- Hotfix [20.05.2025] - 20 May 2025
Following changes have been implemented Minor bugfixes Improvements on user experience. Performance improvements on various headsets. Minor glitches fixed on various platforms.
- Update v2.2.6! - 25 March 2025
Our latest 2.2.6 Update is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: Fixed an issue where revolver ammo can be stacked infinitely. Fixed an issue where cards from card chest can spawn without textures. Fixed an issue about "Bombard" card can not be upgraded. Fixed an issue where enemies could hit each other. Fixed the issue about currencies stacking in different gameplay modes. Fixed an issue where bombs could be placed on the upgrade table. Fixed an issue where laser pointers appeared reversed when held by controllers in Hardcore mode. Fixed an issue where "Today is the First Day of the End of Your Life" achievement did not trigger in Hardcore mode when player is dead.
- Update v2.2.5! - 21 March 2025
Our latest 2.2.5 Update is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: 12 new achievements added! Revolver ammo limit increased to 72. Teleport sensitivity has been readjusted. In the Saloon event, you are now asked whether you want to play "Yes" or "No" directly instead of being forced to play. Exit doors have now been added to shops that appear in Roguelike mode, allowing you to continue on your way without having to go around the house. The score given by enemies has been increased significantly. Ranged enemies' attack speed has been slowed and the cooldown between their attacks has been increased. Fixed an issue where the "Take It Easy", "New West", and "Today is the First Day of the End of Your Life" achievements were not working. Fixed an issue where demon enemies' tattoos were not glowing. Effects of purc…
- Hotfix v2.2 Update! - 13 March 2025
Our latest hotfix 2.2 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: 12 new achievements added! New loading screen texts have been added. The belt appearance has been renewed! You will no longer have difficulty picking up items from your belt! - The location of the axe has been moved to the back of your waist. The reroll particle effect has been replaced with a better looking one. The last remaining enemies now have an outline around them instead of being painted red! Graveyards and consumables now have new effects to make them visible! The Tutorial UI in Graveyards now rotates based on player location to help attract attention. Fixed an issue where enemies could get stuck in graves. Fixed the issue where the effect would not appear when inserting a card into the leftmost card slot. Fixed the issue of starting e…
- Hotfix v2.1 Update! - 7 March 2025
Our latest hotfix 2.1 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: Rewards from chests now appear as Popup texts. Added music to Starting Town and Campaign maps. Now, when entering a Level in Rogue-like, the description of which Combat Level is will appear as a description. When the Saloon event comes, a door was added to the back of the Saloon to make it easier to exit. Added attacking and dying sounds to animal enemies. The prices of Consumables in the Item Shop have been changed to appear when you pick them up. "The Card and Silver Coin Exchange" event has been changed to "Get 1 random Card or 400 Silver Coins". Added Tutorial sign on how to use a shovel to cemeteries. UI of purchasable weapons and consumables has been updated. Enemies' health bars were made more readable. Added tutorial for rerolling in Ca…
- Hotfix v2.0.1 Update! - 4 March 2025
Our latest hotfix 2.0.1 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: Added a dust effect to enemies when they emerge from the ground. When we damage enemies repeatedly, numbers now appear from different positions of the enemies. Added UI sound to menu buttons. Fixed issues with ranged enemies not walking and getting stuck. Fixed issues with enemies getting stuck on train tracks at Level 1. Fixed the issue of not being able to enter the Shop due to being stuck in a door in Campaign mode. Fixed an issue where enemy AIs would spawn inside houses in Roguelike mode. The gaps in the walls of the houses have been fixed. Fixed animation issue with red ranged enemies. Fixed the issue where the Button in the end-of-level confirmation message grew larger. Fixed the issue where the Grenade explosion effect was displayed a…
- EvilPunk 2.0 "New West" - 1 March 2025
We are offering you a brand new gameplay with this EvilPunk 2.0 "New West" Rogue-like update that we have been working on since the 1.4.2 update. Unlike the tower defense in the Campaign mode, in the Rogue-like mode, you will fight different enemies on procedurally generated and linear maps and collect cards that will offer you different gameplay mechanics as you collect them at the end of these battles. Of course, we made a huge visual change in the game with the 2.0 Update. In order to reflect the wild west spirit of the game, we rearranged the structure of the surrounding houses, the ground and the lighting to be compatible. We are sharing a small sample with you and invite you to play our new game mode to see more! And now let's take a look at the content we added to the game: Rogue-like Mode Our new game mode that you can access from the Main Menu! You can play this new mode in 2 d…
- Rogue-Like Mode Beta Test! - 17 February 2025
Hey everyone! We're looking for testers for our EvilPunk's Rogue-like Mode. As part of this test, we’d love your help in making the game even better! What’s the deal? We’ll send you a Steam Test key to try out Rogue-like Mode. All we ask in return is your feedback—about any gameplay feeling, are you having fun or not, about game balance and technical issues, gameplay bugs, or areas that could use improvement. Let us know how the game performs on your setup and share your thoughts! How to participate: Just join our Discord Server if you're interested in receiving a key. When you join our Discord Server we will invite you to our Tester Channel. Make sure you’ve got a VR setup ready to test. After playing please write your feedback on our Tester Channel. Thanks in advance, and happy gaming!
