- Hotfix 1.1.0 - 9 June 2025
Hotfix notes: Fixed an issue causing a voice line on night two to play twice Fixed an issue in which the player could not progress past the objective "samples" Fixed an issue in which the player could not progress past the objective " solar panels" Fixed an issue where the player could sleep on Night 3 (final level) Fixed an issue in which the player would get the objective "solar" on night one instead of day two Fixed an issue in which the player would not get a new objective after completing "dino hunt" Thank you for all of the support.
- Hotfix 1.0.9 - 8 June 2025
Hotfix notes: Fixed an issue in which the player would get stuck in the bed after a cutscene (please report if this continues to happen) Fixed an issue in which the eggs wouldn't count towards the "samples" objective Fixed an issue in which the solar panels wouldn't count for the "solar" objective Fixed an issue in which the "lookout" objective wouldn't complete before the cutscene Thanks for the support.
- HOTFIX 1.0.8 - 8 June 2025
Hotfix Notes: Fixed an issue with "solar panels" quest being given when the player got the "lookout tower" quest Fixed an issue with the wrong level being loaded when the player finished night one Fixed an issue with a cutscene and a level load not working together Fixed an issue in which the wrong voice line would play when the player got into day two Additions: Added a new voice line to day two Thanks for all of the support
- HOTFIX 1.0.7 - 8 June 2025
Hotfix notes: Fixed an issue that caused players to gain the "solar" objective early Fixed an issue that caused players to gain the "fix the radio" objective early Fixed an issue that caused players to get soft locked behind the objective "secure the paddock" Fixed an issue with the flare box giving out the wrong objectives Additions: Added a new note to night one... Added an animated pop up that tells the player how to deal with Cleo the Giga Reworked the "Secure the paddock" objective Thank you for the support and for the bug reporting in the Discord.
- HOTFIX 1.0.6 - 7 June 2025
Hotfix notes: Fixed an issue with the CCTV electricity not causing the Female Giga to run away Thanks for the support!
- HOTFIX 1.0.5 - 7 June 2025
Hotfix notes: Fixed an issue where players could use the electricity on the male giga on the final level Fixed an issue in which the player was getting the wrong quest on the final level Additions Added a new note to the final level....
- HOTFIX 1.0.4 - 7 June 2025
Hotfix notes: Fixed an issue in which the giga would teleport away from the fences Fixed an issue in which the male giga would not run away from the electric shocks Decreased the amount of time it takes to repel the female Giga on night 1 Reworked how the behaviour of the female giga works Reworked how the behaviour of the male giga works Additions: Added footstep sounds to both gigas, allowing the player to hear them approaching on the cameras Added an alarm sound to the cameras that plays when the giga attacks the fence Added the ability for both gigas to continue attacking the fence instead of running away after biting once
- HOTFIX 1.0.3 - 7 June 2025
Hotfix notes: Fixed an issue that stopped player progressing to level 2 Fixed an issue that stopped player progressing to level 3 Fixed an issue that stopped player progressing to level 4 Fixed an issue that stopped player progressing to level 5 Fixed an issue that would soft lock players onto the CCTV screen after opening the pause menu Removed a bug that caused objectives to appear on the wrong levels Thank you for the support, please keep sending bug reports/feedback.
- Hotfix 1.0.2 - 6 June 2025
Hotfix notes: Fixed issue with game ending playing instead of game over Fixed issue with locked doors being unlocked Fixed issue with objectives not working correctly on Night one Updated main menu version Thanks for the support.
- HOTFIX 1.0.1 - 6 June 2025
Here is a short list of some bugs that will be fixed within this build: Fixed a bug that stopped the security office objective from triggeringFixed a bug that stopped the CCTV objective from triggering Fixed a bug that allowed players to open doors that are meant to be locked Fixed a bug that stopped the water pipe objective from triggering early Fixed a bug that told the game it was the wrong day Fixed a bug that had the red key card objective play a voice line from a different key card Fixed a bug with the toolboxPlease report any bugs using the in game form or by using the Discord, thank you so much for playing!-Josh
- The Paddock full game has been released! - 6 June 2025
As of June 5th "The Paddock" is now available for purchase on the steam store. The pricing is£4.99 or $5.99, currently there is a launch discount of 20%! This is a game that I've been working on my own for, for about a year. That means, there will be bugs! I've done my best to find them, so if you do find any please report them using the feedback from in game or by joining the Discord and letting me know about them. The Paddock takes around 45 minutes - 1 hour to beat, its a short story/exploration game about being a security guard that is tasked with keeping dinosaurs out. This project is my first commercial video game, I've learnt so much from it, it's taught me a lot about who I am as a developer. I will continue to support the game in the form of bug fixing/patches. There is a hotfix coming today that will fix a bug that was stopping players from progressing the game as well as a fe…
- The Paddock Demo 1.0 Update - 11 May 2025
It's been a while! Since next fest, I've been working hard on a variety of different aspects of the game. But to start... Thank you for all of the support through next fest, all of my goals were hit and exceeded. The demo has gotten just over 2000+ downloads and I couldn't be happier. The Paddock is my first game, development has had its ups and downs and I'm still very much a novice at game design, but building this game has taught me so much and shown me how dedicated fans can be to certain genres (woohoo go dinosaurs). The next announcement that I make (that isn't a hotfix for the demo) will be the release date of the game. Please continue to support and provide feedback on the game through the demo, thank you again. Brief Patch notes: Added new voice lines Added new flare mechanic Added new night level Added new sky Added new day/night cycle system Added flare boxes Added objective…
- The Paddock Version 0.0.2 HOTFIX - 26 February 2025
