- The "Holy Leuche Bundle" has arrived. - 8 October 2026
A train across the barren plains, and a witness to history.Two stories by Tatamibeya, together in one bundle.FARAWAY TRAINSome call these barren plains the narrow space between this world and the next, the final place for souls to find a measure of peace. An endless train travels through them. Waking aboard it, you seek clues about the fleeting life of Empress Roxelana, whose actions brought the world to ruin, and about the fall of an empire and the forgotten noble girl history left behind.A first-person, travelogue-style adventure game where no landscape is ever seen twice.The End of HistoryReleased into the world as a nameless masterless warrior, you may serve, rule, love, or simply watch history unfold. Who you become is up to you.The more war and hatred pile up, the closer the world comes to collapse, until history itself ends. As the last of a long-lived people, you are charged wit…
- "The End of History" Developer Letter #8 - September 2026 - 29 September 2026
Thank you as always for playing "The End of History".Here is our report on September, along with our development plans for October.Looking Back on SeptemberSeptember was a month devoted to exhibiting at Tokyo Game Show 2026 and to announcing what comes next for the game.We Exhibited at Tokyo Game Show 2026"The End of History" was on display at Tokyo Game Show 2026. Tatamibeya, the developer, flew in from his base in Poland to be at the booth for the two business days.Thank you to everyone who played the game or stopped by our booth. Seeing the reactions of people trying the game for the first time, and talking in person with players who have been with us all along, meant a great deal to development. We will put the feedback we received at the show to use going forward.New Trailer and Console Versions AnnouncedTo coincide with TGS, we released a new trailer and announced that the game is…
- "The End of History" PlayStation 5 / Xbox Series X|S Versions Announced - 16 September 2026
Thank you for playing "The End of History".We are happy to announce that console versions of the game are on the way.About the console versionsThe game is coming to PlayStation 5 and Xbox Series X|S.Release is planned for Q1 2027.This is expected to line up with the 1.0 release on Steam, when Early Access ends.Porting work is already underway.Latest trailer is out nowA new trailer is available to mark the console announcement.What this means for the Steam versionWork on the console versions does not put Steam Early Access updates on hold. Everything we improve in Early Access carries straight over to the console builds.As always, feedback and reports are welcome on the Community Hub and our official Discord. We will keep improving the game based on what you tell us, and we hope you will stick with us.
- The End of History is coming to Tokyo Game Show 2026! - 8 September 2026
Hello! This is WorldMap, the publisher of "The End of History"."The End of History" will be at Tokyo Game Show 2026, held at Makuhari Messe from Thursday, September 17 to Monday, September 21. You will find us at the WorldMap booth, alongside the other titles we publish.We are bringing playable stations, and a booklet you can only get at the venue. Please come and say hello. Exhibition DetailsDates: Thursday, September 17 to Monday, September 21, 2026September 17 and 18 are Business Days; September 19 to 21 are Public Days.Venue: Makuhari Messe (2-1 Nakase, Mihama-ku, Chiba-shi, Chiba)Booth: WorldMap booth (Indie Game Area, Booth No. 09-E74)Hours: 9:30 to 17:00 on Public Days (until 16:00 on September 21)Come and PlayWe are setting up playable stations for "The End of History" at the WorldMap booth, running the Early Access build.If you have not tried the game yet, this is a great chanc…
- "The End of History" 2026.8.31 Update & Patch Notes - 31 August 2026
📢: Items marked with this icon are improvements made based on player feedback.UpdatesExpanded Conversations That Convey a Character's Intent📢When an "Affiliation Changed" notice appears on the right side of the screen and the character is one of your vassals or a character you are observing, hovering over it now opens that character's Talk UI. They explain in their own words why they changed their affiliation. You can now follow not only who moved where, but the reasons behind it.📢Changed the dialogue spoken when one of your vassals rebels against you or declares independence so that it better reflects their situation. Motives such as holding a grudge against you, or having World Conquest as their ambition, now come through in their words. Defections that looked like sudden betrayals can be traced back to a reason.Specification / Balance AdjustmentsAdded a mouse-hover UI when request…
- "The End of History" Developer Letter #7 - August 2026 - 31 August 2026
Thank you as always for playing "The End of History".Here is our report on August, along with our development plans for September. Looking Back on AugustCentered on the adjustments to "World Collapse" described in our last letter, we delivered an update on August 27.Below we explain the intent behind its main points. Making World Collapse ReadableIn the last letter, we said we wanted to present "why it is rising, and how it can be lowered" more clearly. As a first step, we have had the witch Ashbury speak about World Collapse.When you found a country, an event now occurs in which Ashbury explains World Collapse. After that, you can call her at any time from the crystal icon on the World Collapse panel to hear hints on lowering it.We believe the feedback that it "feels like a time limit" comes largely from not being able to see what World Collapse is responding to, so we prioritized maki…
- "The End of History" 2026.8.27 Update & Patch Notes - 27 August 2026
