- Patch 3.12 (Cumulative Updates) - 19 January 2026
Greetings!As many of you have noticed, we have been releasing some updates (some larger than others) without announcement (sorry about that).However, today we are bringing you a summary of the content from the last update (back at the end of summer) until now... We are confident that you will like them!Changes from 3.9 to 3.12 (inclusive):Units. Balancing of some units, in most cases, improvement of less used units to match their counterparts. Improvement of the keywords Brave and Imperial.Abilities. New abilities for units such as the Dwarf Warmachine, with a powerful devastating fire cannon, or a quick ‘life-sucking’ attack from the Shielded Dwarf.Balancing of specific abilities. New attack animation for the Devastating Wave skill to wipe out your opponents.Game modeNEW ARCADE game mode. An even more challenging game mode where enemies attack you in endless waves. Plan your deployment…
- Patch 3.8 Localization into Catalan. - 21 August 2025
Hey there!We hope you are enjoying these months and we apologize for reducing the number of announcements.As you know, we have been dedicating time to new prototypes and projects while continuing (and continuing!) with the development of new updates for Mind of War. With this update, we have worked on incorporating new languages and localization options, and we have added Catalan as a new language option.To highlight some of the changes we've made since our previous announcements: Balancing of units, keywords, and altered states.Option in local multiplayer mode to choose the first player at random.Improved visual effects when obtaining chests and tokens.Minor corrections related to game pausing and AI.We have been working on a new game mode that we hope to release (in a beta version to get your opinions and comments) in the coming weeks.We greatly appreciate your support and hope you en…
- Patch 3.6 - Balancing and upgrades - 24 June 2025
Hello!During this month we have been uploading small updates without much news (too hot to write these textsːsteamboredː )Here we bring you a summary of the most relevant changes:New option to load the last deployment you played. Useful when you want to repeat a level, with the same strategy or make variations from the deployment you did.New unit: Guardian Newt. Bringing the strength of the sea to the elven faction.New abilities.Mutation units have a higher damage bonus when wounded but will now also lose life every turn. Adjustment of points available in certain engagementsNew levels of some common, uncommon and rare units and abilities.We hope you continue to enjoy Mind of War and we remind you that with Local Multiplayer and Steam Remote Play you can have 1v1 matches with your friends (or not so friends).Thanks for your support!
- Patch 3.4 - 20 May 2025
As you have probably seen, we have been releasing small unannounced updates approximately every week or even two in a week. We've been tweaking things in the passive words and making some minor balancing adjustments, some sound correction, and various details. With this patch update, we consider that we are closing down that set of balancing in the wake of the latest keyword additions (this doesn't mean that we won't continue to balance the game, of course). In this update we can highlight two changes, the first one, new descriptions (tooltips) in the unit data in combat, we can see a small description of the two statistics (strength and armour) that are shown in the unit panel. The second, and perhaps more important, is the correction of the bug described in the previous announcement, which is now fixed. So the ‘preview’ of damage done, specifically in skills that involve movement, sho…
- Patch 3.3 - 8 May 2025
Hello!!! Following some suggestions, small fixes and new passive skills, along with a little bit of balancing, we bring you a new update for you to enjoy the game in a better version. Here are the changes in this version: Passive Imperial : Increase their damage if they have an adjacent Imperial allied unit, and also if they have a Hero allied unit. Hellish: Increases their damage if they have an adjacent Infernal allied unit, if it is the last Hellish unit it gets a big damage and resistance bonus. Units Ironclad Dwarf : Gains the Coarse Skin passive. Has had its health reduced slightly to compensate. Other units have been adjusted for their previous or new passives (Imperial and Infernal). Skills War Cry : No longer heals user's health. It now costs 0 action points. Raises its summon point cost. Certainty Arrow : Deals more damage at later levels. Applies Focused on a previous level.…
- Patch 3.2 - 1 May 2025
We're back! We're bringing a new human unit that will give us exceptional speed to eliminate key targets or defeat enemies that need a ‘boost’ to reduce their health to zero with a unique agility in the faction. In addition, some units have received a series of ‘keywords’ with associated effects that will give even more personality and relevance to their characteristics in the game. So... Here is the detailed description of the changes in this patch: Passive traits Some units now have ‘keywords’ as passive traits that give them advantages and conditions during battle on a permanent basis. Hero: (already implemented before, but will now be reflected in the unit data). Deals more damage against non-hero units and takes less damage from them. Huge: Gain immunity against stuns. Elusive: Reduces damage taken based on distance from attacker. Stinky. Reduces damage dealt from adjacent opponent…
