Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2972180 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2027 |
| Developer | Evan |
| Publisher | Evan |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A communication-themed adventure game starring a self-conscious teenage girl. Set in the quiet after-school hours of an ordinary high school, you’ll collect “topics” and use them to deepen your conversations.
About this game
Overview nerd: tracing dayline is a text-based adventure game about communication, centered on a self-conscious teenage girl. Set in a quiet seaside countryside where only the sound of waves fills the air, you’ll connect with others by collecting and sharing “topics” of conversation. Story You’ve just transferred to a rural high school by the sea. Struggling to fit in, you begin jotting down conversation “topics” and approaching classmates who seem easy to talk to. Through a cycle of choices and quiet reflection, you aim to build the kind of communication skills most people take for granted. Game Cycle During school hours , you’ll interact with specific classmates each chapter, carefully choosing topics to avoid awkward silences and keep the conversation flowing. In the afternoon , you’ll hold quiet reflection sessions alone—reviewing how things went without any gameplay elements. The game is planned across four chapters , each lasting about an hour. Every chapter consists of around four cycles of interaction and reflection. Each chapter focuses on one key classmate, with a total of four characters including the protagonist. Features Dialogue-driven gameplay where you collect and expand on “topics” Subtle eye movements and natural pauses A 3D world paired with expressive 2D animated characters (Currently) a fully solo-developed project
Supported languages
English, Japanese * , Simplified Chinese * languages with full audio support
