SPSTEAMPULSELIVE ANALYTICS
NET.CRAWL

NET.CRAWL Steam metadata

Everyone is Solid | Jan 30, 2026 | game

Released

1players observed · 24 September 2026 - 20:50:53 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed players1 · 24 September 2026 - 20:50:53 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)1,221
  • Revenue (VGI)$8,013
  • Review score100% positive

NET.CRAWL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 24 September 2026 - 20:50:53 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)1,221
  • Revenue (VGI)$8,013
  • Review score100% positive
  • Total reviews29
  • Release dateJan 30, 2026
  • DeveloperEveryone is Solid
  • PublisherEveryone is Solid

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Everyone is SolidPublisher: Everyone is Solid

Top Steam chartsTop 100 gamesGame directorySteam Store page

NET.CRAWL Steam metadata

NET.CRAWL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2958140/metadata
Steam Storehttps://store.steampowered.com/app/2958140/
Steam Communityhttps://steamcommunity.com/app/2958140
PCGamingWiki search
IGDB searchSearch IGDB for NET.CRAWL

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 29 positive, 0 negative

Price and discount

$7.99 (20% off from $9.99)

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option

Achievements

23

Platform releases
  • Steam 30 January 2026

Latest Steam announcements

  • New Content for testing in the _dev branch - 16 September 2026

    This will be an unusual post targeted at our "core" players (whatever this means). I've started working on new content in the _dev branch and some of it is available to test. To make testing easier, the _dev branch now uses a separate save file, so you can freely jump between branches without worrying about corrupting your original save (the save will be copied automatically). Just as a reminder, you can switch to the _dev branch by going to Steam Library -> NET.CRAWL (right click) -> Properties -> Betas -> _dev. There's also a _beta branch, which we'll use for testing right before updating the release. A few things about the new content. It's only ~15 pieces at the moment, but I also re-enabled old Challenges, and there's one new corrupted aspect. There will be a lot more added. In fact, I'm doing a personal challenge-type thing where I want to focus exclusively on content until I make…

  • Hotfix [REL.1.1.3] - 16.09.2026 - 16 September 2026

    Two microscopic updates to the release branch with bugfixes. New content in the _dev branch. See the post above. - 16.09.2026 Fixed - Ice-9(core): Firewall visual update; - Linda: crash on Mac when entering a zoomed-in view; ## - 15.09.2026 ###Fixed - Null(node): wrong gameplay text; - Taxi(system node): exhausts itself after a reveal if next to Home; ------------------------------------------------------- - DEV BRANCH ONLY Added - massive performance gains during level (+20% fps); - old Challenges reenabled as 14-stage runs; - some new content with placeholders (2 early cores, 3 Aspects, 10 nodes); - Data Leech(corrupted aspect/hostile node): "attaches" itself to the Avatar and sucks Data; Changed - Pro difficulty: random nodes may include corrupted; - Open Database replaced Remote Database as an upgrade to regular Database;

  • Update [REL.1.1.2] - 10.09.2026 - 10 September 2026

    Smallish update with a couple of fixes ahead of a sale and Steam programming fest. I had to nerf RC car+ (public removed). Sorry about that. ## - 10.09.2026 ###Removed - Lowcost plan(100 credits for Link=1 exit aspect) disabled; //to easy to forget about, bad of picked up late; ### Added: - Intel(aspect): : Reveal 6 random hidden nodes; ###Changed - RC car+: Public removed; //it was ridiculously strong and there is no justification for it having Public; ###Fixed - UI text scaling set to 1.0 by default on new launches; ## - 08.09.2026 ###Fixed - Equalizer(system): Set Link part wasn't working;

  • 1.1 Update: No More Missing Deadlines - 5 September 2026

    When we were preparing the game for the 1.0 release, attempts were made to bring the gallery screen into some kind of order. One obvious criteria for being "in order" was having the very last row of each section fully filled. We mostly succeeded with that, although there was one node that didn't make it into the release build. That node was: I find it quite ironic that the one node which didn't make it on time was the one named Deadline. I wanted to use this as a segue into a postmortem-like post. I mean, I wanted to do that, but that was 2 weeks ago. I've missed quite a few deadlines throughout my life. Contrary to the name, that didn't make me "dead" or anything. But it did make me feel bad about myself. With 1.0 out of the way and the release behind us, there's no reason to go through the stress of having deadlines anymore. I have a lot of plans (and passion) for NET.CRAWL still. So,…