- New campaign: Lights and Shadows now available! - 14 April 2025
The new Lights and Shadows campaign is now available!!! A new campaign full of history, surprises, challenges and rewards. New faction to master, with a variety of units to face new and old rivals. Challenging encounters and new strategies to apply with a nostalgic touch from previous campaigns. Join forces with all the troops you have unlocked so far and take down the Aberrant Cult and their malevolent leaders! Changes included in this version: Units Over ten new controllable units: Includes all human faction units and some from previous factions. (Also new enemies) Ironclad Dwarf: Slight health reduction. Increased weakness to electric damage 35->40% Reduced strength to ground attacks 80%->85%. Reduced resistance to physical damage by 5% for all its types. Forest Minotaur: Slight health increase at all levels. Can now use the Headbutt ability. Abilities Healing Pulse: Slight increase…
- Patch 2.13 - 31 March 2025
We're back, with preparations for the new campaign! We had some changes to effects and interface that we were going to add along with the update, but we felt there was no reason not to add them to the current version already. New changes in this release: Altered states New altered state: Restored Increases damage dealt by 5% and reduces healing received (of any type) by 10%. Flammable : Increased bonus to fire damage 60%->70%. Wet: Increased bonus to electrical damage 50%->60%. Increased resistance to water damage 20%->25%. Reduced resistance to igneous damage 35%->25%. Abilities Healing Pulse: Now applies Restored, reducing the effectiveness of successive use of healing abilities. Visual Added descriptive text describing the strengths and weaknesses of units in their battle data. Changed how the unit's applied strength and armour bonus is displayed, both on display and in the data when…
- Patch 2.12 - 23 March 2025
Well, we know we've been a bit silent on updates this March, so this week we've brought you two updates! There was no news about 2.11 because it contained changes as a preview that we wanted to complete with this update, although it was delayed a bit and they were very close together. Now we'll tell you what we've done in what could be the last update before the new campaign! Changes in version 2.11 and 2.12: Units A new ‘Heroism’ concept has been added whereby Hero units deal 10% more damage to, and take 10% less damage from, units that do not have this trait. Between non-Hero units or between Hero units, this concept does not apply. Balancing and updates: Dwarf Miner: ːsteamthumbsupː Slight health increase from 3rd level (inclusive). Shield dwarf: ːsteamthumbsupː Slight health increase at all levels. Wolf rider: ːsteamthumbsupː Slight health increase at 1st level. ːsteamthumbsupː Redu…
- Patch 2.10 - 18 February 2025
We bring you a small update with some interesting new features. We'll keep it short, there are no major changes in sight, but we hope you like how Mind of War is shaping up, and we hope you're finding the multiplayer mode we recently added satisfactory. Units Kenba: Slight health increase. Point reduction 72->68. Multiplayer Reduced the summoning point bonus for the person playing second, so the deployment budget will be more similar on both sides. Exclusively in multiplayer mode, the second team will receive the Defensive Pose altered state, which gives a 15% and 25% bonus reduction to melee and ranged damage, respectively, received; increasing stamina during the first turn of the game. Visual Animated floating bar effect on skill usage prediction (when hovering the mouse over the target unit). New life bar during AI turn to represent health changes resulting from AI actions. And that'…
- Patch 2.9 Mega balancing! - 10 February 2025
We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points. It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance! We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial c…
- Multiplayer mode and Patch 2.8 - 3 February 2025
The day has finally come, the Multiplayer mode is now available! Some of you may have seen us testing and commenting on the new game mode: Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades. In addition to this great new game mode (which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experience: Units Kenba, the Purifier: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Armour increase. ːsteamthumbsupː Point cost reduction. Flaming cultist: ːsteamthumbsupː Slight health increase. ːsteamthumbsupː Point cost reduction in later levels. Pestilent cultist: ːsteamthumbsupː Slight healt…
- Patch 2.6 January Update - 16 January 2025
