Red Ruins: Asymmetric VR vs. PC news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score47% positive
- Total reviews43
- Release dateJun 4, 2024
- DeveloperOrcerage
- PublisherOrcerage
Genres: Action, Indie, RPG, Free To Play
Company pages: Developer: OrceragePublisher: Orcerage
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Red Ruins: Asymmetric VR vs. PC Steam news
Red Ruins: Asymmetric VR vs. PC news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Important Announcement: Removing Red Ruins from Steam - 19 July 2026
Important Announcement: Removing Red Ruins from Steam in the near futureHello Everyone! I want to apologize for the lack of updates and how I handled this project. When I released this game, I was still a student and inexperienced. Looking back, I feel like I wasnt responsible enough with this game, especially after I dont have a VR headset to test and maintain it. I really apologize for that 🙇🏻🙏🏻I recently lost the entire source code due to a cloud sync error, meaning that I cant fix or update the game at all. Because of this, I have decided to officially retire and remove Red Ruins from the steam store in the near futureI have learned a massive lesson from these mistakes! I am currently working on a new game, and I promise to be a much more responsible developer this time, and make sure to be more careful with my cloud sync and code backup 🫡For those who already own this game, it…
- 1.2.0 Update - 20 June 2024
I'm excited to announce the release of version 1.2.0 Here are the new features and updates: Important Note: As I mentioned before, I no longer have a VR headset. This update was made without a VR headset. Increased Max PC Connections: The maximum number of PC connections has been increased from 3 to 4 players! New PC Character 'Luminar': A new PC character, Luminar, has been added to the game Recenter Button: A recenter button has been added to the left wrist menu in VR to return to the starting point. (Not sure if it works) Changed Countdown Time: The countdown timer has been increased from 5 to 10 seconds. Balancing for 4 PC Players: GunBlade: If Alive PC Player is "4" -> ammo 6:7 (Phase 1: 6, Phase 2: 7). SkullShield: Will now block 250 times when there are 4 alive PC players. This adjustment applies only the first time and will not update every time a player dies. Crate Ornate: If A…
- 1.1.5 Patch Notes - 11 June 2024
Balance: VR players can no longer perform melee damage while grabbing the GunBlade. Now, melee damage can only be dealt when the GunBlade is thrown, not when it's being held. Developer's Note: Thank you for playing my game! "Red Ruins: Asymmetric VR vs. PC" is my first Unity game, and while it may not be perfect compared to similar games, I appreciate your support and feedback. I had to return the VR headset that I borrowed for development, so I won't be able to make major updates or continue VR development for now. However, I'll do my best to fix any bugs or make some small updates that I can. Thank You.
- 1.1.2 Patch Notes - 10 May 2024
Bug fixes since 1.1.0: fixed an issue where PC players couldn't perform dodge animations while shooting Balance: adjust GunBlade ammo when 1 vs. 1 will be 2:2 (phase1 : phase2)
- Balancing Update - 9 May 2024
1.1.0 Main Feature: Balancing GunBlade (ammo : ) Alive PC Player is "3" -> ammo 5:7 Alive PC Player is "2" -> ammo 3:4 Alive PC Player is "1" -> ammo 1:2 PC Caster Weapon (MagicDamage) Alive PC Player is "2" -> +137 MagicDamage Alive PC Player is "1" -> +213 MagicDamage Healing Pickup (default heal: +750HP, cd: 90s) Alive PC Player is "2" -> +710HP, cd: 60s Alive PC Player is "1" -> +520HP, cd: 30s Crate Ornate (default modifier = 2, damage = 357 * 2 = 714) Alive PC Player is "2" -> damage modifier = 1 (total damage = 357) Alive PC Player is "1" -> damage modifier = 0.5 (total damage = 178.5) SkullShield (default durability: 150 times) Note: This will only do for the first time, NOT UPDATE EVERYTIME the Alive PC Player left Alive PC Player is "3" -> 150 times Alive PC Player is "2" -> 50 times Alive PC Player is "2" -> 12 times SkullShield can see HP and Durability bar
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 June 2024 | 1.1.5 Patch Notes | 5746109972566706282 |
| 2 | 10 May 2024 | 1.1.2 Patch Notes | 5768625435399996309 |
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