- Neverseas — Open Test Results & Closed Test Sign-ups - 12 June 2026
🎉 OPEN TESTING IS COMPLETE — WRAPPING UP Hi everyone! The Neverseas open test has come to an end. Thank you to everyone who took part — these have been important weeks for us. Thank you Your participation, detailed feedback, and the huge number of bug reports helped us make the game noticeably more stable and better. We read every report and every suggestion — thank you for investing in the project alongside us. What's next We're now going through everything we've gathered and preparing the next open test — it's coming soon. We'll announce the exact date shortly — follow the news here on Steam and on our Discord server. If you already have access to the playtest version, you'll keep it — we don't plan to revoke access. The current build will get one more update with a batch of fixes, and after that it won't be updated until the next open test. Access & closed tests Until the next open…
- Neverseas Open Playtest — starts May 18 at 18:00 GMT - 18 May 2026
Captains, Ahoy!We're glad to share the news: on May 18, the Neverseas open playtest kicks off and runs for three weeks. That means you'll get your hands on a noticeably larger slice of the game than originally planned — and we'll finally get to hear what you think of it.Why an open playtest instead of a demoWe were originally putting together a classic demo. But the closer we got to this stage, the clearer it became that, for what we want to achieve right now, an open playtest is the better fit.A demo is, by design, a small and tightly curated slice — a fixed scenario, a polished set of mechanics, presentation-ready from top to bottom. It's a great format for showing the "face" of the project to people seeing it for the first time, but for our current goals that slice ends up being too small.An open playtest works differently. It lets us put a significantly larger chunk of the game in y…
- 20,000 wishlists — the result of our shared journey and hard work. - 11 May 2026
We’ve reached 20,000 wishlists, and we want to sincerely thank each and every one of you.For our small team, this is a very important milestone. Every wishlist, comment, discussion, piece of feedback, and share helps Neverseas move forward.Right now, we are actively working on the Neverseas demo, which is planned for release on May 18. The main focus of the demo is to show not just separate mechanics, but gameplay built around a living world simulation: economy, naval battles, sieges, trade, resources, and conflicts that do not simply happen on their own, but emerge from what is taking place in the world.We want players to feel that every action has consequences. A captured ship, a disrupted trade route, a shortage of resources, or a successful siege should influence the overall course of events and open up new opportunities.We are especially grateful to our friendly community — your su…
- Demo Trailer Out Now! - 18 March 2026
Welcome, dear friends!We’d like to share that we’re currently at a very important stage. We’re preparing a major update and a demo for May — including for the festival.Today we’re showing you the first teaser of what’s to come!It feels like this is no longer just a set of mechanics, but the point where everything starts coming together as a system. After playtesting, we significantly expanded the foundation: added boarding mechanics, factions, and began developing the management of your own holdings.But our main focus right now is the economy.We are gradually moving away from the idea of “economy somewhere in the background” toward making it the foundation of everything that happens. It begins to explain the conflict, the progression, and the player’s decisions.In the demo, you will experience:— Naval combat inspired by the Age of Sail (16th–17th centuries)— Team spirit: gather your fri…
- Our Naval Playtest is now over! - 19 December 2025
Ahoy, friends!Our Naval Playtest has come to an end!We'd like to thank you for participating in it!The main goal that we pursue is the goal that makes each of us crawl to our computers in the morning, spilling coffee along the way, the goal that keeps us sitting in our chairs for hours, like a kraken from the depths of the sea, wrapping its long tentacles around the developer...Thoughts about this goal keep you awake at night, and because of these thoughts, the developer may miss a night watch on the foremast a meal, or a nap. This goal is the answer to the question:Will they play our game?The idea may be great, the wrapper may be beautiful, but will the player want to play again? What is the key mechanic of the game, what actions will I repeat over and over again, and what will never bore me?It is the naval battles that we were excited about and that we would like you to enjoy. In this…
- The horizon is clear: Neverseas sets sail! - 29 November 2025
Friends—sailors, captains, and all who already hear the call of open waters!These days, the team is working at full capacity — like shipwrights preparing a vessel for a long voyage. Systems are being checked, builds tested, details fine-tuned, all so that each of you can experience the first wave of naval combat exactly as we envisioned it: atmospheric, smooth, deep.We know how much you’ve been waiting for this stage. We see your messages, your excitement, your worries, and your sincere desire to step aboard as soon as possible. For us, this is not just encouraging — it’s a reminder that Neverseas is not being created in isolation. You are part of the crew, part of the journey, part of this game’s future.Very soon, you’ll hear the creak of the deck, feel the tension of the sails, and take your place as captain. The battles ahead are filled with momentum, and the thunder of cannon fire w…
