SPSTEAMPULSELIVE ANALYTICS
A Byte War

A Byte War Steam metadata

STELLAR, Chunky Pixel Games | Mar 30, 2026 | game

Released

0players observed · 23 September 2026 - 08:39:02 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

A Byte War metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews14
  • Release dateMar 30, 2026
  • DeveloperSTELLAR, Chunky Pixel Games
  • PublisherSTELLAR

Genres: Strategy

Company pages: Developer: STELLAR, Chunky Pixel GamesPublisher: STELLAR

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Byte War Steam metadata

A Byte War metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2973340/metadata
Steam Storehttps://store.steampowered.com/app/2973340/
Steam Communityhttps://steamcommunity.com/app/2973340
PCGamingWiki search
IGDB searchSearch IGDB for A Byte War

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 14 positive, 0 negative

Price and discount

$8.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

33

Platform releases
  • Steam 30 March 2026

Latest Steam announcements

  • Patch 1.0.7 - 10 June 2026

    Fixes: Fixed issue with the deconstruct action and wall gate creation. You should be able to deconstruct walls normally now. Fixed issue with E5 salvage and E5 defense, they weren’t marked as passed even if you passed them Fixed mission translation for allied submodule name Fix possible softlock after completing/failing a mission and clicking multiple times on continue/restart/main menu buttons, this could happen accidentally Balancing: Lowered medium and large unit “sizes” a bit, they were getting blocked in places where they should be able to pass. I will keep monitoring this

  • Patch 1.0.6 - 6 May 2026

    Hey everyone, another small patch to fix stuff in the game! Fixes: Fixed cost display for some units in the info screen Fixed some issues with the mission Z2 Fabricator salvage Fixed issue when you deconstruct while pattern detecting, caused pattern detection to be stuck and other weird behavior. Fixed issue with building a block where if you moved the cursor fast enough you were able to build where you wouldn’t be able to usually Fixed issue where build just stopped working if you held it down long enough -Stellar

  • Patch 1.0.5 - 29 April 2026

    Fixes: Fixed issues that dialogues misfired in Mission Z5 Clean up Fixed issues that some objectives didn’t cleanup properly so they could fire in other missions, causing issues with various conditions Fixed issue in unlocks after mission sector D2 Final line, where if you chose to destroy the enemy, the unlocks said you unlocked Breacher, but it wasn’t available. Now Breacher unit won’t show in these unlocks, but later as it is supposed to. Fixed ability to build and do other game breaking stuff while paused Fixed issue in Mission B3 Small mining base. It completed if you finished the optional objective, now that won’t happen. Fixed cutscenes after mission B3 and B4 unlocked before you completed those missions Improvement: You can now zoom and move the camera normally while the game is paused

  • Patch 1.0.4 - 16 April 2026

    Fixes: Wall now behaves properly when selected to turn it into a gate Wall action of turning into a gate can now be cancelled with ESC or clicking outside the wall Fixed buildings that were inside your influence on the edge sometimes went disabled Improvements: Optimised building interaction, this should make a slight performance boost

  • Patch 1.0.3 - 9 April 2026

    Fixes: Wide and ultrawide screens are now somewhat supported. There may still be some UI issues here, so if you see any please report. You can also select other resolutions that have been tested to work if the game doesn’t work well on your resolution UI mode decoration was above some UI elements, now it will be below Fix localisation in free play options in the biome dropdown selected value Improvements: Added resolution and fullscreen options, so now you can manage your graphical settings as you wish

  • Patch 1.0.2 - 4 April 2026

    Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them. Fixes: Fixed medium ground spawner keybind number positioning on all orientations Fixed medium ground spawner unit spawn points on all orientations Fixed go big or go home ach trigger so it doesn’t happen on tutorial Fixed unit switch that breaks after some usage on medium and large ground spawners Fixed building on low influence didn’t detect patterns Fixed single block pattern detection for wall Fixed breacher bug where they just hang without doing anything when attacking Improvements: Added a note that explains what buildings with a special abilities are when they’re built the first time Added an objective to build them in missions after you unlock one of the buildings with a special ability Balance changes: Updated A1 The Portal balance, added more time and a few breathers in the enem…