  • Update [REL.1.1.0] - 03.09.2026 - 3 September 2026

    This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources, and we have less and less of both. There will be two major content updates: 1.5 and 2.0 (don't ask when). You can learn more in the roadmap. - 05.09.2026 Fixed - Dynamic library(data): didn't proc on 2nd activation move; - 03.09.2026 Added - UI text size slider; - Tony(core): Depth-2 core, was disabled by mistake (it's a pre rework Linda); - Run history screen: points column; - Run history screen: run result view for the past runs; - game over exit confirmation dialog (only with positive restarts…

  • Update [REL.1.0.9] - 14.08.2026 - 14 August 2026

    - 14.08.2026 Changed - Fred(core): End of Turn jump (and +1 Trace!) removed; - Warm-up(aspect): light buff. "weaken Firewall by 1" added. Fixed - controller issue: Go Deeper button on All-Father screen (black screen bug); - Presentation+(data node): missing Express; - Follow-up(data node): missing Singleton; - Hydra(core): never getting a victory checkmark; - Avatar clones performance; - 13.08.2026 Fixed - Immortal snail fixed; - Transport: some bugs; - Bare wire(low link aspect): interaction with Signal Jammers and wrong Link threshold fixed;

  • Update [REL.1.0.5] - 10.08.2026 - 10 August 2026

    - 10.08.2026 Added - Additional status widgets for some cores (Linda, Tony, Sonay, Mod, and Boris); Changed - Linda tutorial light rework; - Switched to using "destroy" instead of "exhaust" when talking about Cores; - Max difficulty: start with All Hearts heart but lose 1/2 of Link each level; - Max difficulty: Energy burst restores 1; - Triton small nerf (Firewall removed); - One: Activation trigger removed, Reveal trigger added; - One+: Singleton removed; - Zero: Activation trigger removed, Reveal trigger added; - Zero+: Express added; Fixed - Premature Depth-3 (Purpose?) achievement; - Run result screen: defeated Cores copied from the previous run(Depths 2 and 3); - Greeting Card+: not gaining 2xData; - Report window not blocking hotkeys; - Depth-3: number of small fixes;

  • Update [REL.1.0.3] - 07.08.2026 - 7 August 2026

    Added - Denis(Disco core): disco ball widget that shows the color of the last activated node; - Mayson(chatbot core): re-enabled after a rework; - Triton(core): added (was disabled by mistake); - controller support: more and better icons; - controller support: restart confirmation; Changed - Denis: light rework to combat the Home-exploit; Fixed - more cleanup for Russian and Chinese localizations; Know-issue - feedback form procs hotkeys into gameplay in the background (will fix tomorrow);

  • Update [REL.1.0.2] - 05.08.2026 - 5 August 2026

    Hey, we didn't crash and burn at launch, which is nice. But there were some controller and localization issues. - 05.08.2026 Added - missing localizations for Chinese and Russian language; Fixed - end of Pro run achievements (will be granted upon the next launch); - Bunker(aspect): wrong text (here instead of home); - controller issue: RT (zoom-in) not working; - controller issue: two A-buttons on game over screen; - bug report button in options not working; - some visual fixes; Don't forget you can report an issue by pressing F2 in game. So far we only got the following reports: Known issues - Disco core can be exploited by using Home over and over; - the feedback form registers End of turn when spacebar is pressed; - longer delay for Depth-3 hint needed; If you sent us feedback and it's not there - please reach out. We only recently enabled Sentry (reporting tool) and I'm not 100% sur…

  • 1.0 Release - 3 August 2026

    It might have taken us 4 years, but we got NET.CRAWL 1.0 before GTA 6. It's a big day, and I assume a higher-than-usual number of people are going to read this post. And those people (you) might all have different backgrounds. So let's try to break it down a little bit. If you are new here: There is a demo, and the first 2–3 hours are identical to the full game. You can safely start there. The game is hard to gauge from the outside. Play the demo. Based on my stats, it usually takes less than 5 minutes for someone to figure out whether the game is for them. If you are among those 10% who completed the Early Access in full: First of all, glad to see you again, friends. Depth-3 was added for you to explore, and you are guaranteed to see some new stuff on the way there. There are Pro difficulty achievements, which I believe are worth completing once each. Unfortunately, challenges aren't r…

  • Small Update [EA.0.8.1] - 02.08.2026 - 2 August 2026

    ## - 02.08.2026 ###Changed - Satellite(system): nerf, ": Add 1 Trace" added; - Depth-3 final boss cleanup; ###Fixed - Study Room(aspect): game crash; - game log and info panels not blocking mouse hovers/clicks; - Gravitum(Gary): fixed; - 2nd Depth Matrix free-pick cost; - Lucky(lowlink Bucky) removed;