- Neverseas - Naval Playtest! - 21 November 2025
Dear sailors, captains, and adventurers,We’re pleased to announce the next stage of open testing — the Naval Playtest, launching on November 29, 2025. This stage is dedicated to one of the core systems of Neverseas — naval combat: its handling, pacing, balance, and the interaction between ships of different classes.Before diving into the details of the upcoming test, we’d like to share a bit about our development approach.Why We’re Running a Series of PlaytestsBuilding a deep, dynamic, and truly living game is no simple task — and doing it without listening to players is nearly impossible. Neverseas is designed as a world where open-sea exploration, economy, discovery, and combat form a connected ecosystem. Any change to a single mechanic can affect dozens of others.This is why we’re conducting a structured series of themed playtests. This approach allows us to:Evaluate individual mecha…
- Neverseas - Developer's Log №6 - 21 August 2025
Galleon — the Glory of the NeverseasGalleon — a large multi-deck sailing ship of the 16th–18th centuries with substantial artillery armament, used both as a warship and a merchant vessel. The origin of the word “galleon” goes back to the Spanish “galeón”, which is an augmentative form of the Latin “galea” — “galley.” In other words, a galleon is essentially a “large galley.”The galleon was the most advanced type of sailing vessel that appeared in the 16th century. This type of sailing ship emerged through the evolution of the caravel and was intended for long ocean voyages. Combining a full-rigged setup (three masts) and a large hold, the galleon became one of the most sought-after ships of its time.The reduction of the forecastle superstructure and the elongation of the hull led to an increase in stability (a measure of a ship’s steadiness on the water — in fact, it was due to problems…
- Neverseas - Developer's Log №5 - 7 August 2025
Ahoy, Captains!The sailing ship of the XVI–XVIII century is an incredibly complex technological object. The construction of the new sailing ship was an event, the result of the hard work of a huge number of people.The sailing ship was built taking into account the fact that it would spend most of its shipboard "life" on a raid – in battles, or off foggy distant shores, or, loaded to the waterline, scurrying back and forth - in a word, beneficial. Repairs and upgrades - "simple" in the port - were expensive for shipping companies.To increase the degree of autonomy, some of the maintenance tasks were transferred from the port to the ship, for example, workshops were set up.Workshops on sailing ships performed several important functions. They were used to repair sails, rigging and other important elements of the ship, as the sails could tear or wear out, and they needed to be repaired in…
- Neverseas - Developer's Log №4 - 11 July 2025
Ahoy, Captains!Today we’re diving into the ship armament system of Neverseas. This topic turned out to be so broad and complex that it sparked numerous heated discussions and several complete overhauls and redesigns.The main challenge was that the 16th–18th centuries marked a true revolution in the development of firearms and naval artillery. A vast array of weaponry emerged—from massive bombards and small-caliber mortars to falconets and demi-cannons. These technological advancements drastically altered naval warfare, opening new tactical and strategic possibilities. This revolutionary period was followed by relentless testing and field trials, where sometimes an admiral’s strategic brilliance was paid for by the lives of many brave sailors.Our goal was to maintain historical authenticity and variety while crafting engaging game mechanics that would make each weapon feel distinct and g…
- Neverseas - Developer's Log №3 - 27 June 2025
Greetings, travelers!Six bells on the watch — a new devlog rises on the horizon! Two weeks have passed, and we’re back with fresh updates on the development of Neverseas. Today, we continue the topic from our previous journal and dive deeper into the economic and political systems of the game world.Every team building an open-world game aims to make that world feel alive and dynamic — and we are no exception. Right now, we’re focused on creating an organic, responsive system that makes the seas of Neverseas truly breathe.During your voyages, you’ll encounter a wide variety of ships — from lone merchants to armed escorts, from small caravans to entire fleets. Our goal is to ensure none of these encounters feel random. Every ship, convoy, or fleet you meet has a purpose: trading vessels follow orders from their home colonies, while warships act under the directives of their factions. It’s…
- Neverseas - Developer's Log #2 - 13 June 2025