  • Patch 1.0.1 - 2 April 2026

    Hey everyone, thanks to everyone that sent bug reports and balancing stuff that irked them.Fixes:Fixed allied HQ unit spawn triggered a transform sfxFixed achievement localisation not displaying correctlyFix ally airfield cutscene imageBalance changes:Mission Z3 Theta Retreat, updated balance: lowered objective requirements, and made enemy spawn a bit more balanced when more units start to spawnLowered enemy whale (artillery) damage by 10%Sensor tower vision range increased by 40%

  • A Byte War is OUT now! - 30 March 2026

    Game released!Hey everyone, A Byte War is now OUT on Steam.Huge thanks to everyone who played the demo, reported bugs, and helped shape the game!Give it a byte and I'll be here to fix anything that breaks!

  • Release Date Announcement & Final Demo Update - 9 March 2026

    Hey everyone, the officially official release date is:30th of March, 2026The game is currently in the testing period, I've played every mission dozens of times so I hope the playthrough will be smooth for you guys.However, I have no doubts that there will be bugs, and that you'll find creative ways to break my creation :)Post-release planAfter the release, since it's not such a simple game, I'll be on the lookout for any bug reports.I’ll fix reported bugs as quickly as I can, but please be patient. There’s just one of me, and I only have a limited amount of time to work on the game per day.Besides that, I have a few content updates planned, and work on them will start after I'm sure the base game is stable.Now that this is out of the way let's get on to the latest demo update!ChangelogMission changes:Mission sector G2 Dominate: Removed the ability for the player to attack the special en…

  • Official Gameplay Trailer for A Byte War is here! - 23 January 2026

    The official gameplay trailer has just landed!Let me know what you think :)P.S. There will be more news in the coming weeks!-Marko

  • Demo update & Steam Next Fest - 3 September 2025

    Changelog Free playadded a UI with generation optionsthese are: seed, map size, biome, decoration amount, clearings amount & sizethere's also a "???" option for a completely random choicebiomes & map sizes are limited in the demo Cutscenescutscenes have been completely redesignedthey can now be triggered on any completed mission if you'd like to see them again, they are now placed as buttons in the mission select screen next to arrows leading to new missionseach cutscene has been shortened and represented visually ImprovementsAdded a small visual panel that's shown when a mission you've selected is completedAdded wave arrows to missions so you can visually see where the waves will come fromAdded timeout to dialoguesAdded a lot of small SFXs throughout the gameimproved performance of influence overlap detection FixesFixed transition effect not covering UIFixed that the list of available…

  • Another demo update! - 9 June 2025

    Another demo updateHey everyone! This demo update has no new features this time, the focus was mainly on bugfixes, improvements and the balance. I know the missions weren't really forgiving so far!ChangesRedesignsHarvester building is redesigned, set area & auto harvest controls are removed. Auto harvesting is now the default state. Each successive harvester will now cost one more resource block. New directions added: east, west, northBalance ⚖️ Rebalanced Mission Z8 Raids for all difficulties: easy, normal, hard & supremeRebalanced Mission D3 Salvage for all difficulties: easy, normal, hard & supremeRebalanced Mission D2 Final line for all difficulties: easy, normal, hard & supremeMission D2 dominate objective lowered from 65% to 62%Enemy HQ health is now the same as your HQ healthBlock launcher extended vision by 1Healing over your own influence is 50% strongerDamaging over enemy infl…

