SPSTEAMPULSELIVE ANALYTICS
Streets of Fortuna

Streets of Fortuna Steam metadata

Kitfox Games | To be announced | game

Coming Soon

GameSteam Store content

RPGSimulationStrategy

  • Steam app typegame
  • Steam App ID2946850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKitfox Games

Streets of Fortuna metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2946850
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKitfox Games
  • PublisherKitfox Games
  • Parent gameNot available

Genres: RPG, Simulation, Strategy

Company pages: Developer: Kitfox GamesPublisher: Kitfox Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Streets of Fortuna Steam metadata

Streets of Fortuna metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2946850/metadata
Steam Communityhttps://steamcommunity.com/app/2946850
PCGamingWiki search
IGDB searchSearch IGDB for Streets of Fortuna

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Fortuna has come a long way: some fresh in-game screenshots - 4 August 2026

    The team is hard at work as I write this, preparing for an internal playtest, which helps us prepare for bigger external playtests. Optimizations are especially tricky for this game, not just because of the thousands of NPCs but also the way the city is generated and displayed. So this time, instead of distracting someone for the time it takes to make a proper devlog, we thought we’d do a little screenshot roundup.In case you haven’t seen them already, from Monday to Thursday every week, a Fortuna developer on the Kitfox Discord (usually Brent) posts a snippet of progress made on the game, giving a behind-the-scenes glimpse, usually of the art or content, sometimes tools or bugs. I’ve picked my favorites for this post, but if you’re curious, I recommend checking the Discord yourself. Fortuna has come a long way in the past year. It’s hard to believe a year ago, the game didn’t have so m…

  • Why are my heretics like this? - Streets of Fortuna Devlog #9 - 25 June 2026

    It's Tanya here, Content Designer on Streets of Fortuna! Usually, the locations in Streets of Fortuna are procedurally generated. As you saw with Xin’s last devlog, the environments in Fortuna are usually very dynamic and adapt to the residents. But occasionally, we want a very special place to stand out and have a more intentional vibe. The first special location we made was our little cathedral, an iconic Miteran church, our world’s dominant religion. The Miterans worship a single God and a martyr, unlike the old pagan ways. The way we build a location like this starts like any other. We first make the base out of our usual modular tiles. Then we make the item sets, which will procedurally generate based on the residents and some randomness. Pews weren’t really common in our reference period, and instead worshippers would stand to hear the words of God, unless they were sick or elderl…

  • Different ways to make an antique city beautiful- Streets of Fortuna Devlog #8 - 28 April 2026

    Hi my name is Xin, I'm the art director on Streets of Fortuna. Today I want to share the development process of our environment art. The look of our game is heavily influenced by the setting, which is inspired by fifth century Constantinople.Last year, the team went to Istanbul in Turkey for an amazing research trip. We learned so much from visiting historical architectural sites and museums, as well as just taking in the vibe. We took so many photos of different buildings, mosaics, and of course cats, and it all got us really inspired. Kitfox travel photos from Istanbul. So here are some of the initial exploration for our art style from a few years ago. At first we tried an unlit look, but we quickly realized that not having shadows made the game difficult to read because shadows help us understand depth and space. So we added lighting and shadows, which will become very important for…

  • The Cat Update - 9 March 2026

    It’s Brent here, and I’m going to be showing off the cats we recently added to the city. Now, technically, there’s no proof there were tons of cats in Justinian-era Constantinople. But we were at least somewhat inspired by the cat-covered streets of modern Istanbul, but as cats have been present since *at least* Ottoman times, and tend to be rather popular among seafaring traders for rat-catching, we figured… why not? Most Kitfox team members have (or love) cats. They’re cute and fun and add a lot of life. I assume the cat lives here. Each of the hundreds of cats in the city get a unique name and set of traits to govern their behaviour, separate from human traits. Affectionate cats will try to nuzzle you, Cold Paws (seek out warmth), Irritable and Insane cats will both attack passersby (with additional zoomies added to the latter), some are Hoarders, some are Lazy, etc. And just like hu…

  • Behind-the-scenes systems in the trailer! - 15 January 2026

    Hey Fortunans!At the bottom of this post you can see we've made a slightly longer version of the trailer we released last month, showing more of the systems and how they work.There's a few different nuances we touch on that I thought I'd take a moment to explain in greater detail. Some of it you might already know if you're chatting with us on the Discord, but some of this I think is new:Survival (Hunger): Obviously an urban setting isn't a typical "wilderness survival" scenario, since you should have access to water, and there aren't exactly wolves and bears roaming the streets. But you'll still need to manage your Hunger and Vigor, in addition to your health. Our intent with Hunger is to encourage seeking out (or cooking!) more delicious food, both to assuage Hunger more efficiently but also to improve your Status or Virtue (reputation types, appealing to different types of people). I…