  • Update [EA.0.8.0] - 01.08.2026 - 1 August 2026

    We are doing the thing where we are trying to sync the 1.0 release with the Cyberpunk Steam festival, and it's in just 2 days. Needless to say, it made everything more rushed than I would want it to be, but I'd say we are doing alright and it should be worth it. Can't make a proper update post, though. Sorry. - 01.08.2026 Added - Depth-3 (work in progress); - feedback form (F2) with Sentry; - controller support; - Transport (new keyword): When this node moves, Avatar moves with it; - RC car (system node): Transport, Multiuse(3), Express. Can be remotely pulled towards avatar. Moves to adjacent on activation; - Console (system node): Multiuse(2) : Activate target System node. If it has Express, gain 1 Action; - Hub (system node): Remote, Drop X Trace (X = number of active System nodes); - Console (system node): Activates system nodes remotely with Multiuse (2); - some new data nodes; - a…

  • Update [EA.0.5.0a1] - 22.06.2026 - DEV ONLY - 22 June 2026

    !!!DEV ONLY (switch to the _dev branch to play) ###Added - game log window (work in progress); - several 3d-like level backgrounds; - Triton, Foxy, Archie, Lucky(Leaky?), Puzzle: new cores; - Deadline, Six Seven, Pull: new system nodes; - Roach(hostile node): : Drop 1 Trace. : Add X Trace (Х = number of other active roaches); - Junk(corrupted aspect): adds roaches every turn; - Depth-3 in very broad strokes; ###Fixed - Greeting Card+: 2x Data; - Moore's Law+: wrong description; - bunch of other stuff. I'd appreciate any help with testing and balancing.

  • Hotfix [EA.0.4.1] - 04-Jun-2026 - 3 June 2026

    Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry". The person responsible will get their shawerma privileges revoked over the weekend (that person is me). I hope everything is back in order. I'm really sorry. Deploying into production without enough tests is only cool when there are no issues. - 04.06.2026 Fixed - Energy burst/crystal vfx bugs; - OnCreate trigger for transformed nodes; - broken Legacy code(that's the name of a node) offered in the Data Pool; - Address Book (item): tiny size bug; - 03.06.2026 Fixed - tutorial missing; - 02.06.2026 - crash on level load; - 02.06.2026 Fixed - DLC+(data node):…

  • Avatar skins, Run history, and new (old) nodes. - 30 May 2026

    Hi. This update feels small because there are no new Cores. I'm spending most of my design time in Depth-3, which isn't ready to show even in the _dev branch. Designing Depth-3 doesn't go as smoothly as I would've liked, but we are getting there (or at least somewhere). Skins Alex and Andrew compiled a basic skin selection window. Nothing is locked there for now, so go play as a fox while you can. Having different looking avatars will make some people think that they should also be tied to an ability or have some other kind of gameplay effect. I get this. We should at least try to do this for challenges. For the base gameplay, though, I've already tried characters with different starting setups at the very beginning of the project. Here's a character selection UI in the prototype (which is still up on itch, btw if you are curious). The idea of characters was eventually discarded for var…

  • Update [EA.0.4.0] - 28-May-2026 - 28 May 2026

    Includes changes from EA.0.3.2 that I haven't posted previously. Added - basic skin selection screen; - underline for node references in descriptions (Null, Instant Message etc; - Countdown(keyword): Effect triggers when Counter reaches 0. Decrement counter every move and at the End of Turn; - Bitflip(system): : Refresh or exhaust a target node. : Express; - Navi(system): Teleport to a node in a straight line and activate it; - Remote Controller(system): Activate target node; - E-book(data): : Collect 2 Data and gain 1 Callback; - Static Field(system): Drop 4. Ignores reboot while exhausted; - Pocket(aspect): add 1 extra item slot and immediately gain 2 random items; - Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly; - Witness(corrupted aspect): Watchful Eye is added only past Stage 2; - highlight effect for nodes in UI; - corrup…

  • Update [EA.0.3.1] - 16-May-2026 - 16 May 2026

    - 16.05.2026 Added - basic skin selection screen(work in progress); - underline for node references in descriptions (Null, Instant Message etc); - highlight effect for nodes in UI; - some new final art; - corrupted slots (visual only); DEV only - Immortal snail(corrupted aspect): adds 1 Immortal Snail to the board that moves towards you rather slowly; - Witness(corrupted aspect): Watchful Eye is added only past Stage 2; - several new nodes; Changed - Static Discharge(system): changed to : Drop 2(4) Trace and exhaust this node. : Ignores Reboot. //Drop 2 on Reveal was a little too good. I was always taking the node, and "Can't be refreshed" part never mattered. //this version has synergy with transform/refresh effects. It should be still ok in the early game as a 1 time Drop 2. //In the late game "Reveal: Drop 4" should be powerful enough to justify investing in refresh/transform (to all…

