- Patch 1.1.4 - 17 August 2026
Fixed a bug preventing the "Lose 5 Games" achievement from unlocking in Endless Mode (can now be unlocked by completing 5 runs in this mode)
- Patch 1.1.3 - 10 July 2026
Fixed some typos in the English localization
- Mini-Update 1.1.2 - 26 March 2026
NewAdded a new claw machine (unlocked after 5 victories)BalancingIncreased Mecha valueIncreased Mecha Head quantityThank you all for your support since launch!
- Patch 1.1.1 - 23 March 2026
Fixed some typos in the French localization
- New bundle with Labyrinth Trailblazer - 18 March 2026
Roguelikes come in many forms!Looking for something different? A bundle with the recently released Labyrinth Trailblazer is now available!
- Update 1.1.0 - New difficulty mode - 17 March 2026
Hi everyone!A new update for Cupiclaw is now live, introducing a new difficulty option along with several fixes and improvements.NewAdded an Easy Mode with reduced machine costsAdded a Keycard upgrade, allowing players to bypass the key systemBalancingIncreased Mecha valueIncreased Exclusion Token drop rateIncreased Skin Ticket drop rateFixes & ImprovementsMade the claw shake slighly on input when moving upReworked the Stats UI to display records for all difficulty modesFixed several typos in the French and English localizationsFixed ball obstacles getting stuck in the claw at the start of a roundThank you all for playing Cupiclaw and for your feedback!
- New bundle with Luck be a Landlord - 16 March 2026
Cupiclaw is teaming up with Luck be a Landlord, the game that inspired it! 🙏If you don’t have it yet, grab it now with this discounted bundle!
- Patch 1.0.4 - 12 March 2026
Fixed some typos in the French localization Fixed a missing icon for Skin Tickets
- New bundle with Claw Machine Sim - 10 March 2026
Happy to announce that Cupiclaw is teaming up with Claw Machine Sim! 🧸No frantic grabs this time, just relax and collect prizes at your own pace in this realistic claw machine experience!
- Patch 1.0.3 - 10 March 2026
Mechas now count as “big” as long as at least one of their parts is big (level is still determined by the head only) Fixed a bug where playing with Morris’ hands disabled could block certain achievements
- Patch 1.0.2 - 9 March 2026
Added an option to disable screen shakes Reduced the SFX volume of Whisky and Cheese prizes Updated the description of the Time Freeze upgrade for clarity Updated the descriptions of Chicken and Rotten Food prizes Fixed a bug that allowed prizes and upgrades to be removed from the Pause menu
- Patch 1.0.1 - 6 March 2026
Fixed a rare crash that could happen at the start of the game
- Cupiclaw is out now! 🎊 - 5 March 2026
It’s finally here... Cupiclaw launches today!A massive thank you to everyone who has supported the game! ❤️For a limited time, get 10% off Cupiclaw on Steam!Grab your copy now and help Morris find happiness!Claw X Claw Bundle 🕹️Also, to celebrate its launch, Cupiclaw will be bundling with Dungeon Clawler for a limited time! Pick up two of Steam's cutest claw machine games for a great price between March 5-19!
- Cupiclaw launches March 5! - 16 February 2026
Excited to announce that Cupiclaw will officially launch on March 5!Thank you so much to everyone who shared feedback throughout development, I hope you’ll enjoy the full game even more!If you haven’t already, make sure to wishlist the game to be notified at launch and help support it!
- BIG Fall Showcase 2025 + New demo update! - 2 September 2025
Cupiclaw is taking part in the BIG Fall Showcase, running from September 2–9!To celebrate, a brand new demo update is now available, built with your feedback from the previous playtest in mind!Major changes:• New upgrade system between floors• New prizes and a brand new machine• New key system between floors• New difficulty mode• Unlockable prizes • New Japanese, Chinese and Korean translationsMinor changes:• Automatic save system• Confirmation screen between rounds (you can now remove prizes even after selecting them) • Rebalanced timer, values and costs • Reworked collection view• Reworked prize removal flow• Morris' hands are now visible in game (can be toggled off)• UI and graphics improvements• Enhanced visual effects• New Stats menuI hope you all enjoy this updated version, and thanks again for your support and feedback!
- Cupiclaw is taking part in Tiny Teams Festival 2025! - 7 August 2025
Happy to announce that Cupiclaw is part of this year’s Tiny Teams Festival! 🎉 Come check it out right here, alongside a ton of other cool indie titles made by small (but mighty) dev teams. Your support means the world, don’t forget to wishlist and share!(Also, a brand-new demo is currently in the works following the last playtest, and it’s coming next month!)
- New logo and capsule art! - 18 April 2025
Cupiclaw now has fresh new capsule art, along with an updated logo! I wanted something more dynamic that better captures the energy and chaos of the game, so here it is. Hope you like it!
- Thanks to all the playtesters! - 14 April 2025
A huge thank you to everyone who took part in Cupiclaw's playtest! Your feedback has been incredibly helpful, and I’ve already started reviewing everything carefully. All your comments and suggestions will be taken into account as I keep working on the full game. The demo will also be updated accordingly at a later date, stay tuned!
- Join Cupiclaw's playtest April 5-14! - 2 April 2025
Hi everyone! I’m excited to announce that I’ll be holding a playtest for Cupiclaw from April 5th to 14th! This is a great chance to try the core gameplay before release and share your feedback. 💡 What to expect? 2 hours of access to the game A chance to test the core mechanics and the new features I’ve added since the last demo 📝 How to join? Simply sign up here: https://store.steampowered.com/app/2967670/Cupiclaw/ (Please note that participation is limited, so I might not be able to accept everyone.) A new demo update will be released later, incorporating changes based on your feedback. I can’t wait to hear your thoughts, thank you for helping make Cupiclaw even better! 🙌
- Dev Log #1: Claw Machines, and creating my game - 20 March 2025
Welcome to Cupiclaw's very first Dev Log! I'm starting a new series of blogs called Dev Logs. These blogs will be all about the development of Cupiclaw, including my experiences as a game developer, its conception, and everything in between. For our first Dev Log, I want to focus on the creation of Cupiclaw and talk about what It is. I hope you're as excited to read about this as I am to write about it. First, though, while I have you here, I plan to launch Cupiclaw's first-ever playtest soon and would love your help! You can sign up for the test on the Cupiclaw Steam page using the link below. It would be of great help if you could participate and share your thoughts with me. I can't wait to make Cupiclaw even better with your help! https://store.steampowered.com/app/2967670/Cupiclaw/ How did I come up with the idea? I have been developing Cupiclaw for a long time now, and it has under…