Greetings, travelers!It’s been a while since we last sent word from the deck of our sailing ship about the development of Neverseas. Today, we’re excited to share what we’ve been working on over the past months and lift the veil on some of the project’s key elements.Let’s start with the most important part: at the heart of our focus lies the core driver of gameplay — the simulation of economic and political activity unfolding across the vast seas of Neverseas. This system forms the backbone of the game’s meta-mechanics, filling the world with logic, conflict, and opportunities for every player — whether they choose to be a trader, a pirate, or the founder of their own faction.What happens at sea? Storms, calms, the struggle against the forces of nature — all of these are, without question, part of maritime life. But at the heart of every voyage, no matter how boldly the sailor sets out,…
- Happy New Year! - 31 December 2024
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can request key so you don't need to wait until gods of Steam random will choose you. 🙂 Sneak pick of our new ship Happy holidays, Captains, we are super grateful to everyone of you for joining us here! Happy New year!🎅
- Coop Playtest launch! - 31 December 2024
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can request key so you don't need to wait until gods of Steam random will choose you. 🙂 Sneak pick of our new ship Happy holidays, Captains, we are super grateful to everyone of you for joining us here! Happy New year!🎅
- Aggrgh! All aboard, we're sailing to the playtest! - 27 October 2024
A few months have passed and we are back with news about the project! First of all, we want to thank you for your interest in the demo version and massive feedback alongside with wishes left to us. But its time to move forward, the content present there lost its relevance, and does not correspond to the current state of development, so the demo version is no longer available to play. But we are here to invite you to a playtest! Prepare for an exciting journey with other brave captains! In just a few weeks, the beta testing of Neverseas will be open, but for now, you may apply for playtest on the store page! https://store.steampowered.com/app/2953540/Neverseas/ We decided to conduct a playtest in order to get feedback from you. Is our vision of the game correct? Will it find a response in the hardened hearts of brave captains? Apply for playtest! Let's cross blades! We've done a lot of w…
- Neversas Devlog #1 - 1 July 2024
Ahoy captains! Today we are starting our series of devlogs on the development of the adventure game “Neverseas” and want to share with you the level design process. On today's agenda is the construction of the Neverseas hub city (to be honest, we haven't come up with the name of the city yet). Let's start with the concept. The original city layout plan sketched in Paint)) The goal that we pursued at the prototyping stage was to ensure maximum functionality and not create entities that would then not be used in the gameplay, so that the island turned out to be quite compact, but at the same time, it seems to us that we managed to achieve what we planned. Final layout in Unreal (I apologize for the crappy light) As planned, the island should be a place where the player receives orders, sells and buys equipment, repairs and upgrades his ship, and also be the calling card of unprecedented s…
- Optimization: DLSS and FidelityFX SR - 1 June 2024
Optimization and Performance Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and performance. As a result, DLSS and FSR were integrated into the project, significantly increasing performance, as well as a number of other optimization edits that allowed us to gain a certain number of frames without losing image quality. DLSS The DLSS image enhancement algorithm allows you to increase the maximum resolution values, which ultimately directly affects the “playability” of the content and promotes deep immersion in it. Fidelity FX Super Resolution Fidelity FX Super Resolution is a real-time image scaling technology that allows you to increase productivity with minimal loss of final image quality. Updates and changes New control tips and new content have also been…
- Festival update - 27 May 2024
Recently, a system for creating items has been added, the initial tasks have been updated, which will allow you to immerse yourself in the world of Neverseas easier and more enjoyable, as well as a world-building system and much more. Our main goal with this update is to simplify controls, as well as provide you with more tips on how to control and interact with our game world. Separately, on behalf of the studio, we would like to express our gratitude to all the players who provided feedback through our Discord or video on Youtube. We have also made content updates to the current version of the game. Added item creation system. Now you can create materials and equipment that will help you in battles with opponents both at sea and on land. Добавлен новый корабельный модуль - Корабельная Сеть. В различных ее вариациях она сможет Вам помочь с восполнением ресурсов для команды или со сборо…
- QoL regular improvements. - 16 May 2024
Build 0.1.0.842 Added Tutorial widget so nobody could miss basic controls for any reason Small collision changes so NPC should be unable to jump into water and player wouldn't stuck in market buildings Localization update so the dialogues should be up to date in most cases Items placed into ship inventory now also have related widget, not only character inventory pickup.