  • Gameplay Reveal Trailer, Alpha Playtest signup - 4 December 2025

    Attention Fortuna Citizens, Today is an exciting day because we just revealed a brand-new gameplay trailer on the PCGaming Show. It shows off dialogue, crime, survival and stealth features set to a brand new track “Zarya's Shadow” by Omar ‘Dabu’ Dabbous (composer for Streets of Fortuna, Dwarf Fortress and audio lead for Boyfriend Dungeon). Watch the trailer here: Highlights from the Trailer Pickpocketing All NPCs have some amount of coins and items in their pockets. They might have items related to their profession, tastes, cultures, etc. If you approach them undetected, you’ll be able to randomly grab one of the items. Sneaking around at night Using darkness and shadows will make sneaking around places you aren’t supposed to be much easier. Getting caught by guards/the community Both guards regular NPCs have the ability to detect if you’re doing something bad and will confront you with…

  • How to kiss NPCs 😘 Streets of Fortuna Dev Update - 5 November 2025

    Tanya here. Today I’d like to talk about how we allow players to build relationships with NPCs, whether it’s friendship or kissing or falling in love. A you may recall, this game simulates thousands of citizens. As a sandbox, we’re trying to help the player tell their story, not listen to OUR story. So rather than maintain hundreds of different dialogue trees, we just have one that almost all characters use. We’re going to work on this game for a long time, so we want to make sure we can keep adding logic to EVERYONE simultaneously. So for example, if I add a special greeting from a friend when they are Greedy, it will immediately improve all of the NPCs. A single NodeCanvas can be a bit overwhelming since it’s trying to handle all possible traits, contexts, situations, relationships, etc. But if we zoom in to follow a single thread of logic, it’s more manageable. So in the screenshot b…

  • The World of Fortuna 🏛 Streets of Fortuna Update - 8 October 2025

    Hey Fortuna Citizens! I’m Tanya, the main world designer and writer for Streets of Fortuna. You might know me from content I wrote and designed in Moon Hunters, Boyfriend Dungeon, The Shrouded Isle, or even bits of The Secret World, or Age of Conan. Streets of Fortuna is inspired by Constantinople around 550 AD, so our typical reference point is midway through the reign of Justinian I. I chose Constantinople because I've always found it to be fascinating, and because I could imagine it specifically as the perfect sandbox. Justinian, reference images It was the wealthiest city in the world, with riots, diversity, coup attempts, and big personalities. Fortuna is a game about living your other life, and where better than the heart of the eastern Roman empire, during the messy adolescent years of monotheism? Getting drunk But rather than stick to the history, we want the freedom to do whate…

  • Devlog #5 - Character Generation - 7 August 2025

    Hey everyone! Brent here (lead designer), talking about character generation in a new devlog. You can watch it here: Our goals with character generation are to: 1 - fill the city, so when you’re walking around, there’s people everywhere and you feel you’re in a simulated world 2 - we need a place for (almost) everyone to live, work, be entertained, etc Each character needs unique traits and tastes, so they can feel individual, but there also need to be cultures and professions that have similarities so you can recognize the patterns. Finally, we want those traits and tastes to effect the game world. How We Generate NPCs Step 1: generating the road and buildings. Step 2: we generate Properties (a stall, shopfront, residence, church, etc). We place things inside chunks that are collections (for example, a shopfront could be a bakery, ceramics shop, etc). In some ways, these properties are…

  • We’ve added female residents to the city - 9 July 2025

    Attention Fortuna Citizens!It’s Alexandra with a very exciting new addition to the game. You may have noticed that all of our player-characters and NPCs in our videos and screenshots have been a variation of dudes with different hairstyles, clothing and skintones. But things have been a little different lately! That’s because we’ve been busy designing the female model, which ended up being quite tricky to make.Now that we have women running around the city, I thought it would be a great time to chat with 3D artist Alex to see what the historical inspirations were for the female model design and the technological challenges.Q: What did women wear in 550 AD Constantinople and how does that inform Streets of Fortuna?A: In Constantinople, a combination of various secular and religious orthodoxies dictated fairly confined lives for most women, and strict garment usage. But then again, one of…

