- Monthly Update - August - 4 September 2026
I don't usually post updates on this forum because I thought that you would mostly be on the KS or Discord but I see some are not, so I'll post here too for everyone to keep up with development :)I said at the end of last month's update that by the end of the month, we should be back to normal. I was wrong! Although, Dan is very happily creating again! :D Dan found that while he was putting the galaxy back together, it would be easier to get the volumetric areas designed before locking in the finished build. If you've seen the videos already, you know how awesome the first iterations of stars and gas giants are looking! He has now also created volumetric rings but that will all be in next months update.Update 13/08/2026As most of you know I'm currently going through a bit of a rebasing with the project, migrating our two Galaxy/System Gen systems into a unified Genesis system for creati…
- Development Build 0.227.0.21 - 16 May 2026
New / Changes Added some very simple reactor controls to the Engineering station on the Magellan's bridge. The Caravella Class is now completely flyable, and has functional NPC's on the bridge. Upgraded Unreal Engine to version 5.7.4. Started building the A Deck bathroom on the Magellan Class. Not Yet Implemented Created a more stable version of the sublight flight model with a fixed centre of mass. Created a modular thruster component that simply takes in Max Newtons * Throttle as an input. Optimisations Created a new optimised light component and converted the temp lights around the ship to use it (the round ones). Enabled stereo and foveated rendering for VR. Fixes Fixed the Caravella Class not loading. Fixed bug #02752 - Open/Close Refill Valve buttons on new bridge engineering screen have typo Fixed bug #02788 - Flying Camera shadows Fixed bug #02753 - Chat Spamming Fixed bug #0278…
- Development Build 0.227.0.20 - 8 May 2026
New / Changes You can now refuel the ship from the bridge! We don't have volumetric gas giants yet, so for now you simply need to be within 1.25-1.75 of a gas giant's radius to be in effective fuel scooping range. Ice giants are the best fuel sources, with effectiveness falling off on classes I through V. Added a temporary /refuel command to the chat box to save anyone that forgets to watch the fuel tanks. It'll set the tanks to 10%. Added a temporary (ish) flashing light above the Engineering console if any tank drops below 10% fuel. The F1 bug reporting tool has been updated, and now also lists all open bug tickets in-game. More functionality on that will be coming. Fixes The Caravella is now loadable for Admiral+ backers with portal accounts. Right now it's stuck in place, but you can poke around it. Fixed bug #02613 Bug reoprt form too short Fixed bug #02742 Floors aren't being clea…
- Development Build 0.227.0.19 - 5 May 2026
New / Changes The Bridge NPC's dialogue will now show in the chat box and in a speech bubble above their head. (Toggleable in the future) Added a little arrow under the speech bubble. Added the ability to spawn an NPC Captain. The captain will autonomously direct the ship to search for Earthlike worlds. Removed the Zoom In/Out orders from the Sensors NPC because it was just clunky and awkward to use. It will be replaced with a better solution. Improved the look and feel of the Nav and Sensor target markers. Set the Planet and Star labels out of the bridge window to Off by default, to improve system approach visuals. Targeted objects still show labels. Not Yet Implemented Built a new "Territory Bubble" generator which uses a Signed Distance Field mesh to display a Civ's territory as a 3D bubble on the Holo-Display. Fixes Fixed bug 2726: Holo display - Command targets are no longer saying…
- Development Build 0.227.0.18 - 2 May 2026
New / Changes Added a bit more in the way of outgassing to stars. Tuned the Sun Flare so that it fades out entirely as you approach a star closely. The Long Range Holo-Display will now immediately update the display of Org ships when zooming in/out. Not Yet Implemented Significantly progressed the local content spawning system, which creates grids for spawning small object throughout a star system. Optimisations Reduced the instruction count on the Sun Flare shader and added some better early-outs. Fixes Fixed bug 2709: Started a new game and the ship is shaking Fixed bug 2714: Ship reorientates on load Fixed bug 2718: wobbly ship on new launch Fixed bug 2703: Ship Registration Fixed bug 2693: Dwarf lava planets in Sol system Fixed bug 2710: The Sol system icy bodies are lava planets Fixed bug 2680: Character Gen Screen Bio Windows expands Fixed bug 2673: Star hiding out in data centre.…
