Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2953440 |
| Live current players | 4 |
| SteamPulse tracked peak | 15 |
| Live count (today's peak floor) | 4 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | May 15, 2024 |
| Developer | Dilena Udry |
| Publisher | Dilena Udry |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 86% |
| Positive reviews | 217 |
| Negative reviews | 34 |
| Total reviews | 251 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2953440/ |
Short description
This game is nothing more than a black image covering the entire screen area, without the presence of any incentives.
About this game
This game does not imply a certain way of interaction. You are free to come up with your own method of playing. Whatever you do or press, nothing unusual will happen. *** FROM WALKING SIMULATORS AND NOT GAMES TO BLACK SCREEN A new kind of entertaining Action/RPG When the habit of consciousness to see the embodiment of rules, goals, victories and defeats in computer games disappears, then we will only see a pure, gameplay work of art. I transformed myself with zero incentives and fished myself out of the whirlpool of rubbish of the Computer Games Industry. I destroyed the horizon ring of invisible walls, and left the circle of conventions, from the boundaries of the world in which the game designer and gaming foundations are contained. This damned ring, revealing more and more new things, leads the designer from the goal to death. And only the cowardly consciousness and the paucity of creative forces in the designer succumb to deception and set their games on the rules, fearing to lose the foundation on which the animal and the industry based their games. Making laws, challenges and punishments is like shackling your feet. Only stupid and powerless designers cover their templates with sincerity. Games need truth , but not sincerity. Conventions have disappeared like smoke for a new culture, and the game moves towards the self-goal of creativity, towards mastery over limitations. Animal games and its principles The animal was the first to lay down the principle of the game. Animals, including humans, have been playing for as long as they have existed. Games take on a competitive nature to help them survive by developing skills and social connections. In order for the game to be fair and productive, rules arise. Thus, play is a principle, an instinct inherent in animals. The original scheme of the animal was the framework on which generations hung more and more new discoveries that they found in their animal nature. And the scheme became more and more complicated and reached its peak at the birth of arcades, platformers, RPGs and shooters. The developers of these periods wrote the game in its full form, both external and internal. The game was assembled, and it…
Supported languages
English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Japanese