  • Demo & development update - 29 May 2025

    Hello everyone! It's been almost 2 months since the last update and I think it's time to update the demo and give out some info in regards to the development of the full game. Demo update What's this demo all about? QoL, polish, sound effects and localisation! Let me list a few of the main changes here, and you'll find the whole changelog at the end of this post: Added a tactical pause, with spacebar you'll now be able to pause the game at any time to reposition and think about your next moves Lots of tiny and bigger bug fixes, some that impact the demo & unit behaviour SFX!!! I cannot stress this enough, the game was "silent", but now a whole bunch of SFX have been made and added for most of the game parts visible in the demo Continuing my efforts to support more languages, the demo will now be available in Chinese Simplified & Traditional. I'm not sure what languages will be in the fu…

  • Demo updated! - 4 April 2025

    Hello everyone! New demo update is live! What's new New features - Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing the same number afterwards will let you set the unit target for the fabricator. This is also explained in more detail in the how to play info screen. - New Mission D2 Final Line added to the demo (after the salvage mining bases mission) Improvements - Added a tooltip to all spawn controls that show the resource cost per unit - Added a tip in the tutorial explaining what to do if the HQ unit gets stuck - Added a tip in the missions after the tutorial explaining the new keybinding feature - Improved overall performance of the game by switching to il2cpp for builds - Improved defensive tower targeting (they'll target closest units now) Fixes - Fixed possibility of double clicking on start missi…

  • New demo version! - 27 February 2025

    Hello everyone! I'm excited to give you a new update to the demo with new content! New mission It's called "Salvage mining bases" and branches out from the tutorial if you took the different choice. Since this is a demo, the choice won't affect what missions you get to play so you can enjoy them all :) Improvements & fixes Here's a list of changes brought to you with this update: New campaign mission "Salvage mining bases" Added a resource cap, the cap will be able to be increased with a building In tutorial, if your HQ building is destroyed you will now lose Improved enemy targeting, now they'll start shooting from the closest position instead of going all around the building Fixed pixel perfect camera - changed the way pixel perfect camera works so there shouldn't be anymore issues Fixed shortcuts still worked in the bug reporting form Fixed Rare bug where you were able to build a blo…

  • A Byte War Demo Release - 18 January 2025

    A Byte War Demo First, I'd like to thank everyone that participated in the playtest! And thank everyone for the feedback and bug reports! Now for the big news: A Byte War Demo is released! This is the first version of the demo, the only difference from the playtest is that most of the bugs discovered were fixed. If you come across a bug while playing you can always use the in-game form to directly send the report to me, or if you can contact me directly as it will be easier to figure out the bug that way. Localization I'll start adding other languages now that the text inside is stable. If you'd like to help out with localization, the best way is to join our Discord and contact me there! What's next? My first priority will be to gather feedback and remove any game-breaking or annoying bugs that are found. After that I'll be focusing on two main things: more missions in the demo and a be…

  • Playtest available - 6 January 2025

    Playtest I'm glad to announce that the playtest for A Byte War will be available for a whole week! If you have any feedback or you see a bug, you can always report it to me. There's even an in-game form for that specific reason. I'll compile all the feedback and bug reports and start preparing for a demo release that will hopefully follow soon after! Thanks for all the support so far!

  • Dev Diary #04 - Polish - 15 September 2024

    Hello everyone! As before, I'll cover the work done last week, and my future plans for this week. I was travelling this last week so I'm a bit late in posting this. However, you know what they say: better late than never! So let's get to it! UI polish The UI this week just got some finishing touches. Confirmation popups for quitting or exiting to prevent accidental clicks that would effectively end your game. And the main menu screen was redesigned a bit with new buttons and placements for discord & wishlist. You can see this below! I've also added a warning indicator when allied structures are under attack. That's right, there are now allied structures on missions as well! Gun & vfx I've also changed the gun behavior so the turret now rotates 360 degrees to face the enemy and fires a projectile. The projectile also got some love and was updated with vfx. You can see the end result belo…