- Development Build 0.2270.17 - 1 May 2026
New / Changes Added a dev-only debug mode to the game for testing, which greatly speeds up FTL/Scans. The Autopilot will now actively avoid flying through planets and moons. The Autopilot will now exit FTL alongside planets, ensuring to keep them on the Port side. The Autopilot will now always try to rotate itself to align with the star system's orbital plane. Clamped the Autopilot arrival throttle to a minimum of 10% to prevent slow approach crawls. Added little crowns above stars on the Long Range Holo-Display mode so you can see which systems have command actions queued. Upped the brightness on the Long Range Holo-Display stars slightly. Tweaked the FTL so that it ramps up a bit faster. It's now 1.05 times the current speed per tick, up from 1.025. Fixes Fixed bug 2699: Started orbiting a sun and saw 2 of my ship on the holo display Fixed bug 2697: I can see myself on the holo as ano…
- Development Build 0.227.0.16 - 28 April 2026
New / Changes Your ship will now report its number of fully scanned systems to the website. Changes made to your ship details via F3 will now sync with the website. Added the Description field to the F3 ship customisation menu. Updated the layout of the F3 ship customisation menu to accommodate the new fields. You will now see other vessels on the Holo-Display if they match your ship's Org Prefix. In the future this will be toggleable. Optimisations Removed the old Ship Customisation global event and replaced all instances of it with the improved Gameplay Messaging Subsystem approach. Fixes The Ship Customisation should now be working reliably in both single and multiplayer. Notes Updating your ship's Prefix & Registry will change its URL on the website, so if you have your ship profile up and try to refresh it, it will give you a 404 error. The URL will always be /fleet/Prefix_Registry…
- Development Build 0.227.0.15 - 26 April 2026
New / Changes The ability to use gameplay effecting debug commands is now gated behind staff account authorisation. The Target and Actual speeds shown on the Helm now transition to showing LY/H above 8,766 C (1 LY/H). The reactor draw value now shows voltage on the Helm UI, but it's going to need increasing when I do the next pass on it. Ships will now report Distance From Earth and Total Distance Travelled on the portal page. Fixes Fixed the breadcrumb trail not properly setting Earth as the initial origin point on new games. Fixed the Continue Mission menu option not working if the old legacy save is deleted. Notes If a debug command is used in-game (like teleporting the ship), it will flag as such on the ship's portal page and the vessel will then not be included in any league tables. Essentially that's cheating, so we need to ensure that sort of thing gets filtered out. The current…
- Development Build 0.227.0.14 - 25 April 2026
New / Changes Added a new "Breadcrumb Trail" to the holo display (GPS & Long Range), which will update every time FTL is disengaged. Added an "Account" section to the game settings. Built a new framework for connecting the game to the Starship Simulator online portal. The (very early wip) Caravella is now available for Admiral level backers with connected portal accounts. Renamed "Start New Mission" to "Launch New Vessel" on the main menu. We're doubling down on the ship being the hero of the story. Added a new Ship Configuration page to the Launch New Vessel menu sequence. Added a new Select Character page to the Launch New Vessel menu sequence. (Not much on it yet) Added a new Crew Roster page to the Launch New Vessel menu sequence. (Not much on it yet) Added a new Online Fleet Registry Submission page to the Launch New Vessel menu sequence. We now have multi-savegame support! The num…
- Development Build 0.227.0.13 - 15 April 2026