  • Dialog System Preview - 10 June 2025

    Hey everyone,We’ve been posting micro-dev updates in the Kitfox Discord. Brent has been sharing screenshots and day-to-day updates on what the team is working on. And the rest of the devs have also been hanging out in the channel to answer questions or just nerd out about Byzantine history.Some things we’ve posted haven’t been revealed anywhere else yet, including the first glimpse of the dialog system. This is a VERY early version of the display for the character you're talking to - we're looking into a few different ways to handle it, including a first-person camera. The basic functionality of the interface is classic RPG but the intention is that most of the time you use this to express what you want to get out of the character in a hub-and-spokes type design. Of course there are also contextual cases that have a more linear flow such as when someone catches you stealing in their hom…

  • We went on an Istanbul research trip! - 28 May 2025

    Attention Fortuna Citizens! It’s Alexandra here! Been a while since we’ve done a text post since we’ve been focusing on devlogs and showing off lots of in-progress stuff. You should definitely check them out if you haven’t! But we thought we post about a really exciting opportunity the team recently had to go to Istanbul for a research trip. We’ve talked a lot about how the city of Fortuna is inspired by Constantinople 500 A.D because we wanted to create a world where the player could be a criminal or religious leader or both. You can read our full explanation in our Steam post “Why Constantinople?” if you want more historical details. We started development working with academics with specialities in Byzantine history but you can only learn so much from looking at pictures and listening to lectures. So last month, some of the team travelled to Istanbul to study the art, architecture an…

  • Devlog #4 - Generating the city - 7 May 2025

    Attention Fortuna citizens! Programmer Mehrdad is here to talk about our inspirations for designing the large Constantinople-inspired city and the tools we are using to accomplish such a task. Watch the full video on the Kitfox Youtube: The city of Fortuna is not a complete recreation of Constantinople but we’ve studied its design closely. Historically, Constantinople had a main road called the “Mese” (Greek for “middle”) that ran from the Palace to the Golden Gate. The mese famously went through many Plazas that were large structures that host various important locations, marketplaces and gathering areas such as the famous Hippodrome. Reference image: "The Mese" by Antoine Helbert In Streets of Fortuna, we started building the city using the mese as a starting point, adding plazas, roads and other features surrounding it. We want players to be able to explore or (exploit) the bustling…

  • Devlog #3 - Fixing the Fountain Bug - 26 March 2025

    Attention Fortuna Citizens! Our third devlog is here and this time, Programmer Julia is here to talk about fixing a pesky NPC bug. Turns out, when you're simulating 3000 NPCs, there's a lot of silly things that can happen with them. Julia told me that she spent a lot of time following NPCs and seeing their behaviours so when she noticed a huge pile of containers near public fountains, she knew she had to investigate. Watch the devlog to see how she solved the mystery and fixed the bug: We are able to look back and laugh at this bugfix now because over the past month, the team has officially moved its focus from raw city generation to gameplay concerns, especially the important stuff, like characters wearing clothes based on their traits and tastes, or the player starving to death. Megasims are all about the systems, and in particular the generation underlies all the other systems, so we…

  • Devlog #2 - NPC Behaviours & Simulation - 28 January 2025

    Fortuna Citizens! Lead Designer Brent is back with our second Streets of Fortuna devlog, this time about programming NPC behaviours. Fortuna is a city that has simulated people who have their own schedules, behaviours and lives, regardless if the player is present or not. We can currently support 1000 NPCs at a time, with that number hopefully growing to 3000 as we have more content and buildings to support them. When playing Streets of Fortuna, it will be important to get to know people in the city no matter what playstyle you choose. A key part of being a thief for example, would be to learn the schedule of a rich merchant and find access to their store-rooms in the right moment. In the devlog, you’ll see a play-by-play of two kinds of NPC behaviours with Work-in-progress gameplay footage. Brent also shows off some behind the scenes footage with the Behaviour Tree plugin to show exact…

  • Devlog #1 - First in-engine gameplay (WIP) 🏛 Streets of Fortuna Dev Update - 12 November 2024

    Attention Fortuna Citizens! We are thrilled to share our first video devlog hosted by Lead Designer Brent Ellison. In this video, Brent shows off the first in-engine work-in-progress gameplay footage. You’ll see the player character moving around a giant generated city, various interactions with objects and NPCs and some of the tools the team has been using to craft buildings and objects. He also outlines the goals of the project and the development philosophy that will shape all future updates. Please keep in mind that all footage is captured from our internal builds and the editor which means there’s unfinished early/prototype art, UI and functionality. Watch the full video on Youtube: The context menu will contain a huge selection of verbs for most objects so you can manipulate the world as you like. At the start of the game you may not know what you need to do to succeed, but you sh…

  • Constructing a Capital of Late Antiquity 🏛 Streets of Fortuna Devlog - 30 September 2024

