- New Bundle: Bones 'n Goblins! - 31 July 2026
If you want more dice rolling actions, make sure to check out Roll The Bones!It's an action roguelite with bullet hell characteristics. Just like in Dice 'n Goblins dice are your weapons.It released just 3 days ago in Early Access, so now is a good time to give it a try!
- Paradox Tower Demo releases today - 20 July 2026
The demo for our new game, Paradox Tower releases today! Paradox Tower is a deterministic resource management RPG. If you know the name "Magic Tower", you know what I'm talking about. If you don't know it, please try it! You might get a new addiction. The game follows Eternia, the witch and Bubu the cat, across a multi-floor tower, fighting monsters, demons and witches! You carefully choose your own path and upgrades. Unwind at the hub, between expeditions and meet charming characters. Please play it and give us feedback on the game, as we continue to develop the full game!If you like it, think of sharing it with your friends! Your friend and I will be delighted!
- New Bundle: Deadly Goblins! - 8 July 2026
Gamble your heart with Deadly Heart Gambit! Deadly Heart Gambit is a short card game/Visual novel with a lot of good feels. I finished it myself, it's nice! I hope you pick it up!
- Paradox Tower Announcement - 27 May 2026
Hello Ember here, It has been quite a while huh ? I'm proud to announce our next game project: Paradox Tower. The game will please fans of simple RPGs, incremental games and puzzles. It's inspired by "Magic Tower" kind of games. It will follow the story of a witch, Eternia, and her demon cat Bubu, across the tower and time! Please wishlist it and share it around.The gameplay is seemingly simple; you pick up power-ups and beat up monster. There's no random. The order you pick this up will be very important! Now, story time a bit! After a release of Dice'n Goblins, I wanted to make another dungeon crawler. I'm really a fan of Labyrinth of Refrain/Galleria as you might have noticed with the movement and roaming enemies in Dice'n Goblins. But they are big games! After a few months, I realised that I needed more time and funds to make this a reality. I was not advancing one bit.Meanwhile, I…
- New bundle! Crayon heroes! - 13 April 2026
We're bundling this time with Heroes of the Seven Islands! A game that might remind you of Might and Magic! Check it out if you want more hand drawn good stuff.
- Dice'n Goblins Steam Community Items are Available!!! - 26 March 2026
Steam Community Items are now available! You can collect Cards, and get Badges, Emoticons and Profile Backgrounds! Have Fun!
- MORE GOBLINS!!! - 13 January 2026
Today is full of mischief makers! Dice'n Goblins is bundling with Gobs And Gods! Take the control of a band of mean (but hilarious) Goblins in this turn based tactical RPG!
- Dice'n Goblin is (still) playable with the Steam Deck - 12 January 2026
Valve requires me to make an announcement, but this is nothing new! You can play Dice'n Goblins perfectly on the Steam Deck.The game is made for the game pad, but you can still touch the screen if you feel like it. You can take notes with the in game keyboard and we display button names in our interface. It runs nice on Ultra Quality, with 60 FPS and all the shadows enabled. If you encounter difficulties keeping the FPS stable in more complex levels, removing shadows or reducing the fidelity, via the in game settings, will improve the performance the most.
- Kobolds'n Goblins - 12 January 2026
Goblins are the best; everybody knows that. But you know what we love too? The other little critters you can find in a dungeon: KOBOLDS!We're pleased to announce that you can now buy Dice'n Goblins in a bundle with A Kobold Story: Trenchcoat Adventurer! A Kobold Story: Trenchcoat Adventurer a dungeon crawler with hands drawn graphic and classic gameplay. Check it out!
- Critical Bugfix 11 August 2025 - 11 August 2025
In last patch, we introduced some new critical bugs: If you were to launch the game for the first time, it would fail to create a configuration, and you would not be able to launch the game. This should be fixed. Upon switching levels, it could crash the game. This should be fixed. The transition from level 6, to level 7 when interacting with the boat, was hanging out. This should be fixed. The map would display too fast, before your little goblin pull out their paper. Now we wait they finish before showing it. As always, if you have issues, leave a message on the Steam Forums, our discord, or send us an email at [email protected] .
- Performance upgrade August 2025 - 9 August 2025
Hello! We're still working on this game. Porting to low power devices is kinda annoying so we take it slow. But they allow us to make the game more performant. This should be particularly noticeable on the Steam Deck and on low end PCs. - Loading should be much faster on low end devices. - Opening the map on low end devices should not make the game stutter anymore. - Impact of lights and shadows on FPS should be greatly improved. You should be able to play on Steam Deck with max resolutions and shadows without problem, at 60 FPS now. - Fixed a bug where the game would always set the language you put on Steam and not the language you selected in game, upon restarting the game. As always, if you have issues, leave a message on the Steam Forums, our discord, or send us an email at [email protected] .
