- Patch Notes v1.05 (7/22/26) - 22 July 2026
Feature Updates:Mouse is now supported when navigating the user interface!In all UI, as an alternative to keyboard navigation, most elements can be clicked with the mouse, such as:Keywords can be stamped into the fill-in-the-blank puzzles by clicking the respective words and/or blanksDialogue can be advanced by clicking anywhere on the screenEvidence with a pending item examination can be clicked directly to start the examinationLeads can be clicked directly to display their details on the corkboardSuspect information with a pending dispute can be clicked directly to start the disputeThe "back" button prompt can be clicked to exit any menu, as an alternative to BACKSPACESkipping cinematics, like the start sequence in the office, and the credits, can be performed with a held mouse clickSome elements are not clickable where doing so would be unintuitive, such as:"Eraser" and "stamp" contr…
- Quick Fix v1.048 (7/13/26) - 13 July 2026
Bug Fixes:Fixed an issue where the investigation prompt for a certain interaction (the hidden doorway into the museum's backroom) would appear when it was not yet relevantFixed an issue that may have caused dialogue to initiate when another menu was already open, specifically when interacting with the plaque for "The Fairy on the Wall" exhibit. If you still experience this following this update, and can replicate it consistently, please reach out to my email, or submit an incredibly detailed bug reportThe on-screen keyboard will now appear automatically when submitting a bug report on Steam DeckFixed a rare issue where the bug report input prompt may not close properly until the entire pause menu is closedAdded/adjusted the text in and around the bug prompt to make controls to exit the input window more obviousTurned off the animations of control reminders in the settings menuSome gramm…
- Quick Fix v1.047 (6/15/26) - 15 June 2026
Bug Fixes:Fixed an issue where revisiting a specific dialogue prompt (attempting to call the Bookstore from payphone after learning about "The Da Viper Code") displays the dialogue chains incorrectly, as if there is a dialogue choice to be made when there isn'tFixed an instance where dialogue in a specific conversation (revisiting the Student's dialogue about the book number) is flipped, as if the Detective is speaking the suspect's lines, and the suspect is speaking the suspect's.Fixed some minor typos.
- Quick Fix v1.046 (6/13/26) - 13 June 2026
Bug Fixes:Fixed an issue where, in a rare scenario, the puzzle menu won't close after using the auto-fill keyword stamp.If you still experience this issue, reach out to my email, or put your email address in the bug report so I can follow up for more details.Fixed a rare issue where the "acknowledge" button during the tutorial case does not get selected properly, presenting a situation where the prompt can not be closed.Fixed a rare issue involving the use of generic controllers, causing certain input actions to be occasionally unresponsive.Several typos. I appreciate all the bug reports for these, but genuinely, I don't understand how there are always more lol I'm gonna have to take a typing class or something
- Quick Fix v1.045 (5/30/26) - 30 May 2026
Bug Fixes:Fixed an issue for some players where the fill-in-the-blank puzzle menu can not be closed, possible after using the auto-fill keyword stamp in specific situationsIf you still experience this issue, reach out to my email for more details!Fixed an issue where text might not display properly and substituting shorthands, such as "M_NG" instead of "New Game" on the main menu screen.Fixed an instance where a piece of art ("The Mare Lisa") is referred to by its actual title, not its in-game parody titleKnown Issues:A very rare issue where, when attempting to load in to the museum, the save data that determines which room is found empty, causing an incomplete load from the start menuLikely an isolated issue; looking for a long-term fail-safe solution just in case.The on-screen keyboard does not automatically activate for users attempting to submit bug reports on Steam Deck
- Quick Fix v1.044 (5/28/26) - 28 May 2026
Bug Fixes:Fixed an issue where an achievement (Connoissaurus Rex) becomes unachievable after a certain point of progression (removing the artwork from the wall to access the backroom) where it did not previouslyKnown Issues:An issue where the fill-in-the-blank puzzle menu can not be closed after an unknown triggerCannot replicate; If you experience this issue, reach out to my email for more details! I've received a few reports, but not enough information to test it.A very rare issue where clicking the "Continue" button on the main menu loads to an entirely black screen with music playingAttempting to get more information about this one; likely an isolated issue.The on-screen keyboard does not automatically activate for users attempting to submit bug reports on Steam Deck
- Quick Fix v1.043 (5/25/26) - 25 May 2026
Bug Fixes:Fixed an issue where the pause, settings, or bug report menus would not become visible when necessary.Fixed an issue where attempting to resolve a dispute on a piece of infromation in the profile menu that was not marked as "disputable" would cause the menu to lock
- Quick Fix v1.042 (5/25/26) - 25 May 2026
