Physio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2953270
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperSokatoha
- PublisherSokatoha
- Parent gameNot available
Genres: Indie, Simulation
Company pages: Developer: SokatohaPublisher: Sokatoha
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Physio Steam news
Physio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevNotes #5 | New Maps, Dynamic Weather, Public Transports & Combat Rework - 1 September 2026
Hey everyone! 👋First off, I want to apologize for the silence over the last couple months. Balancing a full-time job, game development, and the holidays, I kinda slowed down public updates. Moving forward, I’ll do my best to keep you all updated more regularly!Despite the quiet period, work hasn't stopped! I’ve been hard at work taking all your feedback from the demo into account and pushing the scope of Physio even further! Today, I’m excited to share a major update focused on deepening the overall atmosphere and immersion, featuring new environments, reactive NPC behaviors, a dynamic weather system, interactive vehicles, and a complete overhaul of the combat mechanics!🗺️ New Maps(in-game footage)I'm working on 7 brand-new maps to the game, and 1 of them is already fully integrated in-game (cf: gif above)!I don't want to spoil too much! But here are some footage of some maps I'm work…
- DevNotes #4 | The Smartphone Update & Demo Overhaul - 18 March 2026
Hey everyone! 👋Hope you're all doing great since the last update! Today, I’m thrilled to walk you through a major evolution of the Physio demo based on your incredible feedback.📈 Feedback After the First ReleaseReleasing the demo to the public was a massive milestone for me. It validated two big things:The Concept Works: People get the vibe! It’s clear the game uses discrimination as a mechanic for dark humor without intending harm, and most importantly, you guys found it funny!Gameplay Needed Depth: While the core was fun, the ID interaction was a bit too simple and got repetitive quickly. You wanted more variety and a clearer picture of what the full game will offer. I heard you loud and clear📱 Your New Best Friend: The SmartphoneTo add depth without cluttering the screen with a heavy HUD, I’ve introduced a smartphone. Since we all know how to navigate apps and menus in real life,…
- DevNotes #3 | First internal test - 24 January 2026
Hey ! 👋 Long time no see huh ?No worries, I'm still working hard on the game !This post should have been published over a month ago, but I've been busy elsewhere. I'm posting it anyway, and other posts will follow with the latest news 😁Steam Next FestVery important news: I asked for a review of a stable build to Steam team. So if everything is ok, a demo of the game will be available at the February Steam Next Fest 🥳🎉🥊 New Fighting SystemsI'm glad to introduce you the new fighting system with fresh animations, VFX and sound design.There is still some polishing left, but it should be enough for the upcoming demo.New mechanics have been introduced such as :🎯 Hit zones: your hit direction, type (jab, hook), and target location (head, torso) now trigger specific impact animations and affect the damage you deal. Pro tip: always aim for the head !⚡ Low stamina effect: if you lack stamin…
- DevNotes #2 | Almost ready for first internal test - 27 February 2025
Hello everyone ! New UI for dialogues 💬 As with every rework, it has led to other redesigns, such as a complete overhaul of the input system. In most of video games, the same input often has different contextual uses. For example, pressing the 'W' key in the menu moves up the selected UI component, while pressing the same key outside the menus moves the character forward. As the number of game contexts increases with the addition of more sub-activities (driving, fishing, discussing, etc.), a cleaner solution was needed to manage the consequences of pressing a button. a way to organize the source code so input interpretation can be easily switched. For example, when the player is loaded into the game, the gameplay input logic is active, so pressing the left click throws a jab. However, when the player starts a dialogue, the dialogue input logic is loaded, making the left click skip the…
- DevNotes #1 | First on Steam - 21 January 2025
Hello 👋 Usually, I do my devnotes on Instagram to share my progress with my friends. But lately, I noticed that people I don't know wishlisted the game. Therefore, to let everyone know that the game is still in development, I'll post my devnotes here approximatively one time per month. So here are the latest "big" news since Decembre 2024. Checking ped pockets 👀 The new feature I've been working on is the ability to check peds pockets content. You are now able to ask a ped to empty their pockets which will force the camera to focus on their hands. And if the ped has some props in its pockets, it'll show them in its hands. Note that a ped can only have a maximum of two props. It can be drugs (weed bag, cocaine bag, a joint, etc) or common objects (wallet, keys). For now, I did not modelize all items models, so I'll let you know in another devnote when It's done. You can ask them to th…
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