- Dev Diary #04 | Procedural Levels and Rogue Like Mode - 22 January 2025
Welcome back to EvilPunk development diary! With realese of 1.4.1 and 1.4.2 updates in previous weeks, we added the close range weapon to the game, which will add innovation to our gameplay, and we fixed many issues and made improvements, including the stutter problem. We also gave a small preview of the Rogue-like mode developments in a Dev Diary #03. With a few weeks left until the release of our Rogue-like mode, we want to talk about what we have done so far. Procedural Level Generation We wanted to make the Roguelike experience different from the current Campaign mode. To do this, we switched to a Procedural Level Generation system instead of pre-made maps, so players would feel different every time they played. Based on the examples you will see in the pictures, this system will present you with different environmental models and position these environmental models in different way…
- Hotfix v1.4.2 Update! - 28 December 2024
EvilPunk Hotfix 1.4.2 Patch Notes Our commitment to enhancing your gameplay continues with Hotfix 1.4.2! This update introduces improvements, tweaks, and fixes to make Evil Punk even better. Here’s what’s new: Improvements: Turret Build-Up Sounds: We've added audio feedback when building turrets for a more immersive experience. UI Enhancements: Belt and Wave UI elements have been clarified for improved visibility and understanding. Ranged Demon Teleport: The teleport effect for ranged demons is now more noticeable, ensuring you're better prepared for their attacks. Bug Fixes: Zombie Physics: Zombies will no longer "fly" when killed with a headshot—expect a more realistic response. Level 1 Boss Effects: We've reduced the intensity of visual effects during the Level 1 boss fight for smoother gameplay. We’re always listening to your feedback! Let us know what you think about the latest upd…
- HOTFIX 1.4.1! - 26 December 2024
Evil Punk Hotfix 1.4.1 Patch Notes Our latest hotfix 1.4.1 is here, adding major changes, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new: Major Changes Flickering/Shaking Problem Fixed! Melee Weapon Added Killing an enemy with a melee weapon now guarantees a magazine drop! Improvements Enemy Drops: Collected Grenades now automatically go to the belt. So you don’t have pick them up manually. Duration of drops is now visible with effects. The 3D objects and their effects have been adjusted. Level 3- Boss: Only the active tower is now highlighted with a light. The special attack effect has been changed. Boss now creates hurricanes. Shop Wave: Item stats and their effects are now displayed on the item card. After weapon purchase, newly spawned magazines go directly to the player’s belt. Wave System: The end wave now displays…
- Dev Diary #03 | Hotfix 1.4 Released and Rogue Like - 23 December 2024
Welcome back to Evil Punk development diary. With update 1.4 released in previous week. Most game breaking bugs are fixed and optimization issues mostly handled. Except stutter in church. Today we are going to focus on whats coming in 1.4.1 patch, what we achieved in 1.4 release and Rogue like update. In 1.4 patch we fixed sizeable amount of bugs glitches and performance issues. Also since our starting area looks more like a polygon area than a church, we wanted to make this work with our game. Of course, our area was very large and players got lost easily, so we reduced the area by a third and focused on just what the player needed to see. We also tried to make a map selection screen that was out of the ordinary, but we got feedback from the player base about how difficult it was to select a map and it also didn't give enough information about the level. So we redesigned the Level Sele…
- HOTFIX v1.4 - 18 December 2024
Greetings Sheriffs, We’ve just released a new Major Hotfix to enhance your gaming experience and address some of the feedback we’ve received from our amazing community. Below is a detailed list of the improvements and fixes included in this update: Improvements: Starting Area: First of all, we completely redesigned our Starting Area, reducing its size and making it more functional. And now you can also try out the grenades and turrets available in the game in the Shooting Range! (Even our Priest standing in the church is shocked by this situation and looks like he won't be able to speak for a while.) Level Select: We've completely removed the 3D map table and replaced it with a more informative and easy to understand UI. Tutorial: We've updated our Tutorial screens with a new start area. We've tried to make it more understandable for everyone with less text and more icons. Sitting Mode:…
- Hotfix Update! - 12 December 2024