📢: Items marked with this icon are improvements made based on player feedback.UpdatesExpanded Events and Conversations📢Added 17 new events that occur when entering a territory. Through these brief conversations, we have worked to draw more attention to the lives and relationships of NPCs.Added dedicated dialogue before battle when invading the final territory of an enemy country.Battles against Roxelana now play a dedicated BGM track.Expanded Explanations of World CollapseAdded an event when founding a country in which Ashbury explains World Collapse.After that explanation, you can call Ashbury at any time from the crystal icon on the World Collapse panel to hear hints on lowering it. Revamped the conversation with Ashbury when the world collapses and you reach an ending. She now diagnoses your play style based on the state of the world at that moment and your past logs.Added Tutorial…
- "The End of History" 2026.8.4 Hotfix - 4 August 2026
Bug FixesFixed an issue where pausing would not work during auto-movement on the field.Fixed an issue where the dodge key was incorrectly displayed in the combat help screen.Made minor adjustments to the display area when character images are shown with trimming.Fixed an issue in the "Evaluation" event where the ruler of the visited lord's manor could be displayed instead of the player's lord or liege, who should have been shown.Fixed an issue where, when the player is a king, the button to grant territory was displayed under certain conditions even when there was no one to grant territory to.Fixed an issue where the panel asking whether to oppose the declaration of war could appear multiple times when the king of the player's nation declares war.Fixed an issue where the victory condition was not properly determined when the last member of a nation died in battle.Implemented other minor…
- "The End of History" Developer Letter #6 - July 2026 - 31 July 2026
Thank you for always playing The End of History.Here is a review of our July activities and our development plans heading into August.July Activities in ReviewCentered on the "tutorial improvements in the broad sense" that we mentioned in the previous letter, we delivered the July 30th update.Below, we explain the intent behind the key changes.◆ Tutorial & Introduction OverhaulWe completely revamped the opening conversations and early campaign text, aiming to make it easier for first-time players to understand "what kind of game this is" and "what role they can play in this world."◆ Combat ImprovementsWe adjusted where reinforcements appear when they arrive, and players can now see in advance where they will emerge. This opens up more strategic options, such as waiting for reinforcements before attacking or positioning to set up pincer attacks.We also made overall adjustments to combat…
- "The End of History" 2026.7.31 Update & Patch Notes - 31 July 2026
📢: Items marked with this icon are improvements made based on player feedback.Updates📢Revamped Opening & Tutorial TextsRevamped the opening conversation with the elder who raised you.Revamped the text for the first conversation with the witch after starting a campaign.Changed the witch's summoning text after the player enters service.Revamped the tutorial battle (duel) control instructions.Revamped the guild tutorial text.Improved the guard and parry explanations in the combat tutorial by replacing them with video demonstrations.Combat ImprovementsRevamped the reinforcement spawn system. Reinforcements now appear from fixed positions based on their approach direction, and their arrival points are displayed in advance on the battlefield UI.Adjusted overall combat animations, effects including parry, sound effects, and hit stop.Added a short cinematic when a pincer attack occurs.When yo…
- "The End of History" Hotfix Released (Fix for the Memory Leak Issue) - 27 June 2026
Thank you for always playing The End of History.We have released a hotfix that resolves an issue where, under certain circumstances, memory usage would spike dramatically and the game would become unable to progress—a problem we had been investigating as our top priority.FixFixed an issue where, under certain circumstances, memory usage could spike dramatically and the game could become unable to progress.Timeline and ApologyThis release involved rolling back the update once. Here is what happened.June 27, around 3:20 AM (PT) — We released a hotfix addressing the issue above.We then detected another serious bug caused by this update, and rolled the release back for the time being.The same day, around 7:45 AM (PT) — After resolving the problem, we released the hotfix again.Thanks to the remarkably quick reports from our community after the first release, we were able to respond swiftly a…
- "The End of History" Update & Patch Notes - June 25, 2026 - 25 June 2026
UpdatesOverhauled the right-side "Bookmark" panel by integrating it with the notification system.Various notifications and vassal proposals that used to appear in the center of the screen during play are now all collected in the right-side "Bookmark," organized by category.Panels that appear during pauses, such as the loot-acquisition panel after a battle victory, continue to be displayed in the center of the screen as before.Vassal proposals now internally record the state of "a vassal is waiting for the player's response," and this state is preserved even after saving and loading. Added a "Have a vassal do it" button to the order notifications in the Bookmark.Pressing the button opens the order panel, letting you issue the order to a vassal.When you have no vassals, the button is grayed out, and hovering over it explains why. This makes it clear that even orders you cannot yet accompl…
- "The End of History" Developer Letter #5 - June 2026 - 23 June 2026
