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Ruins of Endoth

Ruins of Endoth Steam news

KLG Games Ltd | Sep 26, 2025 | game

Released

0players observed · 25 September 2026 - 04:21:05 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Ruins of Endoth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateSep 26, 2025
  • DeveloperKLG Games Ltd
  • PublisherN/A

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: KLG Games LtdPublisher: N/A

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Ruins of Endoth Steam news

Ruins of Endoth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • RoE - Early Access - Patch 0.85 - 28 October 2025

    Hey all, Well let me start with an apology. I'm sorry. Sorry that this patch was meant to be about improving Contracts in particular but by the time I had fixed all the critical issues that had been found, then tested and iterated on them the patch had grown pretty large and I haven't had the time to work on the Contracts. So, barring any massive, disastrous and cataclysmic bugs introduced with this patch - the next patch will be a Contract patch. Here's the list of Additions and Fixes in this one:ADDITIONS:-ADDED - Player can now BLOCK without a shield. This is not as effective as using a shield, but will generally reduce damage against you by an amount that scales on your MELEE DAMAGE x2 + STRENGTH stat. ADDED - Liches now react to distant damage better and they have an aura active around them for 1.5 seconds after being hit. (You better dodge and weave, or hit from distance!)ADDED -…

  • RoE - Early Access - Patch 0.84 - 20 October 2025

    Hey all,Today I am releasing another patch for RoE, this time focusing on a pretty mixed bag of issues that have been causing me a headache to track down. However, some good progress has been made - I hope you agree?: FIXED - Equipment and inventory issues when equipping weapons/shield/bow in a certain order. It was possible to make it so you had to reload the save or change areas to be able to attack.FIXED - Paperdoll issues concerning matching the equipped items on the main characterFIXED - Arrows now properly aim toward the target reticule whether close up or far away. However, due to gravity you still have to account for the 'drop' of the arrow (so the further away the target is, the higher above the target you should aim).FIXED - Trolls now have added turn anims and some animations were sped up. They also should be more aggressive.FIXED - Goblins and Mercenaries can now BLOCK your…

  • Ruins of Endoth - EA Patch 0.83 - 11 October 2025

    Hey everyone,Time for another patch. Since the last one I have been fixing up some more issues reported to me or that I found or knew about myself, including a few that were just bugging me (pun absolutely intended). So, without further ado, here is the list - as usual with details afterwards if you like to read about stuff that devs do. BUGFIX - Cards did not work properly. I have now refactored the system and they are back working, across saves and locations as well (sorry) BUGFIX - Tutorials for recall etc in the hub kept resetting. Stored them properly so they never play twice nowBUGFIX - Friendly merc can now damage enemiesBUGFIX - Direction facing after spawning in HUB first time is now correctBUGFIX - Player Capture for Inventory and Crafting paperdoll was bugging out sometimes.BUGFIX - Tweaked the value modifier for items for the player inventory vs vendors. In general you will…

  • Ruins of Endoth - EA Patch 0.82 - 7 October 2025

    Hi all, It's been a while, but please know I have not been lazy. I have in fact had a very busy week fixing lots of issues in RoE that had been reported to me and also from my own internal list. I will give a summary of the patch notes first, followed by some detail if you're interested in that sort of thing. So here goes:Huge refactor of the Save/Load/Quest system after a large flaw was found. Dropping items now destroys them (I'm finishing off a salvage mechanic to replace it)Slow motion now happens less and is based on the last enemy alive in an area (or always for a Boss)Disabled VRRemoved some Gamepad functions (as I don't currently support it)Skeethe now has a random chance to increase his gold over time.Added more random names for Legendary itemsFixed sky/fog issues after Beacon tower sceneFixed a bug with Quest Boss dying by another creature does not count toward quest goalFixed…

  • HOTFIX - v0.811 - 30 September 2025

    Hey, So after the last patch I noticed a couple of things had broken, so this is a small hotfix to address those issues and I put some 'safe' improvements in too.I noticed the minimap was drawing in levels that don't support it after doing a contract. Did some checks to stop thisTidied Save Menu up so the buttons are distinct. Disabled Autosave and removed itThere's now a message when you try to use the Beacon Tower at the incorrect timeBlacklisted some keys in the settings that should not be used (TAB, K, P) Sorry, I will work on a more robust fix that doesn't limit you from using those keysFixed Skeleton Boss not correctly using PlayerBlocked functionAdded some enemies at the Beacon TowerLightning mage PFX fixed to not show debug info whilst generating lightningHope this helps some people. Thankyou all, Daz KLG Games