  • Depth/Difficulty widget, new cores, and "rare" Data. - 4 May 2026

    You might've heard about "caveman optimization" that presumably allows you to save tokens when talking to LLMs. I don't know whether it works or not, I don't use LLMs much, but it makes sense. Here ChatGPT itself explains it(taken from reddit): I was really struggling to write this update for some reason. I'm not a native speaker and I'm also a certified introvert, so public writing was always hard for me, but for this particular update I just couldn't write more than 2 sentences in one sitting. You probably can already guess where this is going... Less words, pictures more, game update EA.0.3.1 good. New Cores Tasty bird, crazy person, and a bad whether guy. All early, all give Actions, all fun. Move up - good. Move down - bad. Loki strong. Many codegates open. Was too strong for Depth-1. Depth-2 now it lives. Depth/Difficulty widgets Alex and Andrew make window pretty. Depth and Hard…

  • Update [EA.0.3.1] - 03-May-2026 - 4 May 2026

    - 03.05.2026 Added - Depth/Difficulty widget (map and run result screen); - Actions gained after the end of turn transfer to the next turn; Changed - all "animal" Data nodes moved to corrupted pool (Corwin, Tortilla, CrabD etc); - Divorce papers(data): moved to corrupted; - Persefone(core): reworked to "EOT refresh all and lose Core Strength per node refreshed"; - Free-rider(aspect): changed to ": You may move to any active System or Data node with Express." - Flood(system node): Limit removed, up to 2(4) spaces away condition added; - Reconnection Protocol(system node): changed to ": Reboot, then restore 1(2) Link."; Fixed - Polaris(core): Turn 2 transformation fixed; - Monty(core): didn't bite multiple times if Avatar was close; - Morning news(data): Singleton keyword tooltip; - Reminder+(system): Downtime 1; - Orion's belt fixed (again);

  • Update [EA.0.3.0] - 25-Apr-2026 - 25 April 2026

    Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about. Unfortunately, the new map locations (random upgrade or data node) still don't have visual effects attached, and there are some UI issues, like missing UI tooltips or Depth/Difficulty widgets. These are all minor and were not worth delaying the update (I hope). Please, let us know if you encounter any bugs. Updates like this are unnecessarily stressful. - 25.04.2026 Added - play window redesign; - start with corrupted nodes in System Grid and Data Pool (as many as the number of defeated bosses); - 5 early game cores (Zeus, Linus, Upvote, Downvote and Oliver); - more final art; Changed - Add Slots location: 5 slots for 100 credits; - Instant Message(data): Singleton added. condition removed; - H…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026Update [REL.1.1.0] - 01.09.20261842846814443186
214 August 2026Update [REL.1.0.9] - 14.08.20261840944183780782
310 August 2026Update [REL.1.0.5] - 10.08.20261840310314352542
47 August 2026Update [REL.1.0.3] - 07.08.20261840310314346307
55 August 2026Update [REL.1.0.2] - 05.08.20261840310314339273
62 August 2026Small Update [EA.0.8.1] - 02.08.20261839676055893468
71 August 2026Update [EA.0.8.0] - 01.08.20261839676055891685
822 June 2026Update [EA.0.5.0a1] - 22.06.2026 - DEV ONLY1835871199314066
93 June 2026Hotfix [EA.0.4.1] - 04-Jun-20261834602721185785
1028 May 2026Update [EA.0.4.0] - 28-May-20261833968530888902
1116 May 2026Update [EA.0.3.1] - 16-May-20261832700592795139
124 May 2026Update [EA.0.3.1] - 03-May-20261831432155578554
1325 April 2026Update [EA.0.3.0] - 25-Apr-20261830797770239399
1420 April 2026Update [EA.0.2.1] - 20-Apr-20261830163047266590
1514 April 2026Update [EA.0.2.0p1] - 14-Apr-20261829528821318884
1612 April 2026Update [EA.0.2.0] - 12-Apr-20261829528821314237
178 April 2026Update [EA.0.2.0a4] - 08-Apr-20261829528821305228
1824 March 2026Update [EA.0.1.11a7] - 25-Mar-20261827626365766860
1912 March 2026Update [EA.0.1.9] - 13-Mar-20261826992588594036
206 March 2026Update [EA.0.1.8] - 07-Mar-20261826362059925689

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2958140
Live current players1
SteamPulse tracked peak8
Live count (today's peak floor)1
Price$7.99 (20% off from $9.99)
Free to playNo
Discount20%
Original price USD$9.99
Current price USD$7.99
Release dateJan 30, 2026
DeveloperEveryone is Solid
PublisherEveryone is Solid
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews29
Negative reviews0
Total reviews29
Steam recommendationsNot available
Achievements23
Average playtime forever456 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2958140/

Short description

NET.CRAWL is a grid-building roguelike about a White Rabbit trapped in an unfriendly cyberspace. Dive deep into a bizarre digital world where levels are built with the nodes you drafted. Short runs, satisfying combos, dozens of unique bosses, and a ton of replayability.