Greetings EvilPunk players, We’ve just released a new hotfix to enhance your gaming experience and address some of the feedback we’ve received from our amazing community. Below is a detailed list of the improvements and fixes included in this update: Here’s what’s changed: Map Selection Reworked: Portal will no longer take you back to the Main Menu. Also, the portal will not open without selecting a Level. Lighting Adjustments on Other Maps: Lighting of Level 2, Level 3, Level 4 maps has been adjusted. Teleport Movement Rework: You will now be able to Teleport by just pushing the Right Joystick forward. Previously you had to hold down and select where you wanted to teleport to. Weapon Buy Improvement: When player in shop wave and buy a weapon, mags auto attaching to inventory. Thank you for your continued support and feedback! We’re committed to making EvilPunk the best experience it ca…
- Optimization Hotfix - 10 December 2024
Sheriffs, We’ve been listening closely to your feedback about the recent SteamVR and performance issues, and we’ve implemented critical updates to improve your gameplay experience. Here’s what we’ve addressed: - Fixed SteamVR compability issue. Now you can play with SteamVR. - Resolved key problems causing high CPU and GPU usage. - Optimized the game for smoother performance without compromising visual quality. - Made render and game thread more efficent and suitable for our fast action phased gameplay. We are working harder every day to provide you with a better experience. Your feedback and ideas are very valuable to us.If you encounter any issues please reach us from discord and other platforms. See you in the next update&patch.
- Hotfix Update - 7 December 2024
Greetings, Sheriffs! We’ve released a new hotfix to improve your gaming experience. Here’s what’s changed: • Magazines will now spawn when you purchase a new weapon from the Wave Shop. • Fixed the issue where money was not decreasing when purchasing items in the Wave Shop. • Controller instructions have been fixed. • Fixed the issue where weapon damage was causing damage differently than it should. • Zombie-dropped grenades no longer persist until the game ends. • Seat mode is now active! • Improved grenade throwing mechanics. • Priest Marcus no longer delivers the debug story. Important Note : We advise against launching the game with Steam VR at this time. We are actively working on adding OpenXR support and preparing another patch to address optimization issues. As always, please report any bugs on our Discord or Steam page! Your feedback is invaluable to us! Keep sharing your though…
- EvilPunk is Out Now ! - 6 December 2024
The wait is over! EvilPunk is officially live! Are you ready to face the darkness and survive the chaos?
- EvilPunk Dev Diary #02 - 28 November 2024
Hello everyone! Welcome to the second page of the EvilPunk Developer Diary! In this article we will talk about our Enemies, Map Interaction and Wave System. Enemies While making a zombie-themed game based on the Steam Punk concept, we changed these values significantly compared to the previous demo. Before starting the project, we had created upper limits for the wounds, bloodshed and brutality of the zombies in our art style. However, later on, we decided to have a "tense/mystical" feeling and be close to the dark western theme for the ambiance. At this stage, we reworked the models and textures of the zombies - again taking our art style into account - with a more detailed understanding in order to capture the tense feeling. For the mystical part, we produced new non-zombie demon enemy types. Map Interaction We felt that our maps in the previous demo were small and insufficient for th…
- EvilPunk Dev Diary #01 - 26 November 2024
Hello everyone! Welcome to the first page of the EvilPunk Developer Diary! What will we talk about in the EvilPunk Developer Diary? As we continue to develop the game, we will periodically share with you the improvements, updates and progress of the game that have been made so far and will be coming from now on in order not to leave you in the dark. So, what have we done so far? Since the demo version of the game, we've gone through an intensive period. Our design team has been planning many improvements and new features for the game, while our development team has been working on numerous bug fixes and integrating these updates into the game. Meanwhile, our art team has been busy creating new models, animations, and maps. We are working hard to provide the game to users with as few bugs as possible. We have also established a feedback system through social media to collect feedback fro…
- ANNOUNCEMENT: EvilPunk Global Playtest is Live! - 22 November 2024
Attention Sheriffs! EvilPunk's dark and perilous world is now open to players worldwide! 💀⚡ This is your chance to experience the game’s unique mechanics, immerse yourself in the gritty Wild West setting, and battle sinister forces like never before. Your feedback will be invaluable in shaping the ultimate EvilPunk experience. 🎮 Join the Playtest and try out EvilPunk NOW! https://store.steampowered.com/app/2968260/EvilPunk/ 🔗You can join our Discord channel to follow the latest updates about our game: EvilPunk Discord Channel