New / Changes Updated the "looking at nothing" Radial Menu to inherit your department colour instead of being grey. Updated the chairs so that the radial menu will always appear if you click them with E held, even if there is no NPC. Optimisations Reduced the instruction count of the atmosphere shader to improve performance. Fixes Fixed bug 2635: Shipwide Order Fails to Update Command Console that Mission is Complete Fixed bug 2604: Can't cancel shipwide order on the captain's console Fixed bug 2607: explore system shipwide order wont complete on UI or cancel Fixed bug 2554: Cable in Door Fixed bug 2371: Modelling - Pipes going through Engineering doors Fixed bug 2568: Radial Menu - Deadzone not scaling properly with screen resolution Fixed bug 2634: Lack of Command Target Selection Confirmation Fixed bug 2636: cant select systems in sensors holo display in center of bridge Fixed bug 26…
- Development Build 0.227.0.12 - 14 April 2026
New / Changes Significantly improved how moons are generated, enforcing Roche Limits and Hill Spheres. Added Roche Limit and Hill Radius data points to the holo display. Added a "System Overview" view mode to the Holo-Display on Medium Range mode. Created some generic planet-type textures for the new System Overview. Tweaked and polished various aspects of the star system generation code. Fixes Fixed bug 2436: Galaxy - L Class Brown Dwarf - Direction light too bright Fixed bug 2625: Habitable zone start and end visible inside star model in holomap Fixed Terrestrial planets having a weird green tint on the surface map. Notes The new System Overview isn't interactive yet, but that will be coming at some point. For now it's just there to provide a quick visual overview of the star system, whereby all objects are properly scaled relative to one another, including the star.
- Development Build 0.227.0.11 - 11 April 2026
New / Changes Added 16 new generic NPC skills on the Sensors Station. Added the ability to ask the Sensors NPC to "Search For Tech Signature" Added the ability to ask the Sensors NPC to "Search For Earthlike Candidate" Added Command Tasks to the command console. Added "Objective Complete" alerts on the command console, with the ability to set the subject as the current command target. Added Earth's moon in celebration of Artemis II. Added procedural moons to ~75% of exoplanets. Added some science-driven generation logic for determining where "Regular" moons should be generated. Non-regular will be added later. Not Yet Implemented New erosion based planetary surface shader. NPC Skill - Search for Tech Signatures NPC Skill - Search for Earthlike Analogues Fixes Fixed bug 2605: Short Range Scan Stuck in Infinite Loop Fixed bug 2600: Helm Continuously Engages and Disengages FTL Drive Fixed…
- Development Hotfix 0.227.0.10 - 3 April 2026
Fixed the FTL not working due to power loss.
- Development Build 0.227.0.9 - 3 April 2026
New / Changes Added the ability to cancel Shipwide, Helm and Sensor orders on the Command Console. Hooked up the Command Console's Holo-Display buttons so that they operate the Holo-Display properly. Updated the Radial Menu so that it gets its colour from the thing you are looking at. Blue for Sensors, Brown for Helm, etc. Overhauled the menu options on the Sensors Radial Menu so that they are more organised. Updated the Radial Menu so that it only shows options that are valid for the given context. Added DLSS 4.5 support. It's disabled by default, but you can turn it on with "/console r.NGX.DLSS.Enable 1" in the chat box. Fixes Fixed bug 2541: Galaxy Gen box is outside front bridge window Fixed bug 2564: Unable to dismiss Npc Fixed bug 2565: Unable to summon NPC at command chairs Fixed bug 2577: Chairs - Can't use the mouse scroll wheel on sensors while seated. Fixed bug 2579: Some cha…
- Development Build 0.227.0.8 - 28 March 2026
New / Changes Added a new radial menu to replace the NPC and Holo-Display popup menus. Clicking the left mousebutton while looking at objects in the world will now trigger the most relevant default action for that object. Pressing F (Action Key) while looking at objects in the world will now bring up a context-aware radial menu. Updated the chair prop handling system to be the same as the player character version. Updated the Holo-Display so that clicking on objects now sets a "Command Target". Added a "Use CMD Target" button to both the Helm and Sensors stations. Added new "Orders" buttons to the Helm and Sensors panels that list current station-relevant orders. Added the ability to cancel ongoing orders. Added the ability to queue up tasks for the NPC crew. Built a whole new multiplayer chat system from scratch. Optimisations Significantly improved the tracing/sensing code for how the…
- Development Hotfix 0.227.0.7 - 16 February 2026
A quick hotfix to fix bug 2514 - Clients joining a multiplayer game reset the ship position and break its FTL.
