SPSTEAMPULSELIVE ANALYTICS
Eclipse

Eclipse Steam news

Shaggles | Sep 1, 2025 | game

Released

0players observed · 25 September 2026 - 13:20:20 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateSep 1, 2025
  • DeveloperShaggles
  • PublisherShaggles

Genres: Action, Indie, RPG

Company pages: Developer: ShagglesPublisher: Shaggles

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Eclipse Steam news

Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update (V1.0.5) - 1 March 2025

    Balance Adjustments Re-balanced The Hunter Re-balanced Aldriva's Brace Re-Balanced Murder Of Crows Nerfed Barrage Changed Made it possible to use the camera look feature diagonally Updated Steam Art Updated Steam Achievements Altered Some Achievements Bug Fixes Fixed an A.I. issue with the wolves Fixed a lock on issue with the beetles Fixed an issue causing hats to not save properly Fixed an issue that allowed the player to stay in stealth even after they hit an enemy Fixed an issue that allowed the player to hit enemies that are off screen

  • Shop Update (Demo V1.0.4) - 5 February 2025

    New Features: Added a currency called “Remnants” Added 3 new shops where the player can spend "Remnants" to buy spells, consumables, and rings. Made it so most basic enemies have a chance to drop a consumable spell on death. Changes: Reworked some of the achievements Made only certain specific enemies affected by both the sleep and detonation spell Changed some U.I. around for both the inventory as well as the mode selection screen Selecting a different difficulty setting also changes the amount of checkpoints the player gets Made “Eclipse” change sizes based on how close canonically it is to you Added more flowers that players can use for stealth Bug Fixes: Fixed some issues causing the murder of crows fight to break the game Fixed a layering issue inside of Ravenheart Cathedral Fixed an issue that caused the player to get stuck in the lore tablets Fixed some issues occurring for peopl…

  • Demo Update 1.0.4 - 15 January 2025

    Fixed some simple bugs New Difficulties Story Mode Normal Mode Nightmare Mode New Challenges Randomized Items Hell Hell Explained When in “Hell Mode,” if the player isn’t in a cut-scene, then every second their maximum health is degraded by 0.013 out of the starting maximum health of 100. All rings that typically change the player’s maximum health are removed. If the player’s maximum health ever reaches 0, then it is GAME OVER. The only way to stop this maximum health degradation is by acquiring, and equipping the “Timeless Ring.” With the “Timeless Ring” equipped, the player must then finish the rest of the game with the remainder of their health left. The player has around 2 hours to equip the “Timeless Ring.”

  • Demo Update 1.0.3 - 3 January 2025

    To start off, I noticed some people are having an issue finding access to the playable demo. So, to get to the demo: Go to the Eclipse store page Locate the "download demo" button (If you have trouble finding it, see attached image) After the demo is downloaded, it should be accessible to play from your library! Bug Fixes: Fixed some death A.I. with killing two enemies at the exact same time Fixed an issue causing enemy death audio to play at double volume Fixed an issue causing spells to fire while grappling if the player wasn’t locked on to them. Fixed an issue that allowed the player to stick to a wall Fixed some song looping issues Fixed some issues occurring with the ethereal strike spell Fixed an animation issue occurring with the bridge Fixed an issue causing the lock on to not reset when the player moved between levels Fixed an issue causing some bosses to not die correctly Fixe…

  • Demo 1.0.2 - 18 October 2024

    Crow swarm has reduced speed Crow swarm shoots less attacks at the player while chasing them Fixed some audio bugs with the crow swarm Added a color tween for when the player takes damage added particles to tell the player when they hit an enemy Re-wrote the signpost text for better readability Changed the starting audio settings to be lower by a decent amount

  • Demo 1.0.1 Update - 4 October 2024

    ​​Bug Fixes: ​Fixed an issue causing Aldriva's Brace to be able to be cheesed Fixed an issue causing some enemies to not die properly when in a group Fixed some layering issues ​​Changes:​ Added coyote time for jumping Reduced jump particle rates for whenever the player is NOT using their double jump Reworked some of Roen's dialogue to better send the player off Added a sign post to help with navigation ​

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2025Demo Update (V1.0.5)1792751526066498
25 February 2025Shop Update (Demo V1.0.4)1790848102571549
315 January 2025Demo Update 1.0.41788945554746709
43 January 2025Demo Update 1.0.31787858252734779
518 October 2024Demo 1.0.26212244583177770725
64 October 2024Demo 1.0.1 Update6350729003499291939

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