Thank you for always playing The End of History.Six months have passed since the start of Early Access (December 10, 2025). In this letter, in addition to our usual report on this month's activities and next month's plans, we would like to take a moment to look back on the feedback we have received from the community over these six months, and the updates we have delivered in response.1. Six Months in Review: Your Voices and Our ResponseSince the launch of Early Access, we have received a tremendous amount of feedback through Steam reviews, our official Discord, and various social media. As we promised in the Update Roadmap on January 30, rather than simply "working through a predetermined plan," we have continued development with an emphasis on flexibly tackling whatever improvement would have the greatest impact at any given moment.Here, we have organized the most common feedback by t…
- "The End of History" Developer Letter #4 ── May 2026 - 29 May 2026
Thank you for always playing The End of History.In May, we released two updates and delivered most of the features we mentioned in the previous letter. Here is a review of this month's work and our development plans heading into June.1. May Activities in Review◆ Early May Update (5/7)We implemented the features previewed in the previous letter, including:Added Character Illustrations: In addition to a female protagonist graphic, many new NPC illustrations were addedRelationship Visualization: NPCs who like or dislike a particular person are now displayed more clearly. Improvements were made to the tavern conversation, family tree UI, and pre-battle screensTavern Conversation System Overhaul: Dialogue choices were introduced, so the information you gain and impression changes now vary depending on the other person's personality and the choices you make. The impact on surrounding relation…
- "The End of History" 2026.5.28 Hotfix 2 - 28 May 2026
Bug FixesFixed an issue where the game would become softlocked if the Combat Art selection popup was closed with the Esc key when learning a Combat Art after winning a battle.Fixed an issue where, during a territory invasion battle, using a Combat Art that targets an enemy unit when no enemy units were present would lock the game in target selection mode, making the game unable to progress.
- "The End of History" 2026.5.28 Hotfix - 28 May 2026
Bug FixesFixed an issue where bombardments from artillery, gun carriages, and airships were not dealing damage to castle gates.
- "The End of History" 2026.5.27 Update & Patch Notes - 27 May 2026
UpdatesIntroduction of the "Pincer" SystemOn the battlefield, blue grids are displayed on the ground beneath allied soldiers and red grids beneath enemies.When one side flanks the other's grid, soldiers within the flanked grid enter a "Pincer" state and the ground flashes yellow.In this state, attacks from any direction deal heavy damage, equivalent to a parry state.In large-scale battles involving multiple commanders, if several units attempt to pincer an entire enemy force from opposite directions, all soldiers on the surrounded side enter the "Pincer" state, potentially causing their fighting strength to collapse at once.Positioning, formations, and who arrives on the battlefield from where are now more important than ever.Introduction of the "Combat Arts" SystemApproximately 30 types of diverse "Combat Arts" across Levels 1-5 have been introduced. Players gradually learn them by win…
- "The End of History" 2026.5.7 Update & Patch Notes - 7 May 2026
UpdatesAdded Character IllustrationsWhen the protagonist's gender is set to female, the female protagonist graphic is now selected automatically.* You can still change to any character image as before.A large number of illustrations have been added for NPCs that appear during world generation in Campaign Mode and Sandbox Mode, as well as those who appear mid-game.NPCs who like or dislike a particular person are now displayed more clearly.Improvements have been made to the following UIs:Buying drinks conversationExpanded family tree UIPre-battle screenConversation System OverhaulBuying drinks for an NPC at the tavern is now limited to once per NPC per day.New dialogue choices have been added when buying drinks. The information you gain and changes in impression depend on the other person's personality and the choices you make.The impact on surrounding relationships, not just the person y…
- "The End of History" Developer Letter #3 ── April 2026 - 30 April 2026
Thank you for always playing The End of History.As mentioned in the previous letter, we have moved into the implementation phase starting in April. Here is a report on this month's activities and the features currently in development.1. April Activities in Review◆ Mid-April Update (4/17)We released the bug fix update on April 17, as announced in our previous letter. Here are the highlights:Compass UI Overhaul: The design and behavior have been completely refreshed, making it more intuitive to identify directions and destinationsFixed an issue where the ending could trigger at unintended timesFixed an issue where players could open the map and move while in conversation with an NPC on the fieldLocalization fixes and various other bug fixesMaintaining and improving a "stable, playable state" remains our top priority, while we continue developing new features in parallel.◆ What We Learned…
- "The End of History" 2026.4.17 Update & Patch Notes - 17 April 2026
UpdatesRedesigned the Compass UI with a new look and behavior. AdjustmentsUnique quests in "Old Leuche" will no longer trigger while the player is the lord of Old Leuche.Bug FixesFixed an issue where the ending would begin at an unintended time under certain conditions.Fixed some text that was insufficiently localized.Fixed an issue where Ashbury's Home could not be hovered over correctly when the map was zoomed in.Fixed an issue where the player could open the map and move while still in conversation with an NPC on the field.Fixed an issue where the parameter allocation screen would sometimes appear at an unintended time after starting a campaign.Fixed an issue where some lines of dialogue were duplicated during the event triggered upon submitting all Obelisk Keys.Implemented other minor bug fixes.