    One of the most important considerations on Streets of Fortuna is the creation of editor tools for designers and artists. With hundreds of locations and tens of thousands of objects it takes a great deal of variety for the city to appear believable and compelling so we need to quickly and easily be able to create A LOT of stuff. In fact, the Item Tool was one of the very first things implemented in the project - it was through the process of creating different types of Items in the editor, even before they could do anything in-game, that we worked out many of the details of how we should simulate the gameworld. Whenever we start a new feature that requires authoring we really dig deep to figure out how to make a tool as user-friendly and flexible as possible because we anticipate using it for years to come. Almost anything you see in the game besides walls, floors and characters is a si…

  • Why Constantinople? 🏛 Streets of Fortuna Devlog - 15 August 2024

    We often get asked “Why Constantinople 500 AD?”, either because people aren’t familiar with this uniquely fascinating moment in history, or because people ARE familiar and wonder which aspects are relevant to Streets of Fortuna. A quick follow-up question is often “So how historical ARE you?”, which is trickier to answer but we’ll give it a try. In case you’re not familiar with the ancient city, Constantinople around 500 AD was the capital of the Roman Empire, which historians later decided to call “Byzantium” to distinguish it from other periods of Roman history, and to more easily discuss its unique blend of cultures and contribution to culture. It’s the home of the famous Hagia Sophia, and a classic “east-meets-west” melting pot in history. There are literally thousands of books written about it, and many feature its particularly famous rags-to-riches emperor Justinian (reigning 527…

  • Announcing Streets of Fortuna - 9 June 2024

    We’re here to announce our next game, Streets of Fortuna. Fortuna is the city of your dreams! Or it will be, if you can survive. We've been secretly working on Streets of Fortuna for years. It's bigger than anything we've ever made before! We are calling it a "megasim" because there are so many different paths you'll be able to take and the simulation will support all of them. Features: - Freeform gameplay in a dense, seamless, generated city - No job or class system to constrain you, only heaps of skills to grow - Made in consultation with the creators of Dwarf Fortress to optimize for emergent player stories - Simulated people and communities for infinite hours of megasim gameplay - Focus on narrow escapes and heists rather than toe-to-toe combat - Original, richly textured world and lore, loosely inspired by Constantinople circa 500 AD We're working hard on the game every day plus Lo…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2946850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperKitfox Games
PublisherKitfox Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Survive in a giant simulated historical city. Grow from a street rat to a tradesman, a priest, a smuggler, an alchemist, a spy, or perhaps someday a leader to rival the Overlord. A free-roaming sandbox megasim RPG set in a fantasy Constantinople.

About this game

Fortuna is the city of your dreams! Or it will be, if you can survive. Streets of Fortuna is a free-roaming megasim sandbox RPG with emergent chaos rather than a linear story. Use your wits to live however you can. Someday perhaps you can challenge the Overlord that rules over Fortuna with an iron fist. You arrive in Fortuna as a hungry, tired nobody, without even a single coin to your name... your first step is going to be finding a meal and shelter, here in the wealthiest city in the world, where the guards don't take kindly to theft or street-sleeping. Befriend a fence to sell your stolen goods or an art collector to improve your resale prices. Observe the behaviours of the wealthy (and their entourage) to pull off the perfect heist. Experiment with forms and materials to create food, gear, or valuable objects to trade, without rigid recipe systems. But beware drawing the intolerant eye of the Overlord and those who benefit from the status quo. Freeform gameplay in a dense, seamless, generated city No job or class system to constrain you, only heaps of skills to grow Made in consultation with the creators of Dwarf Fortress to optimize for emergent player stories Simulated people and communities for infinite hours of megasim gameplay Focus on narrow escapes and heists rather than toe-to-toe combat Original, richly textured world and lore, loosely inspired by Constantinople circa 500 AD Ultimately, it's your sandbox, with your other life in this bustling city. It's up to you how you survive, and what ambitions you choose to pursue. This is not a game about quests and stories made by the developers. As in other megasims we love, we "just" make the world and its generation possibilities -- but it's a world shaped carefully to help you discover your own stories to tell. Go anywhere. Talk to anyone. Ask them for directions, or follow them home and see how their personalities and preferences affect their lifestyle. Follow your heart, your whims, or your ambition. Whether you're the kind of player that likes to collect, explore, climb the ranks of power, or just cause chaos, Fortuna might be your new favorite city. That's right! This game is bigger than an…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Linguagem imprópria Nudez
steam germany14Drogen Verbrechen Derbe Sprache
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Streets of Fortuna's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Streets of Fortuna's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Streets of Fortuna at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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