shifts when you move the same systems into a headset, mostly because VR sessions tend to be shorter and more intense. That changes what’s worth the player’s time.Instead of trying to preserve everything from the flatscreen version, we decided to lean harder into what the series is actually about: stealing, and what happens before and after the moment you take something. The goal is for the VR version to feel like its own thing inside the IP, not the same game with different controls. The biggest new focus is the fencing and processing loop. Challenges tied to loot still matter (Black Bay, Thief Contracts, etc.), but stolen items aren’t automatically “done” once you pick them up. You bring them back and then you have to deal with them…

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