- QoL, Accessibility and Bugfixes Patch 30/05/2025 - 30 May 2025
This is the patch of last time, We're updating the game for your enjoyment: - Added High Contrast Icons. This is an option that you can toggle in the Settings. This will hopefully make the game more colorblind friendly, and just make the game easier to play for others. - Added a key to look down so the game is playable without the mouse on Keyboard. - For Keyboard users you can now quicksave and quickload with F5 and F8. - A save will be created upon beating the final boss. - Improved Contrast for Map and MiniMap. - Increased font size for some languages. - Add a warning before proceeding to Level 7. You cannot turn back after this point, and it now warns you of the fact, so you can go collect achievements, or leave a save. - Gave re roll a bit more force. Reroll can feel unsatisfying or even rigged, so we put a bit more force into it to really make them leave ground. If it's not enough…
- RollBack Patch 14/05/25 - 16 May 2025
Users were experiencing a crash on final boss with last update. We rolled back the build to the patch of the 13 April. The update will be delayed, Apologies for the inconvenience.
- QoL, Accessibility and Bugfixes Patch 14/05/2025 - 14 May 2025
We're updating the game for your enjoyment: - Added High Contrast Icons. This is an option that you can toggle in the Settings. This will hopefully make the game more colorblind friendly, and just make the game easier to play for others. - Added a key to look down so the game is playable without the mouse on Keyboard. - For Keyboard users you can now quicksave and quickload with F5 and F8. - A save will be created upon beating the final boss. - Improved Contrast for Map and MiniMap. - Increased font size for some languages. - Add a warning before proceeding to Level 7. You cannot turn back after this point, and it now warns you of the fact, so you can go collect achievements, or leave a save. - Gave re roll a bit more force. Reroll can feel unsatisfying or even rigged, so we put a bit more force into it to really make them leave ground. If it's not enough, they will be simply re-thrown…
- First Month and Post Release plans - 4 May 2025
Hello, Ember here, It's been a whole month since the release of the game. Time flies! Thanks to everyone for their support with buying, playing, and spreading the game, but also just for nice messages. It's really heartwarming and helps us developers continue working on games. The release went fine, and we didn't hit any major bugs keeping people from playing or breaking the game in any way. There are still a couple remaining that I will iron out, hopefully before June. We also want to improve game readability for those with poor eyesight or colorblindness and sound design. We have plans for content updates, but since it needs to be translated, we prefer to get a sizeable amount. We're not planning for any DLC or expansion at the moment. We will have more announcements to make in the coming months, so stay tuned!
- Dice'n Goblins is part of Stratagems - 21 April 2025
Thanks to the good folks at Goblinz Studio, our game is part of Stratagems, an event centered around turn-based and tactical games of all sorts! Check out the event (and the sales) at https://store.steampowered.com/curator/33025551/sale/Strategems
- Small Patch 11/04/2025 - 11 April 2025
We're updating the game for your enjoyement, Bugfixes: Fixed a soft lock on Skill Tree Fixed the map in Lighthouse so you can't fall and get stuck in some stairs Fixed a bug that could make you gain speed on Credits Fixed a bug where level 2 boss would be counted as beaten, if you lost to him and reloaded Fixed a bug where a door in level 10 could not be passed via walking like any other doors QoL: You can now right-click instead of drag and drop on the dice during combat. Now Achievements are also checked whenever you load a save. If you had a connection issue preventing Achievement unlock, it still unlocks it at next load Misc: Reduced the game size by 20% EN, JP, and FR text updates Expanded the Credit section to include new assets As always, if you encounter any issue, hit the Steam Forums, send us an email at [email protected] or join our discord . Enjoy your time in the d…
- Small Patch 06/04/2025 - 6 April 2025
Release went well without any major problem. We're patching the following for your enjoyment: - Made the hole riddle in first level more obvious. We talked about it in previous devlogs, but seeing players battle with it, we decided to make it more obvious. - Boss of Level 2 nerf. Too many player struggle with it. - Boss of Level 9 nerf. Too brutal. - Fixed an issue when a controller would not work after hotpluging it or switching it. - Fixed missing Shop translation file for French We'll be on lookout for feedback and make the game even better. Enjoy your time in the dungeon,
- Dice'n Goblins Releases today! - 4 April 2025
Thank you for your interest in Dice'n Goblins. We're finally able to release Dice'n Goblins. It's a lot of big firsts for us. First commercial game, first game of this scope you get it. We worked a lot on making that game and we hope you will like it. We also want to thank our community members. It would not have been possible without their help, for translations, bug testing, or just eventual cheering that would keep us going. What's next In the upcoming weeks, we will take time to listen to player feedback. We have ideas for new adventures for sure, both outside and inside the dungeon, but we want to be sure that what's already there is solid. So no promises yet, let's take care of this game. If you encounter bugs, or give feedback just comment on Steam or join us on Discord
- Dice'n Goblins release date - 21 March 2025
Release Date Announcement Steam Hello everyone, We're proud to announce that Dice'n Goblins will launch on Steam on the 4th of April 2025. Delve into our mysterious dungeon and save your kin from the mysterious Builders. Explore our full game at launch on PC, Linux, and Mac. Dice'n Goblins is a complete game, with unique characters, story, and gameplay. It will take 12 hours or more to beat, depending on skill level. We also hired an extra professional translator for Turkish to improve the game. Please look forward to it! Unfortunately, we could not afford a Korean translator and decided to drop support for the language rather than give you a poor translation. If you're a content creator, apply for a review key here! To get more info, follow us on Discord, or Bluesky.