About this game

NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. Moving into a hex(node) activates it and triggers its effect. Blue nodes give you Data. Yellow nodes - Credits. Green nodes are your personal toolbox, with effects ranging from basic defense to creative rule bending. Red nodes are hostile. They will cause you all sorts of trouble. And then there are the purple ones. The Cores. Mini-bosses, each with its own unique ability or victory condition. They are very powerful, almost game-breaking. You won't be able to defeat them without a tailored strategy. Nodes of all types are mixed together to create levels with endless opportunities for combos and synergies. Each level is dynamically assembled from two grids (blue and green) that you draft as part of between-level progression.

Supported languages

English, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

NET.CRAWL's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -20%
  • Latest sale window: Sep 24, 2026 to Sep 24, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -20%, with a lowest recorded final price of $7.99 during rows named Steam sale. The latest recorded window starts Sep 24, 2026 and ends Sep 24, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 24, 2026 through Sep 24, 2026. The latest run records $7.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NET.CRAWL at $7.99 in USD, with a listed base price of $9.99 and a -20% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$9.9920%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No change20% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$7.99$9.9920% (Steam sale)Steam Store - Steam sale

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust79,80824 September 2026 - 21:35:39 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine54,81824 September 2026 - 20:03:31 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid47,73824 September 2026 - 21:18:02 UTC122,811467,999The Indie Stone
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Slay the Spire 241,50424 September 2026 - 21:46:37 UTC574,638199,438Mega Crit
Geometry Dash37,81024 September 2026 - 21:35:10 UTC108,707590,977RobTop Games
Euro Truck Simulator 237,04724 September 2026 - 19:25:05 UTC73,289940,058SCS Software
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Rust79,80824 September 2026 - 21:35:39 UTC259,6461,359,516Facepunch Studios
Warframe76,96424 September 2026 - 19:33:50 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio
Baldur's Gate 352,05324 September 2026 - 20:06:35 UTC875,343836,282Larian Studios
Project Zomboid47,73824 September 2026 - 21:18:02 UTC122,811467,999The Indie Stone
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Arena Breakout: Infinite36,14724 September 2026 - 15:17:21 UTC65,94478,112Morefun Studios
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
ELDEN RING30,85924 September 2026 - 16:55:55 UTC952,5231,129,720FromSoftware, Inc.

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2502,30224 September 2026 - 21:50:51 UTC1,291,3282,758,031Valve
Baldur's Gate 352,05324 September 2026 - 20:06:35 UTC875,343836,282Larian Studios
Slay the Spire 241,50424 September 2026 - 21:46:37 UTC574,638199,438Mega Crit
Arena Breakout: Infinite36,14724 September 2026 - 15:17:21 UTC65,94478,112Morefun Studios
Football Manager 2634,83724 September 2026 - 16:10:56 UTC82,75035,608Sports Interactive
Hearts of Iron IV27,44924 September 2026 - 21:51:34 UTC93,196377,014Paradox Development Studio
RimWorld25,44224 September 2026 - 19:23:40 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI24,42724 September 2026 - 20:36:28 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die22,55924 September 2026 - 18:47:00 UTC124,449398,822The Fun Pimps
Black Desert21,80524 September 2026 - 20:32:29 UTC59,91792,632Pearl Abyss
Age of Empires II: Definitive Edition21,75724 September 2026 - 20:54:54 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Mount & Blade II: Bannerlord20,02324 September 2026 - 20:34:26 UTC248,034297,199TaleWorlds Entertainment

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Project Zomboid47,73824 September 2026 - 21:18:02 UTC122,811467,999The Indie Stone
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Slay the Spire 241,50424 September 2026 - 21:46:37 UTC574,638199,438Mega Crit
VRChat37,05624 September 2026 - 21:08:24 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,26424 September 2026 - 20:57:00 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,31324 September 2026 - 16:06:57 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.20,89424 September 2026 - 20:15:24 UTC266,908420,693semiwork
The Isle18,52924 September 2026 - 19:55:16 UTC27,916111,695Afterthought LLC
BeamNG.drive17,89424 September 2026 - 20:44:15 UTC44,232392,944BeamNG

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