We're bringing you a hot new update! To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the ‘thinking’ times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible ‘slowdowns’ or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with…
- Patch 2.5 - 28 December 2024
Happy Holidays! From Pi Video games, development team of Mind of War, we wish you the happiest and most bearable holidays possible. We are working on new proposals that will be sprouting throughout 2025, in particular we are already with the first steps to bring you a new campaign (as some people had already discovered) and we have included some improvements and fixes for you to enjoy Mind of War in its best state. Patch changes: Galendril, High Elf: ːsteamthumbsupː Increased her health significantly. ːsteamthumbsupː ːsteamthumbsdownː Modified strengths and weaknesses. The aim has been to highlight their weaknesses and above all to enhance their melee capabilities. Increased the number of tokens received when replaying overcome battles. Adjusted the probability of obtaining elven units during the ‘Fire and Shadows’ campaign. Added subtle movement of the background in the ‘Earth Core’ ca…
- Patch 2.4 - 17 December 2024
New patch to close the year's updates! Most important changes in this patch: Units New unit: Mega-toad warrior! Dwarf War Machine: can now use Electrostatic Field as an additional ability. Dwarf War Machine: ːsteamthumbsupː Health increase. ːsteamthumbsupː Reduced summoning points cost. ːsteamthumbsupː ːsteamthumbsdownː Increased effectiveness of Strengths and Weaknesses bonuses (apply with greater intensity). Skills Heavy Dragonmouth: ːsteamthumbsupː Increased damage dealt at close range. Virulent Advance: ːsteamthumbsdownː Large damage reduction. Rock throwing ːsteamthumbsupː Increased physical damage done to the target. On our side preparing new content, thenew campaign and working on new proposals for all of you! We wish you a happy holiday season!
- Patch 2.3 - 5 December 2024
New skill icons for some elemental (fire, water...) and ‘support’ spells New animations for ‘Wild Roar’. Added option in the main menu to switch between windowed and fullscreen modes (Beta) Minor interface changes and improvements. New achievement available! (We know you like to get all the achievements :P)
- Patch 2.2 - 27 November 2024
New skill icons. Animation fixes for some units. Localisation bug fixes. New achievement available.
- Fire and Shadows Campaign now available - 25 November 2024
The new campaign consists of 14 Mind of War style encounters, where you will learn about the Aberrant Cult's assault on the eastern forests, the rise of nature and fantastic wildlife, and the horrors that lie beneath the mountains; and stop the corruption and destruction wrought by the heretics from destroying the world, fighting Galendril and his unstoppable army. We are pleased to inform you that the complete Fire and Shadows campaign is now available! You may already know Galendril, the personification representing the strength of the forests, and the agility that characterises this incredible faction. And from now on, you will be able to take command and stop the pestilence and corruption that plagues your forest. In Fire and Shadows you will learn a little more about the two predominant factions and how they will be forced to show all their cards to prevent being swept away by the…
- The ghosts have gone - 4 November 2024
The masked creature hunting season is over. Over 400 masks have been collected! Enjoy your sweet rewards! In addition to announcing the end of the season, we would like to take this opportunity to add some changes to the November update. And that's not all, the winds of the eastern forests announce the resurgence of a faction that has been in the shadows. For much of the month of November we will be sharpening swords, crafting arrows, sewing clothing and feeding impressive magical creatures in order to bring you a new campaign from the beloved elven faction. We will also be adding a new unit for the Dwarf and Androtope factions. And that's not all, we are bringing new abilities, with some new mechanics and effects to complement the wide range of available actions. But let's not get ahead of ourselves, here are the changes included in the closing Halloween event: Skills Charge : ːsteamth…
- Halloween Event - 28 October 2024
Halloween is here in Mind of War!!! New thematic update. All Mind of War locations have been decorated according to the Halloween holiday - discover them all! The Halloween spirit has taken over some of Mind of War's units. Defeat them in combat, remove their masks, and earn sweet rewards. Changes added additionally: Units Slight health increase on Giant units. ːsteamthumbsupː (slightly tougher opponents) Skills Minor skill changes and new levels Ballistic Shell: ːsteamthumbsdownː Slight reduction to area fire damage. Defender: ːsteamthumbsupː Increased healing applied. Hammer Blow: ːsteamthumbsdownː Slight reduction in damage at level 1. (Representation of ‘Average Damage’ in levels : -> ) Headbutt: New level. Quick lunge: ːsteamthumbsdownː Accentuated damage reduction at higher levels. New level, and diluted progression. Major bug fixes. Fixed a bug when repeatedly clicking between th…