- Development Build 0.227.0.6 - 16 February 2026
New / Changes Updated the probes so that they actually leave the ship and come back with some test cargo. Just press the launch button on the probe body. Improved the Icy Body planet rendering so that edges perpendicular to the star's light are properly shadowed. Updated the Holo-Display so that it can be used in any location, on any ship. This was needed for the Caravella, and also for the future Astrometry Lab and Engineering Control Room. Not Yet Implemented None Optimisations Optimised the Orrery Map on the Holo-Display so that it doesn't render anything that's beyond the zoom range, or so small that you can't see it anyway. The autosave will no longer save the game if the ship is in the middle of engaging or disengaging the FTL, to prevent it loading in a stuck state. Fixes Fixed bug 2488: cold and dark tutorial stuck loading Fixed the NPC pop-up menu on the Sensors not generating…
- Development Build 0.227.0.5 - 7 February 2026
New / Changes Created v0.01 of the Probe system, which currently can only find pumpkins. Updated the Probe Facility with new exit/entry airlocks and a scattering of test probe models. Updated the player character so that it does not go to ragdoll when falling. It will do an impact roll instead. Updated the popup when starting the game to only show when first opening the game. Updated the science labs on C Deck with improved entrances and the addition of per-lab airlocks for health and safety. Not Yet Implemented Improved the NPC cargo handling system, so that NPC crewmembers can now move cargo from probes and put it on shelves. Built a new global Task Manager, which can track and manage tasks across all ship departments. Added a new Jobs Board master component that can display tasks for any given department. Tasks can now be raised for all 7 departments, plus the Bridge which is now its…
- Development Build 0.227.0.4 - 27 January 2026
Stopped the blue FTL coil glow from injecting into Lumen, because it keeps lighting up the ship when it shouldn't. Fixed the YouTube player not sharing the URL properly in multiplayer. Optimised the skeletal meshes in the bridge chairs as much as I can. Created a new macro for "Get Closest Player" in multiplayer, so we can use it to optimise NPC tickrates. Updated the NPC optimisation code on the Cat, Chicken and Crewmembers. (Claire gained around 17fps, I gained pretty much none) Updated the Bridge geometry to meet current standards, and progressed the WIP alcove consoles some more. Fixed the glass on the Bridge and in the VIP lounge not rendering correctly under Lumen lighting. Added the pop-up dialogue box back to the main menu in preparation for the demo update. Removed the planetary landings test system (will be added back straight after the demo update). Removed the shuttles test…
- Development Build 0.227.0.3 - 21 January 2026
Fixed the Holo-Display pop-up UI not working properly for issuing shipwide commands. Fixed bug 2254 - Multiplayer - Holo-Display pop-up UI's not usable by clients Fixed bug 2418 - UI - Mission timer not there Fixed bug 2387 - Character Customisation - Can't change hair Fixed bug 2389 - Despite Selecting an Empty Ship NPCs are automatically populated on the bridge Fixed bug 2053 - Sensors - Got to Sag A black hole Ran sensors now nothing is showing within 50LY of the black hole Fixed bug 2087 - YouTube - Youtube player is all kinds of broken. Fixed bug 2052 - Chairs - Mouse does not function while seated, with character customisation open Fixed bug 2428 - Summoned NCP break bridge tutorial Fixed bug 2343 - Character - Ejected outside the ship when leaving Helm-chair Fixed bug 1990 - Lighting - After turning off the disco lights, they still give off the rainbow light Added a couple of bas…