  • RoE - Early Access Patch Notes v0.81 - 29 September 2025

    Hello everybody, Today we released a patch which I hope will be of some interest to anybody playing the game right now. Here is a breakdown Bug fixes:1> When interacting with vendors, the players inventory did not automatically populate. This should now be fixed across all vendors. 2> In certain contracts using the 'village' map, the music system was acting crazy and stopping and starting combat /ambient music all the time. 3> An inventory fix for the Paperdoll not accurately showing what the in-game character had equipped in some scenarios 4> When the player blocked with a shield it is meant to negate 100% of damage, at the cost of a large amount of stamina that is relative to the amount of damage it was stopping. I found that this value was not scaling properly so I have now fixed it. You should notice much larger stamina drops for blocking which will make blocking with the shield hav…

  • Ruins of Endoth is Released! - 26 September 2025

    Hello! Well, I finally reached the milestone that marks the end of one quest, but the beginning of a larger adventure - EARLY ACCESS. The plan was always to make a first iteration of the game with the core systems I wanted, then release into EA at a low price (40% discount for 10 days) and try to get as many people to provide feedback as possible, then use that feedback consensus to help inform the direction of the game. I'm now excited to see what people make of the game so far. For sure there will be issues, and I'm currently working on a patch for stuff I've noticed after release, but the larger goal is to expand the areas that people find fun, add animation refinement, more equipment, more enemies, more quests, more polish. For anyone that has already bought the game, even in this unfinished state - my heartfelt thanks to you all. I truly appreciate the support and I aim to make the…

  • Ruins of Endoth - Early Access Update - 4 September 2025

    Hello World! Ruins of Endoth is scheduled for a 20th September Early Access release so I thought I would give you some details on the status of the game so far. First of all I can announce the price will be set at $9.99 which i think is a fair price for the couple of years I have taken to get this far. I can also say that from 20 - 30th September there will be a 40% discount on that price, which I hope will encourage more people to purchase the game and send me feedback (and bug reports!) to help shape the future of the game. The initial version will have most of the major systems that will be in the game, although some will be more feature complete than others. So without further ado, here's the breakdown: Core Systems:Melee Combat (1-handed 'sword and board' style initially with multiple Swords, Axes, Maces, Warhammers and various shield types) Ranged Combat (Just Bows for now, plan t…

  • New Biome added - Ancient Dwarven Halls! - 19 September 2024

    Hi, This is just a small update to let you all know about my latest addition to Ruins of Endoth - Ancient Dwarven Halls! Heavily inspired by the artwork of Alan Lee, and of course the LotR films' representations of Moria, I hope you like the sneak peek of what you might find down in the deep places of the earth. Well, actually I can tell you what you will find if you want? Trolls. Orcs. Goblins. Demons? Maybe. The halls have been abandoned for an age and all sorts of malevolent species have made these once grand halls into their own lairs. Orcs have wrought wooden structures around the mighty pillars, goblin tribes have infested the hallways and trolls guard the old treasure vaults and mines there. There's loot there too, Lots and lots of loot. Lots. Anyway, we have added a few screenshots to feed your insatiable appetite for all things dwarven and ancient. Enjoy! P.S - I will post a la…

  • Ruins of Endoth News! - 4 May 2024

    Hello everybody! This is exciting for me because this is the very first public exposure for Ruins of Endoth on Steam. It will release into Early Access soon™ The game has had to be a part-time project for me whilst I worked a full-time job and helped raise my kids, so passion and drive has brought me to this point and I hope some of you will enjoy the fruits of my (late-night) labour? Ruins of Endoth is an Action RPG with some procedural generation, random loot and all that good stuff, as well as hand-crafted levels and bespoke assets in places. Watch the gameplay trailer for an (early and unedited) look. The Early Access version will have a core gameplay loop with a lot of features to keep you playing but may lack some finesse and longevity features. At this point though I wanted to get into Early Access so people could see what I was trying to make and help me out with thoughts, comme…

Patch notes and updates

S.noRelease datePatch nameGID number
130 September 2025HOTFIX - v0.8111811772772392976
229 September 2025RoE - Early Access Patch Notes v0.811811772772377788

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