SPSTEAMPULSELIVE ANALYTICS
Painted In Blood

Painted In Blood Steam news

MadCraft | Oct 23, 2025 | game

Released

0players observed · 10 October 2026 - 04:05:22 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Painted In Blood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews134
  • Release dateOct 23, 2025
  • DeveloperMadCraft
  • PublisherPerp Games

Genres: Action, Early Access

Company pages: Developer: MadCraftPublisher: Perp Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Painted In Blood Steam news

Painted In Blood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Painted in Blood is 20% OFF - 1 September 2026

    Painted in Blood is currently 20% OFF in our Perp Publisher SalePick up Painted in Blood and battle through dark fantasy retro-FPS action with 20% OFF until September 12th! Sale Price: £6.80 | €7.99 | $7.99 (Was £8.50 | €9.99 | $9.99)View our full Publisher sale here.

  • Painted in Blood Chapter II - Combat Gameplay Preview - 24 July 2026

    Take a look at a brand new gameplay from Painted In Blood Chapter 2 - showcasing a massive battle in level "The Sycamore Remembers".You'll have a quick look at some new weapon, new ability, new enemy types as well !

  • Update Notes for Jan 5th - 5 January 2026

    Patch Note: high movement speed mutator cheatcode added minor polishing

  • Patch Notes 23 December 2025 - 23 December 2025

    Patch notes: Improved usability for Sawblade's melee function (enemy will be stopped or stunned when damaged by saw blade, less ricky and more fun to use) Automatic activating power for the first time is disabled (for less confusion and motivating players to use it) Added a new enemy note page for the flower enemy. Minor performance improvement for some levels

  • Painted In Blood Chapter 2 In Development - 17 December 2025

    We have started developing Chapter 2. For the latest news and updates on the game's progress, please follow our official X page here: https://x.com/GuesscuiEdward's journey of self-discovery will continue in the next chapter, where things will take a darker turn.Prepare for a more intense experience in Chapter 2 - we're turning everything up to eleven.Above all, really appreciate all your support and feedbacks so far! As a small team, it has been incredibly challenging to come this far. We hope you'll stay with us, and we will do our absolute best to deliver the experience in the chapters to come.Thank you!

  • Update Notes Dec 15th 2025 - 15 December 2025

    Patch notes: Gamepad can now access cheat code menu and activate codes Fixed a bug causes saw blade loading error when player has zero saw blade Fixed a bug causes a flicker on saw blade weapon when it's covered by blood Fixed a bug causes death effects fail to load for the flower enemy Minor animation improvements Minor enemy behavior improvements Minor mechanics tweaking: Tentacles are now part of shadow enemies (shapes easier to read in water and no more wasting your bullets) "Ultrawide" FOV option added

  • Update notes for Dec 8th - 8 December 2025

    Patch notes: Fixed a potential cause of a black screen after levels' loading Fixed a visual bug when using max FOV, stinger might cause a strange screen flashing when firing Fixed minor graphical issues of some far distance translucent objects Fixed a UI layering issue with some of power icons shows up on top of diary pages blocking text Fixed a collision issue that some shadow enemies will block Stinger's secondary fire projectile Smaller spiders now shootable Minor enemy animation improvements Minor performance improvements mostly minor stuff, probably last update I'll do before going all-in for chapter 2 fixed a bug that causes some tutorials fail to load

  • Update Notes for Nov 25th - 25 November 2025

    WASD key rebinding fixed fixed a bug when player sprinting into a crouch zone triggers bullet time fixed a bug of all 6 candles are out but Iris symbol fails to spawn pickup item Shredder's secondary fire range has been greatly improved improved Shredder hit range on Bloater responding time for weapon quick swap has been slightly improved minor animation improvements new "Sprite Shaders" option added to graphics settings controller vibration

  • Patch Notes 12 November 2025 - 12 November 2025

    Patch notes:21:9 ultrawide resolutions now supported,fixed an issue where holding E sometimes won't open enemy page when first picked up,fixed a bug that might cause cheat code notification screen fail to disappear,fixed a bug causes the final boss disappears without death animation,fixed a bug that turning off subtitle will cause the end game screen not loading properly,fixed a bug in Halls of Echoes' enemy kill counting mistake might cause player getting locked in the main hall,fixed a bug that switch to axe might offset weapon sprite's scale sometimes,fixed a bug changing FOV might offset Stinger's firing animation,improved physics when Bloater gets kicked,improved minor animations for some enemies,a new save station added in "Halls of Echoes" for the long statue-searching session,better refined collision detection in various areas,improved iris symbol hit detection range when hit by…

  • Update 27 Oct - 27 October 2025

    fixed a bug where player movement will be locked when pressing the jump key during a crouch session. fixed a bug where tab key always opens power wheel even after remapped. improved rats hit detection range

  • Update Notes 24 Oct - 24 October 2025

    improved a platforming section with better guidance, to reduce some potential confusion. fixed a minor bug where player have a chance to get stuck in end-level screen and not able to look around. fixed a few minor collision issues in some environments.

  • New Screenshots Updated - 17 June 2025

    We want to share some new screenshots with content we've been working on for the past couple of months. With improved visual and graphics too. Stay tuned for Early Access!

  • OTK Winter Showcase Trailer - 5 December 2024

    For those who have been waiting - We have a new trailer to show! It’s probably the trailer with richest content this far – the horror elements and sanity effects, combat, enemy variety, light/flashlight mechanics, bullet-time, dismemberment, power-ups, environmental hazards, parry and more~ We especially like you to experience some of the environment ambient scenes, as it captures the richness of the mood of some of the new levels we just crafted. Sorry that we’re not updating as frequently as we should – being a small development team, it’s TONS of work. The biggest priority of our goal is to make sure that we deliver something good in the final product, I'm very confident that we’ll eventually offer something unique and fun. The early access build of the game will launch in 2025 if everything goes smoothly. Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2026Update Notes for Jan 5th1819386365123393
223 December 2025Patch Notes 23 December 20251819386365104976
315 December 2025Update Notes Dec 15th 20251818752592133405
48 December 2025Update notes for Dec 8th1818118366182866
525 November 2025Update Notes for Nov 25th1816849002024918
612 November 2025Patch Notes 12 November 20251816215235349760
727 October 2025Update 27 Oct1814309641565089
824 October 2025Update Notes 24 Oct1814309641473387

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