Hotfix for version 0.0.2 Changes Re-added lighting to the operations building Added new screen to CCTV mesh Adjusted trigger boxes Fixed being able to spam fixing the water pipe Added patch notes to main menu Replaced concrete materials on a variety of assets Version 0.0.3 I'm hard at work on the next version of the demo, it should be uploaded after steam next fest finishes. Anymore urgent updates will be considered hotfixes to 0.0.2. Thank you for the support P.S. THANK YOU SO MUCH FOR 1000+ demo downloads! Josh
- The Paddock Version 0.0.2 Update - 26 February 2025
Please verify the game files or redownload the game if the update is not pushed to your already downloaded demo! Version Update 0.0.2 A small update providing a few bug fixes and updates on known bugs. Fixes/Changes Fixed interaction spam with key card Fixed the player being able to go to the last objective without completing the other objectives Fixed the 2x Dilophosaurus not spawning upon completing all objectives Fixed being able to spam interact doors HOT FIXED voice lines talking over each other (this will still happen and an objective rework is planned to fix this issue) Fixed a locked door that was preventing players from entering the security area Updated sizing of cars in the car park Added new sign posts directing to power station Adjusted objective text to give players a better idea of where to go for inputting the generator code Removed the generator from the security room A…
- The Paddock Demo Version 0.0.1 will be available at 6pm today! - 24 February 2025
The first demo for The Paddock is available today! Full demo gameplay walkthrough What can you do? Complete a set of objectives Explore the map Learn about the story of the game Provide feedback on the game through steam discussions How long is the demo? The demo takes between 5-10 minutes to complete, if you are doing the objectives. Otherwise there is no time limit, you can freely explore the map whether you follow the objectives or not. Will there be bugs? While I've done my best to limit the content of the demo to avoid any bugs, there will always be bugs for me to squash. If you find any please report them through steam discussions! Will the demo disappear after Steam Next Fest? No, the plan for the demo is to update it with new features, objectives and story updates until the game is ready to be released. Think of the demo as a playtest, it will stay up and have most of the featur…
- The Paddock Demo Version 0.0.1 - 23 February 2025
Welcome to The Paddock! This is a broadcast of a full playthrough of "The Paddock" demo version 0.0.1 for Steam Next Fest. You can try out the game yourself by downloading the demo, as well as this if you wishlist the game it helps support the game and you will get updates on how the game is progressing. More news on the game will be coming after steam next fest, this demo is very early and there is still much work to be done! Thanks for all the support. Josh
- Development Update 4, July. - 3 August 2024
So, what's been going on? Throughout July I've been working on a lot of different things. This has definitely been the most improvements I have made to the game so far, I'll try and list as many as I can with the largest improvements getting small dedicated sections. Level Design The cameras within the game have been changed from being "camera 1" to the named areas below. Abandoned Construction Muddy River Crumbling Stone Deep Forest this will allow players to identify where the dinosaur is easier, as some of the areas will have sound cues to let the player know. E.g. Crumbling stone plays a "rocks falling" sound whenever the dinosaur is near it. This also allows me to be more creative with each area and what it should look like. You can see the new versions of each area in the images below. (All of these images are taken during the day so that they are easily visible, but you will main…
- Development Update 3 - Voice lines, Subtitles, Objective markers... - 16 June 2024
Development Update 3 A quick update on being a solo dev With this game being a solo project, development times are reliant on me. This means that I have to balance creating this game around my university work and my full time work at Game/Gamestop. So I'm happy to say that I've finished my semester of university! This should mean that development picks up a bit and that I'll be able to share more updates. Either way, thank you for the continued support. How I'll be posting updates from now on Instead of posting "week 3/4/5 development update" I'll now instead post updates like this "development update 3 - added new stuff" this allows me to not have to post every single week and to focus on development, only posting when I have something cool to show off. Voice lines & Subtitles Recently I was able to record and then edit some voice lines to test for the game! These are not final and the…
- WEEK 2 Development Update - Electricity update & new generator mechanic. - 22 May 2024
WEEK 2 Throughout week 2 I've been working on implementing new mechanics to the game to allow for better game flow as well as new in game events. Instead of screenshots this week, I will be providing a YouTube video that can be watched, showing off some of the additions. Scroll to bottom for video. New additions to the game. New large generator models. New small generator models. Keypad widgets (this is apart of the new generator mechanic) The electrocute button is now more interactive, turning the cameras offline when its used and rebooting after a set amount of seconds. New sounds such as reboot sound and keypad denial. Bug Fixes Player can no longer interact with keypad after entering correct code. Keypad widget disappears properly upon area leave. Mouse cursor disappears when correct code is entered. Entering the wrong keypad number will now play a denial sound. Fixed a bug that all…
- WEEK 1 Development Update - New doors, new skys and a thank you. - 16 May 2024
Thank you! The first week of being on Steam has been an overwhelming success. My goal for the first week was to hit 50 wishlists. We ended up hitting over 60+! So, from the bottom of my heart thank you so much. Wishlisting the game helps support development as it allows me to gauge interest while also giving me a little boost in happiness. New additions to the game. Instead of rambling on about every little tiny bit of blueprinting I did, I thought I would list them. New doors were added to the game and placed in all buildings, replacing the older, buggy models. New "garage" doors were added to specific buildings that required them. New day time sky was added, while I've not fully decided on how it will look, it already looks 10x better. New night time sky added, instead of being pitch black the game now has stars and a moon, allowing for better vision but you'll still need to use your…