  • Dev Diary #03 - UI & Content - 4 September 2024

    Hello everyone! As before, I'll cover the work done until now, and my future plans. So let's get to it! UI So what was still missing? Information screens, dialogue UI and some minor fixes. The how to play and other information screens that will help any player when he's stuck. It's also a way to provide quick information about the patterns & buildings you can build currently. As you progress through the missions, the story and characters will appear. Here's a preview of that: There were also some fixes for the UI all over the place, but those are not worth mentioning. Content I've finalized all the content that will be in the playtest. There will be two missions, one of which is a tutorial, just to give everyone a look at how this plays. I'll just say each mission is unique, so I look forward to hearing some feedback. I won't spoil the missions, so I'll end this section here :) Playtest…

  • Dev Diary #02 - Localization & VFX - 27 August 2024

    Hello everyone! As before, I'll cover some of the more focused work and what's coming next! So let's get to it! Localization It took a while to get the localization system up and running, but now that it's integrated there's only, only, everything to translate to various languages. Here's a small preview of the language change in action. Of course since there are no translations yet, this is just an example of how it's supposed to work. Units & VFX Now, let's talk a bit about units. For now, I'll reveal just one unit, the basic one you'll be able to build. That's this little guy. He might not seem like much, and he isn't since it's just a basic unit. Unit behavior right now is actually very simple: they'll first prioritize your orders, which will mostly just be movement commands, and then their own programming, which is to attack anything hostile on sight. Besides that, they also fire l…

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2026Patch 1.0.71835236783556965
26 May 2026Patch 1.0.61832065502808102
329 April 2026Patch 1.0.51831432155564346
416 April 2026Patch 1.0.41830163047256778
59 April 2026Patch 1.0.31829528821306356
64 April 2026Patch 1.0.21828894815562311
72 April 2026Patch 1.0.11828894815556983

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2973340
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateMar 30, 2026
DeveloperSTELLAR, Chunky Pixel Games
PublisherSTELLAR
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews14
Negative reviews0
Total reviews14
Steam recommendationsNot available
Achievements33
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2973340/

Short description

A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Construct buildings from blocks arranged in various patterns and leverage your machines to convert the world around you.

About this game

A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Build your base up from blocks, form patterns and construct buildings to cover your needs: resource harvesting, unit spawning, influence spreading and more. Find your own path in missions that allow for various endings, from conquering the enemy, expanding your influence to conquer the map or stand your ground and don't allow the enemy to breach your defenses. A Byte war provides you with the ability to build your basic building block: a block. Build it up into patterns on a tile-based grid and form buildings with a specific shape and functionalities. Use their specific shapes to position them like puzzle pieces and form your own base as you imagine. Each building is controlled by controls on top of it. For example: - HQ, your main building with controls for specific active skills. - Resource harvester with controls for spawning and automatic harvesting. - Unit spawner with a control to send your units to a specific destination Constructing these essential buildings requires arranging blocks into specific patterns. Unlock new patterns and building capabilities as you progress through challenging missions, each introducing unique functionalities that enhance your strategic options. Expanding your influence is one of the crucial mechanics to take over the area around you. Your influence starts with your HQ, which generates a permanent spot of influence, to continue extending your reach strategically place influence spreaders, amplifying your control over the surrounding area. Areas under your influence come with significant advantages: - Keep your base up and running - Heal your damaged units. - Weaponize it to disable enemy buildings and damage enemy units - Generate new resource deposits - Convert existing ones on the map Watch out however, as your enemy can use their influence to counter yours. Choose your own path with every mission that shapes your unique journey and outcome. The game offers a variety of mission types, each presenting distinct challenges and strategic objectives. You'll find yourself running a…

Supported languages

English * , German * , Simplified Chinese * , Traditional Chinese * , Italian * , Japanese * , Korean * , Portuguese - Portugal * , Russian * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

A Byte War's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A Byte War's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A Byte War at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$8.99$8.99No discountSteam Store

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