Bug Fixes:Fixed a couple rare instances where selection would become locked, or menus would not open correctly, such as with the profiles menu after completing a disputeIf you experience repeated issues with interactivity in the menus, and do not wish to reach out to my email for troubleshooting, please write VERY DETAILED bug reportsFixed an issue that could cause the tutorial note (that describes rotating the camera and sprinting) to not display when triggeredKnown Issues:An issue where dialogue, such as with exhibit placards, can be initated despite a menu being openCannot replicate; If you experience this issue, reach out to my email for more details!The on-screen keyboard does not automatically activate for users attempting to submit bug reports on Steam Deck
- Quick Fix v1.041 (5/24/26) - 24 May 2026
Bug Fixes:Fixed an issue where after submitting an incorrect verdict, and then erasing, the fill-in-the-blank menu becomes unresponsiveFixed an issue where the pause menu could be closed after opening the quit game prompt without making a decision to quit or notAlso fixed an issue where the "back" control glyph would be visible after opening the quit game prompt despite it being inactiveFixed an issue where unnecessary debugging logs were being exported for some mundane tasks, not errorsAnother typo or twoKnown Issues:An issue where dialogue, such as with exhibit placards, can be initated despite a menu being openCannot replicate; If you experience this issue, reach out to my email for more details!A very rare issue where, after entering the museum for the first time, saving the game becomes disabled, and the puzzles can not be filled inIf you experience this issue, reach out to my emai…
- Patch Notes v1.04 (5/22/26) - 22 May 2026
Feature Updates:Fill-in-the-blank puzzles will now check for alternate solutions!Alternate solutions are on a per section basis, as in the group of blanks that are checked togetherAlternate solutions are reserved for situations where keywords are logically interchangeableAlternate solutions don't redefine the relevancy/subject of the puzzle - just because it makes sense, doesn't mean it's relevant to solving the puzzleIn some cases, sections will not have an alternate solution, because they wouldn't make sense grammatical, or contextuallyIn some cases, puzzle sections have been redefined (usually splitting a long section into two smaller sections) which should improve clarity, or at least make deducing the solution easierPuzzles won't check for alternate solutions until every keyword necessary for the intended solution is found (to prevent sequence breaking - sorry speedrunners)Illustra…
- Quick Fix v1.036 (5/20/26) - 20 May 2026
Feature Updates:Added a visual reminder of the game's controls in the settings menuBug Fixes:Fixed an issue where the "Back" button indicator would not appear in the settings menu in the core game despite working correctly in the tutorialFixed a rare issue where tabbing between keyword pages would cause selection/navigation to become unresponsiveFixed an instance of improper grammar
- Quick Fix v1.035 (5/19/26) - 20 May 2026
Feature Updates:Added additional indicators (when dispute indicators are enabled in the settings) on the side of the dispute menu to more easily locate which suspect has information that is currently disputableAdded an option for enabling and disabling camera swayBug Fixes:Fixed an issue where a particular dispute (that the Punk was not actually dead) could be resolved automatically, subverting the achievement unlockFixed an issue where a particular dispute (the Podcaster's account of the camera dropping and taking an accidental photo) was not triggeringThis was not considered necessary to complete the achievement because of this issue, but will be nowInadvertently, that means there's newly accessible dialogue in the game now!Fixed an issue for more players experiencing navigation locking up when using the evidence menu until closing and reopening the gameFixed an issue where reopening…
- Quick Fix v1.034 (5/18/26) - 19 May 2026
Bug Fixes:Fixed an issue for even more players experience post-credits save corruption. I'm pretty sure (and really hope) this is the last time I will have to put this in a patch noteIf you had a save get corrupted after rolling credits and you want to get the achievements, the offer still stands, I will send a completed save to anyone who emails me (it's available on my website)Made the dispute indicator in the HUD on by default (for new players)If you do not have the word "cabinet" in the tutorial, it is not a bugFixed a rare issue where a specific dialogue prompt (the artwork hiding the museum backroom) could be interacted with multiple items unnecessarily, resulting in multiple backroom keys in the evidence lockersCorrected vague wording regarding the Detective's summation of events between the Old-Timer and the Punk about who shoved whom
- Quick Fix v1.033 (5/17/26) - 17 May 2026
Bug Fixes:Fixed an issue where navigation in the evidence/inventory menu would lock up and prevent navigation until closing and reopening the game.Made inspection prompts on by default for new playersFixed an issue where a specific dialogue prompt would not work as necessary (the air duct on the natural history exhibit balcony when looking for the statue)Modified the instructional wording in the bug report promptKnown Issues (Working on Fixes ASAP):The on-screen keyboard does not automatically activate for users attempting to submit bug reports on Steam DeckA rare issue where individual sections of a puzzle will lock and/or progress to the next puzzle, prior to being completed or correct.Cannot replicate; If you experience this issue, reach out to my email for debug logs please!
- Quick Fix v1.032 (5/17/26) - 17 May 2026
Bug Fixes:Prompting a "New Game" from the main menu will now delete all save files, even in cases where the save data is present but corruptedThis should alleviate issues with players who previously completed the game, and had issues with the save corruption bug that is now resolvedFurthermore, if you have previously completed the game, please only attempt replays by using the "New Game" button on the main menuIf you want to be extra safe, deleting the save game folder entirely is an even more assured resolutionAnd again, apologies for the trouble! This shouldn't affect anyone else BUT IF IT DOES, double-check you were up to date, and reach me by email (available on my website), so I can check error logs, and send you a back-up completed saveFixed an issue where an inspection prompt (the Payphone) would not appear when it should, such as when prompted to call the BookstoreFixed a displa…
- Quick Fix v1.031 (5/17/26) - 17 May 2026
Bug Fixes:Fixed an issue that caused a certain environmental investigation prompt (the payphone) to appear at incorrect timesFixed an issue where a debugging menu could be enabled outside the museumFixed another typoAdditional Notes:Regarding the save game deletion bug in the previous patch notes: the patch will not recover save data lost prior to the patch. For those looking to complete multiple endings after having completed the game prior to the patch, you will need to replay the game. Apologies! Unfortunately, there's no way for me to properly account for that on a player-by-player basis.I know this bug has affected a fair many people, and can be quite frustrating, so those that reach out to me by email (available on my website) can request a completed save file
- Patch Notes v1.03 (5/16/26) - 17 May 2026
Feature Updates: An option is now available in the settings ("off" by default) for players to enable environmental investigation prompts, such as the blood splatter in the courtyard or the broken pedestalThese prompts only appear when said investigation is necessary for progressThis feature is only usable outside of the tutorialBug Fixes: Further fixed an issue for some players with partially deleted save data after completing the game, preventing them from getting multiple endings without replaying the entire gameApologies again, especially to those that replayed the game to test the previous bug fix! It's a very complex issue that is difficult to reproduce and test in ways that will guarantee results for all players.At this point, if you still experience this issue, please contact me by email (available on my website), so I can collect some debugging logs.Fixed an issue that could cre…
- Patch Notes v1.02 (5.15.26) - 15 May 2026
Bug Fixes: Fixed an issue where some players would get stuck in a loading screen when moving between rooms of the museum, requiring a force close and reopen.Regarding the final puzzle, fixed an issue with submission, specifically when submitting a verdict with an incorrect suspect, or no suspects.Fixed an issue where, if players opened a menu right before moving into a new room, it would stay open after the new room was loaded, without preventing the player from opening another menu, or moving the Detective freely.Fixed an issue for some players with partially deleted save data after completing the game, preventing them from getting multiple endings without replaying the entire game.If you experienced this bug, unfortunately, replaying the game will still be required as the previous save data can not be recovered, but shouldn't happen again. Using assist features will make replaying muc…
- Patch Notes v1.01 (5.14.26) - 14 May 2026
Feature Updates: Dialogue while investigating certain areas of the tutorial ( the desk, the bookshelf, the cabinet ) will now not exit at the end of chain, and instead loop back to the multiple choice prompt, except when (for tutorial purposes) it's important for players to notice the unlocking HUD buttons. An option is now available in the settings ("off" by default) for players to enable an "Auto Examine" function that will allow them to immediately complete evidence examinations. Bug Fixes: Fixed an issue where dsylexic-friendly fonts were not aligned properly in fill-in-the-blank puzzles. Fixed an issue where some "new keyword" indicators would not deactivate after being selected. Fixed an issue where the HUD indicator for the profiles binder would be activated despite having no open disputes. Fixed an issue where an item ( the contract ) would be removed from inventory after conver…
- "Feline Forensics and the Meowseum Mystery" is OUT NOW! - 13 May 2026
Hello detectives!There's been a heist... and a murder! Finally! Yes, the day has come for everyone to step into the shoes of this tabby gumshoe.I know you're all incredibly excited to get sleuthing, but if you'll indulge me for just a moment, I wanted to thank you all for the overwhelming support of Feline Forensics and the Meowseum Mystery leading up to release. You continued, day after day, to exceed my expectations, and provide invaluable feedback so I could make this silly cat detective game the best it could be. So, thank you!As you may be aware, this is my first game, which started only as a prototype over three years ago. Looking back on that, wow! It's amazing how much I've grown as a developer, as a creative, and a person, in that time. This game is the representation of every moment since, every loved one that encouraged me, and every prospective private investigator that told…